OpenSceneGraph/doc/doc++/osg/PrimitiveFunctor.html

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<TITLE>class osg::Drawable::PrimitiveFunctor</TITLE>
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<H2>class <A HREF="#DOC.DOCU">PrimitiveFunctor</A></H2></H2><HR>
<H2>Inheritance:</H2>
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=65>
<param name=classes value="CPrimitiveFunctor,MPrimitiveFunctor.html,CStatistics,MStatistics.html">
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<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.59.51.1">~PrimitiveFunctor</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.59.51.2">setVertexArray</A></B>(unsigned int count, const <!1><A HREF="Vec3.html">Vec3</A>* vertices) = 0
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.59.51.3">drawArrays</A></B>(GLenum mode, GLint <!1><A HREF="ImpostorSpriteManager.html#DOC.2.80.3">first</A>, GLsizei count) = 0
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.59.51.4">drawElements</A></B>(GLenum mode, GLsizei count, const GLubyte* indices) = 0
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.59.51.5">drawElements</A></B>(GLenum mode, GLsizei count, const GLushort* indices) = 0
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.59.51.6">drawElements</A></B>(GLenum mode, GLsizei count, const GLuint* indices) = 0
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.59.51.7">begin</A></B>(GLenum mode) = 0
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.59.51.8">vertex</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>&amp; vert) = 0
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.59.51.9">vertex</A></B>(float <!1><A HREF="Viewport.html#DOC.2.200.7">x</A>, float <!1><A HREF="Viewport.html#DOC.2.200.8">y</A>, float <!1><A HREF="Vec4.html#DOC.2.197.15">z</A>) = 0
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.59.51.10">end</A></B>() = 0
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<H2>Documentation</H2>
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<A NAME="~PrimitiveFunctor"></A>
<A NAME="DOC.2.59.51.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~PrimitiveFunctor()</B></TT>
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<A NAME="setVertexArray"></A>
<A NAME="DOC.2.59.51.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setVertexArray(unsigned int count, const <!1><A HREF="Vec3.html">Vec3</A>* vertices) = 0</B></TT>
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<A NAME="drawArrays"></A>
<A NAME="DOC.2.59.51.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void drawArrays(GLenum mode, GLint <!1><A HREF="ImpostorSpriteManager.html#DOC.2.80.3">first</A>, GLsizei count) = 0</B></TT>
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<A NAME="drawElements"></A>
<A NAME="DOC.2.59.51.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void drawElements(GLenum mode, GLsizei count, const GLubyte* indices) = 0</B></TT>
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<A NAME="drawElements"></A>
<A NAME="DOC.2.59.51.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void drawElements(GLenum mode, GLsizei count, const GLushort* indices) = 0</B></TT>
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<A NAME="drawElements"></A>
<A NAME="DOC.2.59.51.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void drawElements(GLenum mode, GLsizei count, const GLuint* indices) = 0</B></TT>
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<A NAME="begin"></A>
<A NAME="DOC.2.59.51.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void begin(GLenum mode) = 0</B></TT>
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<A NAME="vertex"></A>
<A NAME="DOC.2.59.51.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void vertex(const <!1><A HREF="Vec3.html">Vec3</A>&amp; vert) = 0</B></TT>
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<A NAME="vertex"></A>
<A NAME="DOC.2.59.51.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void vertex(float <!1><A HREF="Viewport.html#DOC.2.200.7">x</A>, float <!1><A HREF="Viewport.html#DOC.2.200.8">y</A>, float <!1><A HREF="Vec4.html#DOC.2.197.15">z</A>) = 0</B></TT>
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<A NAME="end"></A>
<A NAME="DOC.2.59.51.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void end() = 0</B></TT>
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<DL><DT><B>Direct child classes:
</B><DD><A HREF="Statistics.html">Statistics</A><BR>
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