120 lines
3.6 KiB
C++
120 lines
3.6 KiB
C++
/*
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* Lightwave Object version 2 loader for Open Scene Graph
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* Version 2 introduced in Lightwave v6.0
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*
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* Copyright (C) 2002 Pavel Moloshtan <pasha@moloshtan.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* The Open Scene Graph (OSG) is a cross platform C++/OpenGL library for
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* real-time rendering of large 3D photo-realistic models.
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* The OSG homepage is http://www.openscenegraph.org/
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*/
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#ifndef LWO2_H
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#define LWO2_H 1
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#include <vector>
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#include <map>
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#include <string>
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#include <fstream>
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#include <osg/Referenced>
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#include <osg/Vec2>
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#include <osg/Vec3>
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#include <osg/Geometry>
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#include <osg/Group>
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#include <osg/Notify>
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using namespace osg;
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using namespace std;
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class Lwo2Layer;
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struct Lwo2Surface;
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struct Lwo2PolygonMapping;
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typedef vector< string >::iterator IteratorString;
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typedef map< int, Lwo2Layer* >::iterator IteratorLayers;
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typedef map< string, Lwo2Surface* >::iterator IteratorSurfaces;
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typedef pair< const short, Lwo2PolygonMapping > PairVMAD;
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class Lwo2
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{
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public:
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Lwo2();
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~Lwo2();
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bool ReadFile( const string& filename );
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bool GenerateGroup( Group& );
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private:
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map< int, Lwo2Layer* > _layers;
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map< string, Lwo2Surface* > _surfaces;
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Lwo2Layer* _current_layer;
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vector< string > _tags;
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vector< string > _images;
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ifstream _fin;
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unsigned char _read_char();
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unsigned short _read_short();
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unsigned long _read_long();
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float _read_float();
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string& _read_string(string&);
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bool _successfully_read;
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void _print_tag(unsigned int, unsigned int);
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void _print_type(unsigned int);
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void _read_tag_strings(unsigned long);
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void _read_layer(unsigned long);
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void _read_points(unsigned long);
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void _read_vertex_mapping(unsigned long);
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void _read_polygons(unsigned long);
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void _read_polygons_mapping(unsigned long);
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void _read_polygon_tag_mapping(unsigned long);
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void _read_image_definition(unsigned long);
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void _read_surface(unsigned long);
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// generate StateSets for each surface
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void _generate_statesets_from_surfaces();
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};
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// makes 4-byte integer tag from four chars
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// used in IFF standard
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unsigned long make_id(const char* tag);
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const unsigned long tag_FORM = make_id("FORM");
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const unsigned long tag_LWO2 = make_id("LWO2");
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const unsigned long tag_LAYR = make_id("LAYR");
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const unsigned long tag_TAGS = make_id("TAGS");
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const unsigned long tag_PNTS = make_id("PNTS");
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const unsigned long tag_VMAP = make_id("VMAP");
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const unsigned long tag_VMAD = make_id("VMAD");
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const unsigned long tag_TXUV = make_id("TXUV");
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const unsigned long tag_POLS = make_id("POLS");
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const unsigned long tag_FACE = make_id("FACE");
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const unsigned long tag_PTAG = make_id("PTAG");
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const unsigned long tag_SURF = make_id("SURF");
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const unsigned long tag_CLIP = make_id("CLIP");
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const unsigned long tag_STIL = make_id("STIL");
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const unsigned long tag_BLOK = make_id("BLOK");
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const unsigned long tag_IMAP = make_id("IMAP");
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const unsigned long tag_TMAP = make_id("TMAP");
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const unsigned long tag_IMAG = make_id("IMAG");
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const unsigned long tag_COLR = make_id("COLR");
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#endif
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