OpenSceneGraph/examples/osgsampler/osgSampler.cpp

235 lines
9.1 KiB
C++

/* -*-c++-*-
* Copyright (C) 2018 Julien Valentin <mp3butcher@hotmail.com>
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osg/Program>
#include <osg/Sampler>
#include <osg/Texture2D>
#include <osg/ShapeDrawable>
#include <osgViewer/Viewer>
#include <osgViewer/ViewerEventHandlers>
#include <osgGA/TrackballManipulator>
#include <osgDB/ReadFile>
#include <osgDB/WriteFile>
#include <osgUtil/Optimizer>
/// add two composite texture color
static const char* fragSource =
{
"uniform sampler2D tex1;\n"
"uniform sampler2D tex2;\n"
"void main(){\n"
" vec4 color1 = texture2D(tex1,gl_TexCoord[0].st);\n"
" vec4 color2 = texture2D(tex2,gl_TexCoord[0].st);\n"
" gl_FragColor = vec4(color1.xyz+color2.xyz,1.0);\n"
"}\n"
};
class SamplersKeyboardEventHandler : public osgGA::GUIEventHandler
{
public:
SamplersKeyboardEventHandler(osg::Sampler* tessInnerU, osg::Sampler* tessOuterU):
_sampler1(tessInnerU),
_sampler2(tessOuterU){}
virtual bool handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter& gaa)
{
osg::Texture:: FilterMode newone=osg::Texture::NEAREST;
if(ea.getEventType()==osgGA::GUIEventAdapter::KEYDOWN)
{
switch (ea.getKey())
{
case osgGA::GUIEventAdapter::KEY_A:
if(_sampler1->getFilter(osg::Texture::MAG_FILTER)==osg::Texture::NEAREST)
newone=osg::Texture::LINEAR;
_sampler1->setFilter(osg::Texture::MAG_FILTER,newone);
_sampler1->setFilter(osg::Texture::MIN_FILTER,newone);
return true;
case osgGA::GUIEventAdapter::KEY_B:
if(_sampler2->getFilter(osg::Texture::MAG_FILTER)==osg::Texture::NEAREST)
newone=osg::Texture::LINEAR;
_sampler2->setFilter(osg::Texture::MAG_FILTER,newone);
_sampler2->setFilter(osg::Texture::MIN_FILTER,newone);
return true;
}
}
return osgGA::GUIEventHandler::handle(ea, gaa);
}
private:
osg::Sampler* _sampler1;
osg::Sampler* _sampler2;
};
class StateCollec: public osg::NodeVisitor{
public:
StateCollec():osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN){}
virtual void apply(osg::Node& node){
osg::StateSet *ss=node.getStateSet();
if(ss) _statesets.insert(ss);
traverse(node);
}
std::set<osg::StateSet*> _statesets;
std::set<osg::StateSet*> & getStateSets(){return _statesets;}
};
int main(int argc, char* argv[])
{
osg::ArgumentParser arguments(&argc,argv);
arguments.getApplicationUsage()->setApplicationName(arguments.getApplicationName());
arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is the standard OpenSceneGraph example for GL3 sampler.");
osg::ApplicationUsage::UsageMap kmap;
kmap["a"]="swap Linear/Nearest filtering on first texture";
kmap["b"]="swap Linear/Nearest filtering on second texture";
arguments.getApplicationUsage()->setKeyboardMouseBindings(kmap);
osgViewer::Viewer viewer(arguments);
osg::ref_ptr<osg::Program> program = new osg::Program();
program->addShader(new osg::Shader(osg::Shader::FRAGMENT,fragSource));
osg::ref_ptr<osg::Node> loadedModel = osgDB::readRefNodeFiles(arguments);
osg::ref_ptr<osg::Node> geode ;
osg::ref_ptr<osg::Sampler > sampler1, sampler2;
if (loadedModel)
{
///ensure loaded have Sampler
geode=loadedModel;
StateCollec sc;
geode->accept(sc);
for(std::set<osg::StateSet*>::iterator it=sc.getStateSets().begin();it != sc.getStateSets().end(); ++it)
{
osg::Sampler::generateSamplerObjects(*(*it));
if(!sampler1.valid())
sampler1 = sampler2 = (osg::Sampler*)(*it)->getTextureAttribute(0, osg::StateAttribute::SAMPLER);
else
sampler2=(osg::Sampler*)(*it)->getTextureAttribute(0, osg::StateAttribute::SAMPLER);
}
if(sampler1.valid()&&sampler2.valid()){
OSG_WARN<<"2samplers manipulator setted"<<std::endl;
viewer.addEventHandler(new SamplersKeyboardEventHandler(sampler1.get(), sampler2.get()));
}
}
else
{
///createQuadWith2TexturesMix
geode = new osg::Geode;
((osg::Geode*)geode.get())->addDrawable(osg::createTexturedQuadGeometry(osg::Vec3(0,0,0),osg::Vec3(1,0,0),osg::Vec3(0,0,1) ));
osg::ref_ptr< osg::Texture2D> tex1, tex2;
tex1=new osg::Texture2D();
tex2=new osg::Texture2D();
sampler1=new osg::Sampler();
sampler2=new osg::Sampler();
osg::Vec2ui resolution(4,4);
{
///first texture//NO RED
unsigned char *data = new unsigned char[(resolution.x()* resolution.y()) * 4];
unsigned char * ptr=data;
unsigned int sw=0, cptx=0;
while (ptr != data + sizeof(unsigned char)*(resolution.x()* resolution.y()) * 4)
{
if(sw==1)
{
*ptr++=0; *ptr++=0xff; *ptr++=0xff; *ptr++=0xff;
}
else
{
*ptr++=0; *ptr++=0; *ptr++=0; *ptr++=0xff;
}
if(++cptx<resolution.x())sw=sw?0:1;
else cptx=0;
}
osg::ref_ptr<osg::Image >im = new osg::Image();
im->setImage(resolution.x(), resolution.y(), 1,GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, data, osg::Image::USE_NEW_DELETE);
im->dirty();
tex1->setImage(im);
}
{
///second texture// RED ONLY
unsigned char *data = new unsigned char[(resolution.x()* resolution.y()) * 4];
unsigned char * ptr=data;
unsigned int sw=0,cptx=0;
while (ptr != data + sizeof(unsigned char)*(resolution.x()* resolution.y()) * 4)
{
if(sw==1)
{
*ptr++=255; *ptr++=0; *ptr++=0; *ptr++=255;
}
else
{
*ptr++=0; *ptr++=0; *ptr++=0; *ptr++=255;
}
if(++cptx<resolution.x())sw=sw?0:1;
else cptx=0;
}
osg::ref_ptr<osg::Image >im = new osg::Image();
im->setImage(resolution.x(), resolution.y(), 1,GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, data, osg::Image::USE_NEW_DELETE);
im->dirty();
tex2->setImage(im);
}
///Overrided Filtering setup
tex1->setFilter(osg::Texture::MAG_FILTER,osg::Texture::NEAREST);
tex1->setFilter(osg::Texture::MIN_FILTER,osg::Texture::NEAREST);
tex2->setFilter(osg::Texture::MAG_FILTER,osg::Texture::NEAREST);
tex2->setFilter(osg::Texture::MIN_FILTER,osg::Texture::NEAREST);
///Filter Override samplers setup
sampler1->setFilter(osg::Texture::MAG_FILTER,osg::Texture::LINEAR);
sampler1->setFilter(osg::Texture::MIN_FILTER,osg::Texture::LINEAR);
sampler2->setFilter(osg::Texture::MAG_FILTER,osg::Texture::LINEAR);
sampler2->setFilter(osg::Texture::MIN_FILTER,osg::Texture::LINEAR);
osg::StateSet *ss;
ss = geode->getOrCreateStateSet();
ss->setTextureAttribute(0, tex1,osg::StateAttribute::ON);
ss->setTextureAttribute(1, tex2,osg::StateAttribute::ON);
//#define TEST_SAMPLER_OBJECT_AUTO_PORT 1
#ifdef TEST_SAMPLER_OBJECT_AUTO_PORT
osg::Sampler::generateSamplerObjects(*ss)
if(
(sampler1= static_cast<osg::Sampler*>(ss->getTextureAttribute(0,osg::StateAttribute::SAMPLER)))&&
(sampler2= static_cast<osg::Sampler*>(ss->getTextureAttribute(1,osg::StateAttribute::SAMPLER)))
)
OSG_WARN<<"both samplers are generated"<<std::endl;
#else
ss->setTextureAttribute(0,sampler1,osg::StateAttribute::ON);
ss->setTextureAttribute(1,sampler2,osg::StateAttribute::ON);
#endif
ss->addUniform(new osg::Uniform("tex1",(int)0));
ss->addUniform(new osg::Uniform("tex2",(int)1));
ss->setAttribute(program.get());
viewer.addEventHandler(new SamplersKeyboardEventHandler(sampler1.get(), sampler2.get()));
}
viewer.addEventHandler(new osgViewer::StatsHandler);
viewer.addEventHandler(new osgViewer::HelpHandler(arguments.getApplicationUsage()));
viewer.addEventHandler(new osgViewer::WindowSizeHandler());
viewer.setSceneData(geode.get());
return viewer.run();
}