OpenSceneGraph/include/osgUtil
2011-02-03 12:42:23 +00:00
..
ConvertVec
CubeMapGenerator
CullVisitor Added support for RenderBin::SortMode::TRAVERSAL_ORDER to enable rendering of scene graph drawables in the order that they were traversed in. 2009-05-27 09:54:17 +00:00
DelaunayTriangulator Cleaned up the inline methods 2010-08-09 16:14:25 +00:00
DisplayRequirementsVisitor
DrawElementTypeSimplifier
EdgeCollector
Export
GLObjectsVisitor Moved IncrementalCompileOperation out of include-src/osgUtil/GLObjectVisitor into their own files. 2009-03-12 15:21:04 +00:00
HalfWayMapGenerator
HighlightMapGenerator
IncrementalCompileOperation Moved GraphicsCostEstimator ref pointer into osg::State 2011-02-03 12:42:23 +00:00
IntersectionVisitor
IntersectVisitor Added suggestion of IntersectionVisitor instead. 2009-04-24 17:51:23 +00:00
LineSegmentIntersector
MeshOptimizers From Time Moore, "This submission implements 3 optimizations for meshes. INDEX_MESH turns DrawArrays style geometry into DrawElements, uniquifying the vertices in the process. This is useful for certain loaders, like ac3d, which just spit out DrawArrays. VERTEX_POSTTRANSFORM and VERTEX_PRETRANSFORM optimize mesh triangle and vertex order for the caches on a modern GPU, using Tom Forsyth's algorithm. I describe this and the big difference it makes (38% improvement on a very large mesh) in my blog, 2010-03-11 18:15:20 +00:00
OperationArrayFunctor
Optimizer Renamed YES and NO enums with more description names that don't overlap with iOS #define's 2010-12-06 10:35:02 +00:00
PlaneIntersector
PolytopeIntersector
PositionalStateContainer
PrintVisitor Cleaned up interface 2009-03-23 15:38:30 +00:00
ReflectionMapGenerator
RenderBin Clean up of initialization of statics/use of getenv 2010-03-11 16:46:01 +00:00
RenderLeaf Added support for RenderBin::SortMode::TRAVERSAL_ORDER to enable rendering of scene graph drawables in the order that they were traversed in. 2009-05-27 09:54:17 +00:00
RenderStage From Farshid Lashkari, "I noticed that osg::State::getInitialViewMatrix returns the monocular view matrix when rendering in stereo. I've made some changes to osgUtil::RenderStage & SceneView so that it will return the correct view matrix depending on which eye is currently being rendered." & "I made a small change to the previous patch so that osg::State::getInitialViewMatrix works correctly with pre/post render stages as well." 2010-04-19 14:49:42 +00:00
ReversePrimitiveFunctor
SceneGraphBuilder Copied libutil and libtess implementations in form Mesa 7.9/src/glu into the src/osg/glu, 2010-10-06 14:44:52 +00:00
SceneView Refactor of DatabasePage/IncrementalCompileOperation to use the IncrementalCompileOperator for compiling objects 2010-12-10 15:27:19 +00:00
ShaderGen Replaced use of unsigned int/enum mask combinations with int/enum mask combinations to avoid the need for casting enums to unsigned ints, 2010-03-05 12:55:08 +00:00
Simplifier
SmoothingVisitor Beginning of crease angle support for SmoothingVisitor to all it duplicate vertices are creases 2010-07-30 19:39:38 +00:00
StateGraph
Statistics Added number of primitive sets to on screen stats 2010-10-25 13:42:01 +00:00
TangentSpaceGenerator
Tessellator Introduced osg namespace to new local GLU functions 2010-10-07 11:53:28 +00:00
TransformAttributeFunctor
TransformCallback Converted FrameStamp::g/setFrameNumber from int to uint 2010-12-22 20:11:05 +00:00
TriStripVisitor
UpdateVisitor
Version