OpenSceneGraph/examples/osgterrain/osgterrain.cpp
2010-04-01 21:04:36 +00:00

225 lines
7.5 KiB
C++

/* OpenSceneGraph example, osgterrain.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include <osg/ArgumentParser>
#include <osgDB/ReadFile>
#include <osgViewer/Viewer>
#include <osgViewer/ViewerEventHandlers>
#include <osgGA/TrackballManipulator>
#include <osgGA/FlightManipulator>
#include <osgGA/DriveManipulator>
#include <osgGA/KeySwitchMatrixManipulator>
#include <osgGA/StateSetManipulator>
#include <osgGA/AnimationPathManipulator>
#include <osgGA/TerrainManipulator>
#include <osgTerrain/Terrain>
#include <osgTerrain/TerrainTile>
#include <osgTerrain/GeometryTechnique>
#include <osgTerrain/Layer>
#include <iostream>
template<class T>
class FindTopMostNodeOfTypeVisitor : public osg::NodeVisitor
{
public:
FindTopMostNodeOfTypeVisitor():
osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN),
_foundNode(0)
{}
void apply(osg::Node& node)
{
T* result = dynamic_cast<T*>(&node);
if (result)
{
_foundNode = result;
}
else
{
traverse(node);
}
}
T* _foundNode;
};
template<class T>
T* findTopMostNodeOfType(osg::Node* node)
{
if (!node) return 0;
FindTopMostNodeOfTypeVisitor<T> fnotv;
node->accept(fnotv);
return fnotv._foundNode;
}
// class to handle events with a pick
class TerrainHandler : public osgGA::GUIEventHandler {
public:
TerrainHandler(osgTerrain::Terrain* terrain):
_terrain(terrain) {}
bool handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter& aa)
{
switch(ea.getEventType())
{
case(osgGA::GUIEventAdapter::KEYDOWN):
{
if (ea.getKey()=='r')
{
_terrain->setSampleRatio(_terrain->getSampleRatio()*0.5);
osg::notify(osg::NOTICE)<<"Sample ratio "<<_terrain->getSampleRatio()<<std::endl;
return true;
}
else if (ea.getKey()=='R')
{
_terrain->setSampleRatio(_terrain->getSampleRatio()/0.5);
osg::notify(osg::NOTICE)<<"Sample ratio "<<_terrain->getSampleRatio()<<std::endl;
return true;
}
else if (ea.getKey()=='v')
{
_terrain->setVerticalScale(_terrain->getVerticalScale()*1.25);
osg::notify(osg::NOTICE)<<"Vertical scale "<<_terrain->getVerticalScale()<<std::endl;
return true;
}
else if (ea.getKey()=='V')
{
_terrain->setVerticalScale(_terrain->getVerticalScale()/1.25);
osg::notify(osg::NOTICE)<<"Vertical scale "<<_terrain->getVerticalScale()<<std::endl;
return true;
}
return false;
}
default:
return false;
}
}
protected:
~TerrainHandler() {}
osg::ref_ptr<osgTerrain::Terrain> _terrain;
};
int main(int argc, char** argv)
{
osg::ArgumentParser arguments(&argc, argv);
// construct the viewer.
osgViewer::Viewer viewer(arguments);
// set up the camera manipulators.
{
osg::ref_ptr<osgGA::KeySwitchMatrixManipulator> keyswitchManipulator = new osgGA::KeySwitchMatrixManipulator;
keyswitchManipulator->addMatrixManipulator( '1', "Trackball", new osgGA::TrackballManipulator() );
keyswitchManipulator->addMatrixManipulator( '2', "Flight", new osgGA::FlightManipulator() );
keyswitchManipulator->addMatrixManipulator( '3', "Drive", new osgGA::DriveManipulator() );
keyswitchManipulator->addMatrixManipulator( '4', "Terrain", new osgGA::TerrainManipulator() );
std::string pathfile;
char keyForAnimationPath = '5';
while (arguments.read("-p",pathfile))
{
osgGA::AnimationPathManipulator* apm = new osgGA::AnimationPathManipulator(pathfile);
if (apm || !apm->valid())
{
unsigned int num = keyswitchManipulator->getNumMatrixManipulators();
keyswitchManipulator->addMatrixManipulator( keyForAnimationPath, "Path", apm );
keyswitchManipulator->selectMatrixManipulator(num);
++keyForAnimationPath;
}
}
viewer.setCameraManipulator( keyswitchManipulator.get() );
}
// add the state manipulator
viewer.addEventHandler( new osgGA::StateSetManipulator(viewer.getCamera()->getOrCreateStateSet()) );
// add the stats handler
viewer.addEventHandler(new osgViewer::StatsHandler);
// add the record camera path handler
viewer.addEventHandler(new osgViewer::RecordCameraPathHandler);
// add the window size toggle handler
viewer.addEventHandler(new osgViewer::WindowSizeHandler);
// obtain the vertical scale
float verticalScale = 1.0f;
while(arguments.read("-v",verticalScale)) {}
// obtain the sample ratio
float sampleRatio = 1.0f;
while(arguments.read("-r",sampleRatio)) {}
osgTerrain::TerrainTile::BlendingPolicy blendingPolicy = osgTerrain::TerrainTile::INHERIT;
std::string strBlendingPolicy;
while(arguments.read("--blending-policy", strBlendingPolicy))
{
if (strBlendingPolicy == "INHERIT") blendingPolicy = osgTerrain::TerrainTile::INHERIT;
else if (strBlendingPolicy == "DO_NOT_SET_BLENDING") blendingPolicy = osgTerrain::TerrainTile::DO_NOT_SET_BLENDING;
else if (strBlendingPolicy == "ENABLE_BLENDING") blendingPolicy = osgTerrain::TerrainTile::ENABLE_BLENDING;
else if (strBlendingPolicy == "ENABLE_BLENDING_WHEN_ALPHA_PRESENT") blendingPolicy = osgTerrain::TerrainTile::ENABLE_BLENDING_WHEN_ALPHA_PRESENT;
}
// load the nodes from the commandline arguments.
osg::Node* rootnode = osgDB::readNodeFiles(arguments);
if (!rootnode)
{
osg::notify(osg::NOTICE)<<"Warning: no valid data loaded, please specify a database on the command line."<<std::endl;
return 1;
}
osgTerrain::Terrain* terrain = findTopMostNodeOfType<osgTerrain::Terrain>(rootnode);
if (!terrain)
{
terrain = new osgTerrain::Terrain;
terrain->addChild(rootnode);
rootnode = terrain;
}
terrain->setSampleRatio(sampleRatio);
terrain->setVerticalScale(verticalScale);
terrain->setBlendingPolicy(blendingPolicy);
// register our custom handler for adjust Terrain settings
viewer.addEventHandler(new TerrainHandler(terrain));
// add a viewport to the viewer and attach the scene graph.
viewer.setSceneData( rootnode );
// run the viewers main loop
return viewer.run();
}