OpenSceneGraph/src
2010-11-03 09:51:12 +00:00
..
OpenThreads From Wang Rui, warning fix. 2010-10-14 12:20:51 +00:00
osg From David Fries, "Fix remote X11 crash querying GL_NUM_EXTENSIONS 2010-11-03 09:28:28 +00:00
osgAnimation From Rob Smith, makes hardware skinning use of the existing stateset 2010-08-04 08:35:49 +00:00
osgDB From Jean-Sebastien Guay, osgDB functions to expand wildcards - required to aid windows consule usage as this doesn't not automatically expand * usage. 2010-11-01 11:06:12 +00:00
osgFX From Todd Furlong, "I made a couple of changes to the osgFX::Outline class (SVN patch attached). I had a couple of issues with it that I was trying to resolve: 2010-09-15 10:50:24 +00:00
osgGA Changed setTransformation(eye, center, up) paramter ordering to match gluLookAt conventions. 2010-08-16 11:03:24 +00:00
osgManipulator From Mikhail Izmestev, "I have discovered problem with draggers from osgManipulator in HUD. 2010-10-29 15:18:34 +00:00
osgParticle Added glMultMatrixf path for GLES1 2010-10-04 11:24:54 +00:00
osgPlugins From Chuck Seberino, "Here is a minor fix for the vrml plugin when building with Visual Studio 2010. 2010 has updated STL/TR1 libraries that create a naming conflict with the current source. The fix is to remove the 'using boost::next' line and use the fully-qualified boost::next to get rid of the ambiguity. Here is the patch and attached changes." 2010-11-02 14:00:50 +00:00
osgPresentation Changed the reading of animation paths so that it's always done without using the osgDB object cache. 2010-09-27 09:58:07 +00:00
osgQt Moved TextNode into osgText. 2010-09-07 18:18:35 +00:00
osgShadow Fixed permissions 2010-06-03 15:09:06 +00:00
osgSim Introduced the use of atan2 in place of asin/acos for reliability and simplicity 2010-06-14 16:27:35 +00:00
osgTerrain From Brad Christiansen and Robert Osfield, "I have added the new function as suggested. The change was made against trunk from an hour or so ago. I haven't tested the performance yet (and probably won't get a chance till next week) but I have checked my terrains still work. I defaulted the equalization to off as I thought this was best until we can look into why there is the performance hit. 2010-11-02 12:15:18 +00:00
osgText Tempory fix for regression due to remove of glPushAttrib/glPopAttrib 2010-10-08 18:53:16 +00:00
osgUtil Quitened down debug messages 2010-10-28 14:00:25 +00:00
osgViewer From Jean-Sebastien Guay, "For a while now I've been bugged (pun) by a problem in the stats graph I submitted a long time ago. When it scrolled, sometimes it would scroll too little, leading to an empty space at the left that would grow as time went by. I was in that code today for something else so I fixed it. 2010-11-03 09:51:12 +00:00
osgVolume Converted osg::notify to OSG_INFO etc. 2010-05-28 16:04:19 +00:00
osgWidget From Jean-Sebastien Guay, "osgWidget::WindowManager did nothing in its keyUp event, and in particular didn't call any callbacks. Since I wanted to have callbacks on keyUp, I copied what it does on keyDown, which works for me. I could have just used keyDown and saved myself the trouble, but you know me... :-) 2010-09-09 16:49:10 +00:00
osgWrappers From Javier Taibo, " In current SVN code, when exporting an osgParticle::Particle object to the .osg file format, it crashes if no drawable was set in the particle. 2010-11-02 11:19:17 +00:00
CMakeLists.txt Removed osgIntrospection as it's now available as a seperate osgIntrospection project that can be checked out thus: 2010-06-23 13:28:19 +00:00