OpenSceneGraph/src/osgUI/PushButton.cpp
Robert Osfield e93e7ca1f2 Introduced Widget::WidgetStateSet to help localize the StateSet set up by Widget implementations from being serialized or
affecting what end users apply via the standard Node::s/getStateSet().

Further work on TabWidget.


git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14440 16af8721-9629-0410-8352-f15c8da7e697
2014-09-09 13:37:33 +00:00

128 lines
3.7 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2014 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osgUI/PushButton>
#include <osgText/String>
#include <osgText/Font>
#include <osgText/Text>
#include <osg/Notify>
using namespace osgUI;
PushButton::PushButton()
{
}
PushButton::PushButton(const osgUI::PushButton& pb, const osg::CopyOp& copyop):
Widget(pb, copyop),
_text(pb._text)
{
}
bool PushButton::handleImplementation(osgGA::EventVisitor* ev, osgGA::Event* event)
{
if (!getHasEventFocus()) return false;
osgGA::GUIEventAdapter* ea = event->asGUIEventAdapter();
if (!ea) return false;
switch(ea->getEventType())
{
case(osgGA::GUIEventAdapter::PUSH):
if (_buttonSwitch.valid())
{
pressed();
}
break;
case(osgGA::GUIEventAdapter::RELEASE):
if (_buttonSwitch.valid())
{
released();
}
break;
default:
break;
}
return false;
}
void PushButton::enterImplementation()
{
OSG_NOTICE<<"PushButton enter"<<std::endl;
if (_buttonSwitch.valid()) _buttonSwitch->setSingleChildOn(1);
}
void PushButton::leaveImplementation()
{
OSG_NOTICE<<"PushButton leave"<<std::endl;
if (_buttonSwitch.valid()) _buttonSwitch->setSingleChildOn(0);
}
void PushButton::createGraphicsImplementation()
{
osg::ref_ptr<osg::Group> group = new osg::Group;
Style* style = (getStyle()!=0) ? getStyle() : Style::instance().get();
float pressed = 0.88;
float unFocused = 0.92;
float withFocus = 0.97;
osg::Vec4 frameColor(unFocused,unFocused,unFocused,1.0f);
osg::BoundingBox extents(_extents);
bool requiresFrame = (getFrameSettings() && getFrameSettings()->getShape()!=osgUI::FrameSettings::NO_FRAME);
if (requiresFrame)
{
group->addChild(style->createFrame(_extents, getFrameSettings(), frameColor));
extents.xMin() += getFrameSettings()->getLineWidth();
extents.xMax() -= getFrameSettings()->getLineWidth();
extents.yMin() += getFrameSettings()->getLineWidth();
extents.yMax() -= getFrameSettings()->getLineWidth();
}
_buttonSwitch = new osg::Switch;
_buttonSwitch->addChild(style->createPanel(extents, osg::Vec4(unFocused, unFocused,unFocused, 1.0)));
_buttonSwitch->addChild(style->createPanel(extents, osg::Vec4(withFocus,withFocus,withFocus,1.0)));
_buttonSwitch->addChild(style->createPanel(extents, osg::Vec4(pressed,pressed,pressed,1.0)));
_buttonSwitch->setSingleChildOn(0);
group->addChild(_buttonSwitch.get());
// create label.
osg::ref_ptr<Node> node = style->createText(extents, getAlignmentSettings(), getTextSettings(), _text);
_textDrawable = dynamic_cast<osgText::Text*>(node.get());
_textDrawable->setDataVariance(osg::Object::DYNAMIC);
group->addChild(_textDrawable.get());
style->setupClipStateSet(_extents, getOrCreateWidgetStateSet());
setGraphicsSubgraph(0, group.get());
}
void PushButton::pressedImplementation()
{
_buttonSwitch->setSingleChildOn(2);
}
void PushButton::releasedImplementation()
{
_buttonSwitch->setSingleChildOn(1);
}