134 lines
5.7 KiB
HTML
134 lines
5.7 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
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<HTML>
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<HEAD>
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<TITLE>class SG_EXPORT osg::NodeCallback</TITLE>
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<META NAME="GENERATOR" CONTENT="DOC++ 3.4.8">
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</HEAD>
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<BODY BGCOLOR="#ffffff">
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<H2>class SG_EXPORT <A HREF="#DOC.DOCU">osg::NodeCallback</A></H2></H2><HR>
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<H2>Inheritance:</H2>
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<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=125>
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<param name=classes value="CReferenced,MReferenced.html,CNodeCallback,MNodeCallback.html,CAnimationPathCallback,MAnimationPathCallback.2.html,CAnimationPathCallback,MAnimationPathCallback.html">
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<param name=before value="M,M,M|_,Mr_">
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<param name=after value="Md_,M,M,M">
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<param name=indent value="0,1,1,1">
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<param name=arrowdir value="down">
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</APPLET>
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<HR>
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<DL>
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<P><DL>
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<DT><H3>Public Fields</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="NodeCallback.html">NodeCallback</A>> <B><A HREF="#DOC.2.94.9">_nestedCallback</A></B>
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</DL></P>
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<P><DL>
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.94.1">NodeCallback</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.94.2">~NodeCallback</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.94.3">operator()</A></B>(Node* node, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>* nv)
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<DD><I>Callback method call by the NodeVisitor when visiting a node</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.94.4">traverse</A></B>(Node* node, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>* nv)
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<DD><I>Call any nested callbacks and then traverse the scene graph.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.94.5">setNestedCallback</A></B>(<!1><A HREF="NodeCallback.html">NodeCallback</A>* nc)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="NodeCallback.html">NodeCallback</A>* <B><A HREF="#DOC.2.94.6">getNestedCallback</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.94.7">addNestedCallback</A></B>(<!1><A HREF="NodeCallback.html">NodeCallback</A>* nc)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.94.8">removeNestedCallback</A></B>(<!1><A HREF="NodeCallback.html">NodeCallback</A>* nc)
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</DL></P>
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</DL>
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<HR><H3>Inherited from <A HREF="Referenced.html">Referenced</A>:</H3>
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<DL>
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<P><DL>
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Referenced.html">Referenced</A>& <B>operator = </B>(<!1><A HREF="Referenced.html">Referenced</A>&)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline void <B>ref</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline void <B>unref</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline void <B>unref_nodelete</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline int <B>referenceCount</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline static int <B>createdCount</B>()
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline static int <B>deletedCount</B>()
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</DL></P>
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<P><DL>
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<DT><H3>Protected Fields</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif>mutable int <B>_refCount</B>
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<DT>
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<IMG ALT="o" SRC=icon2.gif>static int <B>_createdCount</B>
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<DT>
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<IMG ALT="o" SRC=icon2.gif>static int <B>_deletedCount</B>
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</DL></P>
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</DL>
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<A NAME="DOC.DOCU"></A>
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<HR>
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<H2>Documentation</H2>
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<DL>
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<A NAME="NodeCallback"></A>
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<A NAME="DOC.2.94.1"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> NodeCallback()</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="~NodeCallback"></A>
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<A NAME="DOC.2.94.2"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~NodeCallback()</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="operator()"></A>
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<A NAME="DOC.2.94.3"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void operator()(Node* node, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>* nv)</B></TT>
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<DD>Callback method call by the NodeVisitor when visiting a node
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<DL><DT><DD></DL><P>
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<A NAME="traverse"></A>
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<A NAME="DOC.2.94.4"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void traverse(Node* node, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>* nv)</B></TT>
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<DD>Call any nested callbacks and then traverse the scene graph.
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<DL><DT><DD></DL><P>
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<A NAME="setNestedCallback"></A>
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<A NAME="DOC.2.94.5"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setNestedCallback(<!1><A HREF="NodeCallback.html">NodeCallback</A>* nc)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="getNestedCallback"></A>
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<A NAME="DOC.2.94.6"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="NodeCallback.html">NodeCallback</A>* getNestedCallback()</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="addNestedCallback"></A>
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<A NAME="DOC.2.94.7"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void addNestedCallback(<!1><A HREF="NodeCallback.html">NodeCallback</A>* nc)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="removeNestedCallback"></A>
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<A NAME="DOC.2.94.8"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void removeNestedCallback(<!1><A HREF="NodeCallback.html">NodeCallback</A>* nc)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_nestedCallback"></A>
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<A NAME="DOC.2.94.9"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="NodeCallback.html">NodeCallback</A>> _nestedCallback</B></TT>
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<DL><DT><DD></DL><P></DL>
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<HR>
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<DL><DT><B>Direct child classes:
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</B><DD><A HREF="AnimationPathCallback.2.html">AnimationPathCallback</A><BR>
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<A HREF="AnimationPathCallback.html">AnimationPathCallback</A><BR>
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</DL>
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<DL><DT><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>
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<BR>
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This page was generated with the help of <A HREF="http://docpp.sourceforge.net">DOC++</A>.
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