c07598dc39
window. This breaks rendering in for example MFC SDI applications and in MFC MDI applications if user resizes the window so that client area has zero height. Current safeguard for minimized window: LRESULT GraphicsWindowWin32::handleNativeWindowingEvent( HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam ) ... ///////////////// case WM_MOVE : case WM_SIZE : ///////////////// ... if (clientRect.bottom==0 && clientRect.right==0) ... does not cover this situation. In these situations clientRect.bottom = 0 and clientRect.right > 0. Quick fix to this is relax condition: if (clientRect.bottom==0 || clientRect.right==0) Modified file is attached. Tested with osgviewerMFC from 2.2.0 release (Windows XP sp2) Before fix: - execute from command line osgviewerMFC.exe cow.osg. - the cow is rendered nicely. - resize window to zero height by dragging from bottom border upwards. - resize window back to original height - just blue screen, no cow After fix: - execute from command line osgviewerMFC.exe cow.osg. - the cow is rendered nicely. - resize window to zero height by dragging from bottom border upwards. - resize window back to original height - the cow is where it is supposed to be. " |
||
---|---|---|
applications | ||
CMakeModules | ||
doc/Doxyfiles | ||
examples | ||
include | ||
packaging/pkgconfig | ||
src | ||
VisualStudio | ||
Xcode | ||
AUTHORS.txt | ||
ChangeLog | ||
CMakeLists.txt | ||
configure | ||
genwrapper.conf | ||
LICENSE.txt | ||
NEWS.txt | ||
README.txt | ||
runexamples.bat |
Welcome to the OpenSceneGraph (OSG). For up-to-date information on the project, in-depth details on how to compile and run libraries and examples, see the documentation on the OpenSceneGraph website: http://www.openscenegraph.org For the impatient, read the simplified build notes below. Robert Osfield. Project Lead. 3rd October 2007. -- How to build the OpenSceneGraph =============================== The OpenSceneGraph uses the CMake build system to generate a platform-specific build environment. CMake reads the CMakeLists.txt files that you'll find throughout the OpenSceneGraph directories, checks for installed dependenciesand then generates the appropriate build system. If you don't already have CMake installed on your system you can grab it from http://www.cmake.org, use version 2.4.6 or later. Details on the OpenSceneGraph's CMake build can be found at: http://www.openscenegraph.org/projects/osg/wiki/Build/CMake Under unices (i.e. Linux, IRIX, Solaris, Free-BSD, HP-Ux, AIX, OSX) use the cmake or ccmake command-line utils, or use the included tiny configure script that'll run cmake for you. The configure script simply runs 'cmake . -DCMAKE_BUILD_TYPE=Release' to ensure that you get the best performance from your final libraries/applications. cd OpenSceneGraph ./configure make sudo make install Alternatively, you can create an out-of-source build directory and run cmake or ccmake from there. The advantage to this approach is that the temporary files created by CMake won't clutter the OpenSceneGraph source directory, and also makes it possible to have multiple independent build targets by creating multiple build directories. In a directory alongside the OpenSceneGraph use: mkdir build cd build cmake ../OpenSceneGraph -DCMAKE_BUILD_TYPE=Release make sudo make install Under Windows use the GUI tool CMakeSetup to build your VisualStudio files. The following page on our wiki dedicated to the CMake build system should help guide you through the process: http://www.openscenegraph.org/projects/osg/wiki/Support/PlatformSpecifics/VisualStudio Under OSX you can either use the CMake build system above, or use the Xcode projects that you will find in the OpenSceneGraph/Xcode directory. For further details on compilation, installation and platform-specific information read "Getting Started" guide: http://www.openscenegraph.org/projects/osg/wiki/Support/GettingStarted