f57875ad02
files got messed up, most notiably the Nib and also the Localized strings file. I didn't notice the latter until now so Martin is missing this file. Anyway, the attached tar contains all new versions of all the necessary files. There are cleanups and fixes to a lot of things. Martin did a good job porting the thing to osg::Viewer so most of the code changes I made address other areas. Two things I noticed in the new port you might want to consider as feedback. First, there might be a bug with osgViewer when the view size goes to 0. If you play with the splitviews in this program and shrink the view until it is closed, and then re-expand it, the model doesn't come back, not even after a home() call. SimpleViewer didn't have this problem. Second, a more minor thing, this program has a take-screenshot--and-copy-to-clipboard feature via Cmd-C (or Menu item). I achieve this by using osg::Camera to render to an FBO and then copy the contents to Cocoa. To insert the camera, I manipulate the scenegraph so I can get the camera node in and out. I end up calling setSceneData at the end of eveything to restore everything to the original state before I started mucking with the scenegraph. This unfortunately, triggers a home() reset. So in this particular case, it make Copy look like it's changing the scene. The old SimpleViewer had the same problem, but I was able to work around it by directly invoking the underlying SceneView's setSceneData so the home() mechanism was bypassed. The viewer design seems to protect this data more carefully so the bypass trick won't work. My feedback is that maybe a flag or extra parameter can be introduced so a reset is not triggered if not desired. I have checked in a ton of Xcode fixes for the entire build process in general so once this piece gets checked in, hopefully everything will build cleanly."
172 lines
6.7 KiB
Objective-C
172 lines
6.7 KiB
Objective-C
//
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// ViewerCocoa.h
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// osgviewerCocoa
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//
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// Created by Eric Wing on 11/12/06.
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// Copyright 2006. Released under the OSGPL.
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// Ported to osgViewer::Viewer by Martin Lavery 7/06/07
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//
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/* This is the class interface for a custom NSView that interfaces with an osgViewer.
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* Because Cocoa is written in Objective-C, but OSG is written in C++, we rely on
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* Objective-C++ to make the integration easy.
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*
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* One thing to remember is that any Objective-C files that include this header
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* must also be compiled as Objective-C++ because there are C++ constructs in
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* this file (such as namespaces) which the normal Objective-C compiler
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* won't understand. (The easy way to do this is rename the .m files to .mm.)
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*
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* In the event that you have a large, pre-existing code base written in
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* pure Objective-C and you find that the header include propagates to a
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* large number of your files, forcing you to mark many files to be compiled as
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* Objective-C++, and you find that you don't want to change these files because
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* they are shared with other pure Obj-C projects, you might consider further
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* wrapping the C++ code so there are only C or Obj-C constructs in
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* this header. There are several different techniques ranging from, wrapping
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* the C++ code in pure C interfaces, to simply using void pointers in this
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* file for any C++ pointers and casting appropriately in the implementation
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* file.
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*/
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#import <Cocoa/Cocoa.h>
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namespace osgViewer
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{
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// Just a forward declaration so I don't need the #include in the header.
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class Viewer;
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class GraphicsWindowEmbedded;
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}
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// Subclass NSOpenGLView. We could subclass NSView instead, but NSOpenGLView is easy.
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@interface ViewerCocoa : NSOpenGLView
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{
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// Note: In Objective-C++, if you use objects instead of pointers as
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// member instance variables, you MUST turn on "Call C++ Default Ctors/Dtors in Objective-C".
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// -fobjc-call-cxx-cdtors
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// This option makes sure constructors and destructors are run.
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// This option is only available for gcc 4.0+ (Mac OS X 10.4+)
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// Is SimpleViewer supposed use ref_ptr? (Doesn't look like it to me.)
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// If so, remember ref_ptr is an object on the stack and the cdtors option must be activated.
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// We could also make simpleViewer an object instead of a pointer, but again, turn on the option.
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osgViewer::Viewer* theViewer;
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osgViewer::GraphicsWindowEmbedded* graphicsWindow;
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// This timer is used to trigger animation callbacks since everything is event driven.
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NSTimer* animationTimer;
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// Flags to help track whether ctrl-clicking or option-clicking is being used
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BOOL isUsingCtrlClick;
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BOOL isUsingOptionClick;
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// Flag to track whether the OpenGL multithreading engine is enabled or not
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BOOL isUsingMultithreadedOpenGLEngine;
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}
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// My custom static method to create a basic pixel format
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+ (NSOpenGLPixelFormat*) basicPixelFormat;
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// Official init methods
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- (id) initWithFrame:(NSRect)frame_rect pixelFormat:(NSOpenGLPixelFormat*)pixel_format;
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- (id) initWithCoder:(NSCoder*)the_coder;
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- (id) initWithFrame:(NSRect)frame_rect;
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// Official function, overridden by this class to prevent flashing/tearing when in splitviews, scrollviews, etc.
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- (void) renewGState;
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// My custom function for minimization.
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- (void) prepareForMiniaturization:(NSNotification*)notification;
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// Custom function to allow users to know if the Multithreaded OpenGL Engine is enabled
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- (BOOL) isUsingMultithreadedOpenGLEngine;
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// Private init helper methods
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- (void) initSharedOpenGLContext;
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- (void) commonInit;
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- (void) initOSGViewer;
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- (void) initAnimationTimer;
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// Official/Special NSOpenGLView method that gets called for you to prepare your OpenGL state.
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- (void) prepareOpenGL;
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// Class dealloc method
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- (void) dealloc;
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- (void) finalize;
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// Official mouse event methods
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- (void) mouseDown:(NSEvent*)the_event;
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- (void) mouseDragged:(NSEvent*)the_event;
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- (void) mouseUp:(NSEvent*)the_event;
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- (void) rightMouseDown:(NSEvent*)the_event;
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- (void) rightMouseDragged:(NSEvent*)the_event;
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- (void) rightMouseUp:(NSEvent*)the_event;
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- (void) otherMouseDown:(NSEvent*)the_event;
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- (void) otherMouseDragged:(NSEvent*)the_event;
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- (void) otherMouseUp:(NSEvent*)the_event;
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// Private setter/getter methods to track ctrl/option-clicking
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- (void) setIsUsingCtrlClick:(BOOL)is_using_ctrl_click;
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- (BOOL) isUsingCtrlClick;
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- (void) setIsUsingOptionClick:(BOOL)is_using_option_click;
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- (BOOL) isUsingOptionClick;
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// Private helper methods to help deal with mouse events
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- (void) doLeftMouseButtonDown:(NSEvent*)the_event;
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- (void) doLeftMouseButtonUp:(NSEvent*)the_event;
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- (void) doRightMouseButtonDown:(NSEvent*)the_event;
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- (void) doRightMouseButtonUp:(NSEvent*)the_event;
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- (void) doMiddleMouseButtonDown:(NSEvent*)the_event;
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- (void) doExtraMouseButtonDown:(NSEvent*)the_event buttonNumber:(int)button_number;
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- (void) doMiddleMouseButtonUp:(NSEvent*)the_event;
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- (void) doExtraMouseButtonUp:(NSEvent*)the_event buttonNumber:(int)button_number;
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// Official scrollWheel (scrollball) method
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- (void) scrollWheel:(NSEvent*)the_event;
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// Official methods for keyboard events
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- (BOOL) acceptsFirstResponder;
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- (void) keyDown:(NSEvent*)the_event;
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- (void) keyUp:(NSEvent*)the_event;
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// My custom method to handle timer callbacks
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- (void) animationCallback;
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// Official methods for view stuff and drawing
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- (BOOL) isOpaque;
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- (void) resizeViewport;
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- (void) reshape;
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- (void) drawRect:(NSRect)the_rect;
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// Private helper methods for drawing
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- (NSBitmapImageRep*) renderOpenGLSceneToFramebuffer;
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- (NSBitmapImageRep*) renderOpenGLSceneToFramebufferAsFormat:(int)gl_format viewWidth:(float)view_width viewHeight:(float)view_height;
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- (NSBitmapImageRep*) renderOpenGLSceneToFramebufferAsFormat:(int)gl_format viewWidth:(float)view_width viewHeight:(float)view_height clearColorRed:(float)clear_red clearColorGreen:(float)clear_green clearColorBlue:(float)clear_blue clearColorAlpha:(float)clear_alpha;
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- (NSImage*)imageFromBitmapImageRep:(NSBitmapImageRep*)bitmap_image_rep;
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// Official methods for drag and drop (view as target)
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- (unsigned int) draggingEntered:(id <NSDraggingInfo>)the_sender;
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- (void) draggingExited:(id <NSDraggingInfo>)the_sender;
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- (BOOL) prepareForDragOperation:(id <NSDraggingInfo>)the_sender;
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- (BOOL) performDragOperation:(id <NSDraggingInfo>)the_sender;
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- (void) concludeDragOperation:(id <NSDraggingInfo>)the_sender;
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// Official method for copy (i.e. copy & paste)
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- (IBAction) copy:(id)sender;
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// Private helper methods for drag and drop and copy/paste (view as source)
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- (NSData*) dataWithTIFFOfContentView;
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- (NSData*) contentsAsDataOfType:(NSString *)pboardType;
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- (void) startDragAndDropAsSource:(NSEvent*)the_event;
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// Examples of providing an action to connect to.
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- (IBAction) resetPosition:(id)the_sender;
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- (IBAction) takeBackgroundColorFrom:(id)the_sender;
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@end
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