OpenSceneGraph/doc/doc++/osg/AutoTransform.html
Robert Osfield 4689db0fd8 Updated docs
2004-08-06 08:34:54 +00:00

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<TITLE>class SG_EXPORT osg::AutoTransform</TITLE>
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<H2>class SG_EXPORT <A HREF="#DOC.DOCU">osg::AutoTransform</A></H2></H2><BLOCKQUOTE>AutoTransform - is Transform the automatically scales or rotates to keep its children relative to screen space coordinates</BLOCKQUOTE>
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<H2>Inheritance:</H2>
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=185>
<param name=classes value="CReferenced,MReferenced.html,CObject,MObject.html,CNode,MNode.html,CGroup,MGroup.html,CTransform,MTransform.html,CAutoTransform,MAutoTransform.html">
<param name=before value="M,M,M,M,M,M">
<param name=after value="Md_SPSPSPSP,Md_SPSPSP,Md_SPSP,Md_SP,Md_,M">
<param name=indent value="0,1,2,3,4,5">
<param name=arrowdir value="down">
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<DT><H3>Public Classes</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.42.22">AutoRotateMode</A></B>
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<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.42.1">AutoTransform</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.42.2">AutoTransform</A></B>(const <!1><A HREF="AutoTransform.html#DOC.2.42.2">AutoTransform</A>&amp; pat, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="Object.html">osg::Object</A>* <B><A HREF="#DOC.2.42.3">cloneType</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="Object.html">osg::Object</A>* <B><A HREF="#DOC.2.42.4">clone</A></B>(const <!1><A HREF="CopyOp.html">osg::CopyOp</A>&amp; copyop) const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.42.5">isSameKindAs</A></B>(const <!1><A HREF="Object.html">osg::Object</A>* obj) const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const char* <B><A HREF="#DOC.2.42.6">className</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const char* <B><A HREF="#DOC.2.42.7">libraryName</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.42.8">accept</A></B>(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>&amp; nv)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="AutoTransform.html">AutoTransform</A>* <B><A HREF="#DOC.2.42.9">asAutoTransform</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const <!1><A HREF="AutoTransform.html">AutoTransform</A>* <B><A HREF="#DOC.2.42.10">asAutoTransform</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.42.11">setPosition</A></B>(const <!1><A HREF="osg.html#DOC.2.262">Vec3</A>&amp; pos)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="osg.html#DOC.2.262">Vec3</A>&amp; <B><A HREF="#DOC.2.42.12">getPosition</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.42.13">setRotation</A></B>(const <!1><A HREF="Quat.html">Quat</A>&amp; quat)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Quat.html">Quat</A>&amp; <B><A HREF="#DOC.2.42.14">getRotation</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.42.15">setScale</A></B>(float <!1><A HREF="Matrixf.html#DOC.2.145.56">scale</A>)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.42.16">setScale</A></B>(const <!1><A HREF="osg.html#DOC.2.262">Vec3</A>&amp; <!1><A HREF="Matrixf.html#DOC.2.145.56">scale</A>)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="osg.html#DOC.2.262">Vec3</A>&amp; <B><A HREF="#DOC.2.42.17">getScale</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.42.18">setPivotPoint</A></B>(const <!1><A HREF="osg.html#DOC.2.262">Vec3</A>&amp; pivot)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="osg.html#DOC.2.262">Vec3</A>&amp; <B><A HREF="#DOC.2.42.19">getPivotPoint</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.42.20">setAutoUpdateEyeMovementTolerance</A></B>(float tolerance)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.42.21">getAutoUpdateEyeMovementTolerance</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.42.23">setAutoRotateMode</A></B>(<!1><A HREF="AutoTransform.html#DOC.2.42.22">AutoRotateMode</A> mode)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="AutoTransform.html#DOC.2.42.22">AutoRotateMode</A> <B><A HREF="#DOC.2.42.24">getAutoRotateMode</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.42.25">setAutoRotateToScreen</A></B>(bool autoRotateToScreen)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.42.26">setAutoRotateToCamera</A></B>(bool autoRotateToCamera)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.42.27">getAutoRotateToCamera</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.42.28">setAutoScaleToScreen</A></B>(bool autoScaleToScreen)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.42.29">getAutoScaleToScreen</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.42.30">computeLocalToWorldMatrix</A></B>(<!1><A HREF="osg.html#DOC.2.134">Matrix</A>&amp; matrix, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>* nv) const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.42.31">computeWorldToLocalMatrix</A></B>(<!1><A HREF="osg.html#DOC.2.134">Matrix</A>&amp; matrix, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>* nv) const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="osg.html#DOC.2.262">Vec3</A> <B><A HREF="#DOC.2.42.33">_position</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="osg.html#DOC.2.262">Vec3</A> <B><A HREF="#DOC.2.42.34">_pivotPoint</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.42.35">_autoUpdateEyeMovementTolerance</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="AutoTransform.html#DOC.2.42.22">AutoRotateMode</A> <B><A HREF="#DOC.2.42.36">_autoRotateMode</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.42.37">_autoScaleToScreen</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable <!1><A HREF="Quat.html">Quat</A> <B><A HREF="#DOC.2.42.38">_rotation</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable <!1><A HREF="osg.html#DOC.2.262">Vec3</A> <B><A HREF="#DOC.2.42.39">_scale</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable bool <B><A HREF="#DOC.2.42.40">_firstTimeToInitEyePoint</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable <!1><A HREF="osg.html#DOC.2.262">osg::Vec3</A> <B><A HREF="#DOC.2.42.41">_previousEyePoint</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable int <B><A HREF="#DOC.2.42.42">_previousWidth</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable int <B><A HREF="#DOC.2.42.43">_previousHeight</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable <!1><A HREF="osg.html#DOC.2.134">osg::Matrix</A> <B><A HREF="#DOC.2.42.44">_previousProjection</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable <!1><A HREF="osg.html#DOC.2.262">osg::Vec3</A> <B><A HREF="#DOC.2.42.45">_previousPosition</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable bool <B><A HREF="#DOC.2.42.47">_matrixDirty</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable <!1><A HREF="osg.html#DOC.2.134">osg::Matrix</A> <B><A HREF="#DOC.2.42.48">_cachedMatrix</A></B>
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<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.42.32">~AutoTransform</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.42.46">computeMatrix</A></B>() const
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<HR><H3>Inherited from <A HREF="Transform.html">Transform</A>:</H3>
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<DT><H3>Public Classes</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>enum <B>ReferenceFrame</B>
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<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif> <B>META_Node</B>(<!1><A HREF="osg.html">osg</A>, <!1><A HREF="Transform.html">Transform</A>)
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<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Transform.html">Transform</A>* <B>asTransform</B>()
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<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="Transform.html">Transform</A>* <B>asTransform</B>() const
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<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="MatrixTransform.html">MatrixTransform</A>* <B>asMatrixTransform</B>()
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<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="MatrixTransform.html">MatrixTransform</A>* <B>asMatrixTransform</B>() const
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<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="PositionAttitudeTransform.html">PositionAttitudeTransform</A>* <B>asPositionAttitudeTransform</B>()
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<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="PositionAttitudeTransform.html">PositionAttitudeTransform</A>* <B>asPositionAttitudeTransform</B>() const
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<IMG ALT="o" SRC=icon2.gif>void <B>setReferenceFrame</B>(<!1><A HREF="Transform.html#DOC.2.255.10">ReferenceFrame</A> rf)
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Transform.html#DOC.2.255.10">ReferenceFrame</A> <B>getReferenceFrame</B>() const
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<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Transform.html#DOC.2.255.10">ReferenceFrame</A> <B>_referenceFrame</B>
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<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>computeBound</B>() const
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<HR><H3>Inherited from <A HREF="Group.html">Group</A>:</H3>
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<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Group.html">Group</A>* <B>asGroup</B>()
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<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="Group.html">Group</A>* <B>asGroup</B>() const
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<IMG ALT="o" SRC=icon2.gif>virtual void <B>traverse</B>(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>&amp; nv)
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<IMG ALT="o" SRC=icon2.gif>virtual bool <B>addChild</B>( <!1><A HREF="Node.html">Node</A>* child )
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<IMG ALT="o" SRC=icon2.gif>virtual bool <B>insertChild</B>( unsigned int <!1><A HREF="TemplateIndexArray.html#DOC.2.18.17">index</A>, <!1><A HREF="Node.html">Node</A>* child )
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<IMG ALT="o" SRC=icon2.gif>virtual bool <B>removeChild</B>( <!1><A HREF="Node.html">Node</A>* child )
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<IMG ALT="o" SRC=icon2.gif>virtual bool <B>removeChild</B>(unsigned int pos, unsigned int numChildrenToRemove=1)
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<IMG ALT="o" SRC=icon2.gif>virtual bool <B>replaceChild</B>( <!1><A HREF="Node.html">Node</A>* origChild, <!1><A HREF="Node.html">Node</A>* newChild )
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<IMG ALT="o" SRC=icon2.gif>inline unsigned int <B>getNumChildren</B>() const
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<IMG ALT="o" SRC=icon2.gif>virtual bool <B>setChild</B>( unsigned int i, <!1><A HREF="Node.html">Node</A>* node )
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Node.html">Node</A>* <B>getChild</B>( unsigned int i )
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<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html">Node</A>* <B>getChild</B>( unsigned int i ) const
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<IMG ALT="o" SRC=icon2.gif>inline bool <B>containsNode</B>( const <!1><A HREF="Node.html">Node</A>* node ) const
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<IMG ALT="o" SRC=icon2.gif>inline unsigned int <B>getChildIndex</B>( const <!1><A HREF="Node.html">Node</A>* node ) const
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<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="osg.html#DOC.2.117">NodeList</A> <B>_children</B>
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<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>virtual void <B>childRemoved</B>(unsigned int , unsigned int )
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<IMG ALT="o" SRC=icon2.gif>virtual void <B>childInserted</B>(unsigned int )
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<HR><H3>Inherited from <A HREF="Node.html">Node</A>:</H3>
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<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>virtual void <B>ascend</B>(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>&amp; nv)
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<IMG ALT="o" SRC=icon2.gif>inline void <B>setName</B>( const std::string&amp; <!1><A HREF="Test.html#DOC.246.1.3">name</A> )
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<IMG ALT="o" SRC=icon2.gif>inline void <B>setName</B>( const char* <!1><A HREF="Test.html#DOC.246.1.3">name</A> )
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<IMG ALT="o" SRC=icon2.gif>inline const std::string&amp; <B>getName</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html#DOC.2.155.18">ParentList</A>&amp; <B>getParents</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Node.html#DOC.2.155.18">ParentList</A> <B>getParents</B>()
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Group.html">Group</A>* <B>getParent</B>(unsigned int i)
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<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Group.html">Group</A>* <B>getParent</B>(unsigned int i) const
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<IMG ALT="o" SRC=icon2.gif>inline unsigned int <B>getNumParents</B>() const
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<IMG ALT="o" SRC=icon2.gif>void <B>setUpdateCallback</B>(<!1><A HREF="NodeCallback.html">NodeCallback</A>* nc)
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="NodeCallback.html">NodeCallback</A>* <B>getUpdateCallback</B>()
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<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="NodeCallback.html">NodeCallback</A>* <B>getUpdateCallback</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline unsigned int <B>getNumChildrenRequiringUpdateTraversal</B>() const
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<IMG ALT="o" SRC=icon2.gif>void <B>setCullCallback</B>(<!1><A HREF="NodeCallback.html">NodeCallback</A>* nc)
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="NodeCallback.html">NodeCallback</A>* <B>getCullCallback</B>()
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<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="NodeCallback.html">NodeCallback</A>* <B>getCullCallback</B>() const
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<IMG ALT="o" SRC=icon2.gif>void <B>setCullingActive</B>(bool active)
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<IMG ALT="o" SRC=icon2.gif>inline bool <B>getCullingActive</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline unsigned int <B>getNumChildrenWithCullingDisabled</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline bool <B>isCullingActive</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline unsigned int <B>getNumChildrenWithOccluderNodes</B>() const
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<IMG ALT="o" SRC=icon2.gif>bool <B>containsOccluderNodes</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline void <B>setNodeMask</B>(<!1><A HREF="Node.html#DOC.2.155.37">NodeMask</A> nm)
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Node.html#DOC.2.155.37">NodeMask</A> <B>getNodeMask</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html#DOC.2.155.40">DescriptionList</A>&amp; <B>getDescriptions</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Node.html#DOC.2.155.40">DescriptionList</A>&amp; <B>getDescriptions</B>()
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<IMG ALT="o" SRC=icon2.gif>inline const std::string&amp; <B>getDescription</B>(unsigned int i) const
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<IMG ALT="o" SRC=icon2.gif>inline std::string&amp; <B>getDescription</B>(unsigned int i)
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<IMG ALT="o" SRC=icon2.gif>inline unsigned int <B>getNumDescriptions</B>() const
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<IMG ALT="o" SRC=icon2.gif>void <B>addDescription</B>(const std::string&amp; desc)
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<IMG ALT="o" SRC=icon2.gif>inline void <B>setStateSet</B>(<!1><A HREF="StateSet.html">osg::StateSet</A>* dstate)
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="StateSet.html">osg::StateSet</A>* <B>getOrCreateStateSet</B>()
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="StateSet.html">osg::StateSet</A>* <B>getStateSet</B>()
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<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="StateSet.html">osg::StateSet</A>* <B>getStateSet</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="BoundingSphere.html">BoundingSphere</A>&amp; <B>getBound</B>() const
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<IMG ALT="o" SRC=icon2.gif>void <B>dirtyBound</B>()
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<DT><H3>Public</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>typedef std::vector&lt;<!1><A HREF="Group.html">Group</A>*&gt; <B>ParentList</B>
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<IMG ALT="o" SRC=icon2.gif>typedef unsigned int <B>NodeMask</B>
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<IMG ALT="o" SRC=icon2.gif>typedef std::vector&lt;std::string&gt; <B>DescriptionList</B>
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<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>mutable <!1><A HREF="BoundingSphere.html">BoundingSphere</A> <B>_bsphere</B>
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<IMG ALT="o" SRC=icon2.gif>mutable bool <B>_bsphere_computed</B>
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<IMG ALT="o" SRC=icon2.gif>std::string <B>_name</B>
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.155.18">ParentList</A> <B>_parents</B>
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="NodeCallback.html">NodeCallback</A>&gt; <B>_updateCallback</B>
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<IMG ALT="o" SRC=icon2.gif>unsigned int <B>_numChildrenRequiringUpdateTraversal</B>
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="NodeCallback.html">NodeCallback</A>&gt; <B>_cullCallback</B>
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<IMG ALT="o" SRC=icon2.gif>bool <B>_cullingActive</B>
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<IMG ALT="o" SRC=icon2.gif>unsigned int <B>_numChildrenWithCullingDisabled</B>
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<IMG ALT="o" SRC=icon2.gif>unsigned int <B>_numChildrenWithOccluderNodes</B>
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.155.37">NodeMask</A> <B>_nodeMask</B>
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.155.40">DescriptionList</A> <B>_descriptions</B>
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="StateSet.html">StateSet</A>&gt; <B>_stateset</B>
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<P><DL>
<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>void <B>addParent</B>(<!1><A HREF="Group.html">osg::Group</A>* node)
<DT>
<IMG ALT="o" SRC=icon2.gif>void <B>removeParent</B>(<!1><A HREF="Group.html">osg::Group</A>* node)
<DT>
<IMG ALT="o" SRC=icon2.gif>void <B>setNumChildrenRequiringUpdateTraversal</B>(unsigned int num)
<DT>
<IMG ALT="o" SRC=icon2.gif>void <B>setNumChildrenWithCullingDisabled</B>(unsigned int num)
<DT>
<IMG ALT="o" SRC=icon2.gif>void <B>setNumChildrenWithOccluderNodes</B>(unsigned int num)
</DL></P>
</DL>
<HR><H3>Inherited from <A HREF="Object.html">Object</A>:</H3>
<DL>
<P><DL>
<DT><H3>Public Classes</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>enum <B>DataVariance</B>
</DL></P>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>inline void <B>setDataVariance</B>(<!1><A HREF="Object.html#DOC.2.167.8">DataVariance</A> dv)
<DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Object.html#DOC.2.167.8">DataVariance</A> <B>getDataVariance</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline void <B>setUserData</B>(<!1><A HREF="Referenced.html">Referenced</A>* obj)
<DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Referenced.html">Referenced</A>* <B>getUserData</B>()
<DT>
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Referenced.html">Referenced</A>* <B>getUserData</B>() const
</DL></P>
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Object.html#DOC.2.167.8">DataVariance</A> <B>_dataVariance</B>
<DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="Referenced.html">Referenced</A>&gt; <B>_userData</B>
</DL></P>
</DL>
<HR><H3>Inherited from <A HREF="Referenced.html">Referenced</A>:</H3>
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Referenced.html">Referenced</A>&amp; <B>operator = </B>(const <!1><A HREF="Referenced.html">Referenced</A>&amp;)
<DT>
<IMG ALT="o" SRC=icon2.gif>static void <B>setDeleteHandler</B>(<!1><A HREF="DeleteHandler.html">DeleteHandler</A>* handler)
<DT>
<IMG ALT="o" SRC=icon2.gif>static <!1><A HREF="DeleteHandler.html">DeleteHandler</A>* <B>getDeleteHandler</B>()
<DT>
<IMG ALT="o" SRC=icon2.gif>inline void <B>ref</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref_nodelete</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline int <B>referenceCount</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref</B>() const
</DL></P>
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>mutable OpenThreads::Mutex <B>_refMutex</B>
<DT>
<IMG ALT="o" SRC=icon2.gif>mutable int <B>_refCount</B>
</DL></P>
</DL>
<A NAME="DOC.DOCU"></A>
<HR>
<H2>Documentation</H2>
<BLOCKQUOTE>AutoTransform - is Transform the automatically scales or rotates
to keep its children relative to screen space coordinates</BLOCKQUOTE>
<DL>
<A NAME="AutoTransform"></A>
<A NAME="DOC.2.42.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> AutoTransform()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="AutoTransform"></A>
<A NAME="DOC.2.42.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> AutoTransform(const <!1><A HREF="AutoTransform.html#DOC.2.42.2">AutoTransform</A>&amp; pat, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="cloneType"></A>
<A NAME="DOC.2.42.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual <!1><A HREF="Object.html">osg::Object</A>* cloneType() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="clone"></A>
<A NAME="DOC.2.42.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual <!1><A HREF="Object.html">osg::Object</A>* clone(const <!1><A HREF="CopyOp.html">osg::CopyOp</A>&amp; copyop) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="isSameKindAs"></A>
<A NAME="DOC.2.42.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool isSameKindAs(const <!1><A HREF="Object.html">osg::Object</A>* obj) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="className"></A>
<A NAME="DOC.2.42.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const char* className() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="libraryName"></A>
<A NAME="DOC.2.42.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const char* libraryName() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="accept"></A>
<A NAME="DOC.2.42.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void accept(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>&amp; nv)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="asAutoTransform"></A>
<A NAME="DOC.2.42.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual <!1><A HREF="AutoTransform.html">AutoTransform</A>* asAutoTransform()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="asAutoTransform"></A>
<A NAME="DOC.2.42.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const <!1><A HREF="AutoTransform.html">AutoTransform</A>* asAutoTransform() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setPosition"></A>
<A NAME="DOC.2.42.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setPosition(const <!1><A HREF="osg.html#DOC.2.262">Vec3</A>&amp; pos)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getPosition"></A>
<A NAME="DOC.2.42.12"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="osg.html#DOC.2.262">Vec3</A>&amp; getPosition() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setRotation"></A>
<A NAME="DOC.2.42.13"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setRotation(const <!1><A HREF="Quat.html">Quat</A>&amp; quat)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getRotation"></A>
<A NAME="DOC.2.42.14"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Quat.html">Quat</A>&amp; getRotation() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setScale"></A>
<A NAME="DOC.2.42.15"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setScale(float <!1><A HREF="Matrixf.html#DOC.2.145.56">scale</A>)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="setScale"></A>
<A NAME="DOC.2.42.16"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setScale(const <!1><A HREF="osg.html#DOC.2.262">Vec3</A>&amp; <!1><A HREF="Matrixf.html#DOC.2.145.56">scale</A>)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getScale"></A>
<A NAME="DOC.2.42.17"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="osg.html#DOC.2.262">Vec3</A>&amp; getScale() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setPivotPoint"></A>
<A NAME="DOC.2.42.18"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setPivotPoint(const <!1><A HREF="osg.html#DOC.2.262">Vec3</A>&amp; pivot)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getPivotPoint"></A>
<A NAME="DOC.2.42.19"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="osg.html#DOC.2.262">Vec3</A>&amp; getPivotPoint() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setAutoUpdateEyeMovementTolerance"></A>
<A NAME="DOC.2.42.20"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setAutoUpdateEyeMovementTolerance(float tolerance)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getAutoUpdateEyeMovementTolerance"></A>
<A NAME="DOC.2.42.21"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float getAutoUpdateEyeMovementTolerance() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="AutoRotateMode"></A>
<A NAME="DOC.2.42.22"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum AutoRotateMode</B></TT>
<DL><DT><DD></DL><P><DL>
<A NAME="NO_ROTATION"></A>
<A NAME="DOC.2.42.22.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> NO_ROTATION</B></TT>
<DL><DT><DD></DL><P>
<A NAME="ROTATE_TO_SCREEN"></A>
<A NAME="DOC.2.42.22.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ROTATE_TO_SCREEN</B></TT>
<DL><DT><DD></DL><P>
<A NAME="ROTATE_TO_CAMERA"></A>
<A NAME="DOC.2.42.22.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ROTATE_TO_CAMERA</B></TT>
<DL><DT><DD></DL><P></DL>
<A NAME="setAutoRotateMode"></A>
<A NAME="DOC.2.42.23"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setAutoRotateMode(<!1><A HREF="AutoTransform.html#DOC.2.42.22">AutoRotateMode</A> mode)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getAutoRotateMode"></A>
<A NAME="DOC.2.42.24"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="AutoTransform.html#DOC.2.42.22">AutoRotateMode</A> getAutoRotateMode() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setAutoRotateToScreen"></A>
<A NAME="DOC.2.42.25"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setAutoRotateToScreen(bool autoRotateToScreen)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="setAutoRotateToCamera"></A>
<A NAME="DOC.2.42.26"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setAutoRotateToCamera(bool autoRotateToCamera)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getAutoRotateToCamera"></A>
<A NAME="DOC.2.42.27"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool getAutoRotateToCamera() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setAutoScaleToScreen"></A>
<A NAME="DOC.2.42.28"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setAutoScaleToScreen(bool autoScaleToScreen)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getAutoScaleToScreen"></A>
<A NAME="DOC.2.42.29"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool getAutoScaleToScreen() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="computeLocalToWorldMatrix"></A>
<A NAME="DOC.2.42.30"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool computeLocalToWorldMatrix(<!1><A HREF="osg.html#DOC.2.134">Matrix</A>&amp; matrix, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>* nv) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="computeWorldToLocalMatrix"></A>
<A NAME="DOC.2.42.31"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool computeWorldToLocalMatrix(<!1><A HREF="osg.html#DOC.2.134">Matrix</A>&amp; matrix, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>* nv) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="~AutoTransform"></A>
<A NAME="DOC.2.42.32"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~AutoTransform()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_position"></A>
<A NAME="DOC.2.42.33"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="osg.html#DOC.2.262">Vec3</A> _position</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_pivotPoint"></A>
<A NAME="DOC.2.42.34"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="osg.html#DOC.2.262">Vec3</A> _pivotPoint</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_autoUpdateEyeMovementTolerance"></A>
<A NAME="DOC.2.42.35"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _autoUpdateEyeMovementTolerance</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_autoRotateMode"></A>
<A NAME="DOC.2.42.36"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="AutoTransform.html#DOC.2.42.22">AutoRotateMode</A> _autoRotateMode</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_autoScaleToScreen"></A>
<A NAME="DOC.2.42.37"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _autoScaleToScreen</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_rotation"></A>
<A NAME="DOC.2.42.38"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable <!1><A HREF="Quat.html">Quat</A> _rotation</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_scale"></A>
<A NAME="DOC.2.42.39"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable <!1><A HREF="osg.html#DOC.2.262">Vec3</A> _scale</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_firstTimeToInitEyePoint"></A>
<A NAME="DOC.2.42.40"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable bool _firstTimeToInitEyePoint</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_previousEyePoint"></A>
<A NAME="DOC.2.42.41"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable <!1><A HREF="osg.html#DOC.2.262">osg::Vec3</A> _previousEyePoint</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_previousWidth"></A>
<A NAME="DOC.2.42.42"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable int _previousWidth</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_previousHeight"></A>
<A NAME="DOC.2.42.43"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable int _previousHeight</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_previousProjection"></A>
<A NAME="DOC.2.42.44"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable <!1><A HREF="osg.html#DOC.2.134">osg::Matrix</A> _previousProjection</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_previousPosition"></A>
<A NAME="DOC.2.42.45"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable <!1><A HREF="osg.html#DOC.2.262">osg::Vec3</A> _previousPosition</B></TT>
<DL><DT><DD></DL><P>
<A NAME="computeMatrix"></A>
<A NAME="DOC.2.42.46"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void computeMatrix() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="_matrixDirty"></A>
<A NAME="DOC.2.42.47"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable bool _matrixDirty</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_cachedMatrix"></A>
<A NAME="DOC.2.42.48"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable <!1><A HREF="osg.html#DOC.2.134">osg::Matrix</A> _cachedMatrix</B></TT>
<DL><DT><DD></DL><P></DL>
<HR><DL><DT><B>This class has no child classes.</B></DL>
<DL><DT><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>
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