OpenSceneGraph/include/osgAnimation/AnimationManagerBase
Cedric Pinson 53d5b56202 From Cedric Pinson,
Add check in RigTransformSoftware if bones are null
Indent TimelineAnimationManager
Add check for NaN in UpdateCallback.cpp
Fix TimelineAnimationManager clear target (a refactore of Timeline is require for futur)
Fix Computation of bounding box for RigGeometry
2009-12-09 18:45:46 +00:00

70 lines
2.3 KiB
C++

/* -*-c++-*-
* Copyright (C) 2008 Cedric Pinson <cedric.pinson@plopbyte.net>
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGANIMATION_ANIMATION_MANAGER_BASE
#define OSGANIMATION_ANIMATION_MANAGER_BASE 1
#include <osgAnimation/LinkVisitor>
#include <osgAnimation/Animation>
#include <osgAnimation/Export>
#include <osg/FrameStamp>
#include <osg/Group>
namespace osgAnimation
{
class OSGANIMATION_EXPORT AnimationManagerBase : public osg::NodeCallback
{
public:
typedef std::set<osg::ref_ptr<Target> > TargetSet;
AnimationManagerBase();
AnimationManagerBase(const AnimationManagerBase& b, const osg::CopyOp& copyop= osg::CopyOp::SHALLOW_COPY);
virtual ~AnimationManagerBase();
virtual void buildTargetReference();
virtual void registerAnimation (Animation*);
virtual void unregisterAnimation (Animation*);
virtual void link(osg::Node* subgraph);
virtual void update(double t) = 0;
virtual bool needToLink() const;
const AnimationList& getAnimationList() const { return _animations;}
/** Callback method called by the NodeVisitor when visiting a node.*/
virtual void operator()(osg::Node* node, osg::NodeVisitor* nv);
/** Reset the value of targets
this Operation must be done each frame */
void clearTargets();
LinkVisitor* getOrCreateLinkVisitor();
void setLinkVisitor(LinkVisitor*);
/// set a flag to define the behaviour
void setAutomaticLink(bool);
bool isAutomaticLink() const;
void dirty();
protected:
osg::ref_ptr<LinkVisitor> _linker;
AnimationList _animations;
TargetSet _targets;
bool _needToLink;
bool _automaticLink;
};
}
#endif