OpenSceneGraph/src/osgTerrain
2015-02-20 15:04:56 +00:00
..
shaders Removed redudent shaders, and updated remaining shaders to match OpenSceneGraph-Data/shaders 2015-02-20 15:04:56 +00:00
CMakeLists.txt Renamed ShaderTerrain to DisplacementMappingTechnique and moved it from the osgterrain example testbed into the osgTerrain NodeKit 2014-11-26 14:04:20 +00:00
DisplacementMappingTechnique.cpp Moved osgTerrain::GeometryPool from osgTerrain::DisplacementMappingTechnique to the osgTerrain::Terrain 2015-02-18 10:52:52 +00:00
GeometryPool.cpp First step of refactoring the osg::Program management in osgTerrain::GeometryPool for better performance by placing default osg::Program and shader defines on a single StateSet below the osgTerrain::Terrain 2015-02-20 15:02:43 +00:00
GeometryTechnique.cpp Added TextureWeights uniform support and controls to osgFX::MultiTextureControl to support usage with shaders. 2015-01-21 11:09:29 +00:00
Layer.cpp From David Callu, warning fixes and removal of spaces at end of lines. 2013-06-28 12:00:43 +00:00
Locator.cpp Ran script to remove trailing spaces and tabs 2012-03-21 17:36:20 +00:00
Terrain.cpp First step of refactoring the osg::Program management in osgTerrain::GeometryPool for better performance by placing default osg::Program and shader defines on a single StateSet below the osgTerrain::Terrain 2015-02-20 15:02:43 +00:00
TerrainTechnique.cpp From David Callu, warning fixes and removal of spaces at end of lines. 2013-06-28 12:00:43 +00:00
TerrainTile.cpp Changed TerrainTile::setDirty() to use children needing update traversal mechanism to address threadng issues. 2014-11-04 20:07:15 +00:00
Version.cpp Ran script to remove trailing spaces and tabs 2012-03-21 17:36:20 +00:00