OpenSceneGraph/src/osgPlugins/lwo/old_Lwo2.h
2004-01-03 15:20:33 +00:00

120 lines
3.6 KiB
C++

/*
* Lightwave Object version 2 loader for Open Scene Graph
* Version 2 introduced in Lightwave v6.0
*
* Copyright (C) 2002 Pavel Moloshtan <pasha@moloshtan.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* The Open Scene Graph (OSG) is a cross platform C++/OpenGL library for
* real-time rendering of large 3D photo-realistic models.
* The OSG homepage is http://www.openscenegraph.org/
*/
#ifndef LWO2_H
#define LWO2_H 1
#include <vector>
#include <map>
#include <string>
#include <fstream>
#include <osg/Referenced>
#include <osg/Vec2>
#include <osg/Vec3>
#include <osg/Geometry>
#include <osg/Group>
#include <osg/Notify>
using namespace osg;
using namespace std;
class Lwo2Layer;
struct Lwo2Surface;
struct Lwo2PolygonMapping;
typedef vector< string >::iterator IteratorString;
typedef map< int, Lwo2Layer* >::iterator IteratorLayers;
typedef map< string, Lwo2Surface* >::iterator IteratorSurfaces;
typedef pair< const short, Lwo2PolygonMapping > PairVMAD;
class Lwo2
{
public:
Lwo2();
~Lwo2();
bool ReadFile( const string& filename );
bool GenerateGroup( Group& );
private:
map< int, Lwo2Layer* > _layers;
map< string, Lwo2Surface* > _surfaces;
Lwo2Layer* _current_layer;
vector< string > _tags;
vector< string > _images;
ifstream _fin;
unsigned char _read_char();
unsigned short _read_short();
unsigned long _read_long();
float _read_float();
string& _read_string(string&);
bool _successfully_read;
void _print_tag(unsigned int, unsigned int);
void _print_type(unsigned int);
void _read_tag_strings(unsigned long);
void _read_layer(unsigned long);
void _read_points(unsigned long);
void _read_vertex_mapping(unsigned long);
void _read_polygons(unsigned long);
void _read_polygons_mapping(unsigned long);
void _read_polygon_tag_mapping(unsigned long);
void _read_image_definition(unsigned long);
void _read_surface(unsigned long);
// generate StateSets for each surface
void _generate_statesets_from_surfaces();
};
// makes 4-byte integer tag from four chars
// used in IFF standard
unsigned long make_id(const char* tag);
const unsigned long tag_FORM = make_id("FORM");
const unsigned long tag_LWO2 = make_id("LWO2");
const unsigned long tag_LAYR = make_id("LAYR");
const unsigned long tag_TAGS = make_id("TAGS");
const unsigned long tag_PNTS = make_id("PNTS");
const unsigned long tag_VMAP = make_id("VMAP");
const unsigned long tag_VMAD = make_id("VMAD");
const unsigned long tag_TXUV = make_id("TXUV");
const unsigned long tag_POLS = make_id("POLS");
const unsigned long tag_FACE = make_id("FACE");
const unsigned long tag_PTAG = make_id("PTAG");
const unsigned long tag_SURF = make_id("SURF");
const unsigned long tag_CLIP = make_id("CLIP");
const unsigned long tag_STIL = make_id("STIL");
const unsigned long tag_BLOK = make_id("BLOK");
const unsigned long tag_IMAP = make_id("IMAP");
const unsigned long tag_TMAP = make_id("TMAP");
const unsigned long tag_IMAG = make_id("IMAG");
const unsigned long tag_COLR = make_id("COLR");
#endif