OpenSceneGraph/include/osgGA/GUIEventAdapter
Robert Osfield c10acfcc47 From Bob Kuehne, "he attached are conversions of the 3 main places i found in osg where tokens are used to represent bitmasks with 'magic' numbers, like 32. i've changed these to a more representative bitshift representation, showing clearly in which bit you can expect this token to manifest. ie, converted things like:
from:            DEEP_COPY_STATESETS         = 8,
to:              DEEP_COPY_STATESETS         = 1<<3,

showing clearly that this isn't the _value_ 8, but the _bit_ 8. this is an old pattern i see (and like to promulgate) to make code a bit more readable and maintainable. 
"
2008-04-16 15:23:12 +00:00

457 lines
17 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGGA_EVENT
#define OSGGA_EVENT 1
#include <osg/Object>
#include <osg/Matrix>
#include <osgGA/Export>
namespace osgGA{
/** Event class for storing Keyboard, mouse and window events.
*/
class OSGGA_EXPORT GUIEventAdapter : public osg::Object
{
public:
enum MouseButtonMask {
LEFT_MOUSE_BUTTON = 1<<0,
MIDDLE_MOUSE_BUTTON = 1<<1,
RIGHT_MOUSE_BUTTON = 1<<2
};
enum EventType {
NONE = 0,
PUSH = 1<<0,
RELEASE = 1<<1,
DOUBLECLICK = 1<<2,
DRAG = 1<<3,
MOVE = 1<<4,
KEYDOWN = 1<<5,
KEYUP = 1<<6,
FRAME = 1<<7,
RESIZE = 1<<8,
SCROLL = 1<<9,
PEN_PRESSURE = 1<<10,
PEN_ORIENTATION = 1<<11,
PEN_PROXIMITY_ENTER = 1<<12,
PEN_PROXIMITY_LEAVE = 1<<13,
CLOSE_WINDOW = 1<<14,
QUIT_APPLICATION = 1<<15,
USER = 1<<16
};
enum KeySymbol
{
KEY_Space = 0x20,
KEY_BackSpace = 0xFF08, /* back space, back char */
KEY_Tab = 0xFF09,
KEY_Linefeed = 0xFF0A, /* Linefeed, LF */
KEY_Clear = 0xFF0B,
KEY_Return = 0xFF0D, /* Return, enter */
KEY_Pause = 0xFF13, /* Pause, hold */
KEY_Scroll_Lock = 0xFF14,
KEY_Sys_Req = 0xFF15,
KEY_Escape = 0xFF1B,
KEY_Delete = 0xFFFF, /* Delete, rubout */
/* Cursor control & motion */
KEY_Home = 0xFF50,
KEY_Left = 0xFF51, /* Move left, left arrow */
KEY_Up = 0xFF52, /* Move up, up arrow */
KEY_Right = 0xFF53, /* Move right, right arrow */
KEY_Down = 0xFF54, /* Move down, down arrow */
KEY_Prior = 0xFF55, /* Prior, previous */
KEY_Page_Up = 0xFF55,
KEY_Next = 0xFF56, /* Next */
KEY_Page_Down = 0xFF56,
KEY_End = 0xFF57, /* EOL */
KEY_Begin = 0xFF58, /* BOL */
/* Misc Functions */
KEY_Select = 0xFF60, /* Select, mark */
KEY_Print = 0xFF61,
KEY_Execute = 0xFF62, /* Execute, run, do */
KEY_Insert = 0xFF63, /* Insert, insert here */
KEY_Undo = 0xFF65, /* Undo, oops */
KEY_Redo = 0xFF66, /* redo, again */
KEY_Menu = 0xFF67, /* On Windows, this is VK_APPS, the context-menu key */
KEY_Find = 0xFF68, /* Find, search */
KEY_Cancel = 0xFF69, /* Cancel, stop, abort, exit */
KEY_Help = 0xFF6A, /* Help */
KEY_Break = 0xFF6B,
KEY_Mode_switch = 0xFF7E, /* Character set switch */
KEY_Script_switch = 0xFF7E, /* Alias for mode_switch */
KEY_Num_Lock = 0xFF7F,
/* Keypad Functions, keypad numbers cleverly chosen to map to ascii */
KEY_KP_Space = 0xFF80, /* space */
KEY_KP_Tab = 0xFF89,
KEY_KP_Enter = 0xFF8D, /* enter */
KEY_KP_F1 = 0xFF91, /* PF1, KP_A, ... */
KEY_KP_F2 = 0xFF92,
KEY_KP_F3 = 0xFF93,
KEY_KP_F4 = 0xFF94,
KEY_KP_Home = 0xFF95,
KEY_KP_Left = 0xFF96,
KEY_KP_Up = 0xFF97,
KEY_KP_Right = 0xFF98,
KEY_KP_Down = 0xFF99,
KEY_KP_Prior = 0xFF9A,
KEY_KP_Page_Up = 0xFF9A,
KEY_KP_Next = 0xFF9B,
KEY_KP_Page_Down = 0xFF9B,
KEY_KP_End = 0xFF9C,
KEY_KP_Begin = 0xFF9D,
KEY_KP_Insert = 0xFF9E,
KEY_KP_Delete = 0xFF9F,
KEY_KP_Equal = 0xFFBD, /* equals */
KEY_KP_Multiply = 0xFFAA,
KEY_KP_Add = 0xFFAB,
KEY_KP_Separator = 0xFFAC, /* separator, often comma */
KEY_KP_Subtract = 0xFFAD,
KEY_KP_Decimal = 0xFFAE,
KEY_KP_Divide = 0xFFAF,
KEY_KP_0 = 0xFFB0,
KEY_KP_1 = 0xFFB1,
KEY_KP_2 = 0xFFB2,
KEY_KP_3 = 0xFFB3,
KEY_KP_4 = 0xFFB4,
KEY_KP_5 = 0xFFB5,
KEY_KP_6 = 0xFFB6,
KEY_KP_7 = 0xFFB7,
KEY_KP_8 = 0xFFB8,
KEY_KP_9 = 0xFFB9,
/*
* Auxiliary Functions; note the duplicate definitions for left and right
* function keys; Sun keyboards and a few other manufactures have such
* function key groups on the left and/or right sides of the keyboard.
* We've not found a keyboard with more than 35 function keys total.
*/
KEY_F1 = 0xFFBE,
KEY_F2 = 0xFFBF,
KEY_F3 = 0xFFC0,
KEY_F4 = 0xFFC1,
KEY_F5 = 0xFFC2,
KEY_F6 = 0xFFC3,
KEY_F7 = 0xFFC4,
KEY_F8 = 0xFFC5,
KEY_F9 = 0xFFC6,
KEY_F10 = 0xFFC7,
KEY_F11 = 0xFFC8,
KEY_F12 = 0xFFC9,
KEY_F13 = 0xFFCA,
KEY_F14 = 0xFFCB,
KEY_F15 = 0xFFCC,
KEY_F16 = 0xFFCD,
KEY_F17 = 0xFFCE,
KEY_F18 = 0xFFCF,
KEY_F19 = 0xFFD0,
KEY_F20 = 0xFFD1,
KEY_F21 = 0xFFD2,
KEY_F22 = 0xFFD3,
KEY_F23 = 0xFFD4,
KEY_F24 = 0xFFD5,
KEY_F25 = 0xFFD6,
KEY_F26 = 0xFFD7,
KEY_F27 = 0xFFD8,
KEY_F28 = 0xFFD9,
KEY_F29 = 0xFFDA,
KEY_F30 = 0xFFDB,
KEY_F31 = 0xFFDC,
KEY_F32 = 0xFFDD,
KEY_F33 = 0xFFDE,
KEY_F34 = 0xFFDF,
KEY_F35 = 0xFFE0,
/* Modifiers */
KEY_Shift_L = 0xFFE1, /* Left shift */
KEY_Shift_R = 0xFFE2, /* Right shift */
KEY_Control_L = 0xFFE3, /* Left control */
KEY_Control_R = 0xFFE4, /* Right control */
KEY_Caps_Lock = 0xFFE5, /* Caps lock */
KEY_Shift_Lock = 0xFFE6, /* Shift lock */
KEY_Meta_L = 0xFFE7, /* Left meta */
KEY_Meta_R = 0xFFE8, /* Right meta */
KEY_Alt_L = 0xFFE9, /* Left alt */
KEY_Alt_R = 0xFFEA, /* Right alt */
KEY_Super_L = 0xFFEB, /* Left super */
KEY_Super_R = 0xFFEC, /* Right super */
KEY_Hyper_L = 0xFFED, /* Left hyper */
KEY_Hyper_R = 0xFFEE /* Right hyper */
};
enum ModKeyMask
{
MODKEY_LEFT_SHIFT = 0x0001,
MODKEY_RIGHT_SHIFT = 0x0002,
MODKEY_LEFT_CTRL = 0x0004,
MODKEY_RIGHT_CTRL = 0x0008,
MODKEY_LEFT_ALT = 0x0010,
MODKEY_RIGHT_ALT = 0x0020,
MODKEY_LEFT_META = 0x0040,
MODKEY_RIGHT_META = 0x0080,
MODKEY_LEFT_SUPER = 0x0100,
MODKEY_RIGHT_SUPER = 0x0200,
MODKEY_LEFT_HYPER = 0x0400,
MODKEY_RIGHT_HYPER = 0x0800,
MODKEY_NUM_LOCK = 0x1000,
MODKEY_CAPS_LOCK = 0x2000,
MODKEY_CTRL = (MODKEY_LEFT_CTRL|MODKEY_RIGHT_CTRL),
MODKEY_SHIFT = (MODKEY_LEFT_SHIFT|MODKEY_RIGHT_SHIFT),
MODKEY_ALT = (MODKEY_LEFT_ALT|MODKEY_RIGHT_ALT),
MODKEY_META = (MODKEY_LEFT_META|MODKEY_RIGHT_META),
MODKEY_SUPER = (MODKEY_LEFT_SUPER|MODKEY_RIGHT_SUPER),
MODKEY_HYPER = (MODKEY_LEFT_HYPER|MODKEY_RIGHT_HYPER)
};
enum MouseYOrientation
{
Y_INCREASING_UPWARDS,
Y_INCREASING_DOWNWARDS
};
enum ScrollingMotion
{
SCROLL_NONE,
SCROLL_LEFT,
SCROLL_RIGHT,
SCROLL_UP,
SCROLL_DOWN,
SCROLL_2D
};
enum TabletPointerType
{
UNKNOWN = 0,
PEN,
PUCK,
ERASER
};
public:
GUIEventAdapter();
GUIEventAdapter(const GUIEventAdapter& rhs, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
META_Object(osgGA, GUIEventAdapter);
/** Get the accumulated event state singleton.
* Typically all EventQueue will share this single GUIEventAdapter object for tracking
* the mouse position, keyboard and mouse masks. */
static osg::ref_ptr<GUIEventAdapter>& getAccumulatedEventState();
/** Set whether this event has been handled by an event handler or not.*/
void setHandled(bool handled) const { _handled = handled; }
/** Get whether this event has been handled by an event handler or not.*/
bool getHandled() const { return _handled; }
/** Get the Type of the GUI GUIEventAdapter.*/
void setEventType(EventType Type) { _eventType = Type; }
/** Get the Type of the GUI GUIEventAdapter.*/
virtual EventType getEventType() const { return _eventType; }
/** set time in seconds of event. */
void setTime(double time) { _time = time; }
/** get time in seconds of event. */
double getTime() const { return _time; }
/** deprecated function for getting time of event. */
double time() const { return _time; }
/** set window rectangle. */
void setWindowRectangle(int x, int y, int width, int height, bool updateMouseRange = true);
/** get window x origin.*/
int getWindowX() const { return _windowX; }
/** get window y origin.*/
int getWindowY() const { return _windowY; }
/** get window width.*/
int getWindowWidth() const { return _windowWidth; }
/** get window height.*/
int getWindowHeight() const { return _windowHeight; }
/** set key pressed. */
inline void setKey(int key) { _key = key; }
/** get key pressed, return -1 if inappropriate for this GUIEventAdapter. */
virtual int getKey() const { return _key; }
/** set button pressed/released.*/
void setButton(int button) { _button = button; }
/** button pressed/released, return -1 if inappropriate for this GUIEventAdapter.*/
int getButton() const { return _button; }
/** set mouse input range. */
void setInputRange(float Xmin, float Ymin, float Xmax, float Ymax);
/** get mouse minimum x. */
float getXmin() const { return _Xmin; }
/** get mouse maximum x. */
float getXmax() const { return _Xmax; }
/** get mouse minimum y. */
float getYmin() const { return _Ymin; }
/** get mouse maYimum y. */
float getYmax() const { return _Ymax; }
/** set current mouse x position.*/
void setX(float x) { _mx = x; }
/** get current mouse x position.*/
float getX() const { return _mx; }
/** set current mouse y position.*/
void setY(float y) { _my = y; }
/** get current mouse y position.*/
float getY() const { return _my; }
/** set current mouse button state */
void setButtonMask(unsigned int mask) { _buttonMask = mask; }
/** get current mouse button state */
unsigned int getButtonMask() const { return _buttonMask; }
void setModKeyMask(unsigned int mask) { _modKeyMask = mask; }
unsigned int getModKeyMask() const { return _modKeyMask; }
/// get the pressure, from a tablet input device (range 0 - 1)
float getPenPressure() const { return _pressure; }
/// sets the pressure from a tablet
void setPenPressure(float pressure) { _pressure = pressure; }
/// get the tiltX, from a tablet input device (range -1 - 1)
float getPenTiltX() const { return _tiltX; }
/// sets the tiltX from a tablet
void setPenTiltX(float tiltX) { _tiltX = tiltX; }
/// get the tiltY, from a tablet input device (range -1 - 1)
float getPenTiltY() const { return _tiltY; }
/// sets the tiltY from a tablet
void setPenTiltY(float tiltY) { _tiltY = tiltY; }
/// get the rotation, from a tablet input device (range 0 - 2PI)
float getPenRotation() const { return _rotation; }
/// sets the rotation from a tablet
void setPenRotation(float rotation) { _rotation = rotation; }
/// get the orientation from a tablet input device as a matrix
const osg::Matrix getPenOrientation() const;
/// get the current used tablet pointer type
TabletPointerType getTabletPointerType() const { return _tabletPointerType; }
/// set the current used tablet pointer type
void setTabletPointerType(TabletPointerType pt) { _tabletPointerType = pt; }
void setScrollingMotion(ScrollingMotion motion) { _scrollingMotion = motion; }
/** get the scrolling x-delta */
float getScrollingDeltaX() const { return _scrollingDeltaX; }
/** get the scrolling y-delta */
float getScrollingDeltaY() const { return _scrollingDeltaY; }
/** sets the scrolling delta to x,y and the type of scrolling to SCROLL_2D */
void setScrollingMotionDelta(float x, float y) {
_scrollingMotion = SCROLL_2D;
_scrollingDeltaX = x;
_scrollingDeltaY = y;
}
ScrollingMotion getScrollingMotion() const { return _scrollingMotion; }
/** return the getX() value normalized to the range of -1 to 1.
* -1 would be the left hand side of the window.
* 0.0 would be the middle of the window.
* +1 would be the right hand side of the window.*/
inline float getXnormalized() const { return 2.0f*(getX()-getXmin())/(getXmax()-getXmin())-1.0f; }
/** return the getY() value normalized to the range of -1 to 1.
* -1 would be the bottom of the window.
* 0.0 would be the middle of the window.
* +1 would be the top of the window.*/
inline float getYnormalized() const
{
if (_mouseYOrientation==Y_INCREASING_UPWARDS) return 2.0f*(getY()-getYmin())/(getYmax()-getYmin())-1.0f;
else return -(2.0f*(getY()-getYmin())/(getYmax()-getYmin())-1.0f);
}
void setMouseYOrientation(MouseYOrientation myo) { _mouseYOrientation = myo; }
MouseYOrientation getMouseYOrientation() const { return _mouseYOrientation; }
protected:
/** Force users to create on heap, so that multiple referencing is safe.*/
virtual ~GUIEventAdapter();
mutable bool _handled;
EventType _eventType;
double _time;
int _windowX;
int _windowY;
int _windowWidth;
int _windowHeight;
int _key;
int _button;
float _Xmin,_Xmax;
float _Ymin,_Ymax;
float _mx;
float _my;
float _pressure;
float _tiltX;
float _tiltY;
float _rotation;
unsigned int _buttonMask;
unsigned int _modKeyMask;
ScrollingMotion _scrollingMotion;
float _scrollingDeltaX, _scrollingDeltaY;
MouseYOrientation _mouseYOrientation;
TabletPointerType _tabletPointerType;
};
}
#endif