345 lines
18 KiB
HTML
345 lines
18 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
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<HTML>
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<TITLE>class SG_EXPORT osg::VertexProgram</TITLE>
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<META NAME="GENERATOR" CONTENT="DOC++ 3.4.10">
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<BODY BGCOLOR="#ffffff">
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<H2>class SG_EXPORT <A HREF="#DOC.DOCU">osg::VertexProgram</A></H2></H2><BLOCKQUOTE>VertexProgram - encapsulates the OpenGL ARB vertex program state</BLOCKQUOTE>
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<HR>
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<H2>Inheritance:</H2>
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<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=125>
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<param name=classes value="CReferenced,MReferenced.html,CObject,MObject.html,CStateAttribute,MStateAttribute.html,CVertexProgram,MVertexProgram.html">
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<param name=before value="M,M,M,M">
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<param name=after value="Md_SPSP,Md_SP,Md_,M">
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<param name=indent value="0,1,2,3">
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<param name=arrowdir value="down">
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</APPLET>
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<HR>
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<DL>
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<P><DL>
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.213.1">VertexProgram</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.213.2">VertexProgram</A></B>(const <!1><A HREF="VertexProgram.html#DOC.2.213.2">VertexProgram</A>& vp, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
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<DD><I>Copy constructor using CopyOp to manage deep vs shallow copy</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.213.3">META_StateAttribute</A></B>(<!1><A HREF="osg.html">osg</A>, <!1><A HREF="VertexProgram.html">VertexProgram</A>, <!1><A HREF="StateAttribute.html#DOC.2.175.6.42">VERTEXPROGRAM</A>)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.213.4">compare</A></B>(const <!1><A HREF="StateAttribute.html">osg::StateAttribute</A>& sa) const
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<DD><I>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.213.5">getAssociatedModes</A></B>(std::vector<<!1><A HREF="StateAttribute.html#DOC.2.175.1">GLMode</A>>& modes) const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline GLuint& <B><A HREF="#DOC.2.213.6">getVertexProgramID</A></B>(unsigned int contextID) const
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<DD><I>Get the handle to the vertex program id for the current context</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.213.7">setVertexProgram</A></B>( const std::string& program )
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<DD><I>Set the vertex program using C++ style string</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.213.8">setVertexProgram</A></B>( const char* program )
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<DD><I>Set the vertex program using a C style string</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const std::string& <B><A HREF="#DOC.2.213.9">getVertexProgram</A></B>() const
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<DD><I>Get the vertex program</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.213.10">setProgramLocalParameter</A></B>(const GLuint <!1><A HREF="TemplateIndexArray.html#DOC.2.10.14">index</A>, const <!1><A HREF="Vec4.html">Vec4</A>& p)
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<DD><I>Program Parameters </I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.213.11">setMatrix</A></B>(const GLenum mode, const <!1><A HREF="Matrix.html">Matrix</A>& matrix)
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<DD><I>Matrix </I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.213.12">dirtyVertexProgramObject</A></B>()
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<DD><I>Force a recompile on next apply() of associated OpenGL vertex program objects</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static void <B><A HREF="#DOC.2.213.13">deleteVertexProgramObject</A></B>(unsigned int contextID, GLuint handle)
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<DD><I>use deleteVertexProgramObject instead of glDeletePrograms to allow OpenGL Vertex Program objects to cached until they can be deleted by the OpenGL context in which they were created, specified by contextID</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static void <B><A HREF="#DOC.2.213.14">flushDeletedVertexProgramObjects</A></B>(unsigned int contextID)
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<DD><I>flush all the cached vertex programs which need to be deleted in the OpenGL context related to contextID</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.213.15">apply</A></B>(<!1><A HREF="State.html">State</A>& state) const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.213.16">compile</A></B>(<!1><A HREF="State.html">State</A>& state) const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static <!1><A HREF="Extensions.4.html">Extensions</A>* <B><A HREF="#DOC.2.213.18">getExtensions</A></B>(unsigned int contextID, bool createIfNotInitalized)
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<DD><I>Function to call to get the extension of a specified context.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static void <B><A HREF="#DOC.2.213.19">setExtensions</A></B>(unsigned int contextID, <!1><A HREF="Extensions.4.html">Extensions</A>* extensions)
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<DD><I>setExtensions allows users to override the extensions across graphics contexts.</I>
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</DL></P>
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<P><DL>
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<DT><H3>Public Members</H3><DD><DT>
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class SG_EXPORT <B><A HREF="Extensions.4.html">Extensions</A></B>: public <!1><A HREF="Referenced.html">osg::Referenced</A>
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<DD><I>Extensions class which encapsulates the querring of extensions and associated function pointers, and provide convinience wrappers to check for the extensions or use the associated functions</I>
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</DL></P>
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<P><DL>
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<DT><H3>Protected Fields</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable <!1><A HREF="VertexProgram.html#DOC.2.213.21">VertexProgramIDList</A> <B><A HREF="#DOC.2.213.22">_vertexProgramIDList</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>std::string <B><A HREF="#DOC.2.213.23">_vertexProgram</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="VertexProgram.html#DOC.2.213.24">LocalParamList</A> <B><A HREF="#DOC.2.213.25">_programLocalParameters</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="VertexProgram.html#DOC.2.213.26">MatrixList</A> <B><A HREF="#DOC.2.213.27">_matrixList</A></B>
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</DL></P>
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<P><DL>
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<DT><H3>Protected Methods</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.213.20">~VertexProgram</A></B>()
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</DL></P>
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<P><DL>
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<DT><H3>Protected Members</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef <!1><A HREF="buffered_value.html">buffered_value</A><GLuint> <B><A HREF="#DOC.2.213.21">VertexProgramIDList</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::map<GLuint,<!1><A HREF="Vec4.html">Vec4</A>> <B><A HREF="#DOC.2.213.24">LocalParamList</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::map<GLenum,<!1><A HREF="Matrix.html">Matrix</A>> <B><A HREF="#DOC.2.213.26">MatrixList</A></B>
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</DL></P>
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</DL>
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<HR><H3>Inherited from <A HREF="StateAttribute.html">StateAttribute</A>:</H3>
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<DL>
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<P><DL>
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>cloneType</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>clone</B>(const <!1><A HREF="CopyOp.html">CopyOp</A>&) const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual bool <B>isSameKindAs</B>(const <!1><A HREF="Object.html">Object</A>* obj) const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>libraryName</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>className</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="StateAttribute.html#DOC.2.175.5">Type</A> <B>getType</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual bool <B>isTextureAttribute</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>bool <B>operator < </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& rhs) const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>bool <B>operator == </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& rhs) const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>bool <B>operator != </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& rhs) const
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</DL></P>
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<P><DL>
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<DT><H3>Public Members</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif>typedef GLenum <B>GLMode</B>
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<DT>
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<IMG ALT="o" SRC=icon2.gif>typedef unsigned int <B>GLModeValue</B>
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<DT>
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<IMG ALT="o" SRC=icon2.gif>typedef unsigned int <B>OverrideValue</B>
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<DT>
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<IMG ALT="o" SRC=icon2.gif>enum <B>Values</B>
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<DT>
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<IMG ALT="o" SRC=icon2.gif>typedef unsigned int <B>Type</B>
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<DT>
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<IMG ALT="o" SRC=icon2.gif>enum <B>Types</B>
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</DL></P>
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</DL>
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<HR><H3>Inherited from <A HREF="Object.html">Object</A>:</H3>
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<DL>
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<P><DL>
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif>inline void <B>setDataVariance</B>(<!1><A HREF="Object.html#DOC.2.117.8">DataVariance</A> dv)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Object.html#DOC.2.117.8">DataVariance</A> <B>getDataVariance</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline void <B>setUserData</B>(<!1><A HREF="Referenced.html">Referenced</A>* obj)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Referenced.html">Referenced</A>* <B>getUserData</B>()
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Referenced.html">Referenced</A>* <B>getUserData</B>() const
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</DL></P>
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<P><DL>
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<DT><H3>Public Members</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif>enum <B>DataVariance</B>
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</DL></P>
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<P><DL>
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<DT><H3>Protected Fields</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Object.html#DOC.2.117.8">DataVariance</A> <B>_dataVariance</B>
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<DT>
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="Referenced.html">Referenced</A>> <B>_userData</B>
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</DL></P>
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</DL>
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<HR><H3>Inherited from <A HREF="Referenced.html">Referenced</A>:</H3>
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<DL>
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<P><DL>
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Referenced.html">Referenced</A>& <B>operator = </B>(<!1><A HREF="Referenced.html">Referenced</A>&)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>static void <B>setDeleteHandler</B>(<!1><A HREF="DeleteHandler.html">DeleteHandler</A>* handler)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>static <!1><A HREF="DeleteHandler.html">DeleteHandler</A>* <B>getDeleteHandler</B>()
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline void <B>ref</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline void <B>unref_nodelete</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline int <B>referenceCount</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline void <B>unref</B>() const
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</DL></P>
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<P><DL>
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<DT><H3>Protected Fields</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif>mutable int <B>_refCount</B>
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</DL></P>
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</DL>
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<A NAME="DOC.DOCU"></A>
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<HR>
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<H2>Documentation</H2>
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<BLOCKQUOTE>VertexProgram - encapsulates the OpenGL ARB vertex program state</BLOCKQUOTE>
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<DL>
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<A NAME="VertexProgram"></A>
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<A NAME="DOC.2.213.1"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> VertexProgram()</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="VertexProgram"></A>
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<A NAME="DOC.2.213.2"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> VertexProgram(const <!1><A HREF="VertexProgram.html#DOC.2.213.2">VertexProgram</A>& vp, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
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<DD>Copy constructor using CopyOp to manage deep vs shallow copy
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<DL><DT><DD></DL><P>
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<A NAME="META_StateAttribute"></A>
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<A NAME="DOC.2.213.3"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="osg.html">osg</A>, <!1><A HREF="VertexProgram.html">VertexProgram</A>, <!1><A HREF="StateAttribute.html#DOC.2.175.6.42">VERTEXPROGRAM</A>)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="compare"></A>
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<A NAME="DOC.2.213.4"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual int compare(const <!1><A HREF="StateAttribute.html">osg::StateAttribute</A>& sa) const </B></TT>
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<DD>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
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<DL><DT><DD></DL><P>
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<A NAME="getAssociatedModes"></A>
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<A NAME="DOC.2.213.5"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void getAssociatedModes(std::vector<<!1><A HREF="StateAttribute.html#DOC.2.175.1">GLMode</A>>& modes) const </B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="getVertexProgramID"></A>
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<A NAME="DOC.2.213.6"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline GLuint& getVertexProgramID(unsigned int contextID) const </B></TT>
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<DD>Get the handle to the vertex program id for the current context
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<DL><DT><DD></DL><P>
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<A NAME="setVertexProgram"></A>
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<A NAME="DOC.2.213.7"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setVertexProgram( const std::string& program )</B></TT>
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<DD>Set the vertex program using C++ style string
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<DL><DT><DD></DL><P>
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<A NAME="setVertexProgram"></A>
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<A NAME="DOC.2.213.8"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setVertexProgram( const char* program )</B></TT>
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<DD>Set the vertex program using a C style string
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<DL><DT><DD></DL><P>
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<A NAME="getVertexProgram"></A>
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<A NAME="DOC.2.213.9"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const std::string& getVertexProgram() const </B></TT>
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<DD>Get the vertex program
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<DL><DT><DD></DL><P>
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<A NAME="setProgramLocalParameter"></A>
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<A NAME="DOC.2.213.10"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setProgramLocalParameter(const GLuint <!1><A HREF="TemplateIndexArray.html#DOC.2.10.14">index</A>, const <!1><A HREF="Vec4.html">Vec4</A>& p)</B></TT>
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<DD>Program Parameters
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<DL><DT><DD></DL><P>
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<A NAME="setMatrix"></A>
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<A NAME="DOC.2.213.11"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setMatrix(const GLenum mode, const <!1><A HREF="Matrix.html">Matrix</A>& matrix)</B></TT>
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<DD>Matrix
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<DL><DT><DD></DL><P>
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<A NAME="dirtyVertexProgramObject"></A>
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<A NAME="DOC.2.213.12"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void dirtyVertexProgramObject()</B></TT>
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<DD>Force a recompile on next apply() of associated OpenGL vertex program objects
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<DL><DT><DD></DL><P>
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<A NAME="deleteVertexProgramObject"></A>
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<A NAME="DOC.2.213.13"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>static void deleteVertexProgramObject(unsigned int contextID, GLuint handle)</B></TT>
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<DD>use deleteVertexProgramObject instead of glDeletePrograms to allow
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OpenGL Vertex Program objects to cached until they can be deleted
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by the OpenGL context in which they were created, specified
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by contextID
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<DL><DT><DD></DL><P>
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<A NAME="flushDeletedVertexProgramObjects"></A>
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<A NAME="DOC.2.213.14"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>static void flushDeletedVertexProgramObjects(unsigned int contextID)</B></TT>
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<DD>flush all the cached vertex programs which need to be deleted
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in the OpenGL context related to contextID
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<DL><DT><DD></DL><P>
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<A NAME="apply"></A>
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<A NAME="DOC.2.213.15"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="State.html">State</A>& state) const </B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="compile"></A>
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<A NAME="DOC.2.213.16"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void compile(<!1><A HREF="State.html">State</A>& state) const </B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="getExtensions"></A>
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<A NAME="DOC.2.213.18"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>static <!1><A HREF="Extensions.4.html">Extensions</A>* getExtensions(unsigned int contextID, bool createIfNotInitalized)</B></TT>
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<DD>Function to call to get the extension of a specified context.
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If the Exentsion object for that context has not yet been created then
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and the 'createIfNotInitalized' flag been set to false then returns NULL.
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If 'createIfNotInitalized' is true then the Extensions object is
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automatically created. However, in this case the extension object
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only be created with the graphics context associated with ContextID..
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<DL><DT><DD></DL><P>
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<A NAME="setExtensions"></A>
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<A NAME="DOC.2.213.19"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>static void setExtensions(unsigned int contextID, <!1><A HREF="Extensions.4.html">Extensions</A>* extensions)</B></TT>
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<DD>setExtensions allows users to override the extensions across graphics contexts.
|
|
typically used when you have different extensions supported across graphics pipes
|
|
but need to ensure that they all use the same low common denominator extensions.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="~VertexProgram"></A>
|
|
<A NAME="DOC.2.213.20"></A>
|
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~VertexProgram()</B></TT>
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|
<DL><DT><DD></DL><P>
|
|
<A NAME="VertexProgramIDList"></A>
|
|
<A NAME="DOC.2.213.21"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef <!1><A HREF="buffered_value.html">buffered_value</A><GLuint> VertexProgramIDList</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_vertexProgramIDList"></A>
|
|
<A NAME="DOC.2.213.22"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable <!1><A HREF="VertexProgram.html#DOC.2.213.21">VertexProgramIDList</A> _vertexProgramIDList</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_vertexProgram"></A>
|
|
<A NAME="DOC.2.213.23"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>std::string _vertexProgram</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="LocalParamList"></A>
|
|
<A NAME="DOC.2.213.24"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef std::map<GLuint,<!1><A HREF="Vec4.html">Vec4</A>> LocalParamList</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_programLocalParameters"></A>
|
|
<A NAME="DOC.2.213.25"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="VertexProgram.html#DOC.2.213.24">LocalParamList</A> _programLocalParameters</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="MatrixList"></A>
|
|
<A NAME="DOC.2.213.26"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef std::map<GLenum,<!1><A HREF="Matrix.html">Matrix</A>> MatrixList</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_matrixList"></A>
|
|
<A NAME="DOC.2.213.27"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="VertexProgram.html#DOC.2.213.26">MatrixList</A> _matrixList</B></TT>
|
|
<DL><DT><DD></DL><P></DL>
|
|
|
|
<HR><DL><DT><B>This class has no child classes.</B></DL>
|
|
|
|
<DL><DT><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>
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