952 lines
51 KiB
HTML
952 lines
51 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
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<TITLE>class SG_EXPORT osg::Texture</TITLE>
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<META NAME="GENERATOR" CONTENT="DOC++ 3.4.6">
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<BODY BGCOLOR="#ffffff">
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<H2>class SG_EXPORT <A HREF="#DOC.DOCU">osg::Texture</A></H2></H2><BLOCKQUOTE>Texture base class which encapsulates OpenGl texture functionality which common betweent the various types of OpenGL textures</BLOCKQUOTE>
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<HR>
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<H2>Inheritance:</H2>
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<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=275>
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<param name=classes value="CReferenced,MReferenced.html,CObject,MObject.html,CStateAttribute,MStateAttribute.html,CTexture,MTexture.html,CTextureRectangle,MTextureRectangle.html,CTextureCubeMap,MTextureCubeMap.html,CTexture3D,MTexture3D.html,CTexture2D,MTexture2D.html,CTexture1D,MTexture1D.html">
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<param name=before value="M,M,M,M,M|_,MR_,MR_,MR_,Mr_">
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<param name=after value="Md_SPSP,Md_SP,Md_,M,M,M,M,M,M">
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<param name=indent value="0,1,2,3,3,3,3,3,3">
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<param name=arrowdir value="down">
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</APPLET>
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<HR>
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<DL>
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<P><DL>
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<DT><H3>Public Classes</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.240.10">WrapParameter</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.240.11">WrapMode</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.240.18">FilterParameter</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.240.19">FilterMode</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.240.30">InternalFormatMode</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.240.42">ShadowCompareFunc</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.240.45">ShadowTextureMode</A></B>
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<DT>
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class SG_EXPORT <B><A HREF="Extensions.5.html">Extensions</A></B>: public <!1><A HREF="Referenced.html">osg::Referenced</A>
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<DD><I>Extensions class which encapsulates the querring of extensions and associated function pointers, and provide convinience wrappers to check for the extensions or use the associated functions</I>
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<DT>
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class <B><A HREF="TextureObject.html">TextureObject</A></B>: public <!1><A HREF="Referenced.html">osg::Referenced</A>
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<DT>
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class SG_EXPORT <B><A HREF="TextureObjectManager.html">TextureObjectManager</A></B>: public <!1><A HREF="Referenced.html">osg::Referenced</A>
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</DL></P>
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<P><DL>
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<DT><H3>Public Fields</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable <!1><A HREF="Texture.html#DOC.2.240.92">TextureObjectBuffer</A> <B><A HREF="#DOC.2.240.93">_textureObjectBuffer</A></B>
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</DL></P>
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<P><DL>
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.240.1">Texture</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.240.2">Texture</A></B>(const <!1><A HREF="Texture.html#DOC.2.240.2">Texture</A>& text, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
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<DD><I>Copy constructor using CopyOp to manage deep vs shallow copy</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="Object.html">osg::Object</A>* <B><A HREF="#DOC.2.240.3">cloneType</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="Object.html">osg::Object</A>* <B><A HREF="#DOC.2.240.4">clone</A></B>(const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop) const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.240.5">isSameKindAs</A></B>(const <!1><A HREF="Object.html">osg::Object</A>* obj) const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const char* <B><A HREF="#DOC.2.240.6">libraryName</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const char* <B><A HREF="#DOC.2.240.7">className</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="StateAttribute.html#DOC.2.229.5">Type</A> <B><A HREF="#DOC.2.240.8">getType</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.240.9">isTextureAttribute</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.240.12">setWrap</A></B>(<!1><A HREF="Texture.html#DOC.2.240.10">WrapParameter</A> which, <!1><A HREF="Texture.html#DOC.2.240.11">WrapMode</A> wrap)
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<DD><I>Set the texture wrap mode</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Texture.html#DOC.2.240.11">WrapMode</A> <B><A HREF="#DOC.2.240.13">getWrap</A></B>(<!1><A HREF="Texture.html#DOC.2.240.10">WrapParameter</A> which) const
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<DD><I>Get the texture wrap mode</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.240.14">setBorderColor</A></B>(const <!1><A HREF="osg.html#DOC.2.270">Vec4</A>& color)
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<DD><I>Set the border color for this texture.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="osg.html#DOC.2.270">Vec4</A>& <B><A HREF="#DOC.2.240.15">getBorderColor</A></B>() const
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<DD><I>Get the border color for this texture</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.240.16">setBorderWidth</A></B>(GLint <!1><A HREF="Viewport.html#DOC.2.278.10">width</A>)
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<DD><I>Set the border width</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>GLint <B><A HREF="#DOC.2.240.17">getBorderWidth</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.240.20">setFilter</A></B>(<!1><A HREF="Texture.html#DOC.2.240.18">FilterParameter</A> which, <!1><A HREF="Texture.html#DOC.2.240.19">FilterMode</A> filter)
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<DD><I>Set the texture filter mode</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Texture.html#DOC.2.240.19">FilterMode</A> <B><A HREF="#DOC.2.240.21">getFilter</A></B>(<!1><A HREF="Texture.html#DOC.2.240.18">FilterParameter</A> which) const
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<DD><I>Get the texture filter mode</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.240.22">setMaxAnisotropy</A></B>(float anis)
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<DD><I>Set the maximum anisotropy value, default value is 10 for no anisotropic filtering.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float <B><A HREF="#DOC.2.240.23">getMaxAnisotropy</A></B>() const
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<DD><I>Get the maximum anisotropy value</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.240.24">setUseHardwareMipMapGeneration</A></B>(bool useHardwareMipMapGeneration)
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<DD><I>Set the hint of whether to use hardware mip map generation where available</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline bool <B><A HREF="#DOC.2.240.25">getUseHardwareMipMapGeneration</A></B>() const
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<DD><I>Get the hint of whether to use hardware mip map generation where available</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.240.26">setUnRefImageDataAfterApply</A></B>(bool flag)
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<DD><I>Set the automatic unreference of image data after the texture has been set up in apply, on (true) or off (false).</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline bool <B><A HREF="#DOC.2.240.27">getUnRefImageDataAfterApply</A></B>() const
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<DD><I>Get the automatic unreference of image data after the texture has been set up in apply</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.240.28">setClientStorageHint</A></B>(bool flag)
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<DD><I>Set whether to use client storage of the texture where supported by OpenGL drivers.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline bool <B><A HREF="#DOC.2.240.29">getClientStorageHint</A></B>() const
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<DD><I>Get whether to use client storage of the texture where supported by OpenGL drivers</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.240.31">setInternalFormatMode</A></B>(<!1><A HREF="Texture.html#DOC.2.240.30">InternalFormatMode</A> mode)
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<DD><I>Set the internal format mode.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Texture.html#DOC.2.240.30">InternalFormatMode</A> <B><A HREF="#DOC.2.240.32">getInternalFormatMode</A></B>() const
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<DD><I>Get the internal format mode</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.240.33">setInternalFormat</A></B>(GLint internalFormat)
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<DD><I>Set the internal format to use when creating OpenGL textures.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline GLint <B><A HREF="#DOC.2.240.34">getInternalFormat</A></B>() const
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<DD><I>Get the internal format to use when creating OpenGL textures</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.240.35">isCompressedInternalFormat</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="TextureObject.html">TextureObject</A>* <B><A HREF="#DOC.2.240.36">getTextureObject</A></B>(unsigned int contextID) const
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<DD><I>Get the handle to the texture object for the current context</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.240.37">dirtyTextureObject</A></B>()
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<DD><I>Force a recompile on next apply() of associated OpenGL texture objects</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.240.38">areAllTextureObjectsLoaded</A></B>() const
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<DD><I>return true if the texture objects for all the required graphics contexts are loaded</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline unsigned int& <B><A HREF="#DOC.2.240.39">getTextureParameterDirty</A></B>(unsigned int contextID) const
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<DD><I>get the dirty flag for the current contextID</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.240.40">dirtyTextureParameters</A></B>()
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<DD><I>Force a resetting on next apply() of associated OpenGL texture parameters</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.240.41">setShadowComparison</A></B>(bool flag)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.240.43">setShadowCompareFunc</A></B>(<!1><A HREF="Texture.html#DOC.2.240.42">ShadowCompareFunc</A> func)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Texture.html#DOC.2.240.42">ShadowCompareFunc</A> <B><A HREF="#DOC.2.240.44">getShadowCompareFunc</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.240.46">setShadowTextureMode</A></B>(<!1><A HREF="Texture.html#DOC.2.240.45">ShadowTextureMode</A> mode)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Texture.html#DOC.2.240.45">ShadowTextureMode</A> <B><A HREF="#DOC.2.240.47">getShadowTextureMode</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.240.48">setShadowAmbient</A></B>(float shadow_ambient)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.240.49">getShadowAmbient</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.240.50">setImage</A></B>(unsigned int face, <!1><A HREF="Image.html">Image</A>* image)
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<DD><I>Set the texture image for specified face.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="Image.html">Image</A>* <B><A HREF="#DOC.2.240.51">getImage</A></B>(unsigned int face)
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<DD><I>Get the texture image for specified face.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const <!1><A HREF="Image.html">Image</A>* <B><A HREF="#DOC.2.240.52">getImage</A></B>(unsigned int face) const
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<DD><I>Get the const texture image for specified face.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual unsigned int <B><A HREF="#DOC.2.240.53">getNumImages</A></B>() const
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<DD><I>Get the number of images that can be assigned to the Texture.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.240.54">apply</A></B>(<!1><A HREF="State.html">State</A>& state) const
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<DD><I>Texture is pure virtual base class, apply must be overriden.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.240.55">compileGLObjects</A></B>(<!1><A HREF="State.html">State</A>& state) const
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<DD><I>Calls apply(state) to compile the texture.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.240.56">releaseGLObjects</A></B>(<!1><A HREF="State.html">State</A>* state=0) const
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<DD><I>release an OpenGL objects in specified graphics context if State object is passed, otherwise release OpenGL objexts for all graphics context if State object pointer NULL</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static <!1><A HREF="Extensions.5.html">Extensions</A>* <B><A HREF="#DOC.2.240.58">getExtensions</A></B>(unsigned int contextID, bool createIfNotInitalized)
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<DD><I>Function to call to get the extension of a specified context.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static void <B><A HREF="#DOC.2.240.59">setExtensions</A></B>(unsigned int contextID, <!1><A HREF="Extensions.5.html">Extensions</A>* extensions)
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<DD><I>setExtensions allows users to override the extensions across graphics contexts.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.240.60">applyTexImage2D_load</A></B>(<!1><A HREF="State.html">State</A>& state, GLenum target, const <!1><A HREF="Image.html">Image</A>* image, GLsizei <!1><A HREF="Viewport.html#DOC.2.278.10">width</A>, GLsizei <!1><A HREF="Viewport.html#DOC.2.278.11">height</A>, GLsizei numMipmapLevels) const
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<DD><I>Helper method which does the creation of the texture itself, but does not set or use texture binding.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.240.61">applyTexImage2D_subload</A></B>(<!1><A HREF="State.html">State</A>& state, GLenum target, const <!1><A HREF="Image.html">Image</A>* image, GLsizei <!1><A HREF="Viewport.html#DOC.2.278.10">width</A>, GLsizei <!1><A HREF="Viewport.html#DOC.2.278.11">height</A>, GLint inInternalFormat, GLsizei numMipmapLevels) const
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<DD><I>Helper method which subloads images to the texture itself, but does not set or use texture binding.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.240.91">takeTextureObjects</A></B>(<!1><A HREF="Texture.html#DOC.2.240.90">TextureObjectListMap</A>& toblm)
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<DD><I>take the active texture objects from the Texture and place them in the specified TextureObjectListMap</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static void <B><A HREF="#DOC.2.240.95">setTextureObjectManager</A></B>(<!1><A HREF="TextureObjectManager.html">TextureObjectManager</A>* tom)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static <!1><A HREF="TextureObjectManager.html">TextureObjectManager</A>* <B><A HREF="#DOC.2.240.96">getTextureObjectManager</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static void <B><A HREF="#DOC.2.240.97">flushTextureObjects</A></B>(unsigned int contextID, double currentTime, double& availableTime)
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</DL></P>
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<P><DL>
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<DT><H3>Public</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::list< <!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="TextureObject.html">TextureObject</A>> > <B><A HREF="#DOC.2.240.89">TextureObjectList</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::map<unsigned int, <!1><A HREF="Texture.html#DOC.2.240.89">TextureObjectList</A> > <B><A HREF="#DOC.2.240.90">TextureObjectListMap</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef <!1><A HREF="buffered_object.html">buffered_object</A>< <!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="TextureObject.html">TextureObject</A>> > <B><A HREF="#DOC.2.240.92">TextureObjectBuffer</A></B>
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</DL></P>
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<P><DL>
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<DT><H3>Protected Fields</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable <!1><A HREF="Texture.html#DOC.2.240.69">TexParameterDirtyList</A> <B><A HREF="#DOC.2.240.70">_texParametersDirtyList</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Texture.html#DOC.2.240.11">WrapMode</A> <B><A HREF="#DOC.2.240.71">_wrap_s</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Texture.html#DOC.2.240.11">WrapMode</A> <B><A HREF="#DOC.2.240.72">_wrap_t</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Texture.html#DOC.2.240.11">WrapMode</A> <B><A HREF="#DOC.2.240.73">_wrap_r</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Texture.html#DOC.2.240.19">FilterMode</A> <B><A HREF="#DOC.2.240.74">_min_filter</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Texture.html#DOC.2.240.19">FilterMode</A> <B><A HREF="#DOC.2.240.75">_mag_filter</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.240.76">_maxAnisotropy</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.240.77">_useHardwareMipMapGeneration</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.240.78">_unrefImageDataAfterApply</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.240.79">_clientStorageHint</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="osg.html#DOC.2.270">Vec4</A> <B><A HREF="#DOC.2.240.80">_borderColor</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>GLint <B><A HREF="#DOC.2.240.81">_borderWidth</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Texture.html#DOC.2.240.30">InternalFormatMode</A> <B><A HREF="#DOC.2.240.82">_internalFormatMode</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable GLint <B><A HREF="#DOC.2.240.83">_internalFormat</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.240.84">_use_shadow_comparison</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Texture.html#DOC.2.240.42">ShadowCompareFunc</A> <B><A HREF="#DOC.2.240.85">_shadow_compare_func</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Texture.html#DOC.2.240.45">ShadowTextureMode</A> <B><A HREF="#DOC.2.240.86">_shadow_texture_mode</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.240.87">_shadow_ambient</A></B>
|
|
</DL></P>
|
|
|
|
<P><DL>
|
|
<DT><H3>Protected Methods</H3><DD><DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.240.62">~Texture</A></B>()
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.240.63">computeInternalFormat</A></B>() const
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.240.64">computeInternalFormatWithImage</A></B>(const <!1><A HREF="Image.html">osg::Image</A>& image) const
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.240.65">computeRequiredTextureDimensions</A></B>(<!1><A HREF="State.html">State</A>& state, const <!1><A HREF="Image.html">osg::Image</A>& image, GLsizei& <!1><A HREF="Viewport.html#DOC.2.278.10">width</A>, GLsizei& <!1><A HREF="Viewport.html#DOC.2.278.11">height</A>, GLsizei& numMipmapLevels) const
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.240.66">isCompressedInternalFormat</A></B>(GLint internalFormat) const
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.240.67">applyTexParameters</A></B>(GLenum target, <!1><A HREF="State.html">State</A>& state) const
|
|
<DD><I>Helper method which does setting of texture paramters.</I>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.240.68">compareTexture</A></B>(const <!1><A HREF="Texture.html">Texture</A>& rhs) const
|
|
<DD><I>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs</I>
|
|
</DL></P>
|
|
|
|
<P><DL>
|
|
<DT><H3>Protected</H3><DD><DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef <!1><A HREF="buffered_value.html">buffered_value</A><unsigned int> <B><A HREF="#DOC.2.240.69">TexParameterDirtyList</A></B>
|
|
</DL></P>
|
|
|
|
</DL>
|
|
<HR><H3>Inherited from <A HREF="StateAttribute.html">StateAttribute</A>:</H3>
|
|
<DL>
|
|
<P><DL>
|
|
<DT><H3>Public Classes</H3><DD><DT>
|
|
<IMG ALT="o" SRC=icon2.gif>enum <B>Values</B>
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>enum <B>Types</B>
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>struct <B>ModeUsage</B>
|
|
</DL></P>
|
|
|
|
<P><DL>
|
|
<DT><H3>Public Methods</H3><DD><DT>
|
|
<IMG ALT="o" SRC=icon2.gif>virtual int <B>compare</B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>bool <B>operator < </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& rhs) const
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>bool <B>operator == </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& rhs) const
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>bool <B>operator != </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& rhs) const
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>getModeUsage</B>(<!1><A HREF="StateAttribute.html#DOC.2.229.20">ModeUsage</A>&) const
|
|
</DL></P>
|
|
|
|
<P><DL>
|
|
<DT><H3>Public</H3><DD><DT>
|
|
<IMG ALT="o" SRC=icon2.gif>typedef GLenum <B>GLMode</B>
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>typedef unsigned int <B>GLModeValue</B>
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>typedef unsigned int <B>OverrideValue</B>
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>typedef unsigned int <B>Type</B>
|
|
</DL></P>
|
|
|
|
</DL>
|
|
<HR><H3>Inherited from <A HREF="Object.html">Object</A>:</H3>
|
|
<DL>
|
|
<P><DL>
|
|
<DT><H3>Public Classes</H3><DD><DT>
|
|
<IMG ALT="o" SRC=icon2.gif>enum <B>DataVariance</B>
|
|
</DL></P>
|
|
|
|
<P><DL>
|
|
<DT><H3>Public Methods</H3><DD><DT>
|
|
<IMG ALT="o" SRC=icon2.gif>inline void <B>setDataVariance</B>(<!1><A HREF="Object.html#DOC.2.167.8">DataVariance</A> dv)
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Object.html#DOC.2.167.8">DataVariance</A> <B>getDataVariance</B>() const
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>inline void <B>setUserData</B>(<!1><A HREF="Referenced.html">Referenced</A>* obj)
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Referenced.html">Referenced</A>* <B>getUserData</B>()
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Referenced.html">Referenced</A>* <B>getUserData</B>() const
|
|
</DL></P>
|
|
|
|
<P><DL>
|
|
<DT><H3>Protected Fields</H3><DD><DT>
|
|
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Object.html#DOC.2.167.8">DataVariance</A> <B>_dataVariance</B>
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="Referenced.html">Referenced</A>> <B>_userData</B>
|
|
</DL></P>
|
|
|
|
</DL>
|
|
<HR><H3>Inherited from <A HREF="Referenced.html">Referenced</A>:</H3>
|
|
<DL>
|
|
<P><DL>
|
|
<DT><H3>Public Methods</H3><DD><DT>
|
|
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Referenced.html">Referenced</A>& <B>operator = </B>(const <!1><A HREF="Referenced.html">Referenced</A>&)
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>static void <B>setDeleteHandler</B>(<!1><A HREF="DeleteHandler.html">DeleteHandler</A>* handler)
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>static <!1><A HREF="DeleteHandler.html">DeleteHandler</A>* <B>getDeleteHandler</B>()
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>inline void <B>ref</B>() const
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref_nodelete</B>() const
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>inline int <B>referenceCount</B>() const
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref</B>() const
|
|
</DL></P>
|
|
|
|
<P><DL>
|
|
<DT><H3>Protected Fields</H3><DD><DT>
|
|
<IMG ALT="o" SRC=icon2.gif>mutable OpenThreads::Mutex <B>_refMutex</B>
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>mutable int <B>_refCount</B>
|
|
</DL></P>
|
|
|
|
</DL>
|
|
|
|
<A NAME="DOC.DOCU"></A>
|
|
<HR>
|
|
<H2>Documentation</H2>
|
|
<BLOCKQUOTE>Texture base class which encapsulates OpenGl texture functionality which common betweent the various types of OpenGL textures</BLOCKQUOTE>
|
|
<DL>
|
|
|
|
<A NAME="Texture"></A>
|
|
<A NAME="DOC.2.240.1"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Texture()</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="Texture"></A>
|
|
<A NAME="DOC.2.240.2"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Texture(const <!1><A HREF="Texture.html#DOC.2.240.2">Texture</A>& text, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
|
|
<DD>Copy constructor using CopyOp to manage deep vs shallow copy
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="cloneType"></A>
|
|
<A NAME="DOC.2.240.3"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual <!1><A HREF="Object.html">osg::Object</A>* cloneType() const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="clone"></A>
|
|
<A NAME="DOC.2.240.4"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual <!1><A HREF="Object.html">osg::Object</A>* clone(const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop) const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="isSameKindAs"></A>
|
|
<A NAME="DOC.2.240.5"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool isSameKindAs(const <!1><A HREF="Object.html">osg::Object</A>* obj) const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="libraryName"></A>
|
|
<A NAME="DOC.2.240.6"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const char* libraryName() const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="className"></A>
|
|
<A NAME="DOC.2.240.7"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const char* className() const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getType"></A>
|
|
<A NAME="DOC.2.240.8"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual <!1><A HREF="StateAttribute.html#DOC.2.229.5">Type</A> getType() const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="isTextureAttribute"></A>
|
|
<A NAME="DOC.2.240.9"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool isTextureAttribute() const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="WrapParameter"></A>
|
|
<A NAME="DOC.2.240.10"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum WrapParameter</B></TT>
|
|
<DL><DT><DD></DL><P><DL>
|
|
|
|
<A NAME="WRAP_S"></A>
|
|
<A NAME="DOC.2.240.10.1"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> WRAP_S</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="WRAP_T"></A>
|
|
<A NAME="DOC.2.240.10.2"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> WRAP_T</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="WRAP_R"></A>
|
|
<A NAME="DOC.2.240.10.3"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> WRAP_R</B></TT>
|
|
<DL><DT><DD></DL><P></DL>
|
|
|
|
<A NAME="WrapMode"></A>
|
|
<A NAME="DOC.2.240.11"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum WrapMode</B></TT>
|
|
<DL><DT><DD></DL><P><DL>
|
|
|
|
<A NAME="CLAMP"></A>
|
|
<A NAME="DOC.2.240.11.1"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> CLAMP</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="CLAMP_TO_EDGE"></A>
|
|
<A NAME="DOC.2.240.11.2"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> CLAMP_TO_EDGE</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="CLAMP_TO_BORDER"></A>
|
|
<A NAME="DOC.2.240.11.3"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> CLAMP_TO_BORDER</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="REPEAT"></A>
|
|
<A NAME="DOC.2.240.11.4"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> REPEAT</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="MIRROR"></A>
|
|
<A NAME="DOC.2.240.11.5"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> MIRROR</B></TT>
|
|
<DL><DT><DD></DL><P></DL>
|
|
|
|
<A NAME="setWrap"></A>
|
|
<A NAME="DOC.2.240.12"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setWrap(<!1><A HREF="Texture.html#DOC.2.240.10">WrapParameter</A> which, <!1><A HREF="Texture.html#DOC.2.240.11">WrapMode</A> wrap)</B></TT>
|
|
<DD>Set the texture wrap mode
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getWrap"></A>
|
|
<A NAME="DOC.2.240.13"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Texture.html#DOC.2.240.11">WrapMode</A> getWrap(<!1><A HREF="Texture.html#DOC.2.240.10">WrapParameter</A> which) const </B></TT>
|
|
<DD>Get the texture wrap mode
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setBorderColor"></A>
|
|
<A NAME="DOC.2.240.14"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setBorderColor(const <!1><A HREF="osg.html#DOC.2.270">Vec4</A>& color)</B></TT>
|
|
<DD>Set the border color for this texture. Makes difference only if
|
|
wrap mode is CLAMP_TO_BORDER
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getBorderColor"></A>
|
|
<A NAME="DOC.2.240.15"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="osg.html#DOC.2.270">Vec4</A>& getBorderColor() const </B></TT>
|
|
<DD>Get the border color for this texture
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setBorderWidth"></A>
|
|
<A NAME="DOC.2.240.16"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setBorderWidth(GLint <!1><A HREF="Viewport.html#DOC.2.278.10">width</A>)</B></TT>
|
|
<DD>Set the border width
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getBorderWidth"></A>
|
|
<A NAME="DOC.2.240.17"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>GLint getBorderWidth() const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="FilterParameter"></A>
|
|
<A NAME="DOC.2.240.18"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum FilterParameter</B></TT>
|
|
<DL><DT><DD></DL><P><DL>
|
|
|
|
<A NAME="MIN_FILTER"></A>
|
|
<A NAME="DOC.2.240.18.1"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> MIN_FILTER</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="MAG_FILTER"></A>
|
|
<A NAME="DOC.2.240.18.2"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> MAG_FILTER</B></TT>
|
|
<DL><DT><DD></DL><P></DL>
|
|
|
|
<A NAME="FilterMode"></A>
|
|
<A NAME="DOC.2.240.19"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum FilterMode</B></TT>
|
|
<DL><DT><DD></DL><P><DL>
|
|
|
|
<A NAME="LINEAR"></A>
|
|
<A NAME="DOC.2.240.19.1"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LINEAR</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="LINEAR_MIPMAP_LINEAR"></A>
|
|
<A NAME="DOC.2.240.19.2"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LINEAR_MIPMAP_LINEAR</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="LINEAR_MIPMAP_NEAREST"></A>
|
|
<A NAME="DOC.2.240.19.3"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LINEAR_MIPMAP_NEAREST</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="NEAREST"></A>
|
|
<A NAME="DOC.2.240.19.4"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> NEAREST</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="NEAREST_MIPMAP_LINEAR"></A>
|
|
<A NAME="DOC.2.240.19.5"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> NEAREST_MIPMAP_LINEAR</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="NEAREST_MIPMAP_NEAREST"></A>
|
|
<A NAME="DOC.2.240.19.6"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> NEAREST_MIPMAP_NEAREST</B></TT>
|
|
<DL><DT><DD></DL><P></DL>
|
|
|
|
<A NAME="setFilter"></A>
|
|
<A NAME="DOC.2.240.20"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setFilter(<!1><A HREF="Texture.html#DOC.2.240.18">FilterParameter</A> which, <!1><A HREF="Texture.html#DOC.2.240.19">FilterMode</A> filter)</B></TT>
|
|
<DD>Set the texture filter mode
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getFilter"></A>
|
|
<A NAME="DOC.2.240.21"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Texture.html#DOC.2.240.19">FilterMode</A> getFilter(<!1><A HREF="Texture.html#DOC.2.240.18">FilterParameter</A> which) const </B></TT>
|
|
<DD>Get the texture filter mode
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setMaxAnisotropy"></A>
|
|
<A NAME="DOC.2.240.22"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setMaxAnisotropy(float anis)</B></TT>
|
|
<DD>Set the maximum anisotropy value, default value is 10 for
|
|
no anisotropic filtering. If hardware does not support anisotropic
|
|
filtering then normal filtering is used, equivilant to a max anisotropy value of 1.0.
|
|
valid range is 1.0f upwards. The maximum value depends on the graphics
|
|
system being used.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getMaxAnisotropy"></A>
|
|
<A NAME="DOC.2.240.23"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline float getMaxAnisotropy() const </B></TT>
|
|
<DD>Get the maximum anisotropy value
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setUseHardwareMipMapGeneration"></A>
|
|
<A NAME="DOC.2.240.24"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setUseHardwareMipMapGeneration(bool useHardwareMipMapGeneration)</B></TT>
|
|
<DD>Set the hint of whether to use hardware mip map generation where available
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getUseHardwareMipMapGeneration"></A>
|
|
<A NAME="DOC.2.240.25"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline bool getUseHardwareMipMapGeneration() const </B></TT>
|
|
<DD>Get the hint of whether to use hardware mip map generation where available
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setUnRefImageDataAfterApply"></A>
|
|
<A NAME="DOC.2.240.26"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setUnRefImageDataAfterApply(bool flag)</B></TT>
|
|
<DD>Set the automatic unreference of image data after the texture has been set up in apply, on (true) or off (false).
|
|
If the image data is only referened by this Texture then the image data will be autoamtically deleted.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getUnRefImageDataAfterApply"></A>
|
|
<A NAME="DOC.2.240.27"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline bool getUnRefImageDataAfterApply() const </B></TT>
|
|
<DD>Get the automatic unreference of image data after the texture has been set up in apply
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setClientStorageHint"></A>
|
|
<A NAME="DOC.2.240.28"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setClientStorageHint(bool flag)</B></TT>
|
|
<DD>Set whether to use client storage of the texture where supported by OpenGL drivers.
|
|
Note, if UseClientStorageHint is set, and the OpenGL drivers support it, the osg::Image(s) associated with
|
|
this texture cannot be deleted, so the UnRefImageDataAfterApply flag is then ignored.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getClientStorageHint"></A>
|
|
<A NAME="DOC.2.240.29"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline bool getClientStorageHint() const </B></TT>
|
|
<DD>Get whether to use client storage of the texture where supported by OpenGL drivers
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="InternalFormatMode"></A>
|
|
<A NAME="DOC.2.240.30"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum InternalFormatMode</B></TT>
|
|
<DL><DT><DD></DL><P><DL>
|
|
|
|
<A NAME="USE_IMAGE_DATA_FORMAT"></A>
|
|
<A NAME="DOC.2.240.30.1"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> USE_IMAGE_DATA_FORMAT</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="USE_USER_DEFINED_FORMAT"></A>
|
|
<A NAME="DOC.2.240.30.2"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> USE_USER_DEFINED_FORMAT</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="USE_ARB_COMPRESSION"></A>
|
|
<A NAME="DOC.2.240.30.3"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> USE_ARB_COMPRESSION</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="USE_S3TC_DXT1_COMPRESSION"></A>
|
|
<A NAME="DOC.2.240.30.4"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> USE_S3TC_DXT1_COMPRESSION</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="USE_S3TC_DXT3_COMPRESSION"></A>
|
|
<A NAME="DOC.2.240.30.5"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> USE_S3TC_DXT3_COMPRESSION</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="USE_S3TC_DXT5_COMPRESSION"></A>
|
|
<A NAME="DOC.2.240.30.6"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> USE_S3TC_DXT5_COMPRESSION</B></TT>
|
|
<DL><DT><DD></DL><P></DL>
|
|
|
|
<A NAME="setInternalFormatMode"></A>
|
|
<A NAME="DOC.2.240.31"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setInternalFormatMode(<!1><A HREF="Texture.html#DOC.2.240.30">InternalFormatMode</A> mode)</B></TT>
|
|
<DD>Set the internal format mode.
|
|
Note, If the mode is set USE_IMAGE_DATA_FORMAT, USE_ARB_COMPRESSION,
|
|
USE_S3TC_COMPRESSION the internalFormat is automatically selected,
|
|
and will overwrite the previous _internalFormat.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getInternalFormatMode"></A>
|
|
<A NAME="DOC.2.240.32"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Texture.html#DOC.2.240.30">InternalFormatMode</A> getInternalFormatMode() const </B></TT>
|
|
<DD>Get the internal format mode
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setInternalFormat"></A>
|
|
<A NAME="DOC.2.240.33"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setInternalFormat(GLint internalFormat)</B></TT>
|
|
<DD>Set the internal format to use when creating OpenGL textures.
|
|
Also sets the internalFormatMode to USE_USER_DEFINED_FORMAT.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getInternalFormat"></A>
|
|
<A NAME="DOC.2.240.34"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline GLint getInternalFormat() const </B></TT>
|
|
<DD>Get the internal format to use when creating OpenGL textures
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="isCompressedInternalFormat"></A>
|
|
<A NAME="DOC.2.240.35"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool isCompressedInternalFormat() const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getTextureObject"></A>
|
|
<A NAME="DOC.2.240.36"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="TextureObject.html">TextureObject</A>* getTextureObject(unsigned int contextID) const </B></TT>
|
|
<DD>Get the handle to the texture object for the current context
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="dirtyTextureObject"></A>
|
|
<A NAME="DOC.2.240.37"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void dirtyTextureObject()</B></TT>
|
|
<DD>Force a recompile on next apply() of associated OpenGL texture objects
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="areAllTextureObjectsLoaded"></A>
|
|
<A NAME="DOC.2.240.38"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool areAllTextureObjectsLoaded() const </B></TT>
|
|
<DD>return true if the texture objects for all the required graphics contexts are loaded
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getTextureParameterDirty"></A>
|
|
<A NAME="DOC.2.240.39"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline unsigned int& getTextureParameterDirty(unsigned int contextID) const </B></TT>
|
|
<DD>get the dirty flag for the current contextID
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="dirtyTextureParameters"></A>
|
|
<A NAME="DOC.2.240.40"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void dirtyTextureParameters()</B></TT>
|
|
<DD>Force a resetting on next apply() of associated OpenGL texture parameters
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setShadowComparison"></A>
|
|
<A NAME="DOC.2.240.41"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setShadowComparison(bool flag)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="ShadowCompareFunc"></A>
|
|
<A NAME="DOC.2.240.42"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum ShadowCompareFunc</B></TT>
|
|
<DL><DT><DD></DL><P><DL>
|
|
|
|
<A NAME="LEQUAL"></A>
|
|
<A NAME="DOC.2.240.42.1"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LEQUAL</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="GEQUAL"></A>
|
|
<A NAME="DOC.2.240.42.2"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> GEQUAL</B></TT>
|
|
<DL><DT><DD></DL><P></DL>
|
|
|
|
<A NAME="setShadowCompareFunc"></A>
|
|
<A NAME="DOC.2.240.43"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setShadowCompareFunc(<!1><A HREF="Texture.html#DOC.2.240.42">ShadowCompareFunc</A> func)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getShadowCompareFunc"></A>
|
|
<A NAME="DOC.2.240.44"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Texture.html#DOC.2.240.42">ShadowCompareFunc</A> getShadowCompareFunc()</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="ShadowTextureMode"></A>
|
|
<A NAME="DOC.2.240.45"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum ShadowTextureMode</B></TT>
|
|
<DL><DT><DD></DL><P><DL>
|
|
|
|
<A NAME="LUMINANCE"></A>
|
|
<A NAME="DOC.2.240.45.1"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LUMINANCE</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="INTENSITY"></A>
|
|
<A NAME="DOC.2.240.45.2"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> INTENSITY</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="ALPHA"></A>
|
|
<A NAME="DOC.2.240.45.3"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ALPHA</B></TT>
|
|
<DL><DT><DD></DL><P></DL>
|
|
|
|
<A NAME="setShadowTextureMode"></A>
|
|
<A NAME="DOC.2.240.46"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setShadowTextureMode(<!1><A HREF="Texture.html#DOC.2.240.45">ShadowTextureMode</A> mode)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getShadowTextureMode"></A>
|
|
<A NAME="DOC.2.240.47"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Texture.html#DOC.2.240.45">ShadowTextureMode</A> getShadowTextureMode()</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setShadowAmbient"></A>
|
|
<A NAME="DOC.2.240.48"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setShadowAmbient(float shadow_ambient)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getShadowAmbient"></A>
|
|
<A NAME="DOC.2.240.49"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float getShadowAmbient()</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setImage"></A>
|
|
<A NAME="DOC.2.240.50"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setImage(unsigned int face, <!1><A HREF="Image.html">Image</A>* image)</B></TT>
|
|
<DD>Set the texture image for specified face.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getImage"></A>
|
|
<A NAME="DOC.2.240.51"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual <!1><A HREF="Image.html">Image</A>* getImage(unsigned int face)</B></TT>
|
|
<DD>Get the texture image for specified face.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getImage"></A>
|
|
<A NAME="DOC.2.240.52"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const <!1><A HREF="Image.html">Image</A>* getImage(unsigned int face) const </B></TT>
|
|
<DD>Get the const texture image for specified face.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getNumImages"></A>
|
|
<A NAME="DOC.2.240.53"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual unsigned int getNumImages() const </B></TT>
|
|
<DD>Get the number of images that can be assigned to the Texture.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="apply"></A>
|
|
<A NAME="DOC.2.240.54"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="State.html">State</A>& state) const </B></TT>
|
|
<DD>Texture is pure virtual base class, apply must be overriden.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="compileGLObjects"></A>
|
|
<A NAME="DOC.2.240.55"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void compileGLObjects(<!1><A HREF="State.html">State</A>& state) const </B></TT>
|
|
<DD>Calls apply(state) to compile the texture.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="releaseGLObjects"></A>
|
|
<A NAME="DOC.2.240.56"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void releaseGLObjects(<!1><A HREF="State.html">State</A>* state=0) const </B></TT>
|
|
<DD>release an OpenGL objects in specified graphics context if State
|
|
object is passed, otherwise release OpenGL objexts for all graphics context if
|
|
State object pointer NULL
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getExtensions"></A>
|
|
<A NAME="DOC.2.240.58"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>static <!1><A HREF="Extensions.5.html">Extensions</A>* getExtensions(unsigned int contextID, bool createIfNotInitalized)</B></TT>
|
|
<DD>Function to call to get the extension of a specified context.
|
|
If the Exentsion object for that context has not yet been created then
|
|
and the 'createIfNotInitalized' flag been set to false then returns NULL.
|
|
If 'createIfNotInitalized' is true then the Extensions object is
|
|
automatically created. However, in this case the extension object
|
|
only be created with the graphics context associated with ContextID..
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setExtensions"></A>
|
|
<A NAME="DOC.2.240.59"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>static void setExtensions(unsigned int contextID, <!1><A HREF="Extensions.5.html">Extensions</A>* extensions)</B></TT>
|
|
<DD>setExtensions allows users to override the extensions across graphics contexts.
|
|
typically used when you have different extensions supported across graphics pipes
|
|
but need to ensure that they all use the same low common denominator extensions.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="applyTexImage2D_load"></A>
|
|
<A NAME="DOC.2.240.60"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void applyTexImage2D_load(<!1><A HREF="State.html">State</A>& state, GLenum target, const <!1><A HREF="Image.html">Image</A>* image, GLsizei <!1><A HREF="Viewport.html#DOC.2.278.10">width</A>, GLsizei <!1><A HREF="Viewport.html#DOC.2.278.11">height</A>, GLsizei numMipmapLevels) const </B></TT>
|
|
<DD>Helper method which does the creation of the texture itself, but does not set or use texture binding.
|
|
Note, do not call this method directly unless you are implementing your own Subload callback
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="applyTexImage2D_subload"></A>
|
|
<A NAME="DOC.2.240.61"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void applyTexImage2D_subload(<!1><A HREF="State.html">State</A>& state, GLenum target, const <!1><A HREF="Image.html">Image</A>* image, GLsizei <!1><A HREF="Viewport.html#DOC.2.278.10">width</A>, GLsizei <!1><A HREF="Viewport.html#DOC.2.278.11">height</A>, GLint inInternalFormat, GLsizei numMipmapLevels) const </B></TT>
|
|
<DD>Helper method which subloads images to the texture itself, but does not set or use texture binding.
|
|
Note, do not call this method directly unless you are implementing your own Subload callback
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="~Texture"></A>
|
|
<A NAME="DOC.2.240.62"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~Texture()</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="computeInternalFormat"></A>
|
|
<A NAME="DOC.2.240.63"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void computeInternalFormat() const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="computeInternalFormatWithImage"></A>
|
|
<A NAME="DOC.2.240.64"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void computeInternalFormatWithImage(const <!1><A HREF="Image.html">osg::Image</A>& image) const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="computeRequiredTextureDimensions"></A>
|
|
<A NAME="DOC.2.240.65"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void computeRequiredTextureDimensions(<!1><A HREF="State.html">State</A>& state, const <!1><A HREF="Image.html">osg::Image</A>& image, GLsizei& <!1><A HREF="Viewport.html#DOC.2.278.10">width</A>, GLsizei& <!1><A HREF="Viewport.html#DOC.2.278.11">height</A>, GLsizei& numMipmapLevels) const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="isCompressedInternalFormat"></A>
|
|
<A NAME="DOC.2.240.66"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool isCompressedInternalFormat(GLint internalFormat) const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="applyTexParameters"></A>
|
|
<A NAME="DOC.2.240.67"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void applyTexParameters(GLenum target, <!1><A HREF="State.html">State</A>& state) const </B></TT>
|
|
<DD>Helper method which does setting of texture paramters.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="compareTexture"></A>
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<A NAME="DOC.2.240.68"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int compareTexture(const <!1><A HREF="Texture.html">Texture</A>& rhs) const </B></TT>
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<DD>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
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<DL><DT><DD></DL><P>
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<A NAME="TexParameterDirtyList"></A>
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<A NAME="DOC.2.240.69"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef <!1><A HREF="buffered_value.html">buffered_value</A><unsigned int> TexParameterDirtyList</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_texParametersDirtyList"></A>
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<A NAME="DOC.2.240.70"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable <!1><A HREF="Texture.html#DOC.2.240.69">TexParameterDirtyList</A> _texParametersDirtyList</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_wrap_s"></A>
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<A NAME="DOC.2.240.71"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Texture.html#DOC.2.240.11">WrapMode</A> _wrap_s</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_wrap_t"></A>
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<A NAME="DOC.2.240.72"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Texture.html#DOC.2.240.11">WrapMode</A> _wrap_t</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_wrap_r"></A>
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<A NAME="DOC.2.240.73"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Texture.html#DOC.2.240.11">WrapMode</A> _wrap_r</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_min_filter"></A>
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<A NAME="DOC.2.240.74"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Texture.html#DOC.2.240.19">FilterMode</A> _min_filter</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_mag_filter"></A>
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<A NAME="DOC.2.240.75"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Texture.html#DOC.2.240.19">FilterMode</A> _mag_filter</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_maxAnisotropy"></A>
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<A NAME="DOC.2.240.76"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _maxAnisotropy</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_useHardwareMipMapGeneration"></A>
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<A NAME="DOC.2.240.77"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _useHardwareMipMapGeneration</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_unrefImageDataAfterApply"></A>
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<A NAME="DOC.2.240.78"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _unrefImageDataAfterApply</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_clientStorageHint"></A>
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<A NAME="DOC.2.240.79"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _clientStorageHint</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_borderColor"></A>
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<A NAME="DOC.2.240.80"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="osg.html#DOC.2.270">Vec4</A> _borderColor</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_borderWidth"></A>
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<A NAME="DOC.2.240.81"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>GLint _borderWidth</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_internalFormatMode"></A>
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<A NAME="DOC.2.240.82"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Texture.html#DOC.2.240.30">InternalFormatMode</A> _internalFormatMode</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_internalFormat"></A>
|
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<A NAME="DOC.2.240.83"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable GLint _internalFormat</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_use_shadow_comparison"></A>
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<A NAME="DOC.2.240.84"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _use_shadow_comparison</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_shadow_compare_func"></A>
|
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<A NAME="DOC.2.240.85"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Texture.html#DOC.2.240.42">ShadowCompareFunc</A> _shadow_compare_func</B></TT>
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<DL><DT><DD></DL><P>
|
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<A NAME="_shadow_texture_mode"></A>
|
|
<A NAME="DOC.2.240.86"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Texture.html#DOC.2.240.45">ShadowTextureMode</A> _shadow_texture_mode</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_shadow_ambient"></A>
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<A NAME="DOC.2.240.87"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _shadow_ambient</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="TextureObjectList"></A>
|
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<A NAME="DOC.2.240.89"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef std::list< <!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="TextureObject.html">TextureObject</A>> > TextureObjectList</B></TT>
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<DL><DT><DD></DL><P>
|
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<A NAME="TextureObjectListMap"></A>
|
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<A NAME="DOC.2.240.90"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef std::map<unsigned int, <!1><A HREF="Texture.html#DOC.2.240.89">TextureObjectList</A> > TextureObjectListMap</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="takeTextureObjects"></A>
|
|
<A NAME="DOC.2.240.91"></A>
|
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void takeTextureObjects(<!1><A HREF="Texture.html#DOC.2.240.90">TextureObjectListMap</A>& toblm)</B></TT>
|
|
<DD>take the active texture objects from the Texture and place them in the specified TextureObjectListMap
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="TextureObjectBuffer"></A>
|
|
<A NAME="DOC.2.240.92"></A>
|
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef <!1><A HREF="buffered_object.html">buffered_object</A>< <!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="TextureObject.html">TextureObject</A>> > TextureObjectBuffer</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_textureObjectBuffer"></A>
|
|
<A NAME="DOC.2.240.93"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable <!1><A HREF="Texture.html#DOC.2.240.92">TextureObjectBuffer</A> _textureObjectBuffer</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setTextureObjectManager"></A>
|
|
<A NAME="DOC.2.240.95"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>static void setTextureObjectManager(<!1><A HREF="TextureObjectManager.html">TextureObjectManager</A>* tom)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getTextureObjectManager"></A>
|
|
<A NAME="DOC.2.240.96"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>static <!1><A HREF="TextureObjectManager.html">TextureObjectManager</A>* getTextureObjectManager()</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="flushTextureObjects"></A>
|
|
<A NAME="DOC.2.240.97"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>static void flushTextureObjects(unsigned int contextID, double currentTime, double& availableTime)</B></TT>
|
|
<DL><DT><DD></DL><P></DL>
|
|
<HR>
|
|
<DL><DT><B>Direct child classes:
|
|
</B><DD><A HREF="TextureRectangle.html">TextureRectangle</A><BR>
|
|
<A HREF="TextureCubeMap.html">TextureCubeMap</A><BR>
|
|
<A HREF="Texture3D.html">Texture3D</A><BR>
|
|
<A HREF="Texture2D.html">Texture2D</A><BR>
|
|
<A HREF="Texture1D.html">Texture1D</A><BR>
|
|
</DL>
|
|
|
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<DL><DT><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>
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<BR>
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This page was generated with the help of <A HREF="http://www.linuxsupportline.com/~doc++">DOC++</A>.
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