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OpenThreads
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Removed include/osg/Version and include/OpenThreads/Version headers as these are autogenerated.
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2014-11-28 16:10:14 +00:00 |
osg
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Work in progress to allow osg::Texture2DArray to be set up with a single osg::Image containing 3D image data.
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2015-03-10 18:15:02 +00:00 |
osgAnimation
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Removed old GL2Extensions class, replacing it with a typedef to GL2Extensions
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2014-12-10 10:44:58 +00:00 |
osgDB
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From Johannes Scholz, "Attached you find a patch for osgDB::OutputStream and osgDB::InputStream to include osg::Image::data() using Base64 encoding inside the ASCII OSGT, if WriteImageHint=IncludeData is set, only."
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2015-03-02 12:11:43 +00:00 |
osgFX
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First step of refactoring the osg::Program management in osgTerrain::GeometryPool for better performance by placing default osg::Program and shader defines on a single StateSet below the osgTerrain::Terrain
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2015-02-20 15:02:43 +00:00 |
osgGA
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From Jannik Heller, "I noticed the rotation in the OrbitManipulator depends on the framerate. To reproduce this issue, start the osganimate example, rotate the model with the left mouse button, then let go of the mouse button while still moving. You will notice that with V-Sync enabled, the model rotates slower.
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2015-03-01 11:08:58 +00:00 |
osgManipulator
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From Kristofer Tingdahl, reimplement of AntiSquish node to avoid the use of an update callback.
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2014-01-20 11:00:09 +00:00 |
osgParticle
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Moved GL2Extensions functionality into the include/osg/GLExtensions header and new GLExtensions object.
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2014-12-10 10:38:12 +00:00 |
osgPlugins
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From Cedric Pinson, gles and osgjs plugins that support conversion of OSG loaded models into a form that can be used with osgjs JavaScript library
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2015-03-09 11:27:26 +00:00 |
osgPresentation
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Restructed the osgPresentation and present3D directories back to the structure that was present in OSG-3.2
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2015-03-04 18:36:44 +00:00 |
osgQt
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From Andreas Henne, Support for GL3 core profile in osgText
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2015-02-25 18:56:29 +00:00 |
osgShadow
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Refactor osg::Geode to subclass from osg::Group and reuse the NodeList children container
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2014-06-03 09:23:24 +00:00 |
osgSim
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From Jamie Robertson, "I've been using osgSim::ScalarBar to display fixed range color values (e.g. red from 1-2, green from 3-4 etc), by setting the _numColors the same as the number of actual colors in the ColorRange.
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2015-02-25 19:31:20 +00:00 |
osgTerrain
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Removed redudent shaders, and updated remaining shaders to match OpenSceneGraph-Data/shaders
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2015-02-20 15:04:56 +00:00 |
osgText
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Fixed build with auto ptr conversion switched off
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2015-02-26 20:15:36 +00:00 |
osgUI
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Added basic frame rendering for TabWidget
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2014-09-12 14:16:08 +00:00 |
osgUtil
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Restructed the checks in the CollectLowestTransformsVisitor::removeTransforms() to avoid benign case being flagged as warning.
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2015-03-03 12:56:09 +00:00 |
osgViewer
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From Arjun Ramamurthy, fix for use of StatsHandler in multipleviews/windows
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2015-02-23 11:07:03 +00:00 |
osgVolume
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From Julien Valentin, added missing initializer
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2015-01-06 14:55:00 +00:00 |
osgWidget
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From Andreas Henne, Support for GL3 core profile in osgText
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2015-02-25 18:56:29 +00:00 |
osgWrappers
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Work in progress to allow osg::Texture2DArray to be set up with a single osg::Image containing 3D image data.
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2015-03-10 18:15:02 +00:00 |
CMakeLists.txt
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From Rafa Gaitan, "I finally had some time to change the build system for Android using a Toolchain, which, I think, will be easier to maintain and uses cmake standard system to build it.
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2014-11-21 10:37:33 +00:00 |