245 lines
12 KiB
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245 lines
12 KiB
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
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<TITLE>class SG_EXPORT osg::Object</TITLE>
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<H2>class SG_EXPORT <A HREF="#DOC.DOCU">osg::Object</A></H2></H2><BLOCKQUOTE>Base class/standard interface for objects which require IO support, cloning and reference counting.</BLOCKQUOTE>
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<H2>Inheritance:</H2>
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<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=455>
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<param name=classes value="CReferenced,MReferenced.html,CObject,MObject.html,CTessellationHints,MTessellationHints.html,CStateSet,MStateSet.html,CStateAttribute,MStateAttribute.html,CShape,MShape.html,CRefMatrix,MRefMatrix.html,CPrimitiveSet,MPrimitiveSet.html,CNodeCallback,MNodeCallback.html,CNode,MNode.html,CImage,MImage.html,CDrawable,MDrawable.html,CConvexPlanarOccluder,MConvexPlanarOccluder.html,CArray,MArray.html,CAnimationPath,MAnimationPath.html">
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<param name=before value="M,M,M|_,MR_,MR_,MR_,MR_,MR_,MR_,MR_,MR_,MR_,MR_,MR_,Mr_">
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<param name=after value="Md_,M,M,M,M,M,M,M,M,M,M,M,M,M,M">
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<param name=indent value="0,1,1,1,1,1,1,1,1,1,1,1,1,1,1">
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<param name=arrowdir value="down">
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</APPLET>
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<HR>
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<DL>
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<P><DL>
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <B><A HREF="#DOC.2.117.1">Object</A></B>()
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<DD><I>Construct an object.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.117.2">Object</A></B>(const <!1><A HREF="Object.html#DOC.2.117.2">Object</A>&, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
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<DD><I>Copy constructor, optional CopyOp object can be used to control shallow vs deep copying of dynamic data</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="Object.html">Object</A>* <B><A HREF="#DOC.2.117.3">cloneType</A></B>() const = 0
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<DD><I>Clone the type of an object, with Object* return type.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="Object.html">Object</A>* <B><A HREF="#DOC.2.117.4">clone</A></B>(const <!1><A HREF="CopyOp.html">CopyOp</A>&) const = 0
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<DD><I>Clone the an object, with Object* return type.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.117.5">isSameKindAs</A></B>(const <!1><A HREF="Object.html">Object</A>*) const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const char* <B><A HREF="#DOC.2.117.6">libraryName</A></B>() const = 0
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<DD><I>return the name of the object's library.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const char* <B><A HREF="#DOC.2.117.7">className</A></B>() const = 0
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<DD><I>return the name of the object's class type.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.117.9">setDataVariance</A></B>(<!1><A HREF="Object.html#DOC.2.117.8">DataVariance</A> dv)
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<DD><I>Set the data variance of this object.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Object.html#DOC.2.117.8">DataVariance</A> <B><A HREF="#DOC.2.117.10">getDataVariance</A></B>() const
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<DD><I>Get the data variance of this object</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.117.11">setUserData</A></B>(<!1><A HREF="Referenced.html">Referenced</A>* obj)
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<DD><I> Set user data, data must be subclased from Referenced to allow automatic memory handling.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Referenced.html">Referenced</A>* <B><A HREF="#DOC.2.117.12">getUserData</A></B>()
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<DD><I>Get user data</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Referenced.html">Referenced</A>* <B><A HREF="#DOC.2.117.13">getUserData</A></B>() const
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<DD><I>Get const user data</I>
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</DL></P>
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<P><DL>
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<DT><H3>Public Members</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.117.8">DataVariance</A></B>
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</DL></P>
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<P><DL>
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<DT><H3>Protected Fields</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Object.html#DOC.2.117.8">DataVariance</A> <B><A HREF="#DOC.2.117.15">_dataVariance</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="Referenced.html">Referenced</A>> <B><A HREF="#DOC.2.117.16">_userData</A></B>
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</DL></P>
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<P><DL>
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<DT><H3>Protected Methods</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.117.14">~Object</A></B>()
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<DD><I>Object destructor.</I>
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</DL></P>
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</DL>
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<HR><H3>Inherited from <A HREF="Referenced.html">Referenced</A>:</H3>
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<DL>
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<P><DL>
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Referenced.html">Referenced</A>& <B>operator = </B>(<!1><A HREF="Referenced.html">Referenced</A>&)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>static void <B>setDeleteHandler</B>(<!1><A HREF="DeleteHandler.html">DeleteHandler</A>* handler)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>static <!1><A HREF="DeleteHandler.html">DeleteHandler</A>* <B>getDeleteHandler</B>()
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline void <B>ref</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline void <B>unref_nodelete</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline int <B>referenceCount</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline void <B>unref</B>() const
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</DL></P>
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<P><DL>
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<DT><H3>Protected Fields</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif>mutable int <B>_refCount</B>
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</DL></P>
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</DL>
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<A NAME="DOC.DOCU"></A>
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<HR>
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<H2>Documentation</H2>
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<BLOCKQUOTE>Base class/standard interface for objects which require IO support,
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cloning and reference counting.
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Based on GOF Composite, Prototype and Template Method patterns.</BLOCKQUOTE>
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<DL>
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<A NAME="Object"></A>
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<A NAME="DOC.2.117.1"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline Object()</B></TT>
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<DD>Construct an object. Note Object is a pure virtual base class
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and therefore cannot be constructed on its own, only derived
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classes which override the clone and className methods are
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concrete classes and can be constructed.
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<DL><DT><DD></DL><P>
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<A NAME="Object"></A>
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<A NAME="DOC.2.117.2"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Object(const <!1><A HREF="Object.html#DOC.2.117.2">Object</A>&, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
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<DD>Copy constructor, optional CopyOp object can be used to control
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shallow vs deep copying of dynamic data
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<DL><DT><DD></DL><P>
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<A NAME="cloneType"></A>
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<A NAME="DOC.2.117.3"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual <!1><A HREF="Object.html">Object</A>* cloneType() const = 0</B></TT>
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<DD>Clone the type of an object, with Object* return type.
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Must be defined by derived classes.
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<DL><DT><DD></DL><P>
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<A NAME="clone"></A>
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<A NAME="DOC.2.117.4"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual <!1><A HREF="Object.html">Object</A>* clone(const <!1><A HREF="CopyOp.html">CopyOp</A>&) const = 0</B></TT>
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<DD>Clone the an object, with Object* return type.
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Must be defined by derived classes.
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<DL><DT><DD></DL><P>
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<A NAME="isSameKindAs"></A>
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<A NAME="DOC.2.117.5"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool isSameKindAs(const <!1><A HREF="Object.html">Object</A>*) const </B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="libraryName"></A>
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<A NAME="DOC.2.117.6"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const char* libraryName() const = 0</B></TT>
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<DD>return the name of the object's library. Must be defined
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by derived classes. The OpenSceneGraph convention the is
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that the namspace of a library is the same as the library name.
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<DL><DT><DD></DL><P>
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<A NAME="className"></A>
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<A NAME="DOC.2.117.7"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const char* className() const = 0</B></TT>
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<DD>return the name of the object's class type. Must be defined
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by derived classes.
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<DL><DT><DD></DL><P>
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<A NAME="DataVariance"></A>
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<A NAME="DOC.2.117.8"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum DataVariance</B></TT>
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<DL><DT><DD></DL><P><DL>
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<A NAME="DYNAMIC"></A>
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<A NAME="DOC.2.117.8.1"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> DYNAMIC</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="STATIC"></A>
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<A NAME="DOC.2.117.8.2"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> STATIC</B></TT>
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<DL><DT><DD></DL><P></DL>
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<A NAME="setDataVariance"></A>
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<A NAME="DOC.2.117.9"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setDataVariance(<!1><A HREF="Object.html#DOC.2.117.8">DataVariance</A> dv)</B></TT>
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<DD>Set the data variance of this object.
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Can be set to either STATIC for values that do not change over the lifetime of the object,
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or DYNAMIC for values that vary over the lifetime of the object. The DataVariance value
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can be used be routines such as optimzation codes that wish to share static data.
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<DL><DT><DD></DL><P>
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<A NAME="getDataVariance"></A>
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<A NAME="DOC.2.117.10"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Object.html#DOC.2.117.8">DataVariance</A> getDataVariance() const </B></TT>
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<DD>Get the data variance of this object
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<DL><DT><DD></DL><P>
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<A NAME="setUserData"></A>
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<A NAME="DOC.2.117.11"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setUserData(<!1><A HREF="Referenced.html">Referenced</A>* obj)</B></TT>
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<DD>
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Set user data, data must be subclased from Referenced to allow
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automatic memory handling. If you own data isn't directly
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subclassed from Referenced then create and adapter object
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which points to your own objects and handles the memory addressing.
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<DL><DT><DD></DL><P>
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<A NAME="getUserData"></A>
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<A NAME="DOC.2.117.12"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Referenced.html">Referenced</A>* getUserData()</B></TT>
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<DD>Get user data
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<DL><DT><DD></DL><P>
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<A NAME="getUserData"></A>
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<A NAME="DOC.2.117.13"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Referenced.html">Referenced</A>* getUserData() const </B></TT>
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<DD>Get const user data
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<DL><DT><DD></DL><P>
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<A NAME="~Object"></A>
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<A NAME="DOC.2.117.14"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~Object()</B></TT>
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<DD>Object destructor. Note, is protected so that Objects cannot
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be deleted other than by being dereferenced and the reference
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count being zero (see osg::Referenced), preventing the deletion
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of nodes which are still in use. This also means that
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Node's cannot be created on stack i.e Node node will not compile,
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forcing all nodes to be created on the heap i.e Node* node
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= new Node().
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<DL><DT><DD></DL><P>
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<A NAME="_dataVariance"></A>
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<A NAME="DOC.2.117.15"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Object.html#DOC.2.117.8">DataVariance</A> _dataVariance</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_userData"></A>
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<A NAME="DOC.2.117.16"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="Referenced.html">Referenced</A>> _userData</B></TT>
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<DL><DT><DD></DL><P></DL>
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<HR>
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<DL><DT><B>Direct child classes:
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</B><DD><A HREF="TessellationHints.html">TessellationHints</A><BR>
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<A HREF="StateSet.html">StateSet</A><BR>
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<A HREF="StateAttribute.html">StateAttribute</A><BR>
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<A HREF="Shape.html">Shape</A><BR>
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<A HREF="RefMatrix.html">RefMatrix</A><BR>
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<A HREF="PrimitiveSet.html">PrimitiveSet</A><BR>
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<A HREF="NodeCallback.html">NodeCallback</A><BR>
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<A HREF="Node.html">Node</A><BR>
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<A HREF="Image.html">Image</A><BR>
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<A HREF="Drawable.html">Drawable</A><BR>
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<A HREF="ConvexPlanarOccluder.html">ConvexPlanarOccluder</A><BR>
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<A HREF="Array.html">Array</A><BR>
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<A HREF="AnimationPath.html">AnimationPath</A><BR>
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</DL>
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<DL><DT><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>
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<BR>
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This page was generated with the help of <A HREF="http://docpp.sourceforge.net">DOC++</A>.
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