c1831b21f7
option via #ifdef USE_DEFAULT_NORMAL and USE_DEFAULT_COLOR defines respectively.
1301 lines
50 KiB
C++
1301 lines
50 KiB
C++
#include <osg/GLExtensions>
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#include <osg/Geometry>
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#include <osg/Notify>
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using namespace osg;
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class DrawVertex
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{
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public:
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DrawVertex(const Vec3Array* vertices,const IndexArray* indices):
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_vertices(vertices),
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_indices(indices) {}
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void operator () (unsigned int pos)
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{
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if (_indices) glVertex3fv((*_vertices)[_indices->index(pos)].ptr());
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else glVertex3fv((*_vertices)[pos].ptr());
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}
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const Vec3Array* _vertices;
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const IndexArray* _indices;
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};
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class DrawNormal
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{
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public:
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DrawNormal(const Vec3Array* normals,const IndexArray* indices):
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_normals(normals),
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_indices(indices) {}
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void operator () (unsigned int pos)
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{
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if (_indices) glNormal3fv((*_normals)[_indices->index(pos)].ptr());
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else glNormal3fv((*_normals)[pos].ptr());
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}
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const Vec3Array* _normals;
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const IndexArray* _indices;
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};
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class DrawColor : public osg::ConstValueVisitor
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{
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public:
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DrawColor(const Array* colors,const IndexArray* indices):
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_colors(colors),
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_indices(indices) {}
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void operator () (unsigned int pos)
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{
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if (_indices) _colors->accept(_indices->index(pos),*this);
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else _colors->accept(pos,*this);
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}
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virtual void apply(const UByte4& v) { glColor4ubv(v.ptr()); }
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virtual void apply(const Vec3& v) { glColor3fv(v.ptr()); }
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virtual void apply(const Vec4& v) { glColor4fv(v.ptr()); }
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const Array* _colors;
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const IndexArray* _indices;
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};
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class DrawTexCoord : public osg::Referenced, public osg::ConstValueVisitor
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{
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public:
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DrawTexCoord(const Array* texcoords,const IndexArray* indices):
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_texcoords(texcoords),
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_indices(indices) {}
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void operator () (unsigned int pos)
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{
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if (_indices) _texcoords->accept(_indices->index(pos),*this);
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else _texcoords->accept(pos,*this);
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}
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virtual void apply(const GLfloat& v){ glTexCoord1f(v); }
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virtual void apply(const Vec2& v) { glTexCoord2fv(v.ptr()); }
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virtual void apply(const Vec3& v) { glTexCoord3fv(v.ptr()); }
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virtual void apply(const Vec4& v) { glTexCoord4fv(v.ptr()); }
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const Array* _texcoords;
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const IndexArray* _indices;
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};
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typedef void (APIENTRY * MultiTexCoord1fProc) (GLenum target,GLfloat coord);
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typedef void (APIENTRY * MultiTexCoordfvProc) (GLenum target,const GLfloat* coord);
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class DrawMultiTexCoord : public osg::Referenced, public osg::ConstValueVisitor
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{
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public:
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DrawMultiTexCoord(GLenum target,const Array* texcoords,const IndexArray* indices,
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MultiTexCoord1fProc glMultiTexCoord1f,
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MultiTexCoordfvProc glMultiTexCoord2fv,
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MultiTexCoordfvProc glMultiTexCoord3fv,
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MultiTexCoordfvProc glMultiTexCoord4fv):
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_target(target),
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_texcoords(texcoords),
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_indices(indices),
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_glMultiTexCoord1f(glMultiTexCoord1f),
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_glMultiTexCoord2fv(glMultiTexCoord2fv),
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_glMultiTexCoord3fv(glMultiTexCoord3fv),
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_glMultiTexCoord4fv(glMultiTexCoord4fv) {}
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void operator () (unsigned int pos)
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{
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if (_indices) _texcoords->accept(_indices->index(pos),*this);
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else _texcoords->accept(pos,*this);
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}
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virtual void apply(const GLfloat& v){ _glMultiTexCoord1f(_target,v); }
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virtual void apply(const Vec2& v) { _glMultiTexCoord2fv(_target,v.ptr()); }
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virtual void apply(const Vec3& v) { _glMultiTexCoord3fv(_target,v.ptr()); }
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virtual void apply(const Vec4& v) { _glMultiTexCoord4fv(_target,v.ptr()); }
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GLenum _target;
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const Array* _texcoords;
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const IndexArray* _indices;
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MultiTexCoord1fProc _glMultiTexCoord1f;
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MultiTexCoordfvProc _glMultiTexCoord2fv;
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MultiTexCoordfvProc _glMultiTexCoord3fv;
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MultiTexCoordfvProc _glMultiTexCoord4fv;
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};
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typedef void (APIENTRY * SecondaryColor3ubvProc) (const GLubyte* coord);
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typedef void (APIENTRY * SecondaryColor3fvProc) (const GLfloat* coord);
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class DrawSecondaryColor : public osg::ConstValueVisitor
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{
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public:
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DrawSecondaryColor(const Array* colors,const IndexArray* indices,
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SecondaryColor3ubvProc sc3ubv,SecondaryColor3fvProc sc3fv):
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_colors(colors),
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_indices(indices),
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_glSecondaryColor3ubv(sc3ubv),
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_glSecondaryColor3fv(sc3fv) {}
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void operator () (unsigned int pos)
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{
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if (_indices) _colors->accept(_indices->index(pos),*this);
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else _colors->accept(pos,*this);
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}
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virtual void apply(const UByte4& v) { _glSecondaryColor3ubv(v.ptr()); }
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virtual void apply(const Vec3& v) { _glSecondaryColor3fv(v.ptr()); }
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virtual void apply(const Vec4& v) { _glSecondaryColor3fv(v.ptr()); }
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const Array* _colors;
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const IndexArray* _indices;
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SecondaryColor3ubvProc _glSecondaryColor3ubv;
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SecondaryColor3fvProc _glSecondaryColor3fv;
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};
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typedef void (APIENTRY * FogCoordProc) (const GLfloat* coord);
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class DrawFogCoord : public osg::ConstValueVisitor
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{
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public:
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DrawFogCoord(const Array* fogcoords,const IndexArray* indices,FogCoordProc fogCoordProc):
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_fogcoords(fogcoords),
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_indices(indices),
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_glFogCoord1fv(fogCoordProc) {}
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void operator () (unsigned int pos)
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{
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if (_indices) _fogcoords->accept(_indices->index(pos),*this);
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else _fogcoords->accept(pos,*this);
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}
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virtual void apply(const GLfloat& v) { _glFogCoord1fv(&v); }
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const Array* _fogcoords;
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const IndexArray* _indices;
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FogCoordProc _glFogCoord1fv;
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};
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Geometry::Geometry()
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{
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_normalBinding = BIND_OFF;
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_colorBinding = BIND_OFF;
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_secondaryColorBinding = BIND_OFF;
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_fogCoordBinding = BIND_OFF;
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_fastPathComputed = false;
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_fastPath = false;
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}
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Geometry::Geometry(const Geometry& geometry,const CopyOp& copyop):
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Drawable(geometry,copyop),
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_vertexArray(dynamic_cast<Vec3Array*>(copyop(geometry._vertexArray.get()))),
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_normalBinding(geometry._normalBinding),
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_normalArray(dynamic_cast<Vec3Array*>(copyop(geometry._normalArray.get()))),
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_colorBinding(geometry._colorBinding),
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_colorArray(copyop(geometry._colorArray.get())),
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_secondaryColorBinding(geometry._secondaryColorBinding),
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_secondaryColorArray(copyop(geometry._secondaryColorArray.get())),
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_fogCoordBinding(geometry._fogCoordBinding),
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_fogCoordArray(dynamic_cast<FloatArray*>(copyop(geometry._fogCoordArray.get()))),
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_fastPathComputed(geometry._fastPathComputed),
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_fastPath(geometry._fastPath)
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{
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for(PrimitiveSetList::const_iterator pitr=geometry._primitives.begin();
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pitr!=geometry._primitives.end();
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++pitr)
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{
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PrimitiveSet* primitive = copyop(pitr->get());
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if (primitive) _primitives.push_back(primitive);
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}
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for(TexCoordArrayList::const_iterator titr=geometry._texCoordList.begin();
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titr!=geometry._texCoordList.end();
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++titr)
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{
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_texCoordList.push_back(*titr);
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}
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}
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Geometry::~Geometry()
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{
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// no need to delete, all automatically handled by ref_ptr :-)
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}
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void Geometry::setTexCoordArray(unsigned int unit,Array* array)
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{
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if (_texCoordList.size()<=unit)
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_texCoordList.resize(unit+1);
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_texCoordList[unit].first = array;
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dirtyDisplayList();
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}
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Array* Geometry::getTexCoordArray(unsigned int unit)
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{
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if (unit<_texCoordList.size()) return _texCoordList[unit].first.get();
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else return 0;
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}
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const Array* Geometry::getTexCoordArray(unsigned int unit) const
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{
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if (unit<_texCoordList.size()) return _texCoordList[unit].first.get();
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else return 0;
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}
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void Geometry::setTexCoordIndices(unsigned int unit,IndexArray* array)
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{
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if (_texCoordList.size()<=unit)
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_texCoordList.resize(unit+1);
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_texCoordList[unit].second = array;
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dirtyDisplayList();
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}
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IndexArray* Geometry::getTexCoordIndices(unsigned int unit)
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{
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if (unit<_texCoordList.size()) return _texCoordList[unit].second.get();
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else return 0;
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}
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const IndexArray* Geometry::getTexCoordIndices(unsigned int unit) const
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{
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if (unit<_texCoordList.size()) return _texCoordList[unit].second.get();
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else return 0;
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}
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bool Geometry::addPrimitiveSet(PrimitiveSet* primitiveset)
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{
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if (primitiveset)
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{
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_primitives.push_back(primitiveset);
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dirtyDisplayList();
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dirtyBound();
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return true;
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}
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notify(WARN)<<"Warning: invalid index i or primitiveset passed to osg::Geometry::addPrimitiveSet(i,primitiveset), ignoring call."<<std::endl;
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return false;
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}
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bool Geometry::setPrimitiveSet(unsigned int i,PrimitiveSet* primitiveset)
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{
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if (i<_primitives.size() && primitiveset)
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{
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_primitives[i] = primitiveset;
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dirtyDisplayList();
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dirtyBound();
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return true;
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}
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notify(WARN)<<"Warning: invalid index i or primitiveset passed to osg::Geometry::setPrimitiveSet(i,primitiveset), ignoring call."<<std::endl;
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return false;
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}
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bool Geometry::insertPrimitiveSet(unsigned int i,PrimitiveSet* primitiveset)
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{
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if (primitiveset)
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{
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if (i<_primitives.size())
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{
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_primitives.insert(_primitives.begin()+i,primitiveset);
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dirtyDisplayList();
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dirtyBound();
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return true;
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}
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else if (i==_primitives.size())
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{
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return addPrimitiveSet(primitiveset);
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}
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}
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notify(WARN)<<"Warning: invalid index i or primitiveset passed to osg::Geometry::insertPrimitiveSet(i,primitiveset), ignoring call."<<std::endl;
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return false;
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}
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bool Geometry::removePrimitiveSet(unsigned int i, unsigned int numElementsToRemove)
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{
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if (i<_primitives.size() && numElementsToRemove>0)
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{
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if (i+numElementsToRemove<_primitives.size())
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{
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_primitives.erase(_primitives.begin()+i,_primitives.begin()+i+numElementsToRemove);
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}
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else
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{
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// asking to delete too many elements, report a warning, and delete to
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// the end of the primitive list.
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notify(WARN)<<"Warning: osg::Geometry::removePrimitiveSet(i,numElementsToRemove) has been asked to remove more elements than are available,"<<std::endl;
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notify(WARN)<<" removing on from i to the end of the list of primitive sets."<<std::endl;
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_primitives.erase(_primitives.begin()+i,_primitives.end());
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}
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dirtyDisplayList();
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dirtyBound();
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return true;
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}
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notify(WARN)<<"Warning: invalid index i passed to osg::Geometry::removePrimitiveSet(i,numElementsToRemove), ignoring call."<<std::endl;
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return false;
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}
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unsigned int Geometry::getPrimitiveSetIndex(const PrimitiveSet* primitiveset) const
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{
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for (unsigned int primitiveSetIndex=0;primitiveSetIndex<_primitives.size();++primitiveSetIndex)
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{
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if (_primitives[primitiveSetIndex]==primitiveset) return primitiveSetIndex;
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}
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return _primitives.size(); // node not found.
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}
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bool Geometry::areFastPathsUsed() const
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{
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if (_fastPathComputed) return _fastPath;
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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//
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// set up normals if required.
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//
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if (!_normalArray.valid() ||
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_normalArray->empty() ||
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(_normalIndices.valid() && _normalIndices->getNumElements()==0) )
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{
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// switch off if not supported or have a valid data.
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_normalBinding = BIND_OFF;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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//
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// set up colours..
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//
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if (!_colorArray.valid() ||
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_colorArray->getNumElements()==0 ||
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(_colorIndices.valid() && _colorIndices->getNumElements()==0) )
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{
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// switch off if not supported or have a valid data.
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_colorBinding = BIND_OFF;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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//
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// Set up secondary color if required.
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//
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if (!_secondaryColorArray.valid() ||
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_secondaryColorArray->getNumElements()==0 ||
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(_secondaryColorIndices.valid() && _secondaryColorIndices->getNumElements()==0) )
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{
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// switch off if not supported or have a valid data.
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_secondaryColorBinding = BIND_OFF;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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//
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// Set up fog coord if required.
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//
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if (!_fogCoordArray.valid() ||
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_fogCoordArray->getNumElements()==0 ||
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(_fogCoordIndices.valid() && _fogCoordIndices->getNumElements()==0) )
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{
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// switch off if not supported or have a valid data.
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_fogCoordBinding = BIND_OFF;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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//
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// check to see if fast path can be used.
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//
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_fastPath = true;
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if (_normalBinding==BIND_PER_PRIMITIVE || (_normalBinding==BIND_PER_VERTEX && _normalIndices.valid())) _fastPath = false;
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else if (_colorBinding==BIND_PER_PRIMITIVE || (_colorBinding==BIND_PER_VERTEX && _colorIndices.valid())) _fastPath = false;
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else if (_secondaryColorBinding==BIND_PER_PRIMITIVE || (_secondaryColorBinding==BIND_PER_VERTEX && _secondaryColorIndices.valid())) _fastPath = false;
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else if (_fogCoordBinding==BIND_PER_PRIMITIVE || (_fogCoordBinding==BIND_PER_VERTEX && _fogCoordIndices.valid())) _fastPath = false;
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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//
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// Set up tex coords if required.
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//
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for(unsigned int unit=0;unit!=_texCoordList.size();++unit)
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{
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const TexCoordArrayPair& texcoordPair = _texCoordList[unit];
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if (texcoordPair.first.valid() && texcoordPair.first->getNumElements()>0)
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{
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if (texcoordPair.second.valid())
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{
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if (texcoordPair.second->getNumElements()>0)
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{
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_fastPath = false;
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}
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}
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}
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}
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_fastPathComputed = true;
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return _fastPath;
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}
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void Geometry::drawImplementation(State& state) const
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{
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if (!_vertexArray.valid() || _vertexArray->getNumElements()==0) return;
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if (_vertexIndices.valid() && _vertexIndices->getNumElements()==0) return;
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// set up extensions.
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static SecondaryColor3ubvProc s_glSecondaryColor3ubv =
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(SecondaryColor3ubvProc) osg::getGLExtensionFuncPtr("glSecondaryColor3ubv","glSecondaryColor3ubvEXT");
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static SecondaryColor3fvProc s_glSecondaryColor3fv =
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(SecondaryColor3fvProc) osg::getGLExtensionFuncPtr("glSecondaryColor3fv","glSecondaryColor3fvEXT");
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static FogCoordProc s_glFogCoordfv =
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(FogCoordProc) osg::getGLExtensionFuncPtr("glFogCoordfv","glFogCoordfvEXT");
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DrawNormal drawNormal(_normalArray.get(),_normalIndices.get());
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DrawColor drawColor(_colorArray.get(),_colorIndices.get());
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DrawSecondaryColor drawSecondaryColor(_secondaryColorArray.get(),_secondaryColorIndices.get(),
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s_glSecondaryColor3ubv,s_glSecondaryColor3fv);
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DrawFogCoord drawFogCoord(_fogCoordArray.get(),_fogCoordIndices.get(),
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s_glFogCoordfv);
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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//
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// Set up secondary color if required.
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//
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AttributeBinding secondaryColorBinding = _secondaryColorBinding;
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if (secondaryColorBinding!=BIND_OFF && (!s_glSecondaryColor3ubv || s_glSecondaryColor3fv))
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{
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// switch off if not supported or have a valid data.
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secondaryColorBinding = BIND_OFF;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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//
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// Set up fog coord if required.
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//
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AttributeBinding fogCoordBinding = _fogCoordBinding;
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if (fogCoordBinding!=BIND_OFF && !s_glFogCoordfv)
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{
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// switch off if not supported or have a valid data.
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fogCoordBinding = BIND_OFF;
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}
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unsigned int normalIndex = 0;
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unsigned int colorIndex = 0;
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unsigned int secondaryColorIndex = 0;
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unsigned int fogCoordIndex = 0;
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#if USE_DEFAULT_NORMAL
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// if no values are defined for normal and color provide some defaults...
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if (_normalBinding==BIND_OFF) glNormal3f(0.0f,0.0f,1.0f);
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#endif
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#if ISE_DEFAULT_COLOUR
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if (_colorBinding==BIND_OFF) glColor4f(1.0f,1.0f,1.0f,1.0f);
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#endif
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if (areFastPathsUsed())
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{
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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//
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// fast path.
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//
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state.setVertexPointer(3,GL_FLOAT,0,_vertexArray->getDataPointer());
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if (_normalBinding==BIND_PER_VERTEX)
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state.setNormalPointer(GL_FLOAT,0,_normalArray->getDataPointer());
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else
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state.disableNormalPointer();
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if (_colorBinding==BIND_PER_VERTEX)
|
|
state.setColorPointer(_colorArray->getDataSize(),_colorArray->getDataType(),0,_colorArray->getDataPointer());
|
|
else
|
|
state.disableColorPointer();
|
|
|
|
if (secondaryColorBinding==BIND_PER_VERTEX)
|
|
state.setSecondaryColorPointer(_secondaryColorArray->getDataSize(),_secondaryColorArray->getDataType(),0,_secondaryColorArray->getDataPointer());
|
|
else
|
|
state.disableSecondaryColorPointer();
|
|
|
|
if (fogCoordBinding==BIND_PER_VERTEX)
|
|
state.setFogCoordPointer(GL_FLOAT,0,_fogCoordArray->getDataPointer());
|
|
else
|
|
state.disableFogCoordPointer();
|
|
|
|
unsigned int unit;
|
|
for(unit=0;unit<_texCoordList.size();++unit)
|
|
{
|
|
const Array* array = _texCoordList[unit].first.get();
|
|
if (array)
|
|
state.setTexCoordPointer(unit,array->getDataSize(),array->getDataType(),0,array->getDataPointer());
|
|
else
|
|
state.disableTexCoordPointer(unit);
|
|
}
|
|
state.disableTexCoordPointersAboveAndIncluding(unit);
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// pass the overall binding values onto OpenGL.
|
|
//
|
|
if (_normalBinding==BIND_OVERALL) drawNormal(normalIndex++);
|
|
if (_colorBinding==BIND_OVERALL) drawColor(colorIndex++);
|
|
if (secondaryColorBinding==BIND_OVERALL) drawSecondaryColor(secondaryColorIndex++);
|
|
if (fogCoordBinding==BIND_OVERALL) drawFogCoord(fogCoordIndex++);
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// draw the primitives themselves.
|
|
//
|
|
for(PrimitiveSetList::const_iterator itr=_primitives.begin();
|
|
itr!=_primitives.end();
|
|
++itr)
|
|
{
|
|
|
|
if (_normalBinding==BIND_PER_PRIMITIVE_SET) drawNormal(normalIndex++);
|
|
if (_colorBinding==BIND_PER_PRIMITIVE_SET) drawColor(colorIndex++);
|
|
if (secondaryColorBinding==BIND_PER_PRIMITIVE_SET) drawSecondaryColor(secondaryColorIndex++);
|
|
if (fogCoordBinding==BIND_PER_PRIMITIVE_SET) drawFogCoord(fogCoordIndex++);
|
|
|
|
(*itr)->draw();
|
|
|
|
}
|
|
|
|
}
|
|
else
|
|
{
|
|
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// slow path.
|
|
//
|
|
|
|
|
|
// Set up tex coords if required.
|
|
static MultiTexCoord1fProc s_glMultiTexCoord1f =
|
|
(MultiTexCoord1fProc) osg::getGLExtensionFuncPtr("glMultiTexCoord1f","glMultiTexCoord1fARB");
|
|
static MultiTexCoordfvProc s_glMultiTexCoord2fv =
|
|
(MultiTexCoordfvProc) osg::getGLExtensionFuncPtr("glMultiTexCoord2fv","glMultiTexCoord2fvARB");
|
|
static MultiTexCoordfvProc s_glMultiTexCoord3fv =
|
|
(MultiTexCoordfvProc) osg::getGLExtensionFuncPtr("glMultiTexCoord3fv","glMultiTexCoord3fvARB");
|
|
static MultiTexCoordfvProc s_glMultiTexCoord4fv =
|
|
(MultiTexCoordfvProc) osg::getGLExtensionFuncPtr("glMultiTexCoord4fv","glMultiTexCoord4fvARB");
|
|
|
|
|
|
typedef std::vector< ref_ptr<DrawMultiTexCoord> > DrawTexCoordList;
|
|
DrawTexCoordList drawTexCoordList;
|
|
drawTexCoordList.reserve(_texCoordList.size());
|
|
|
|
// fallback if multitexturing not supported.
|
|
ref_ptr<DrawTexCoord> drawTextCoord;
|
|
|
|
if (s_glMultiTexCoord2fv)
|
|
{
|
|
// multitexture supported..
|
|
for(unsigned int unit=0;unit!=_texCoordList.size();++unit)
|
|
{
|
|
const TexCoordArrayPair& texcoordPair = _texCoordList[unit];
|
|
if (texcoordPair.first.valid() && texcoordPair.first->getNumElements()>0)
|
|
{
|
|
if (texcoordPair.second.valid())
|
|
{
|
|
if (texcoordPair.second->getNumElements()>0)
|
|
{
|
|
drawTexCoordList.push_back(new DrawMultiTexCoord(GL_TEXTURE0+unit,texcoordPair.first.get(),texcoordPair.second.get(),
|
|
s_glMultiTexCoord1f,
|
|
s_glMultiTexCoord2fv,
|
|
s_glMultiTexCoord3fv,
|
|
s_glMultiTexCoord4fv));
|
|
|
|
}
|
|
}
|
|
else
|
|
{
|
|
drawTexCoordList.push_back(new DrawMultiTexCoord(GL_TEXTURE0+unit,texcoordPair.first.get(),0,
|
|
s_glMultiTexCoord1f,
|
|
s_glMultiTexCoord2fv,
|
|
s_glMultiTexCoord3fv,
|
|
s_glMultiTexCoord4fv));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (!_texCoordList.empty())
|
|
{
|
|
const TexCoordArrayPair& texcoordPair = _texCoordList[0];
|
|
if (texcoordPair.first.valid() && texcoordPair.first->getNumElements()>0)
|
|
{
|
|
if (texcoordPair.second.valid())
|
|
{
|
|
if (texcoordPair.second->getNumElements()>0)
|
|
{
|
|
drawTextCoord = new DrawTexCoord(texcoordPair.first.get(),texcoordPair.second.get());
|
|
}
|
|
}
|
|
else
|
|
{
|
|
drawTextCoord = new DrawTexCoord(texcoordPair.first.get(),0);
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
// disable all the vertex arrays in the slow path as we are
|
|
// sending everything using glVertex etc.
|
|
state.disableAllVertexArrays();
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// pass the overall binding values onto OpenGL.
|
|
//
|
|
if (_normalBinding==BIND_OVERALL) drawNormal(normalIndex++);
|
|
if (_colorBinding==BIND_OVERALL) drawColor(colorIndex++);
|
|
if (secondaryColorBinding==BIND_OVERALL) drawSecondaryColor(secondaryColorIndex++);
|
|
if (fogCoordBinding==BIND_OVERALL) drawFogCoord(fogCoordIndex++);
|
|
|
|
|
|
// set up vertex functor.
|
|
DrawVertex drawVertex(_vertexArray.get(),_vertexIndices.get());
|
|
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// draw the primitives themselves.
|
|
//
|
|
for(PrimitiveSetList::const_iterator itr=_primitives.begin();
|
|
itr!=_primitives.end();
|
|
++itr)
|
|
{
|
|
if (_normalBinding==BIND_PER_PRIMITIVE_SET) drawNormal(normalIndex++);
|
|
if (_colorBinding==BIND_PER_PRIMITIVE_SET) drawColor(colorIndex++);
|
|
if (secondaryColorBinding==BIND_PER_PRIMITIVE_SET) drawSecondaryColor(secondaryColorIndex++);
|
|
if (fogCoordBinding==BIND_PER_PRIMITIVE_SET) drawFogCoord(fogCoordIndex++);
|
|
|
|
const PrimitiveSet* primitiveset = itr->get();
|
|
GLenum mode=primitiveset->getMode();
|
|
|
|
unsigned int primLength;
|
|
switch(mode)
|
|
{
|
|
case(GL_POINTS): primLength=1; break;
|
|
case(GL_LINES): primLength=2; break;
|
|
case(GL_TRIANGLES): primLength=3; break;
|
|
case(GL_QUADS): primLength=4; break;
|
|
default: primLength=0; break; // compute later when =0.
|
|
}
|
|
|
|
|
|
// draw primtives by the more flexible "slow" path,
|
|
// sending OpenGL glBegin/glVertex.../glEnd().
|
|
switch(primitiveset->getType())
|
|
{
|
|
case(PrimitiveSet::DrawArraysPrimitiveType):
|
|
{
|
|
if (primLength==0) primLength=primitiveset->getNumIndices();
|
|
|
|
const DrawArrays* drawArray = static_cast<const DrawArrays*>(primitiveset);
|
|
glBegin(mode);
|
|
|
|
unsigned int primCount=0;
|
|
unsigned int indexEnd = drawArray->getFirst()+drawArray->getCount();
|
|
for(unsigned int vindex=drawArray->getFirst();
|
|
vindex<indexEnd;
|
|
++vindex,++primCount)
|
|
{
|
|
|
|
if ((primCount%primLength)==0)
|
|
{
|
|
if (_normalBinding==BIND_PER_PRIMITIVE) drawNormal(normalIndex++);
|
|
if (_colorBinding==BIND_PER_PRIMITIVE) drawColor(colorIndex++);
|
|
if (secondaryColorBinding==BIND_PER_PRIMITIVE) drawSecondaryColor(secondaryColorIndex++);
|
|
if (fogCoordBinding==BIND_PER_PRIMITIVE) drawFogCoord(fogCoordIndex++);
|
|
}
|
|
|
|
if (_normalBinding==BIND_PER_VERTEX) drawNormal(vindex);
|
|
if (_colorBinding==BIND_PER_VERTEX) drawColor(vindex);
|
|
if (secondaryColorBinding==BIND_PER_VERTEX) drawSecondaryColor(vindex);
|
|
if (fogCoordBinding==BIND_PER_VERTEX) drawFogCoord(vindex);
|
|
|
|
for(DrawTexCoordList::iterator texItr=drawTexCoordList.begin();
|
|
texItr!=drawTexCoordList.end();
|
|
++texItr)
|
|
{
|
|
(*(*texItr))(vindex);
|
|
}
|
|
if (drawTextCoord.valid()) (*drawTextCoord)(vindex);
|
|
|
|
drawVertex(vindex);
|
|
}
|
|
|
|
glEnd();
|
|
break;
|
|
}
|
|
case(PrimitiveSet::DrawArrayLengthsPrimitiveType):
|
|
{
|
|
|
|
const DrawArrayLengths* drawArrayLengths = static_cast<const DrawArrayLengths*>(primitiveset);
|
|
unsigned int vindex=drawArrayLengths->getFirst();
|
|
for(DrawArrayLengths::const_iterator primItr=drawArrayLengths->begin();
|
|
primItr!=drawArrayLengths->end();
|
|
++primItr)
|
|
{
|
|
unsigned int localPrimLength;
|
|
if (primLength==0) localPrimLength=*primItr;
|
|
else localPrimLength=primLength;
|
|
|
|
glBegin(mode);
|
|
|
|
for(GLsizei primCount=0;primCount<*primItr;++primCount)
|
|
{
|
|
if ((primCount%localPrimLength)==0)
|
|
{
|
|
if (_normalBinding==BIND_PER_PRIMITIVE) drawNormal(normalIndex++);
|
|
if (_colorBinding==BIND_PER_PRIMITIVE) drawColor(colorIndex++);
|
|
if (secondaryColorBinding==BIND_PER_PRIMITIVE) drawSecondaryColor(secondaryColorIndex++);
|
|
if (fogCoordBinding==BIND_PER_PRIMITIVE) drawFogCoord(fogCoordIndex++);
|
|
}
|
|
|
|
if (_normalBinding==BIND_PER_VERTEX) drawNormal(vindex);
|
|
if (_colorBinding==BIND_PER_VERTEX) drawColor(vindex);
|
|
if (secondaryColorBinding==BIND_PER_VERTEX) drawSecondaryColor(vindex);
|
|
if (fogCoordBinding==BIND_PER_VERTEX) drawFogCoord(vindex);
|
|
|
|
for(DrawTexCoordList::iterator texItr=drawTexCoordList.begin();
|
|
texItr!=drawTexCoordList.end();
|
|
++texItr)
|
|
{
|
|
(*(*texItr))(vindex);
|
|
}
|
|
if (drawTextCoord.valid()) (*drawTextCoord)(vindex);
|
|
|
|
drawVertex(vindex);
|
|
|
|
++vindex;
|
|
}
|
|
|
|
glEnd();
|
|
|
|
}
|
|
break;
|
|
}
|
|
case(PrimitiveSet::DrawElementsUBytePrimitiveType):
|
|
{
|
|
if (primLength==0) primLength=primitiveset->getNumIndices();
|
|
|
|
const DrawElementsUByte* drawElements = static_cast<const DrawElementsUByte*>(primitiveset);
|
|
glBegin(mode);
|
|
|
|
unsigned int primCount=0;
|
|
for(DrawElementsUByte::const_iterator primItr=drawElements->begin();
|
|
primItr!=drawElements->end();
|
|
++primCount,++primItr)
|
|
{
|
|
|
|
if ((primCount%primLength)==0)
|
|
{
|
|
if (_normalBinding==BIND_PER_PRIMITIVE) drawNormal(normalIndex++);
|
|
if (_colorBinding==BIND_PER_PRIMITIVE) drawColor(colorIndex++);
|
|
if (secondaryColorBinding==BIND_PER_PRIMITIVE) drawSecondaryColor(secondaryColorIndex++);
|
|
if (fogCoordBinding==BIND_PER_PRIMITIVE) drawFogCoord(fogCoordIndex++);
|
|
}
|
|
|
|
unsigned int vindex=*primItr;
|
|
|
|
if (_normalBinding==BIND_PER_VERTEX) drawNormal(vindex);
|
|
if (_colorBinding==BIND_PER_VERTEX) drawColor(vindex);
|
|
if (secondaryColorBinding==BIND_PER_VERTEX) drawSecondaryColor(vindex);
|
|
if (fogCoordBinding==BIND_PER_VERTEX) drawFogCoord(vindex);
|
|
|
|
for(DrawTexCoordList::iterator texItr=drawTexCoordList.begin();
|
|
texItr!=drawTexCoordList.end();
|
|
++texItr)
|
|
{
|
|
(*(*texItr))(vindex);
|
|
}
|
|
if (drawTextCoord.valid()) (*drawTextCoord)(vindex);
|
|
|
|
drawVertex(vindex);
|
|
}
|
|
|
|
glEnd();
|
|
break;
|
|
}
|
|
case(PrimitiveSet::DrawElementsUShortPrimitiveType):
|
|
{
|
|
if (primLength==0) primLength=primitiveset->getNumIndices();
|
|
|
|
const DrawElementsUShort* drawElements = static_cast<const DrawElementsUShort*>(primitiveset);
|
|
glBegin(mode);
|
|
|
|
unsigned int primCount=0;
|
|
for(DrawElementsUShort::const_iterator primItr=drawElements->begin();
|
|
primItr!=drawElements->end();
|
|
++primCount,++primItr)
|
|
{
|
|
|
|
if ((primCount%primLength)==0)
|
|
{
|
|
if (_normalBinding==BIND_PER_PRIMITIVE) drawNormal(normalIndex++);
|
|
if (_colorBinding==BIND_PER_PRIMITIVE) drawColor(colorIndex++);
|
|
if (secondaryColorBinding==BIND_PER_PRIMITIVE) drawSecondaryColor(secondaryColorIndex++);
|
|
if (fogCoordBinding==BIND_PER_PRIMITIVE) drawFogCoord(fogCoordIndex++);
|
|
}
|
|
|
|
unsigned int vindex=*primItr;
|
|
|
|
if (_normalBinding==BIND_PER_VERTEX) drawNormal(vindex);
|
|
if (_colorBinding==BIND_PER_VERTEX) drawColor(vindex);
|
|
if (secondaryColorBinding==BIND_PER_VERTEX) drawSecondaryColor(vindex);
|
|
if (fogCoordBinding==BIND_PER_VERTEX) drawFogCoord(vindex);
|
|
|
|
for(DrawTexCoordList::iterator texItr=drawTexCoordList.begin();
|
|
texItr!=drawTexCoordList.end();
|
|
++texItr)
|
|
{
|
|
(*(*texItr))(vindex);
|
|
}
|
|
if (drawTextCoord.valid()) (*drawTextCoord)(vindex);
|
|
|
|
drawVertex(vindex);
|
|
}
|
|
|
|
glEnd();
|
|
break;
|
|
}
|
|
case(PrimitiveSet::DrawElementsUIntPrimitiveType):
|
|
{
|
|
if (primLength==0) primLength=primitiveset->getNumIndices();
|
|
|
|
const DrawElementsUInt* drawElements = static_cast<const DrawElementsUInt*>(primitiveset);
|
|
glBegin(mode);
|
|
|
|
unsigned int primCount=0;
|
|
for(DrawElementsUInt::const_iterator primItr=drawElements->begin();
|
|
primItr!=drawElements->end();
|
|
++primCount,++primItr)
|
|
{
|
|
|
|
if ((primCount%primLength)==0)
|
|
{
|
|
if (_normalBinding==BIND_PER_PRIMITIVE) drawNormal(normalIndex++);
|
|
if (_colorBinding==BIND_PER_PRIMITIVE) drawColor(colorIndex++);
|
|
if (secondaryColorBinding==BIND_PER_PRIMITIVE) drawSecondaryColor(secondaryColorIndex++);
|
|
if (fogCoordBinding==BIND_PER_PRIMITIVE) drawFogCoord(fogCoordIndex++);
|
|
}
|
|
|
|
unsigned int vindex=*primItr;
|
|
|
|
if (_normalBinding==BIND_PER_VERTEX) drawNormal(vindex);
|
|
if (_colorBinding==BIND_PER_VERTEX) drawColor(vindex);
|
|
if (secondaryColorBinding==BIND_PER_VERTEX) drawSecondaryColor(vindex);
|
|
if (fogCoordBinding==BIND_PER_VERTEX) drawFogCoord(vindex);
|
|
|
|
for(DrawTexCoordList::iterator texItr=drawTexCoordList.begin();
|
|
texItr!=drawTexCoordList.end();
|
|
++texItr)
|
|
{
|
|
(*(*texItr))(vindex);
|
|
}
|
|
if (drawTextCoord.valid()) (*drawTextCoord)(vindex);
|
|
|
|
drawVertex(vindex);
|
|
}
|
|
|
|
glEnd();
|
|
break;
|
|
}
|
|
default:
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
class AttrbuteFunctorArrayVisitor : public ArrayVisitor
|
|
{
|
|
public:
|
|
|
|
AttrbuteFunctorArrayVisitor(Drawable::AttributeFunctor& af):
|
|
_af(af) {}
|
|
|
|
virtual ~AttrbuteFunctorArrayVisitor() {}
|
|
|
|
virtual void apply(ByteArray& array) { if (!array.empty()) _af.apply(_type,array.size(),&(array.front())); }
|
|
virtual void apply(ShortArray& array) { if (!array.empty()) _af.apply(_type,array.size(),&(array.front())); }
|
|
virtual void apply(IntArray& array) { if (!array.empty()) _af.apply(_type,array.size(),&(array.front())); }
|
|
virtual void apply(UByteArray& array) { if (!array.empty()) _af.apply(_type,array.size(),&(array.front())); }
|
|
virtual void apply(UShortArray& array) { if (!array.empty()) _af.apply(_type,array.size(),&(array.front())); }
|
|
virtual void apply(UIntArray& array) { if (!array.empty()) _af.apply(_type,array.size(),&(array.front())); }
|
|
virtual void apply(UByte4Array& array) { if (!array.empty()) _af.apply(_type,array.size(),&(array.front())); }
|
|
virtual void apply(FloatArray& array) { if (!array.empty()) _af.apply(_type,array.size(),&(array.front())); }
|
|
virtual void apply(Vec2Array& array) { if (!array.empty()) _af.apply(_type,array.size(),&(array.front())); }
|
|
virtual void apply(Vec3Array& array) { if (!array.empty()) _af.apply(_type,array.size(),&(array.front())); }
|
|
virtual void apply(Vec4Array& array) { if (!array.empty()) _af.apply(_type,array.size(),&(array.front())); }
|
|
|
|
|
|
inline void applyArray(Drawable::AttributeType type,Array* array)
|
|
{
|
|
if (array)
|
|
{
|
|
_type = type;
|
|
array->accept(*this);
|
|
}
|
|
}
|
|
|
|
Drawable::AttributeFunctor& _af;
|
|
Drawable::AttributeType _type;
|
|
};
|
|
|
|
void Geometry::accept(AttributeFunctor& af)
|
|
{
|
|
AttrbuteFunctorArrayVisitor afav(af);
|
|
|
|
afav.applyArray(VERTICES,_vertexArray.get());
|
|
afav.applyArray(NORMALS,_normalArray.get());
|
|
afav.applyArray(COLORS,_colorArray.get());
|
|
|
|
for(unsigned unit=0;unit<_texCoordList.size();++unit)
|
|
{
|
|
afav.applyArray((AttributeType)(TEXTURE_COORDS_0+unit),_texCoordList[unit].first.get());
|
|
}
|
|
}
|
|
|
|
class ConstAttrbuteFunctorArrayVisitor : public ConstArrayVisitor
|
|
{
|
|
public:
|
|
|
|
ConstAttrbuteFunctorArrayVisitor(Drawable::ConstAttributeFunctor& af):
|
|
_af(af) {}
|
|
|
|
virtual ~ConstAttrbuteFunctorArrayVisitor() {}
|
|
|
|
virtual void apply(const ByteArray& array) { if (!array.empty()) _af.apply(_type,array.size(),&(array.front())); }
|
|
virtual void apply(const ShortArray& array) { if (!array.empty()) _af.apply(_type,array.size(),&(array.front())); }
|
|
virtual void apply(const IntArray& array) { if (!array.empty()) _af.apply(_type,array.size(),&(array.front())); }
|
|
virtual void apply(const UByteArray& array) { if (!array.empty()) _af.apply(_type,array.size(),&(array.front())); }
|
|
virtual void apply(const UShortArray& array) { if (!array.empty()) _af.apply(_type,array.size(),&(array.front())); }
|
|
virtual void apply(const UIntArray& array) { if (!array.empty()) _af.apply(_type,array.size(),&(array.front())); }
|
|
virtual void apply(const UByte4Array& array) { if (!array.empty()) _af.apply(_type,array.size(),&(array.front())); }
|
|
virtual void apply(const FloatArray& array) { if (!array.empty()) _af.apply(_type,array.size(),&(array.front())); }
|
|
virtual void apply(const Vec2Array& array) { if (!array.empty()) _af.apply(_type,array.size(),&(array.front())); }
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virtual void apply(const Vec3Array& array) { if (!array.empty()) _af.apply(_type,array.size(),&(array.front())); }
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virtual void apply(const Vec4Array& array) { if (!array.empty()) _af.apply(_type,array.size(),&(array.front())); }
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|
|
|
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|
inline void applyArray(Drawable::AttributeType type,const Array* array)
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|
{
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|
if (array)
|
|
{
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|
_type = type;
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|
array->accept(*this);
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|
}
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|
}
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|
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|
Drawable::ConstAttributeFunctor& _af;
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Drawable::AttributeType _type;
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};
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|
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|
void Geometry::accept(ConstAttributeFunctor& af) const
|
|
{
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|
ConstAttrbuteFunctorArrayVisitor afav(af);
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|
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|
afav.applyArray(VERTICES,_vertexArray.get());
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|
afav.applyArray(NORMALS,_normalArray.get());
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afav.applyArray(COLORS,_colorArray.get());
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|
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|
for(unsigned unit=0;unit<_texCoordList.size();++unit)
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|
{
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|
afav.applyArray((AttributeType)(TEXTURE_COORDS_0+unit),_texCoordList[unit].first.get());
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}
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|
}
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|
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|
void Geometry::accept(PrimitiveFunctor& functor) const
|
|
{
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|
if (!_vertexArray.valid() || _vertexArray->empty()) return;
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|
|
|
|
|
if (!_vertexIndices.valid())
|
|
{
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|
functor.setVertexArray(_vertexArray->size(),&(_vertexArray->front()));
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|
|
|
for(PrimitiveSetList::const_iterator itr=_primitives.begin();
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|
itr!=_primitives.end();
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|
++itr)
|
|
{
|
|
(*itr)->accept(functor);
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|
}
|
|
}
|
|
else
|
|
{
|
|
for(PrimitiveSetList::const_iterator itr=_primitives.begin();
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|
itr!=_primitives.end();
|
|
++itr)
|
|
{
|
|
const PrimitiveSet* primitiveset = itr->get();
|
|
GLenum mode=primitiveset->getMode();
|
|
switch(primitiveset->getType())
|
|
{
|
|
case(PrimitiveSet::DrawArraysPrimitiveType):
|
|
{
|
|
const DrawArrays* drawArray = static_cast<const DrawArrays*>(primitiveset);
|
|
functor.begin(mode);
|
|
|
|
unsigned int indexEnd = drawArray->getFirst()+drawArray->getCount();
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|
for(unsigned int vindex=drawArray->getFirst();
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|
vindex<indexEnd;
|
|
++vindex)
|
|
{
|
|
functor.vertex((*_vertexArray)[_vertexIndices->index(vindex)]);
|
|
}
|
|
|
|
functor.end();
|
|
break;
|
|
}
|
|
case(PrimitiveSet::DrawArrayLengthsPrimitiveType):
|
|
{
|
|
|
|
const DrawArrayLengths* drawArrayLengths = static_cast<const DrawArrayLengths*>(primitiveset);
|
|
unsigned int vindex=drawArrayLengths->getFirst();
|
|
for(DrawArrayLengths::const_iterator primItr=drawArrayLengths->begin();
|
|
primItr!=drawArrayLengths->end();
|
|
++primItr)
|
|
{
|
|
|
|
functor.begin(mode);
|
|
|
|
for(GLsizei primCount=0;primCount<*primItr;++primCount)
|
|
{
|
|
functor.vertex((*_vertexArray)[_vertexIndices->index(vindex)]);
|
|
++vindex;
|
|
}
|
|
|
|
functor.end();
|
|
|
|
}
|
|
break;
|
|
}
|
|
case(PrimitiveSet::DrawElementsUBytePrimitiveType):
|
|
{
|
|
const DrawElementsUByte* drawElements = static_cast<const DrawElementsUByte*>(primitiveset);
|
|
functor.begin(mode);
|
|
|
|
unsigned int primCount=0;
|
|
for(DrawElementsUByte::const_iterator primItr=drawElements->begin();
|
|
primItr!=drawElements->end();
|
|
++primCount,++primItr)
|
|
{
|
|
unsigned int vindex=*primItr;
|
|
functor.vertex((*_vertexArray)[_vertexIndices->index(vindex)]);
|
|
}
|
|
|
|
functor.end();
|
|
break;
|
|
}
|
|
case(PrimitiveSet::DrawElementsUShortPrimitiveType):
|
|
{
|
|
const DrawElementsUShort* drawElements = static_cast<const DrawElementsUShort*>(primitiveset);
|
|
functor.begin(mode);
|
|
|
|
for(DrawElementsUShort::const_iterator primItr=drawElements->begin();
|
|
primItr!=drawElements->end();
|
|
++primItr)
|
|
{
|
|
unsigned int vindex=*primItr;
|
|
functor.vertex((*_vertexArray)[_vertexIndices->index(vindex)]);
|
|
}
|
|
|
|
functor.end();
|
|
break;
|
|
}
|
|
case(PrimitiveSet::DrawElementsUIntPrimitiveType):
|
|
{
|
|
const DrawElementsUInt* drawElements = static_cast<const DrawElementsUInt*>(primitiveset);
|
|
functor.begin(mode);
|
|
|
|
for(DrawElementsUInt::const_iterator primItr=drawElements->begin();
|
|
primItr!=drawElements->end();
|
|
++primItr)
|
|
{
|
|
unsigned int vindex=*primItr;
|
|
functor.vertex((*_vertexArray)[_vertexIndices->index(vindex)]);
|
|
}
|
|
|
|
functor.end();
|
|
break;
|
|
}
|
|
default:
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
|
|
bool Geometry::verifyBindings() const
|
|
{
|
|
switch(_normalBinding)
|
|
{
|
|
case(BIND_OFF):
|
|
if (_normalArray.valid() && _normalArray->getNumElements()>0) return false;
|
|
break;
|
|
case(BIND_OVERALL):
|
|
if (!_normalArray.valid()) return false;
|
|
if (_normalArray->getNumElements()!=1) return false;
|
|
break;
|
|
case(BIND_PER_PRIMITIVE_SET):
|
|
case(BIND_PER_PRIMITIVE):
|
|
if (!_normalArray.valid()) return false;
|
|
if (_normalArray->getNumElements()!=_primitives.size()) return false;
|
|
break;
|
|
case(BIND_PER_VERTEX):
|
|
if (_vertexArray.valid())
|
|
{
|
|
if (!_normalArray.valid()) return false;
|
|
if (_normalArray->getNumElements()!=_vertexArray->getNumElements()) return false;
|
|
}
|
|
else if (_normalArray.valid() && _normalArray->getNumElements()==0) return false;
|
|
break;
|
|
}
|
|
|
|
switch(_colorBinding)
|
|
{
|
|
case(BIND_OFF):
|
|
if (_colorArray.valid() && _colorArray->getNumElements()>0) return false;
|
|
break;
|
|
case(BIND_OVERALL):
|
|
if (!_colorArray.valid()) return false;
|
|
if (_colorArray->getNumElements()!=1) return false;
|
|
break;
|
|
case(BIND_PER_PRIMITIVE_SET):
|
|
case(BIND_PER_PRIMITIVE):
|
|
if (!_colorArray.valid()) return false;
|
|
if (_colorArray->getNumElements()!=_primitives.size()) return false;
|
|
break;
|
|
case(BIND_PER_VERTEX):
|
|
if (_vertexArray.valid())
|
|
{
|
|
if (!_colorArray.valid()) return false;
|
|
if (_colorArray->getNumElements()!=_vertexArray->getNumElements()) return false;
|
|
}
|
|
else if (_colorArray.valid() && _colorArray->getNumElements()==0) return false;
|
|
break;
|
|
}
|
|
|
|
for(TexCoordArrayList::const_iterator itr=_texCoordList.begin();
|
|
itr!=_texCoordList.end();
|
|
++itr)
|
|
{
|
|
const Array* array = itr->first.get();
|
|
if (_vertexArray.valid())
|
|
{
|
|
if (array && array->getNumElements()!=_vertexArray->getNumElements()) return false;
|
|
}
|
|
else if (array && array->getNumElements()==0) return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void Geometry::computeCorrectBindingsAndArraySizes()
|
|
{
|
|
if (verifyBindings()) return;
|
|
|
|
if (!_vertexArray.valid() || _vertexArray->empty())
|
|
{
|
|
// no vertex array so switch everything off.
|
|
|
|
_vertexArray = 0;
|
|
|
|
_colorArray = 0;
|
|
_colorBinding = BIND_OFF;
|
|
|
|
_normalArray = 0;
|
|
_normalBinding = BIND_OFF;
|
|
|
|
_texCoordList.clear();
|
|
|
|
notify(INFO)<<"Info: remove redundent attribute arrays from empty osg::Geometry"<<std::endl;
|
|
|
|
return;
|
|
}
|
|
|
|
|
|
switch(_normalBinding)
|
|
{
|
|
case(BIND_OFF):
|
|
if (_normalArray.valid()) _normalArray = 0;
|
|
break;
|
|
case(BIND_OVERALL):
|
|
if (!_normalArray.valid())
|
|
{
|
|
_normalBinding = BIND_OFF;
|
|
}
|
|
else if (_normalArray->getNumElements()==0)
|
|
{
|
|
_normalArray = 0;
|
|
_normalBinding = BIND_OFF;
|
|
}
|
|
else if (_normalArray->getNumElements()>1)
|
|
{
|
|
// trim the array down to 1 element long.
|
|
_normalArray->erase(_normalArray->begin()+1,_normalArray->end());
|
|
}
|
|
break;
|
|
case(BIND_PER_PRIMITIVE_SET):
|
|
case(BIND_PER_PRIMITIVE):
|
|
if (!_normalArray.valid())
|
|
{
|
|
_normalBinding = BIND_OFF;
|
|
}
|
|
else if (_normalArray->getNumElements()<_primitives.size())
|
|
{
|
|
_normalArray = 0;
|
|
_normalBinding = BIND_OFF;
|
|
}
|
|
else if (_normalArray->getNumElements()>_primitives.size())
|
|
{
|
|
// trim the array down to size of the number of primitives.
|
|
_normalArray->erase(_normalArray->begin()+_primitives.size(),_normalArray->end());
|
|
}
|
|
break;
|
|
case(BIND_PER_VERTEX):
|
|
if (!_normalArray.valid())
|
|
{
|
|
_normalBinding = BIND_OFF;
|
|
}
|
|
else if (_normalArray->getNumElements()<_vertexArray->getNumElements())
|
|
{
|
|
_normalArray = 0;
|
|
_normalBinding = BIND_OFF;
|
|
}
|
|
else if (_normalArray->getNumElements()>_vertexArray->getNumElements())
|
|
{
|
|
// trim the array down to size of the number of primitives.
|
|
_normalArray->erase(_normalArray->begin()+_vertexArray->getNumElements(),_normalArray->end());
|
|
}
|
|
break;
|
|
}
|
|
|
|
// TODO colours and tex coords.
|
|
|
|
}
|