OpenSceneGraph/src
2015-03-10 18:15:02 +00:00
..
OpenThreads Removed include/osg/Version and include/OpenThreads/Version headers as these are autogenerated. 2014-11-28 16:10:14 +00:00
osg Work in progress to allow osg::Texture2DArray to be set up with a single osg::Image containing 3D image data. 2015-03-10 18:15:02 +00:00
osgAnimation Removed old GL2Extensions class, replacing it with a typedef to GL2Extensions 2014-12-10 10:44:58 +00:00
osgDB From Johannes Scholz, "Attached you find a patch for osgDB::OutputStream and osgDB::InputStream to include osg::Image::data() using Base64 encoding inside the ASCII OSGT, if WriteImageHint=IncludeData is set, only." 2015-03-02 12:11:43 +00:00
osgFX First step of refactoring the osg::Program management in osgTerrain::GeometryPool for better performance by placing default osg::Program and shader defines on a single StateSet below the osgTerrain::Terrain 2015-02-20 15:02:43 +00:00
osgGA From Jannik Heller, "I noticed the rotation in the OrbitManipulator depends on the framerate. To reproduce this issue, start the osganimate example, rotate the model with the left mouse button, then let go of the mouse button while still moving. You will notice that with V-Sync enabled, the model rotates slower. 2015-03-01 11:08:58 +00:00
osgManipulator From Kristofer Tingdahl, reimplement of AntiSquish node to avoid the use of an update callback. 2014-01-20 11:00:09 +00:00
osgParticle Moved GL2Extensions functionality into the include/osg/GLExtensions header and new GLExtensions object. 2014-12-10 10:38:12 +00:00
osgPlugins From Cedric Pinson, gles and osgjs plugins that support conversion of OSG loaded models into a form that can be used with osgjs JavaScript library 2015-03-09 11:27:26 +00:00
osgPresentation Restructed the osgPresentation and present3D directories back to the structure that was present in OSG-3.2 2015-03-04 18:36:44 +00:00
osgQt From Andreas Henne, Support for GL3 core profile in osgText 2015-02-25 18:56:29 +00:00
osgShadow Refactor osg::Geode to subclass from osg::Group and reuse the NodeList children container 2014-06-03 09:23:24 +00:00
osgSim From Jamie Robertson, "I've been using osgSim::ScalarBar to display fixed range color values (e.g. red from 1-2, green from 3-4 etc), by setting the _numColors the same as the number of actual colors in the ColorRange. 2015-02-25 19:31:20 +00:00
osgTerrain Removed redudent shaders, and updated remaining shaders to match OpenSceneGraph-Data/shaders 2015-02-20 15:04:56 +00:00
osgText Fixed build with auto ptr conversion switched off 2015-02-26 20:15:36 +00:00
osgUI Added basic frame rendering for TabWidget 2014-09-12 14:16:08 +00:00
osgUtil Restructed the checks in the CollectLowestTransformsVisitor::removeTransforms() to avoid benign case being flagged as warning. 2015-03-03 12:56:09 +00:00
osgViewer From Arjun Ramamurthy, fix for use of StatsHandler in multipleviews/windows 2015-02-23 11:07:03 +00:00
osgVolume From Julien Valentin, added missing initializer 2015-01-06 14:55:00 +00:00
osgWidget From Andreas Henne, Support for GL3 core profile in osgText 2015-02-25 18:56:29 +00:00
osgWrappers Work in progress to allow osg::Texture2DArray to be set up with a single osg::Image containing 3D image data. 2015-03-10 18:15:02 +00:00
CMakeLists.txt From Rafa Gaitan, "I finally had some time to change the build system for Android using a Toolchain, which, I think, will be easier to maintain and uses cmake standard system to build it. 2014-11-21 10:37:33 +00:00