OpenSceneGraph/include/osg/Referenced
Robert Osfield 6c4f2f5207 Fixes for multipipe support.
Addition of FrameStatsHandler to osgproducer demo to add frame stats.
2003-01-29 17:16:26 +00:00

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4.0 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSG_REFERENCED
#define OSG_REFERENCED 1
#include <osg/Export>
namespace osg {
// forward declar, declared after Refenced below.
class DeleteHandler;
/** Base class from providing referencing counted objects.*/
class SG_EXPORT Referenced
{
public:
Referenced()
{
_refCount=0;
}
Referenced(const Referenced&) {
_refCount=0;
}
inline Referenced& operator = (Referenced&) { return *this; }
friend class DeleteHandler;
/** Set a DeleteHandler to which deletion of all referenced counted objects
* will be delegated to.*/
static void setDeleteHandler(DeleteHandler* handler);
/** Get a DeleteHandler.*/
static DeleteHandler* getDeleteHandler();
/** increment the reference count by one, indicating that
this object has another pointer which is referencing it.*/
inline void ref() const { ++_refCount; }
/** decrement the reference count by one, indicating that
a pointer to this object is referencing it. If the
reference count goes to zero, it is assumed that this object
is no longer referenced and is automatically deleted.*/
inline void unref() const;
/** decrement the reference count by one, indicating that
a pointer to this object is referencing it. However, do
not delete it, even if ref count goes to 0. Warning, unref_nodelete()
should only be called if the user knows exactly who will
be resonsible for, one should prefer unref() over unref_nodelete()
as the later can lead to memory leaks.*/
inline void unref_nodelete() const { --_refCount; }
/** return the number pointers currently referencing this object. */
inline int referenceCount() const { return _refCount; }
protected:
virtual ~Referenced();
mutable int _refCount;
};
/** Class for override the default delete behavior so that users can implment their own object
* deletion schemes. This might be done to help implement protection of multiple threads from deleting
* objects unintentionally.
* Note, the DeleteHandler cannot itself be reference counted, otherwise it
* would be responsible for deleting itself!
* An static auto_ptr<> is used internally in Referenced.cpp to manage the
* DeleteHandler's memory.*/
class DeleteHandler
{
public:
virtual ~DeleteHandler() {}
/** flush any cache of objects that need to be deleted by doing an actual delete.*/
virtual void flush() {}
inline void doDelete(const Referenced* object) { delete object; }
/** Request the deletion of an object.
* Depending on users implementation of DeleteHandler, the delete of the object may occur
* straight away or be delayed until doDelete is called.
* The default implementation does a delete straight away.*/
virtual void requestDelete(const Referenced* object) { doDelete(object); }
};
inline void Referenced::unref() const
{
--_refCount;
if (_refCount==0)
{
if (getDeleteHandler()) getDeleteHandler()->requestDelete(this);
else delete this;
}
else if (_refCount<0)
{
throw 2325;
}
}
}
#endif