OpenSceneGraph/include/osgGA/AnimationPathManipulator
2002-10-08 08:36:48 +00:00

110 lines
2.8 KiB
Plaintext

//C++ header - Open Scene Graph - Copyright (C) 1998-2002 Robert Osfield
//Distributed under the terms of the GNU Library General Public License (LGPL)
//as published by the Free Software Foundation.
#ifndef OSGGA_ANIMATION_PATH_MANIPULATOR
#define OSGGA_ANIMATION_PATH_MANIPULATOR 1
#include <osg/AnimationPath>
#include <osg/Notify>
#include <osgGA/CameraManipulator>
namespace osgGA{
//
// The AnimationPathManipulator is a Camera Manipulator that reads an
// animation path from a file and plays it back. The file is expected
// to be ascii and a succession of lines with 8 floating point values
// per line. The succession of values are:
// time px py pz ax ay az aw
// where:
// time = elapsed time in seconds from the begining of the animation
// px py pz = World position in catesian coordinates
// ax ay az aw = Orientation (attitude) defined as a quaternion
class AnimationPathManipulator : public osgGA::CameraManipulator
{
public:
AnimationPathManipulator( std::string filename )
{
_animationPath = new osg::AnimationPath;
_animationPath->setLoopMode(osg::AnimationPath::LOOP);
FILE *fp = fopen( filename.c_str(), "r" );
if( fp == NULL )
{
osg::notify(osg::WARN) << "AnimationPathManipulator: Cannot open animation path file \"" << filename << "\".\n";
_valid = false;
return;
}
while( !feof( fp ))
{
double time;
osg::Vec3 position;
osg::Quat rotation;
fscanf( fp, "%lf %f %f %f %f %f %f %f\n",
&time, &position[0], &position[1], &position[2],
&rotation[0], &rotation[1], &rotation[2], &rotation[3] );
if( !feof(fp))
_animationPath->insert(time,osg::AnimationPath::ControlPoint(position,rotation));
}
fclose(fp);
_valid = true;
}
bool valid() { return _valid; }
virtual bool handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter& us)
{
if( !_valid ) return false;
us = us;
bool retval = false;
switch( ea.getEventType() )
{
case GUIEventAdapter::FRAME:
handleFrame( ea.time() );
break;
case GUIEventAdapter::KEYBOARD:
switch( ea.getKey())
{
default:
retval = false;
}
break;
}
return retval;
}
private:
bool _valid;
void handleFrame( double time )
{
osg::AnimationPath::ControlPoint cp;
_animationPath->getInterpolatedControlPoint( time, cp );
osg::Matrix mat;
cp.getMatrix( mat );
osg::Vec3 eye(mat(3,0), mat(3,1), mat(3,2));
mat(3,0) = 0.0;
mat(3,1) = 0.0;
mat(3,2) = 0.0;
osg::Vec3 look = eye + (osg::Vec3(0,1,0) * mat);
osg::Vec3 up = osg::Vec3(0,0,1) * mat;
if( _camera.valid() )
_camera->setView( eye, look, up );
}
osg::AnimationPath *_animationPath;
};
}
#endif