OpenSceneGraph/doc/doc++/osg/NodeAcceptOp.html

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<TITLE>struct osg::NodeAcceptOp</TITLE>
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<H2>struct <A HREF="#DOC.DOCU">osg::NodeAcceptOp</A></H2></H2><BLOCKQUOTE>Convenience functor for assisting visiting of arrays of osg::Node's</BLOCKQUOTE>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="NodeVisitor.html">NodeVisitor</A>&amp; <B><A HREF="#DOC.2.96.1">_nv</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.96.2">NodeAcceptOp</A></B>(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>&amp; nv)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.96.3">operator () </A></B>(Node* node)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.96.4">operator () </A></B>(<!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;Node&gt; node)
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<H2>Documentation</H2>
<BLOCKQUOTE>Convenience functor for assisting visiting of arrays of osg::Node's</BLOCKQUOTE>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="NodeVisitor.html">NodeVisitor</A>&amp; _nv</B></TT>
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<A NAME="NodeAcceptOp"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> NodeAcceptOp(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>&amp; nv)</B></TT>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void operator () (Node* node)</B></TT>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void operator () (<!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;Node&gt; node)</B></TT>
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