c10d5f2d6f
application/example developement.
137 lines
3.8 KiB
C++
137 lines
3.8 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSG_CAMERA_GROUP_H
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#define OSG_CAMERA_GROUP_H
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#include <Producer/CameraGroup>
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#include <osg/ArgumentParser>
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#include <osg/Group>
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#include <osg/StateSet>
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#include <osg/FrameStamp>
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#include <osg/DisplaySettings>
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#include <osgProducer/SceneHandler>
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namespace osgProducer {
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class OSGPRODUCER_EXPORT CameraGroup : public Producer::CameraGroup
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{
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public :
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typedef std::vector <osgProducer::SceneHandler *> SceneHandlerList;
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CameraGroup();
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CameraGroup(Producer::CameraConfig *cfg);
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CameraGroup(const std::string& configFile);
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CameraGroup(osg::ArgumentParser& arguments);
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virtual ~CameraGroup() {}
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void setSceneData( osg::Node *scene );
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osg::Node *getSceneData() { return _scene_data.get(); }
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const osg::Node *getSceneData() const { return _scene_data.get(); }
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void setSceneDecorator( osg::Group* decorator);
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osg::Group* getSceneDecorator() { return _scene_decorator.get(); }
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const osg::Group* getSceneDecorator() const { return _scene_decorator.get(); }
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osg::Node* getTopMostSceneData();
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const osg::Node* getTopMostSceneData() const;
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void setDisplaySettings( osg::DisplaySettings *ds ) { _ds = ds; }
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osg::DisplaySettings *getDisplaySettings() { return _ds.get(); }
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const osg::DisplaySettings *getDisplaySettings() const { return _ds.get(); }
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void setFrameStamp( osg::FrameStamp* fs );
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osg::FrameStamp *getFrameStamp() { return _frameStamp.get(); }
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const osg::FrameStamp *getFrameStamp() const { return _frameStamp.get(); }
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void setGlobalStateSet( osg::StateSet *sset );
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osg::StateSet *getGlobalStateSet() { return _global_stateset.get(); }
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const osg::StateSet *getGlobalStateSet() const { return _global_stateset.get(); }
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void setBackgroundColor( const osg::Vec4& backgroundColor );
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osg::Vec4& getBackgroundColor() { return _background_color; }
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const osg::Vec4& getBackgroundColor() const { return _background_color; }
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void setLODScale( float scale );
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void setFusionDistance( osgUtil::SceneView::FusionDistanceMode mode,float value=1.0f);
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void advance();
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virtual void realize( ThreadingModel thread_model= SingleThreaded );
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virtual void frame();
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protected :
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void setUpSceneViewsWithData();
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osg::ref_ptr<osg::Node> _scene_data;
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osg::ref_ptr<osg::Group> _scene_decorator;
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osg::ref_ptr<osg::StateSet> _global_stateset;
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osg::Vec4 _background_color;
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float _LODScale;
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osgUtil::SceneView::FusionDistanceMode _fusionDistanceMode;
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float _fusionDistanceValue;
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SceneHandlerList _shvec;
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osg::ref_ptr<osg::DisplaySettings> _ds;
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bool _initialized;
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osg::ref_ptr<osg::FrameStamp> _frameStamp;
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void _init();
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};
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}
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#endif
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