169 lines
4.2 KiB
C++
169 lines
4.2 KiB
C++
/* OpenSceneGraph example, osghangglide.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#ifdef _MSC_VER
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#include <Windows.h>
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#pragma warning( disable : 4244 )
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#endif
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#include <osg/GL>
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#include <osg/Math>
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#include <stdio.h>
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#include "terrain_coords.h"
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#include "hat.h"
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static int inited = 0;
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static float dbcenter[3];
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static float dbradius;
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static void computeDatabaseCenterRadius()
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{
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int i;
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double n=0.0;
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double center[3] = { 0.0f, 0.0f, 0.0f };
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float cnt;
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cnt = 39 * 38;
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for( i = 0; i < cnt; i++ )
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{
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center[0] += (double)vertex[i][0];
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center[1] += (double)vertex[i][1];
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center[2] += (double)vertex[i][2];
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n = n + 1.0;
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}
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center[0] /= n;
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center[1] /= n;
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center[2] /= n;
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float r = 0.0;
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// for( i = 0; i < sizeof( vertex ) / (sizeof( float[3] )); i++ )
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for( i = 0; i < cnt; i++ )
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{
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double d = sqrt(
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(((double)vertex[i][0] - center[0]) * ((double)vertex[i][0] - center[0])) +
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(((double)vertex[i][1] - center[1]) * ((double)vertex[i][1] - center[1])) +
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(((double)vertex[i][2] - center[2]) * ((double)vertex[i][2] - center[2])) );
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if( d > (double)r ) r = (float)d;
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}
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dbradius = r;
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dbcenter[0] = (float)center[0];
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dbcenter[1] = (float)center[1];
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dbcenter[2] = (float)center[2];
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int index = 19 * 39 + 19;
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dbcenter[0] = vertex[index][0] - 0.15;
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dbcenter[1] = vertex[index][1];
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dbcenter[2] = vertex[index][2] + 0.35;
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}
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static void init( void )
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{
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computeDatabaseCenterRadius();
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inited = 1;
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}
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static void getNormal( float *v1, float *v2, float *v3, float *n )
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{
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float V1[4], V2[4];
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float f;
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int i;
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/* Two vectors v2->v1 and v2->v3 */
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for( i = 0; i < 3; i++ )
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{
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V1[i] = v1[i] - v2[i];
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V2[i] = v3[i] - v2[i];
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}
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/* Cross product between V1 and V2 */
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n[0] = (V1[1] * V2[2]) - (V1[2] * V2[1]);
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n[1] = -((V1[0] * V2[2]) - ( V1[2] * V2[0] ));
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n[2] = (V1[0] * V2[1] ) - (V1[1] * V2[0] );
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/* Normalize */
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f = sqrtf( ( n[0] * n[0] ) + ( n[1] * n[1] ) + ( n[2] * n[2] ) );
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n[0] /= f;
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n[1] /= f;
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n[2] /= f;
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}
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float Hat( float x, float y, float z )
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{
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int m, n;
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int i, j;
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float tri[3][3];
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float norm[3];
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float d, pz;
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if( inited == 0 ) init();
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// m = columns
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// n = rows
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m = (sizeof( vertex ) /(sizeof( float[3])))/39;
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n = 39;
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i = 0;
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while( i < ((m-1)*39) && x > (vertex[i+n][0] - dbcenter[0]) )
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i += n;
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j = 0;
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while( j < n-1 && y > (vertex[i+j+1][1] - dbcenter[1]) )
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j++;
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tri[0][0] = vertex[i+0+j+0][0] - dbcenter[0];
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tri[0][1] = vertex[i+0+j+0][1] - dbcenter[1];
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//tri[0][2] = vertex[i+0+j+0][2] - dbcenter[2];
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tri[0][2] = vertex[i+0+j+0][2];
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tri[1][0] = vertex[i+n+j+0][0] - dbcenter[0];
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tri[1][1] = vertex[i+n+j+0][1] - dbcenter[1];
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//tri[1][2] = vertex[i+n+j+0][2] - dbcenter[2];
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tri[1][2] = vertex[i+n+j+0][2];
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tri[2][0] = vertex[i+0+j+1][0] - dbcenter[0];
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tri[2][1] = vertex[i+0+j+1][1] - dbcenter[1];
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//tri[2][2] = vertex[i+0+j+1][2] - dbcenter[2];
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tri[2][2] = vertex[i+0+j+1][2];
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getNormal( tri[0], tri[1], tri[2], norm );
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d = (tri[0][0] * norm[0]) +
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(tri[0][1] * norm[1]) +
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(tri[0][2] * norm[2]);
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d *= -1;
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pz = (-(norm[0] * x) - (norm[1] * y) - d)/norm[2];
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return z - pz;
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}
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