698 lines
37 KiB
HTML
698 lines
37 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
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<TITLE>class SG_EXPORT osg::Node</TITLE>
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<META NAME="GENERATOR" CONTENT="DOC++ 3.4.10">
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<BODY BGCOLOR="#ffffff">
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<H2>class SG_EXPORT <A HREF="#DOC.DOCU">osg::Node</A></H2></H2><BLOCKQUOTE>Base class for all internal nodes in the scene graph.</BLOCKQUOTE>
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<HR>
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<H2>Inheritance:</H2>
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<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=155>
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<param name=classes value="CReferenced,MReferenced.html,CObject,MObject.html,CNode,MNode.html,CGroup,MGroup.html,CGeode,MGeode.html">
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<param name=before value="M,M,M,M|_,Mr_">
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<param name=after value="Md_SP,Md_,M,M,M">
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<param name=indent value="0,1,2,2,2">
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<param name=arrowdir value="down">
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</APPLET>
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<HR>
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<DL>
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<P><DL>
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.100.1">Node</A></B>()
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<DD><I>Construct a node.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.100.2">Node</A></B>(const <!1><A HREF="Node.html#DOC.2.100.2">Node</A>&, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
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<DD><I>Copy constructor using CopyOp to manage deep vs shallow copy</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="Object.html">Object</A>* <B><A HREF="#DOC.2.100.3">cloneType</A></B>() const
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<DD><I>clone the an object of the same type as the node</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="Object.html">Object</A>* <B><A HREF="#DOC.2.100.4">clone</A></B>(const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop) const
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<DD><I>return a clone of a node, with Object* return type</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.100.5">isSameKindAs</A></B>(const <!1><A HREF="Object.html">Object</A>* obj) const
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<DD><I>return true if this and obj are of the same kind of object</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const char* <B><A HREF="#DOC.2.100.6">libraryName</A></B>() const
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<DD><I>return the name of the node's library</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const char* <B><A HREF="#DOC.2.100.7">className</A></B>() const
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<DD><I>return the name of the node's class type</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="Group.html">Group</A>* <B><A HREF="#DOC.2.100.8">asGroup</A></B>()
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<DD><I>convert 'this' into a Group pointer if Node is a Group, otherwise return 0.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const <!1><A HREF="Group.html">Group</A>* <B><A HREF="#DOC.2.100.9">asGroup</A></B>() const
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<DD><I>convert 'const this' into a const Group pointer if Node is a Group, otherwise return 0.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="Transform.html">Transform</A>* <B><A HREF="#DOC.2.100.10">asTransform</A></B>()
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<DD><I>convert 'this' into a Transform pointer if Node is a Transform, otherwise return 0.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const <!1><A HREF="Transform.html">Transform</A>* <B><A HREF="#DOC.2.100.11">asTransform</A></B>() const
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<DD><I>convert 'const this' into a const Transform pointer if Node is a Transform, otherwise return 0.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.100.12">accept</A></B>(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>& nv)
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<DD><I>Visitor Pattern : calls the apply method of a NodeVisitor with this node's type</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.100.13">ascend</A></B>(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>& nv)
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<DD><I>Traverse upwards : calls parents' accept method with NodeVisitor</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.100.14">traverse</A></B>(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>& )
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<DD><I>Traverse downwards : calls children's accept method with NodeVisitor</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.100.15">setName</A></B>( const std::string& <!1><A HREF="Test.html#DOC.164.1.3">name</A> )
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<DD><I>Set the name of node using C++ style string</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.100.16">setName</A></B>( const char* <!1><A HREF="Test.html#DOC.164.1.3">name</A> )
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<DD><I>Set the name of node using a C style string</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const std::string& <B><A HREF="#DOC.2.100.17">getName</A></B>() const
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<DD><I>Get the name of node</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Node.html#DOC.2.100.18">ParentList</A>& <B><A HREF="#DOC.2.100.19">getParents</A></B>() const
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<DD><I>Get the parent list of node.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Node.html#DOC.2.100.18">ParentList</A> <B><A HREF="#DOC.2.100.20">getParents</A></B>()
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<DD><I>Get the a copy of parent list of node.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Group.html">Group</A>* <B><A HREF="#DOC.2.100.21">getParent</A></B>(unsigned int i)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Group.html">Group</A>* <B><A HREF="#DOC.2.100.22">getParent</A></B>(unsigned int i) const
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<DD><I> Get a single const parent of node.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline unsigned int <B><A HREF="#DOC.2.100.23">getNumParents</A></B>() const
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<DD><I> Get the number of parents of node.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.100.24">setUpdateCallback</A></B>(<!1><A HREF="NodeCallback.html">NodeCallback</A>* nc)
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<DD><I>Set update node callback, called during update traversal.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="NodeCallback.html">NodeCallback</A>* <B><A HREF="#DOC.2.100.25">getUpdateCallback</A></B>()
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<DD><I>Get update node callback, called during update traversal.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="NodeCallback.html">NodeCallback</A>* <B><A HREF="#DOC.2.100.26">getUpdateCallback</A></B>() const
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<DD><I>Get const update node callback, called during update traversal.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.100.27">setAppCallback</A></B>(<!1><A HREF="NodeCallback.html">NodeCallback</A>* nc)
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<DD><I>deprecated.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="NodeCallback.html">NodeCallback</A>* <B><A HREF="#DOC.2.100.28">getAppCallback</A></B>()
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<DD><I>deprecated.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="NodeCallback.html">NodeCallback</A>* <B><A HREF="#DOC.2.100.29">getAppCallback</A></B>() const
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<DD><I>deprecated.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline unsigned int <B><A HREF="#DOC.2.100.30">getNumChildrenRequiringUpdateTraversal</A></B>() const
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<DD><I>Get the number of Children of this node which require App traversal, since they have an AppCallback attached to them or their children</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.100.31">setCullCallback</A></B>(<!1><A HREF="NodeCallback.html">NodeCallback</A>* nc)
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<DD><I>Set cull node callback, called during cull traversal.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="NodeCallback.html">NodeCallback</A>* <B><A HREF="#DOC.2.100.32">getCullCallback</A></B>()
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<DD><I>Get cull node callback, called during cull traversal.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="NodeCallback.html">NodeCallback</A>* <B><A HREF="#DOC.2.100.33">getCullCallback</A></B>() const
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<DD><I>Get const cull node callback, called during cull traversal.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.100.34">setCullingActive</A></B>(bool active)
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<DD><I>Set the view frustum/small feature culling of this node to be active or inactive.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline bool <B><A HREF="#DOC.2.100.35">getCullingActive</A></B>() const
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<DD><I>Get the view frustum/small feature _cullingActive flag for this node.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline unsigned int <B><A HREF="#DOC.2.100.36">getNumChildrenWithCullingDisabled</A></B>() const
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<DD><I>Get the number of Children of this node which have culling disabled</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline bool <B><A HREF="#DOC.2.100.37">isCullingActive</A></B>() const
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<DD><I>Return true if this node can be culled by view frustum, occlusion or small feature culling during the cull traversal.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline unsigned int <B><A HREF="#DOC.2.100.38">getNumChildrenWithOccluderNodes</A></B>() const
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<DD><I>Get the number of Children of this node which are or have OccluderNode's</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.100.39">containsOccluderNodes</A></B>() const
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<DD><I>return true if this node is an OccluderNode or the subgraph below this node are OccluderNodes</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.100.41">setNodeMask</A></B>(<!1><A HREF="Node.html#DOC.2.100.40">NodeMask</A> nm)
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<DD><I>Set the node mask.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Node.html#DOC.2.100.40">NodeMask</A> <B><A HREF="#DOC.2.100.42">getNodeMask</A></B>() const
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<DD><I>Get the node Mask.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Node.html#DOC.2.100.43">DescriptionList</A>& <B><A HREF="#DOC.2.100.44">getDescriptions</A></B>() const
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<DD><I>Get the description list of the const node</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Node.html#DOC.2.100.43">DescriptionList</A>& <B><A HREF="#DOC.2.100.45">getDescriptions</A></B>()
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<DD><I>Get the description list of the const node</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const std::string& <B><A HREF="#DOC.2.100.46">getDescription</A></B>(unsigned int i) const
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<DD><I>Get a single const description of the const node</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline std::string& <B><A HREF="#DOC.2.100.47">getDescription</A></B>(unsigned int i)
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<DD><I>Get a single description of the node</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline unsigned int <B><A HREF="#DOC.2.100.48">getNumDescriptions</A></B>() const
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<DD><I>Get the number of descriptions of the node</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.100.49">addDescription</A></B>(const std::string& desc)
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<DD><I>Add a description string to the node</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.100.50">setStateSet</A></B>(<!1><A HREF="StateSet.html">osg::StateSet</A>* dstate)
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<DD><I>set the node's StateSet</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="StateSet.html">osg::StateSet</A>* <B><A HREF="#DOC.2.100.51">getOrCreateStateSet</A></B>()
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<DD><I>return the node's StateSet, if one does not already exist create it set the node and return the newly created StateSet.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="StateSet.html">osg::StateSet</A>* <B><A HREF="#DOC.2.100.52">getStateSet</A></B>()
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<DD><I>return the node's StateSet.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="StateSet.html">osg::StateSet</A>* <B><A HREF="#DOC.2.100.53">getStateSet</A></B>() const
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<DD><I>return the node's const StateSet.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="BoundingSphere.html">BoundingSphere</A>& <B><A HREF="#DOC.2.100.54">getBound</A></B>() const
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<DD><I>get the bounding sphere of node.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.100.55">dirtyBound</A></B>()
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<DD><I>Mark this node's bounding sphere dirty.</I>
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</DL></P>
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<P><DL>
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<DT><H3>Public Members</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::vector<<!1><A HREF="Group.html">Group</A>*> <B><A HREF="#DOC.2.100.18">ParentList</A></B>
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<DD><I>A vector of osg::Group pointers which is used to store the parent(s) of node</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef unsigned int <B><A HREF="#DOC.2.100.40">NodeMask</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::vector<std::string> <B><A HREF="#DOC.2.100.43">DescriptionList</A></B>
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<DD><I>A vector of std::string's which are used to describe the object</I>
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</DL></P>
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<P><DL>
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<DT><H3>Protected Fields</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable <!1><A HREF="BoundingSphere.html">BoundingSphere</A> <B><A HREF="#DOC.2.100.58">_bsphere</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable bool <B><A HREF="#DOC.2.100.59">_bsphere_computed</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>std::string <B><A HREF="#DOC.2.100.60">_name</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Node.html#DOC.2.100.18">ParentList</A> <B><A HREF="#DOC.2.100.63">_parents</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="NodeCallback.html">NodeCallback</A>> <B><A HREF="#DOC.2.100.64">_updateCallback</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.2.100.65">_numChildrenRequiringUpdateTraversal</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="NodeCallback.html">NodeCallback</A>> <B><A HREF="#DOC.2.100.67">_cullCallback</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.100.68">_cullingActive</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.2.100.69">_numChildrenWithCullingDisabled</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.2.100.71">_numChildrenWithOccluderNodes</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Node.html#DOC.2.100.40">NodeMask</A> <B><A HREF="#DOC.2.100.73">_nodeMask</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Node.html#DOC.2.100.43">DescriptionList</A> <B><A HREF="#DOC.2.100.74">_descriptions</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="StateSet.html">StateSet</A>> <B><A HREF="#DOC.2.100.75">_stateset</A></B>
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</DL></P>
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<P><DL>
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<DT><H3>Protected Methods</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.100.56">~Node</A></B>()
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<DD><I>Node destructor.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.100.57">computeBound</A></B>() const
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<DD><I>Compute the bounding sphere around Node's geometry or children.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.100.61">addParent</A></B>(<!1><A HREF="Group.html">osg::Group</A>* node)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.100.62">removeParent</A></B>(<!1><A HREF="Group.html">osg::Group</A>* node)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.100.66">setNumChildrenRequiringUpdateTraversal</A></B>(unsigned int num)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.100.70">setNumChildrenWithCullingDisabled</A></B>(unsigned int num)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.100.72">setNumChildrenWithOccluderNodes</A></B>(unsigned int num)
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</DL></P>
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</DL>
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<HR><H3>Inherited from <A HREF="Object.html">Object</A>:</H3>
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<DL>
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<P><DL>
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif>inline void <B>setDataVariance</B>(<!1><A HREF="Object.html#DOC.2.117.8">DataVariance</A> dv)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Object.html#DOC.2.117.8">DataVariance</A> <B>getDataVariance</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline void <B>setUserData</B>(<!1><A HREF="Referenced.html">Referenced</A>* obj)
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Referenced.html">Referenced</A>* <B>getUserData</B>()
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Referenced.html">Referenced</A>* <B>getUserData</B>() const
|
|
</DL></P>
|
|
|
|
<P><DL>
|
|
<DT><H3>Public Members</H3><DD><DT>
|
|
<IMG ALT="o" SRC=icon2.gif>enum <B>DataVariance</B>
|
|
</DL></P>
|
|
|
|
<P><DL>
|
|
<DT><H3>Protected Fields</H3><DD><DT>
|
|
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Object.html#DOC.2.117.8">DataVariance</A> <B>_dataVariance</B>
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="Referenced.html">Referenced</A>> <B>_userData</B>
|
|
</DL></P>
|
|
|
|
</DL>
|
|
<HR><H3>Inherited from <A HREF="Referenced.html">Referenced</A>:</H3>
|
|
<DL>
|
|
<P><DL>
|
|
<DT><H3>Public Methods</H3><DD><DT>
|
|
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Referenced.html">Referenced</A>& <B>operator = </B>(<!1><A HREF="Referenced.html">Referenced</A>&)
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>static void <B>setDeleteHandler</B>(<!1><A HREF="DeleteHandler.html">DeleteHandler</A>* handler)
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>static <!1><A HREF="DeleteHandler.html">DeleteHandler</A>* <B>getDeleteHandler</B>()
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>inline void <B>ref</B>() const
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref_nodelete</B>() const
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>inline int <B>referenceCount</B>() const
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref</B>() const
|
|
</DL></P>
|
|
|
|
<P><DL>
|
|
<DT><H3>Protected Fields</H3><DD><DT>
|
|
<IMG ALT="o" SRC=icon2.gif>mutable int <B>_refCount</B>
|
|
</DL></P>
|
|
|
|
</DL>
|
|
|
|
<A NAME="DOC.DOCU"></A>
|
|
<HR>
|
|
<H2>Documentation</H2>
|
|
<BLOCKQUOTE>Base class for all internal nodes in the scene graph.
|
|
Provides interface for most common node operations (Composite Pattern).</BLOCKQUOTE>
|
|
<DL>
|
|
|
|
<A NAME="Node"></A>
|
|
<A NAME="DOC.2.100.1"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Node()</B></TT>
|
|
<DD>Construct a node.
|
|
Initialize the parent list to empty, node name to "" and
|
|
bounding sphere dirty flag to true.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="Node"></A>
|
|
<A NAME="DOC.2.100.2"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Node(const <!1><A HREF="Node.html#DOC.2.100.2">Node</A>&, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
|
|
<DD>Copy constructor using CopyOp to manage deep vs shallow copy
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="cloneType"></A>
|
|
<A NAME="DOC.2.100.3"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual <!1><A HREF="Object.html">Object</A>* cloneType() const </B></TT>
|
|
<DD>clone the an object of the same type as the node
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="clone"></A>
|
|
<A NAME="DOC.2.100.4"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual <!1><A HREF="Object.html">Object</A>* clone(const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop) const </B></TT>
|
|
<DD>return a clone of a node, with Object* return type
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="isSameKindAs"></A>
|
|
<A NAME="DOC.2.100.5"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool isSameKindAs(const <!1><A HREF="Object.html">Object</A>* obj) const </B></TT>
|
|
<DD>return true if this and obj are of the same kind of object
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="libraryName"></A>
|
|
<A NAME="DOC.2.100.6"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const char* libraryName() const </B></TT>
|
|
<DD>return the name of the node's library
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="className"></A>
|
|
<A NAME="DOC.2.100.7"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const char* className() const </B></TT>
|
|
<DD>return the name of the node's class type
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="asGroup"></A>
|
|
<A NAME="DOC.2.100.8"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual <!1><A HREF="Group.html">Group</A>* asGroup()</B></TT>
|
|
<DD>convert 'this' into a Group pointer if Node is a Group, otherwise return 0.
|
|
Equivalent to dynamic_cast<Group*>(this).
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="asGroup"></A>
|
|
<A NAME="DOC.2.100.9"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const <!1><A HREF="Group.html">Group</A>* asGroup() const </B></TT>
|
|
<DD>convert 'const this' into a const Group pointer if Node is a Group, otherwise return 0.
|
|
Equivalent to dynamic_cast<const Group*>(this).
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="asTransform"></A>
|
|
<A NAME="DOC.2.100.10"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual <!1><A HREF="Transform.html">Transform</A>* asTransform()</B></TT>
|
|
<DD>convert 'this' into a Transform pointer if Node is a Transform, otherwise return 0.
|
|
Equivalent to dynamic_cast<Transform*>(this).
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="asTransform"></A>
|
|
<A NAME="DOC.2.100.11"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const <!1><A HREF="Transform.html">Transform</A>* asTransform() const </B></TT>
|
|
<DD>convert 'const this' into a const Transform pointer if Node is a Transform, otherwise return 0.
|
|
Equivalent to dynamic_cast<const Transform*>(this).
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="accept"></A>
|
|
<A NAME="DOC.2.100.12"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void accept(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>& nv)</B></TT>
|
|
<DD>Visitor Pattern : calls the apply method of a NodeVisitor with this node's type
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="ascend"></A>
|
|
<A NAME="DOC.2.100.13"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void ascend(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>& nv)</B></TT>
|
|
<DD>Traverse upwards : calls parents' accept method with NodeVisitor
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="traverse"></A>
|
|
<A NAME="DOC.2.100.14"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void traverse(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>& )</B></TT>
|
|
<DD>Traverse downwards : calls children's accept method with NodeVisitor
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setName"></A>
|
|
<A NAME="DOC.2.100.15"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setName( const std::string& <!1><A HREF="Test.html#DOC.164.1.3">name</A> )</B></TT>
|
|
<DD>Set the name of node using C++ style string
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setName"></A>
|
|
<A NAME="DOC.2.100.16"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setName( const char* <!1><A HREF="Test.html#DOC.164.1.3">name</A> )</B></TT>
|
|
<DD>Set the name of node using a C style string
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getName"></A>
|
|
<A NAME="DOC.2.100.17"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const std::string& getName() const </B></TT>
|
|
<DD>Get the name of node
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="ParentList"></A>
|
|
<A NAME="DOC.2.100.18"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef std::vector<<!1><A HREF="Group.html">Group</A>*> ParentList</B></TT>
|
|
<DD>A vector of osg::Group pointers which is used to store the parent(s) of node
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getParents"></A>
|
|
<A NAME="DOC.2.100.19"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Node.html#DOC.2.100.18">ParentList</A>& getParents() const </B></TT>
|
|
<DD>Get the parent list of node.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getParents"></A>
|
|
<A NAME="DOC.2.100.20"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Node.html#DOC.2.100.18">ParentList</A> getParents()</B></TT>
|
|
<DD>Get the a copy of parent list of node. A copy is returned to
|
|
prevent modification of the parent list.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getParent"></A>
|
|
<A NAME="DOC.2.100.21"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Group.html">Group</A>* getParent(unsigned int i)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getParent"></A>
|
|
<A NAME="DOC.2.100.22"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Group.html">Group</A>* getParent(unsigned int i) const </B></TT>
|
|
<DD>
|
|
Get a single const parent of node.
|
|
|
|
<DL><DT><DT><B>Parameters:</B><DD><B>i</B> - <!1><A HREF="TemplateIndexArray.html#DOC.2.10.14">index</A> of the parent to get.
|
|
<BR><DT><B>Returns:</B><DD> the parent i.<BR><DD></DL><P>
|
|
<A NAME="getNumParents"></A>
|
|
<A NAME="DOC.2.100.23"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline unsigned int getNumParents() const </B></TT>
|
|
<DD>
|
|
Get the number of parents of node.
|
|
|
|
<DL><DT><DT><B>Returns:</B><DD> the number of parents of this node.<BR><DD></DL><P>
|
|
<A NAME="setUpdateCallback"></A>
|
|
<A NAME="DOC.2.100.24"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setUpdateCallback(<!1><A HREF="NodeCallback.html">NodeCallback</A>* nc)</B></TT>
|
|
<DD>Set update node callback, called during update traversal.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getUpdateCallback"></A>
|
|
<A NAME="DOC.2.100.25"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="NodeCallback.html">NodeCallback</A>* getUpdateCallback()</B></TT>
|
|
<DD>Get update node callback, called during update traversal.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getUpdateCallback"></A>
|
|
<A NAME="DOC.2.100.26"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="NodeCallback.html">NodeCallback</A>* getUpdateCallback() const </B></TT>
|
|
<DD>Get const update node callback, called during update traversal.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setAppCallback"></A>
|
|
<A NAME="DOC.2.100.27"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setAppCallback(<!1><A HREF="NodeCallback.html">NodeCallback</A>* nc)</B></TT>
|
|
<DD>deprecated.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getAppCallback"></A>
|
|
<A NAME="DOC.2.100.28"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="NodeCallback.html">NodeCallback</A>* getAppCallback()</B></TT>
|
|
<DD>deprecated.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getAppCallback"></A>
|
|
<A NAME="DOC.2.100.29"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="NodeCallback.html">NodeCallback</A>* getAppCallback() const </B></TT>
|
|
<DD>deprecated.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getNumChildrenRequiringUpdateTraversal"></A>
|
|
<A NAME="DOC.2.100.30"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline unsigned int getNumChildrenRequiringUpdateTraversal() const </B></TT>
|
|
<DD>Get the number of Children of this node which require App traversal,
|
|
since they have an AppCallback attached to them or their children
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setCullCallback"></A>
|
|
<A NAME="DOC.2.100.31"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setCullCallback(<!1><A HREF="NodeCallback.html">NodeCallback</A>* nc)</B></TT>
|
|
<DD>Set cull node callback, called during cull traversal.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getCullCallback"></A>
|
|
<A NAME="DOC.2.100.32"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="NodeCallback.html">NodeCallback</A>* getCullCallback()</B></TT>
|
|
<DD>Get cull node callback, called during cull traversal.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getCullCallback"></A>
|
|
<A NAME="DOC.2.100.33"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="NodeCallback.html">NodeCallback</A>* getCullCallback() const </B></TT>
|
|
<DD>Get const cull node callback, called during cull traversal.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setCullingActive"></A>
|
|
<A NAME="DOC.2.100.34"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setCullingActive(bool active)</B></TT>
|
|
<DD>Set the view frustum/small feature culling of this node to be active or inactive.
|
|
The default value to true for _cullingActive. Used a guide
|
|
to the cull traversal.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getCullingActive"></A>
|
|
<A NAME="DOC.2.100.35"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline bool getCullingActive() const </B></TT>
|
|
<DD>Get the view frustum/small feature _cullingActive flag for this node. Used a guide
|
|
to the cull traversal.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getNumChildrenWithCullingDisabled"></A>
|
|
<A NAME="DOC.2.100.36"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline unsigned int getNumChildrenWithCullingDisabled() const </B></TT>
|
|
<DD>Get the number of Children of this node which have culling disabled
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="isCullingActive"></A>
|
|
<A NAME="DOC.2.100.37"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline bool isCullingActive() const </B></TT>
|
|
<DD>Return true if this node can be culled by view frustum, occlusion or small feature culling during the cull traversal.
|
|
note, return true only if no children have culling disabled, and the local _cullingActive flag is true.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getNumChildrenWithOccluderNodes"></A>
|
|
<A NAME="DOC.2.100.38"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline unsigned int getNumChildrenWithOccluderNodes() const </B></TT>
|
|
<DD>Get the number of Children of this node which are or have OccluderNode's
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="containsOccluderNodes"></A>
|
|
<A NAME="DOC.2.100.39"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool containsOccluderNodes() const </B></TT>
|
|
<DD>return true if this node is an OccluderNode or the subgraph below this node are OccluderNodes
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="NodeMask"></A>
|
|
<A NAME="DOC.2.100.40"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef unsigned int NodeMask</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setNodeMask"></A>
|
|
<A NAME="DOC.2.100.41"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setNodeMask(<!1><A HREF="Node.html#DOC.2.100.40">NodeMask</A> nm)</B></TT>
|
|
<DD>Set the node mask. Note, node mask is will be replaced by TraversalMask.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getNodeMask"></A>
|
|
<A NAME="DOC.2.100.42"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Node.html#DOC.2.100.40">NodeMask</A> getNodeMask() const </B></TT>
|
|
<DD>Get the node Mask. Note, node mask is will be replaced by TraversalMask.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="DescriptionList"></A>
|
|
<A NAME="DOC.2.100.43"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef std::vector<std::string> DescriptionList</B></TT>
|
|
<DD>A vector of std::string's which are used to describe the object
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getDescriptions"></A>
|
|
<A NAME="DOC.2.100.44"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Node.html#DOC.2.100.43">DescriptionList</A>& getDescriptions() const </B></TT>
|
|
<DD>Get the description list of the const node
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getDescriptions"></A>
|
|
<A NAME="DOC.2.100.45"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Node.html#DOC.2.100.43">DescriptionList</A>& getDescriptions()</B></TT>
|
|
<DD>Get the description list of the const node
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getDescription"></A>
|
|
<A NAME="DOC.2.100.46"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const std::string& getDescription(unsigned int i) const </B></TT>
|
|
<DD>Get a single const description of the const node
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getDescription"></A>
|
|
<A NAME="DOC.2.100.47"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline std::string& getDescription(unsigned int i)</B></TT>
|
|
<DD>Get a single description of the node
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getNumDescriptions"></A>
|
|
<A NAME="DOC.2.100.48"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline unsigned int getNumDescriptions() const </B></TT>
|
|
<DD>Get the number of descriptions of the node
|
|
<DL><DT><DD></DL><P>
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|
<A NAME="addDescription"></A>
|
|
<A NAME="DOC.2.100.49"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void addDescription(const std::string& desc)</B></TT>
|
|
<DD>Add a description string to the node
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setStateSet"></A>
|
|
<A NAME="DOC.2.100.50"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setStateSet(<!1><A HREF="StateSet.html">osg::StateSet</A>* dstate)</B></TT>
|
|
<DD>set the node's StateSet
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getOrCreateStateSet"></A>
|
|
<A NAME="DOC.2.100.51"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="StateSet.html">osg::StateSet</A>* getOrCreateStateSet()</B></TT>
|
|
<DD>return the node's StateSet, if one does not already exist create it
|
|
set the node and return the newly created StateSet. This ensures
|
|
that a valid StateSet is always returned and can be used directly.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getStateSet"></A>
|
|
<A NAME="DOC.2.100.52"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="StateSet.html">osg::StateSet</A>* getStateSet()</B></TT>
|
|
<DD>return the node's StateSet. returns NULL if a stateset is not attached.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getStateSet"></A>
|
|
<A NAME="DOC.2.100.53"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="StateSet.html">osg::StateSet</A>* getStateSet() const </B></TT>
|
|
<DD>return the node's const StateSet. returns NULL if a stateset is not attached.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getBound"></A>
|
|
<A NAME="DOC.2.100.54"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="BoundingSphere.html">BoundingSphere</A>& getBound() const </B></TT>
|
|
<DD>get the bounding sphere of node.
|
|
Using lazy evaluation computes the bounding sphere if it is 'dirty'.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="dirtyBound"></A>
|
|
<A NAME="DOC.2.100.55"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void dirtyBound()</B></TT>
|
|
<DD>Mark this node's bounding sphere dirty.
|
|
Forcing it to be computed on the next call to getBound().
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="~Node"></A>
|
|
<A NAME="DOC.2.100.56"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~Node()</B></TT>
|
|
<DD>Node destructor. Note, is protected so that Nodes cannot
|
|
be deleted other than by being dereferenced and the reference
|
|
count being zero (see osg::Referenced), preventing the deletion
|
|
of nodes which are still in use. This also means that
|
|
Node's cannot be created on stack i.e Node node will not compile,
|
|
forcing all nodes to be created on the heap i.e Node* node
|
|
= new Node().
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="computeBound"></A>
|
|
<A NAME="DOC.2.100.57"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool computeBound() const </B></TT>
|
|
<DD>Compute the bounding sphere around Node's geometry or children.
|
|
This method is automatically called by getBound() when the bounding
|
|
sphere has been marked dirty via dirtyBound().
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_bsphere"></A>
|
|
<A NAME="DOC.2.100.58"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable <!1><A HREF="BoundingSphere.html">BoundingSphere</A> _bsphere</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_bsphere_computed"></A>
|
|
<A NAME="DOC.2.100.59"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable bool _bsphere_computed</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_name"></A>
|
|
<A NAME="DOC.2.100.60"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>std::string _name</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="addParent"></A>
|
|
<A NAME="DOC.2.100.61"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void addParent(<!1><A HREF="Group.html">osg::Group</A>* node)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="removeParent"></A>
|
|
<A NAME="DOC.2.100.62"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void removeParent(<!1><A HREF="Group.html">osg::Group</A>* node)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_parents"></A>
|
|
<A NAME="DOC.2.100.63"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Node.html#DOC.2.100.18">ParentList</A> _parents</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_updateCallback"></A>
|
|
<A NAME="DOC.2.100.64"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="NodeCallback.html">NodeCallback</A>> _updateCallback</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_numChildrenRequiringUpdateTraversal"></A>
|
|
<A NAME="DOC.2.100.65"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>unsigned int _numChildrenRequiringUpdateTraversal</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setNumChildrenRequiringUpdateTraversal"></A>
|
|
<A NAME="DOC.2.100.66"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setNumChildrenRequiringUpdateTraversal(unsigned int num)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_cullCallback"></A>
|
|
<A NAME="DOC.2.100.67"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="NodeCallback.html">NodeCallback</A>> _cullCallback</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_cullingActive"></A>
|
|
<A NAME="DOC.2.100.68"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _cullingActive</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_numChildrenWithCullingDisabled"></A>
|
|
<A NAME="DOC.2.100.69"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>unsigned int _numChildrenWithCullingDisabled</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setNumChildrenWithCullingDisabled"></A>
|
|
<A NAME="DOC.2.100.70"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setNumChildrenWithCullingDisabled(unsigned int num)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_numChildrenWithOccluderNodes"></A>
|
|
<A NAME="DOC.2.100.71"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>unsigned int _numChildrenWithOccluderNodes</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setNumChildrenWithOccluderNodes"></A>
|
|
<A NAME="DOC.2.100.72"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setNumChildrenWithOccluderNodes(unsigned int num)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_nodeMask"></A>
|
|
<A NAME="DOC.2.100.73"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Node.html#DOC.2.100.40">NodeMask</A> _nodeMask</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_descriptions"></A>
|
|
<A NAME="DOC.2.100.74"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Node.html#DOC.2.100.43">DescriptionList</A> _descriptions</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_stateset"></A>
|
|
<A NAME="DOC.2.100.75"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="StateSet.html">StateSet</A>> _stateset</B></TT>
|
|
<DL><DT><DD></DL><P></DL>
|
|
<HR>
|
|
<DL><DT><B>Direct child classes:
|
|
</B><DD><A HREF="Group.html">Group</A><BR>
|
|
<A HREF="Geode.html">Geode</A><BR>
|
|
</DL>
|
|
|
|
<DL><DT><DT><B>Friends:</B><DD> class <!1><A HREF="Group.html">osg::Group</A><BR> class <!1><A HREF="Drawable.html">osg::Drawable</A><BR><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>
|
|
<BR>
|
|
This page was generated with the help of <A HREF="http://docpp.sourceforge.net">DOC++</A>.
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