OpenSceneGraph/include/osgGA/AnimationPathManipulator
Robert Osfield c3fd384eb1 From Romano José Magacho da Silva, added 'p' toggle to animation path
manipulator to allow animations to be paused and resumed.

Added frame rate stats which are output on each repetition of the path.
2003-04-08 20:06:37 +00:00

83 lines
2.7 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGGA_ANIMATION_PATH_MANIPULATOR
#define OSGGA_ANIMATION_PATH_MANIPULATOR 1
#include <osg/AnimationPath>
#include <osg/Notify>
#include <osgGA/CameraManipulator>
namespace osgGA{
//
// The AnimationPathManipulator is a Camera Manipulator that reads an
// animation path from a file and plays it back. The file is expected
// to be ascii and a succession of lines with 8 floating point values
// per line. The succession of values are:
// time px py pz ax ay az aw
// where:
// time = elapsed time in seconds from the begining of the animation
// px py pz = World position in catesian coordinates
// ax ay az aw = Orientation (attitude) defined as a quaternion
class OSGGA_EXPORT AnimationPathManipulator : public CameraManipulator
{
public:
AnimationPathManipulator( osg::AnimationPath* animationPath=0 );
AnimationPathManipulator( const std::string& filename );
virtual const char* className() const { return "AnimationPath"; }
void setAnimationPath( osg::AnimationPath* animationPath ) { _animationPath=animationPath; }
osg::AnimationPath* getAnimationPath() { return _animationPath.get(); }
const osg::AnimationPath* getAnimationPath() const { return _animationPath.get(); }
bool valid() const { return _animationPath.valid(); }
void init(const GUIEventAdapter& ea,GUIActionAdapter& us);
void home(const GUIEventAdapter& ea,GUIActionAdapter& us);
virtual bool handle(const GUIEventAdapter& ea,GUIActionAdapter& us);
/** Get the keyboard and mouse usage of this manipulator.*/
virtual void getUsage(osg::ApplicationUsage& usage) const;
protected:
bool _valid;
void handleFrame( double time );
osg::ref_ptr<osg::AnimationPath> _animationPath;
double _timeOffset;
double _timeScale;
double _pauseTime;
bool _isPaused;
double _realStartOfTimedPeriod;
double _animStartOfTimedPeriod;
int _numOfFramesSinceStartOfTimedPeriod;
};
}
#endif