247cb3ff7e
a fully functioning NodeKit. Also reimplement notify() to try an prevent a crash which has been caused by to objects in notify.cpp being initiliazed twice, the second time the auto_ptr holding the dev/null ofstream was being initilized to 0.
93 lines
3.0 KiB
Plaintext
93 lines
3.0 KiB
Plaintext
//C++ header - Open Scene Graph - Copyright (C) 1998-2001 Robert Osfield
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//Distributed under the terms of the GNU Library General Public License (LGPL)
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//as published by the Free Software Foundation.
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#ifndef OSG_NOTIFY
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#define OSG_NOTIFY 1
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#include <osg/Export>
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#include <iostream>
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#include <fstream>
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#include <memory>
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namespace osg {
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/** Range of notify levels from DEBUG_FP through to FATAL, ALWAYS
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* is reserved for forcing the absorption of all messages. The
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* keywords are also used verbatim when specified by the environmental
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* variable OSGNOTIFYLEVEL. See documentation on osg::notify() for
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* further details.
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*/
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enum NotifySeverity {
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ALWAYS=0,
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FATAL=1,
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WARN=2,
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NOTICE=3,
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INFO=4,
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DEBUG_INFO=5,
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DEBUG_FP=6
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};
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/** global notify level. */
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//SG_EXPORT extern NotifySeverity g_NotifyLevel;
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/** global notify nul stream. added for Mac OSX */
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//SG_EXPORT extern std::auto_ptr<std::ofstream> g_NotifyNulStream;
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/** global notify nul stream. added for Mac OSX */
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//SG_EXPORT extern bool g_NotifyInit;
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/** set the notify level, overriding the default or value set by
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* the environmental variable OSGNOTIFYLEVEL.
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*/
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SG_EXPORT extern void setNotifyLevel(NotifySeverity severity);
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/** get the notify level. */
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SG_EXPORT extern NotifySeverity getNotifyLevel();
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/** initialize notify level. */
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SG_EXPORT extern bool initNotifyLevel();
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/** notify messaging function for providing fatal through to verbose
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* debugging messages. Level of messages sent to the console can
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* be controlled by setting the NotifyLevel either within your
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* application or via the an environmental variable. For instance
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* setenv OSGNOTIFYLEVEL DEBUG (for tsh), export OSGNOTIFYLEVEL=DEBUG
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* (for bourne shell) or set OSGNOTIFYLEVEL=DEBUG (for Windows) all
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* set tell the osg to redirect all debugging and more important messages
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* to the console (useful for debugging :-) setting ALWAYS will force
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* all messages to be absorbed, which might be appropriate for final
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* applications. Default NotifyLevel is NOTICE. Check the enum
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* NotifySeverity for full range of possibilities. To use the notify
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* with your code simply use the notify function as a normal file
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* stream (like cout) i.e osg::notify(osg::DEBUG) << "Hello Bugs!"<<endl;
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*/
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//
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// PJA MAC OSX 30-09-01
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// previous implementation was causing Mac OSX to misbehave. This version
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// places less stress on compiler and runs on Mac
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SG_EXPORT extern std::ostream& notify(const NotifySeverity severity);
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// {
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// static bool initilized = false;
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// if (!initilized) initilized = initNotifyLevel();
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//
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// if (severity<=g_NotifyLevel)
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// {
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// if (severity<=osg::WARN) return std::cerr;
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// else return std::cout;
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// }
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// cout << "doing a notify to null stream "<<osg::g_NotifyLevel<<" "<<osg::g_NotifyNulStream.get()<<" "<<osg::g_NotifyInit<<endl;
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// //if (osg::g_NotifyNulStream.get()==0L) abort();
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// return std::cout;
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// //return *osg::g_NotifyNulStream;
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// }
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inline std::ostream& notify(void) { return notify(osg::INFO); }
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}
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#endif
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