51 lines
1.3 KiB
C++
51 lines
1.3 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGTERRAIN_LAYER
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#define OSGTERRAIN_LAYER 1
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#include <osg/Object>
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#include <osgTerrain/Locator>
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namespace osgTerrain {
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class OSGTERRAIN_EXPORT Layer : public osg::Object
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{
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public:
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Layer();
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/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
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Layer(const Layer&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
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void setLocator(Locator* locator) { _locator = locator; }
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Locator* getLocator() { return _locator.get(); }
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const Locator* getLocator() const { return _locator.get(); }
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protected:
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virtual ~Layer();
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osg::ref_ptr<Locator> _locator;
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};
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}
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#endif
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