197 lines
8.4 KiB
HTML
197 lines
8.4 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
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<HTML>
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<TITLE>class OSGSIM_EXPORT osgSim::DirectionalSector</TITLE>
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<META NAME="GENERATOR" CONTENT="DOC++ 3.4.6">
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<H2>class OSGSIM_EXPORT <A HREF="#DOC.DOCU">osgSim::DirectionalSector</A></H2></H2><HR>
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<H2>Inheritance:</H2>
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<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=95>
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<param name=classes value="Mosg::Object,M,CSector,MSector.html,CDirectionalSector,MDirectionalSector.html">
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<param name=before value="M,M,M">
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<param name=after value="Md_SP,Md_,M">
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<param name=indent value="0,1,2">
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<param name=arrowdir value="down">
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</APPLET>
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<HR>
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<DL>
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<P><DL>
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.19.1">DirectionalSector</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.19.2">DirectionalSector</A></B>(const <!1><A HREF="DirectionalSector.html#DOC.2.19.2">DirectionalSector</A>& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.19.3">DirectionalSector</A></B>(const osg::Vec3& direction, float horizLobeAngle, float vertLobeAngle, float lobeRollAngle, float fadeAngle=0.0f)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="SequenceGroup.html#DOC.2.1.4">META_Object</A> <B><A HREF="#DOC.2.19.4">(osgSim, DirectionalSector)</A></B>(const osg::Vec3& direction)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const osg::Vec3& <B><A HREF="#DOC.2.19.5">getDirection</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.19.6">setHorizLobeAngle</A></B>(float angle)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.19.7">getHorizLobeAngle</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.19.8">setLobeRollAngle</A></B>(float angle)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.19.9">getLobeRollAngle</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.19.10">setVertLobeAngle</A></B>(float angle)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.19.11">getVertLobeAngle</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.19.12">setFadeAngle</A></B>(float angle)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.19.13">getFadeAngle</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual float <B><A HREF="#DOC.2.19.14">operator() </A></B>(const osg::Vec3& eyeLocal) const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.19.15">computeMatrix</A></B>()
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</DL></P>
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<P><DL>
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<DT><H3>Protected Fields</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::Vec3 <B><A HREF="#DOC.2.19.17">_direction</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.19.18">_rollAngle</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::Matrix <B><A HREF="#DOC.2.19.19">_local_to_LP</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.19.20">_cosHorizAngle</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.19.21">_cosVertAngle</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.19.22">_cosHorizFadeAngle</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.19.23">_cosVertFadeAngle</A></B>
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</DL></P>
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<P><DL>
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<DT><H3>Protected Methods</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.19.16">~DirectionalSector</A></B>()
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</DL></P>
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</DL>
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<HR><H3>Inherited from <A HREF="Sector.html">Sector</A>:</H3>
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<DL>
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<P><DL>
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>libraryName</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>className</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual bool <B>isSameKindAs</B>(const osg::Object* obj) const
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</DL></P>
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</DL>
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<A NAME="DOC.DOCU"></A>
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<HR>
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<H2>Documentation</H2>
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<DL>
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<A NAME="DirectionalSector"></A>
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<A NAME="DOC.2.19.1"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> DirectionalSector()</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="DirectionalSector"></A>
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<A NAME="DOC.2.19.2"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> DirectionalSector(const <!1><A HREF="DirectionalSector.html#DOC.2.19.2">DirectionalSector</A>& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="DirectionalSector"></A>
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<A NAME="DOC.2.19.3"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> DirectionalSector(const osg::Vec3& direction, float horizLobeAngle, float vertLobeAngle, float lobeRollAngle, float fadeAngle=0.0f)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="(osgSim, DirectionalSector)"></A>
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<A NAME="DOC.2.19.4"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="SequenceGroup.html#DOC.2.1.4">META_Object</A> (osgSim, DirectionalSector)(const osg::Vec3& direction)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="getDirection"></A>
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<A NAME="DOC.2.19.5"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const osg::Vec3& getDirection() const </B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="setHorizLobeAngle"></A>
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<A NAME="DOC.2.19.6"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setHorizLobeAngle(float angle)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="getHorizLobeAngle"></A>
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<A NAME="DOC.2.19.7"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float getHorizLobeAngle() const </B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="setLobeRollAngle"></A>
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<A NAME="DOC.2.19.8"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setLobeRollAngle(float angle)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="getLobeRollAngle"></A>
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<A NAME="DOC.2.19.9"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float getLobeRollAngle() const </B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="setVertLobeAngle"></A>
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<A NAME="DOC.2.19.10"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setVertLobeAngle(float angle)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="getVertLobeAngle"></A>
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<A NAME="DOC.2.19.11"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float getVertLobeAngle() const </B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="setFadeAngle"></A>
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<A NAME="DOC.2.19.12"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setFadeAngle(float angle)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="getFadeAngle"></A>
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<A NAME="DOC.2.19.13"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float getFadeAngle() const </B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="operator() "></A>
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<A NAME="DOC.2.19.14"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual float operator() (const osg::Vec3& eyeLocal) const </B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="computeMatrix"></A>
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<A NAME="DOC.2.19.15"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void computeMatrix()</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="~DirectionalSector"></A>
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<A NAME="DOC.2.19.16"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~DirectionalSector()</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_direction"></A>
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<A NAME="DOC.2.19.17"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::Vec3 _direction</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_rollAngle"></A>
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<A NAME="DOC.2.19.18"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _rollAngle</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_local_to_LP"></A>
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<A NAME="DOC.2.19.19"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::Matrix _local_to_LP</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_cosHorizAngle"></A>
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<A NAME="DOC.2.19.20"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _cosHorizAngle</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_cosVertAngle"></A>
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<A NAME="DOC.2.19.21"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _cosVertAngle</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_cosHorizFadeAngle"></A>
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<A NAME="DOC.2.19.22"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _cosHorizFadeAngle</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_cosVertFadeAngle"></A>
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<A NAME="DOC.2.19.23"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _cosVertFadeAngle</B></TT>
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<DL><DT><DD></DL><P></DL>
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<HR><DL><DT><B>This class has no child classes.</B></DL>
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<DL><DT><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>
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