bead0740f2
I think this is necessary on OpenGL 3.2+ since this is no more "default" locations in the OpenGL specs. The default behaviour stay the same. There is a few new methods on osg::State : - resetVertexAttributeAlias : reset all vertex alias to osg's default ones - set**Alias : set a vertex attribute alias configuration - setAttributeBindingList : set the attribute binding list (allow to specify an empty list if you're using "layout" qualifier in glsl code to specify the bindings. This save some CPU operations)" |
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OpenThreads | ||
osg | ||
osgAnimation | ||
osgDB | ||
osgFX | ||
osgGA | ||
osgManipulator | ||
osgParticle | ||
osgPresentation | ||
osgQt | ||
osgShadow | ||
osgSim | ||
osgTerrain | ||
osgText | ||
osgUtil | ||
osgViewer | ||
osgVolume | ||
osgWidget |