OpenSceneGraph/include/osgTerrain/TerrainNode
Robert Osfield 32166ca631 Build fixes
2007-03-19 10:54:39 +00:00

71 lines
2.2 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGTERRAIN_TERRAINNODE
#define OSGTERRAIN_TERRAINNODE 1
#include <osg/Group>
#include <osg/Image>
#include <osg/CoordinateSystemNode>
#include <osgTerrain/TerrainTechnique>
#include <osgTerrain/Layer>
namespace osgTerrain {
/** Terrain provides a framework for loosly coupling height field data with height rendering algorithms.
* This allows TerrainTechnique's to be pluged in at runtime.*/
class OSGTERRAIN_EXPORT TerrainNode : public osg::Group
{
public:
TerrainNode();
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
TerrainNode(const TerrainNode&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
META_Node(osgTerrain, TerrainNode);
virtual void traverse(osg::NodeVisitor& nv);
/** Set the TerrainTechnique*/
void setTerrainTechnique(osgTerrain::TerrainTechnique* TerrainTechnique);
/** Get the TerrainTechnique*/
TerrainTechnique* getTerrainTechnique() { return _terrainTechnique.get(); }
/** Get the const TerrainTechnique*/
const TerrainTechnique* getTerrainTechnique() const { return _terrainTechnique.get(); }
void setHeightLayer(osgTerrain::Layer* layer);
osgTerrain::Layer* getHeightLayer();
void addColorLayer(osgTerrain::Layer* layer);
void removeColorLayer(osgTerrain::Layer* layer);
protected:
virtual ~TerrainNode();
osg::ref_ptr<TerrainTechnique> _terrainTechnique;
osg::ref_ptr<Layer> _heightLayer;
};
}
#endif