2d28026654
In osg::isGLExtensionOrVersionSupported in src/osg/GLExtensions.cpp when using indirect X11 rendering, glGetIntegerv( GL_NUM_EXTENSIONS, &numExt ); is leaving numExt uninitilized causing the following glGetStringi to return NULL when the extension number isn't present. Passing NULL to std::string() then crashes. This is with the following nVidia driver. OpenGL version string: 3.3.0 NVIDIA 256.35 I went ahead and initialized some of the other variables before glGetInitegerv in other files as well. I don't know for sure which ones can fail, so I don't know which are strictly required. "
1628 lines
54 KiB
C++
1628 lines
54 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <osg/State>
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#include <osg/Texture>
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#include <osg/Notify>
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#include <osg/GLU>
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#include <osg/GLExtensions>
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#include <osg/ApplicationUsage>
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#include <sstream>
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#ifndef GL_MAX_TEXTURE_COORDS
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#define GL_MAX_TEXTURE_COORDS 0x8871
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#endif
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#ifndef GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
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#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
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#endif
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#ifndef GL_MAX_TEXTURE_UNITS
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#define GL_MAX_TEXTURE_UNITS 0x84E2
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#endif
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using namespace std;
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using namespace osg;
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static ApplicationUsageProxy State_e0(ApplicationUsage::ENVIRONMENTAL_VARIABLE,"OSG_GL_ERROR_CHECKING <type>","ONCE_PER_ATTRIBUTE | ON | on enables fine grained checking, ONCE_PER_FRAME enables coarse grained checking");
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State::State():
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Referenced(true)
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{
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_graphicsContext = 0;
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_contextID = 0;
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_shaderCompositionEnabled = false;
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_shaderCompositionDirty = true;
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_shaderComposer = new ShaderComposer;
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_currentShaderCompositionProgram = 0L;
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_identity = new osg::RefMatrix(); // default RefMatrix constructs to identity.
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_initialViewMatrix = _identity;
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_projection = _identity;
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_modelView = _identity;
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_modelViewCache = new osg::RefMatrix;
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#if !defined(OSG_GL_FIXED_FUNCTION_AVAILABLE)
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_useModelViewAndProjectionUniforms = true;
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_useVertexAttributeAliasing = true;
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#else
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_useModelViewAndProjectionUniforms = false;
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_useVertexAttributeAliasing = false;
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#endif
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_modelViewMatrixUniform = new Uniform(Uniform::FLOAT_MAT4,"osg_ModelViewMatrix");
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_projectionMatrixUniform = new Uniform(Uniform::FLOAT_MAT4,"osg_ProjectionMatrix");
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_modelViewProjectionMatrixUniform = new Uniform(Uniform::FLOAT_MAT4,"osg_ModelViewProjectionMatrix");
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_normalMatrixUniform = new Uniform(Uniform::FLOAT_MAT3,"osg_NormalMatrix");
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bool compactAliasing = true;
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if (compactAliasing)
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{
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setUpVertexAttribAlias(_vertexAlias,0, "gl_Vertex","osg_Vertex","attribute vec4 ");
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setUpVertexAttribAlias(_normalAlias, 1, "gl_Normal","osg_Normal","attribute vec3 ");
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setUpVertexAttribAlias(_colorAlias, 2, "gl_Color","osg_Color","attribute vec4 ");
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_texCoordAliasList.resize(5);
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for(unsigned int i=0; i<_texCoordAliasList.size(); i++)
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{
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std::stringstream gl_MultiTexCoord;
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std::stringstream osg_MultiTexCoord;
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gl_MultiTexCoord<<"gl_MultiTexCoord"<<i;
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osg_MultiTexCoord<<"osg_MultiTexCoord"<<i;
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setUpVertexAttribAlias(_texCoordAliasList[i], 3+i, gl_MultiTexCoord.str(), osg_MultiTexCoord.str(), "attribute vec4 ");
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}
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setUpVertexAttribAlias(_secondaryColorAlias, 6, "gl_SecondaryColor","osg_SecondaryColor","attribute vec4 ");
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setUpVertexAttribAlias(_fogCoordAlias, 7, "gl_FogCoord","osg_FogCoord","attribute float ");
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}
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else
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{
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setUpVertexAttribAlias(_vertexAlias,0, "gl_Vertex","osg_Vertex","attribute vec4 ");
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setUpVertexAttribAlias(_normalAlias, 2, "gl_Normal","osg_Normal","attribute vec3 ");
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setUpVertexAttribAlias(_colorAlias, 3, "gl_Color","osg_Color","attribute vec4 ");
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setUpVertexAttribAlias(_secondaryColorAlias, 4, "gl_SecondaryColor","osg_SecondaryColor","attribute vec4 ");
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setUpVertexAttribAlias(_fogCoordAlias, 5, "gl_FogCoord","osg_FogCoord","attribute float ");
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_texCoordAliasList.resize(8);
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for(unsigned int i=0; i<_texCoordAliasList.size(); i++)
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{
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std::stringstream gl_MultiTexCoord;
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std::stringstream osg_MultiTexCoord;
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gl_MultiTexCoord<<"gl_MultiTexCoord"<<i;
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osg_MultiTexCoord<<"osg_MultiTexCoord"<<i;
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setUpVertexAttribAlias(_texCoordAliasList[i], 8+i, gl_MultiTexCoord.str(), osg_MultiTexCoord.str(), "attribute vec4 ");
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}
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}
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_abortRenderingPtr = false;
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_checkGLErrors = ONCE_PER_FRAME;
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const char* str = getenv("OSG_GL_ERROR_CHECKING");
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if (str && (strcmp(str,"ONCE_PER_ATTRIBUTE")==0 || strcmp(str,"ON")==0 || strcmp(str,"on")==0))
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{
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_checkGLErrors = ONCE_PER_ATTRIBUTE;
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}
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_currentActiveTextureUnit=0;
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_currentClientActiveTextureUnit=0;
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_currentVBO = 0;
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_currentEBO = 0;
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_currentPBO = 0;
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_isSecondaryColorSupportResolved = false;
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_isSecondaryColorSupported = false;
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_isFogCoordSupportResolved = false;
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_isFogCoordSupported = false;
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_isVertexBufferObjectSupportResolved = false;
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_isVertexBufferObjectSupported = false;
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_lastAppliedProgramObject = 0;
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_extensionProcsInitialized = false;
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_glClientActiveTexture = 0;
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_glActiveTexture = 0;
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_glFogCoordPointer = 0;
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_glSecondaryColorPointer = 0;
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_glVertexAttribPointer = 0;
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_glEnableVertexAttribArray = 0;
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_glDisableVertexAttribArray = 0;
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_glDrawArraysInstanced = 0;
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_glDrawElementsInstanced = 0;
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_dynamicObjectCount = 0;
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_glMaxTextureCoords = 1;
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_glMaxTextureUnits = 1;
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_maxTexturePoolSize = 0;
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_maxBufferObjectPoolSize = 0;
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_glBeginEndAdapter.setState(this);
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_arrayDispatchers.setState(this);
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}
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State::~State()
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{
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//_texCoordArrayList.clear();
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//_vertexAttribArrayList.clear();
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// OSG_NOTICE<<"State::~State()"<<this<<std::endl;
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for(AppliedProgramObjectSet::iterator itr = _appliedProgramObjectSet.begin();
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itr != _appliedProgramObjectSet.end();
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++itr)
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{
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(*itr)->removeObserver(this);
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}
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}
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void State::objectDeleted(void* object)
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{
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const Program::PerContextProgram* ppcp = reinterpret_cast<const Program::PerContextProgram*>(object);
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AppliedProgramObjectSet::iterator itr = _appliedProgramObjectSet.find(ppcp);
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if (itr != _appliedProgramObjectSet.end())
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{
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// OSG_NOTICE<<"Removing _appliedProgramObjectSet entry "<<ppcp<<std::endl;
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_appliedProgramObjectSet.erase(itr);
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}
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}
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void State::reset()
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{
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#if 1
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for(ModeMap::iterator mitr=_modeMap.begin();
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mitr!=_modeMap.end();
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++mitr)
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{
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ModeStack& ms = mitr->second;
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ms.valueVec.clear();
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ms.last_applied_value = !ms.global_default_value;
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ms.changed = true;
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}
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#else
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_modeMap.clear();
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#endif
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_modeMap[GL_DEPTH_TEST].global_default_value = true;
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_modeMap[GL_DEPTH_TEST].changed = true;
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// go through all active StateAttribute's, setting to change to force update,
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// the idea is to leave only the global defaults left.
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for(AttributeMap::iterator aitr=_attributeMap.begin();
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aitr!=_attributeMap.end();
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++aitr)
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{
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AttributeStack& as = aitr->second;
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as.attributeVec.clear();
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as.last_applied_attribute = NULL;
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as.last_applied_shadercomponent = NULL;
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as.changed = true;
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}
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// we can do a straight clear, we arn't interested in GL_DEPTH_TEST defaults in texture modes.
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for(TextureModeMapList::iterator tmmItr=_textureModeMapList.begin();
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tmmItr!=_textureModeMapList.end();
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++tmmItr)
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{
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tmmItr->clear();
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}
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// empty all the texture attributes as per normal attributes, leaving only the global defaults left.
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for(TextureAttributeMapList::iterator tamItr=_textureAttributeMapList.begin();
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tamItr!=_textureAttributeMapList.end();
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++tamItr)
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{
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AttributeMap& attributeMap = *tamItr;
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// go through all active StateAttribute's, setting to change to force update.
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for(AttributeMap::iterator aitr=attributeMap.begin();
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aitr!=attributeMap.end();
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++aitr)
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{
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AttributeStack& as = aitr->second;
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as.attributeVec.clear();
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as.last_applied_attribute = NULL;
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as.last_applied_shadercomponent = NULL;
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as.changed = true;
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}
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}
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_stateStateStack.clear();
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_modelView = _identity;
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_projection = _identity;
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dirtyAllVertexArrays();
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#if 0
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// reset active texture unit values and call OpenGL
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// note, this OpenGL op precludes the use of State::reset() without a
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// valid graphics context, therefore the new implementation below
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// is preferred.
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setActiveTextureUnit(0);
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#else
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// reset active texture unit values without calling OpenGL
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_currentActiveTextureUnit = 0;
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_currentClientActiveTextureUnit = 0;
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#endif
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_shaderCompositionDirty = true;
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_currentShaderCompositionUniformList.clear();
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_lastAppliedProgramObject = 0;
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for(AppliedProgramObjectSet::iterator apitr=_appliedProgramObjectSet.begin();
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apitr!=_appliedProgramObjectSet.end();
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++apitr)
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{
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(*apitr)->resetAppliedUniforms();
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(*apitr)->removeObserver(this);
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}
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_appliedProgramObjectSet.clear();
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// what about uniforms??? need to clear them too...
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// go through all active Unfirom's, setting to change to force update,
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// the idea is to leave only the global defaults left.
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for(UniformMap::iterator uitr=_uniformMap.begin();
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uitr!=_uniformMap.end();
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++uitr)
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{
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UniformStack& us = uitr->second;
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us.uniformVec.clear();
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}
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}
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void State::setInitialViewMatrix(const osg::RefMatrix* matrix)
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{
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if (matrix) _initialViewMatrix = matrix;
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else _initialViewMatrix = _identity;
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_initialInverseViewMatrix.invert(*_initialViewMatrix);
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}
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void State::setMaxTexturePoolSize(unsigned int size)
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{
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_maxTexturePoolSize = size;
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osg::Texture::getTextureObjectManager(getContextID())->setMaxTexturePoolSize(size);
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OSG_INFO<<"osg::State::_maxTexturePoolSize="<<_maxTexturePoolSize<<std::endl;
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}
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void State::setMaxBufferObjectPoolSize(unsigned int size)
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{
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_maxBufferObjectPoolSize = size;
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osg::GLBufferObjectManager::getGLBufferObjectManager(getContextID())->setMaxGLBufferObjectPoolSize(_maxBufferObjectPoolSize);
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OSG_INFO<<"osg::State::_maxBufferObjectPoolSize="<<_maxBufferObjectPoolSize<<std::endl;
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}
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void State::pushStateSet(const StateSet* dstate)
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{
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_stateStateStack.push_back(dstate);
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if (dstate)
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{
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pushModeList(_modeMap,dstate->getModeList());
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// iterator through texture modes.
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unsigned int unit;
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const StateSet::TextureModeList& ds_textureModeList = dstate->getTextureModeList();
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for(unit=0;unit<ds_textureModeList.size();++unit)
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{
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pushModeList(getOrCreateTextureModeMap(unit),ds_textureModeList[unit]);
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}
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pushAttributeList(_attributeMap,dstate->getAttributeList());
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// iterator through texture attributes.
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const StateSet::TextureAttributeList& ds_textureAttributeList = dstate->getTextureAttributeList();
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for(unit=0;unit<ds_textureAttributeList.size();++unit)
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{
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pushAttributeList(getOrCreateTextureAttributeMap(unit),ds_textureAttributeList[unit]);
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}
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pushUniformList(_uniformMap,dstate->getUniformList());
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}
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// OSG_NOTICE<<"State::pushStateSet()"<<_stateStateStack.size()<<std::endl;
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}
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void State::popAllStateSets()
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{
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// OSG_NOTICE<<"State::popAllStateSets()"<<_stateStateStack.size()<<std::endl;
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while (!_stateStateStack.empty()) popStateSet();
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applyProjectionMatrix(0);
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applyModelViewMatrix(0);
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_lastAppliedProgramObject = 0;
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}
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void State::popStateSet()
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{
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// OSG_NOTICE<<"State::popStateSet()"<<_stateStateStack.size()<<std::endl;
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if (_stateStateStack.empty()) return;
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const StateSet* dstate = _stateStateStack.back();
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if (dstate)
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{
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popModeList(_modeMap,dstate->getModeList());
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// iterator through texture modes.
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unsigned int unit;
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const StateSet::TextureModeList& ds_textureModeList = dstate->getTextureModeList();
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for(unit=0;unit<ds_textureModeList.size();++unit)
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{
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popModeList(getOrCreateTextureModeMap(unit),ds_textureModeList[unit]);
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}
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popAttributeList(_attributeMap,dstate->getAttributeList());
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// iterator through texture attributes.
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const StateSet::TextureAttributeList& ds_textureAttributeList = dstate->getTextureAttributeList();
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for(unit=0;unit<ds_textureAttributeList.size();++unit)
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{
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popAttributeList(getOrCreateTextureAttributeMap(unit),ds_textureAttributeList[unit]);
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}
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popUniformList(_uniformMap,dstate->getUniformList());
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}
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// remove the top draw state from the stack.
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_stateStateStack.pop_back();
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}
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void State::insertStateSet(unsigned int pos,const StateSet* dstate)
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{
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StateSetStack tempStack;
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// first pop the StateSet above the position we need to insert at
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while (_stateStateStack.size()>pos)
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{
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tempStack.push_back(_stateStateStack.back());
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popStateSet();
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}
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// push our new stateset
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pushStateSet(dstate);
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// push back the original ones
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for(StateSetStack::reverse_iterator itr = tempStack.rbegin();
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itr != tempStack.rend();
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++itr)
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{
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pushStateSet(*itr);
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}
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}
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void State::removeStateSet(unsigned int pos)
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{
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if (pos >= _stateStateStack.size())
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{
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OSG_NOTICE<<"Warning: State::removeStateSet("<<pos<<") out of range"<<std::endl;
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return;
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}
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// record the StateSet above the one we intend to remove
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StateSetStack tempStack;
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while (_stateStateStack.size()-1>pos)
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{
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tempStack.push_back(_stateStateStack.back());
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popStateSet();
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}
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// remove the intended StateSet as well
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popStateSet();
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// push back the original ones that were above the remove StateSet
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for(StateSetStack::reverse_iterator itr = tempStack.rbegin();
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itr != tempStack.rend();
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++itr)
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{
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pushStateSet(*itr);
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}
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}
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void State::captureCurrentState(StateSet& stateset) const
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{
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// empty the stateset first.
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stateset.clear();
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for(ModeMap::const_iterator mitr=_modeMap.begin();
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mitr!=_modeMap.end();
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++mitr)
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{
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// note GLMode = mitr->first
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const ModeStack& ms = mitr->second;
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if (!ms.valueVec.empty())
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{
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stateset.setMode(mitr->first,ms.valueVec.back());
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}
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}
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for(AttributeMap::const_iterator aitr=_attributeMap.begin();
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aitr!=_attributeMap.end();
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++aitr)
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{
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const AttributeStack& as = aitr->second;
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if (!as.attributeVec.empty())
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{
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stateset.setAttribute(const_cast<StateAttribute*>(as.attributeVec.back().first));
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}
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}
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}
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void State::apply(const StateSet* dstate)
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{
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if (_checkGLErrors==ONCE_PER_ATTRIBUTE) checkGLErrors("start of State::apply(StateSet*)");
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// equivalent to:
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//pushStateSet(dstate);
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//apply();
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//popStateSet();
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//return;
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if (dstate)
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{
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_currentShaderCompositionUniformList.clear();
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applyModeList(_modeMap,dstate->getModeList());
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applyAttributeList(_attributeMap,dstate->getAttributeList());
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const StateSet::TextureModeList& ds_textureModeList = dstate->getTextureModeList();
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const StateSet::TextureAttributeList& ds_textureAttributeList = dstate->getTextureAttributeList();
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unsigned int unit;
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unsigned int unitMax = maximum(static_cast<unsigned int>(ds_textureModeList.size()),static_cast<unsigned int>(ds_textureAttributeList.size()));
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unitMax = maximum(static_cast<unsigned int>(unitMax),static_cast<unsigned int>(_textureModeMapList.size()));
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unitMax = maximum(static_cast<unsigned int>(unitMax),static_cast<unsigned int>(_textureAttributeMapList.size()));
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for(unit=0;unit<unitMax;++unit)
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{
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if (unit<ds_textureModeList.size()) applyModeListOnTexUnit(unit,getOrCreateTextureModeMap(unit),ds_textureModeList[unit]);
|
|
else if (unit<_textureModeMapList.size()) applyModeMapOnTexUnit(unit,_textureModeMapList[unit]);
|
|
|
|
if (unit<ds_textureAttributeList.size()) applyAttributeListOnTexUnit(unit,getOrCreateTextureAttributeMap(unit),ds_textureAttributeList[unit]);
|
|
else if (unit<_textureAttributeMapList.size()) applyAttributeMapOnTexUnit(unit,_textureAttributeMapList[unit]);
|
|
}
|
|
|
|
if (_shaderCompositionEnabled)
|
|
{
|
|
applyShaderComposition();
|
|
|
|
if (dstate->getUniformList().empty())
|
|
{
|
|
if (_currentShaderCompositionUniformList.empty()) applyUniformMap(_uniformMap);
|
|
else applyUniformList(_uniformMap, _currentShaderCompositionUniformList);
|
|
}
|
|
else
|
|
{
|
|
if (_currentShaderCompositionUniformList.empty()) applyUniformList(_uniformMap, dstate->getUniformList());
|
|
else
|
|
{
|
|
// need top merge uniforms lists, but cheat for now by just applying both.
|
|
_currentShaderCompositionUniformList.insert(dstate->getUniformList().begin(), dstate->getUniformList().end());
|
|
applyUniformList(_uniformMap, _currentShaderCompositionUniformList);
|
|
}
|
|
}
|
|
|
|
}
|
|
else
|
|
{
|
|
applyUniformList(_uniformMap,dstate->getUniformList());
|
|
}
|
|
|
|
}
|
|
else
|
|
{
|
|
// no incoming stateset, so simply apply state.
|
|
apply();
|
|
}
|
|
|
|
if (_checkGLErrors==ONCE_PER_ATTRIBUTE) checkGLErrors("end of State::apply(StateSet*)");
|
|
}
|
|
|
|
void State::apply()
|
|
{
|
|
|
|
if (_checkGLErrors==ONCE_PER_ATTRIBUTE) checkGLErrors("start of State::apply()");
|
|
|
|
if (_shaderCompositionEnabled) _currentShaderCompositionUniformList.clear();
|
|
|
|
// go through all active OpenGL modes, enabling/disable where
|
|
// appropriate.
|
|
applyModeMap(_modeMap);
|
|
|
|
// go through all active StateAttribute's, applying where appropriate.
|
|
applyAttributeMap(_attributeMap);
|
|
|
|
unsigned int unit;
|
|
unsigned int unitMax = maximum(_textureModeMapList.size(),_textureAttributeMapList.size());
|
|
for(unit=0;unit<unitMax;++unit)
|
|
{
|
|
if (unit<_textureModeMapList.size()) applyModeMapOnTexUnit(unit,_textureModeMapList[unit]);
|
|
if (unit<_textureAttributeMapList.size()) applyAttributeMapOnTexUnit(unit,_textureAttributeMapList[unit]);
|
|
}
|
|
|
|
if (_shaderCompositionEnabled)
|
|
{
|
|
applyShaderComposition();
|
|
applyUniformList(_uniformMap, _currentShaderCompositionUniformList);
|
|
}
|
|
else
|
|
{
|
|
applyUniformMap(_uniformMap);
|
|
}
|
|
|
|
if (_checkGLErrors==ONCE_PER_ATTRIBUTE) checkGLErrors("end of State::apply()");
|
|
}
|
|
|
|
void State::applyShaderComposition()
|
|
{
|
|
if (_shaderCompositionEnabled)
|
|
{
|
|
if (_shaderCompositionDirty)
|
|
{
|
|
print(notify(osg::INFO));
|
|
|
|
// build lits of current ShaderComponents
|
|
ShaderComponents shaderComponents;
|
|
|
|
// OSG_NOTICE<<"State::applyShaderComposition() : _attributeMap.size()=="<<_attributeMap.size()<<std::endl;
|
|
|
|
for(AttributeMap::iterator itr = _attributeMap.begin();
|
|
itr != _attributeMap.end();
|
|
++itr)
|
|
{
|
|
// OSG_NOTICE<<" itr->first="<<itr->first.first<<", "<<itr->first.second<<std::endl;
|
|
|
|
AttributeStack& as = itr->second;
|
|
if (as.last_applied_shadercomponent)
|
|
{
|
|
shaderComponents.push_back(const_cast<ShaderComponent*>(as.last_applied_shadercomponent));
|
|
}
|
|
}
|
|
|
|
_currentShaderCompositionProgram = _shaderComposer->getOrCreateProgram(shaderComponents);
|
|
}
|
|
|
|
if (_currentShaderCompositionProgram)
|
|
{
|
|
Program::PerContextProgram* pcp = _currentShaderCompositionProgram->getPCP(_contextID);
|
|
if (_lastAppliedProgramObject != pcp) applyAttribute(_currentShaderCompositionProgram);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void State::haveAppliedMode(StateAttribute::GLMode mode,StateAttribute::GLModeValue value)
|
|
{
|
|
haveAppliedMode(_modeMap,mode,value);
|
|
}
|
|
|
|
void State::haveAppliedMode(StateAttribute::GLMode mode)
|
|
{
|
|
haveAppliedMode(_modeMap,mode);
|
|
}
|
|
|
|
void State::haveAppliedAttribute(const StateAttribute* attribute)
|
|
{
|
|
haveAppliedAttribute(_attributeMap,attribute);
|
|
}
|
|
|
|
void State::haveAppliedAttribute(StateAttribute::Type type, unsigned int member)
|
|
{
|
|
haveAppliedAttribute(_attributeMap,type,member);
|
|
}
|
|
|
|
bool State::getLastAppliedMode(StateAttribute::GLMode mode) const
|
|
{
|
|
return getLastAppliedMode(_modeMap,mode);
|
|
}
|
|
|
|
const StateAttribute* State::getLastAppliedAttribute(StateAttribute::Type type, unsigned int member) const
|
|
{
|
|
return getLastAppliedAttribute(_attributeMap,type,member);
|
|
}
|
|
|
|
|
|
void State::haveAppliedTextureMode(unsigned int unit,StateAttribute::GLMode mode,StateAttribute::GLModeValue value)
|
|
{
|
|
haveAppliedMode(getOrCreateTextureModeMap(unit),mode,value);
|
|
}
|
|
|
|
void State::haveAppliedTextureMode(unsigned int unit,StateAttribute::GLMode mode)
|
|
{
|
|
haveAppliedMode(getOrCreateTextureModeMap(unit),mode);
|
|
}
|
|
|
|
void State::haveAppliedTextureAttribute(unsigned int unit,const StateAttribute* attribute)
|
|
{
|
|
haveAppliedAttribute(getOrCreateTextureAttributeMap(unit),attribute);
|
|
}
|
|
|
|
void State::haveAppliedTextureAttribute(unsigned int unit,StateAttribute::Type type, unsigned int member)
|
|
{
|
|
haveAppliedAttribute(getOrCreateTextureAttributeMap(unit),type,member);
|
|
}
|
|
|
|
bool State::getLastAppliedTextureMode(unsigned int unit,StateAttribute::GLMode mode) const
|
|
{
|
|
if (unit>=_textureModeMapList.size()) return false;
|
|
return getLastAppliedMode(_textureModeMapList[unit],mode);
|
|
}
|
|
|
|
const StateAttribute* State::getLastAppliedTextureAttribute(unsigned int unit,StateAttribute::Type type, unsigned int member) const
|
|
{
|
|
if (unit>=_textureAttributeMapList.size()) return false;
|
|
return getLastAppliedAttribute(_textureAttributeMapList[unit],type,member);
|
|
}
|
|
|
|
|
|
void State::haveAppliedMode(ModeMap& modeMap,StateAttribute::GLMode mode,StateAttribute::GLModeValue value)
|
|
{
|
|
ModeStack& ms = modeMap[mode];
|
|
|
|
ms.last_applied_value = value & StateAttribute::ON;
|
|
|
|
// will need to disable this mode on next apply so set it to changed.
|
|
ms.changed = true;
|
|
}
|
|
|
|
/** mode has been set externally, update state to reflect this setting.*/
|
|
void State::haveAppliedMode(ModeMap& modeMap,StateAttribute::GLMode mode)
|
|
{
|
|
ModeStack& ms = modeMap[mode];
|
|
|
|
// don't know what last applied value is can't apply it.
|
|
// assume that it has changed by toggle the value of last_applied_value.
|
|
ms.last_applied_value = !ms.last_applied_value;
|
|
|
|
// will need to disable this mode on next apply so set it to changed.
|
|
ms.changed = true;
|
|
}
|
|
|
|
/** attribute has been applied externally, update state to reflect this setting.*/
|
|
void State::haveAppliedAttribute(AttributeMap& attributeMap,const StateAttribute* attribute)
|
|
{
|
|
if (attribute)
|
|
{
|
|
AttributeStack& as = attributeMap[attribute->getTypeMemberPair()];
|
|
|
|
as.last_applied_attribute = attribute;
|
|
|
|
// will need to update this attribute on next apply so set it to changed.
|
|
as.changed = true;
|
|
}
|
|
}
|
|
|
|
void State::haveAppliedAttribute(AttributeMap& attributeMap,StateAttribute::Type type, unsigned int member)
|
|
{
|
|
|
|
AttributeMap::iterator itr = attributeMap.find(StateAttribute::TypeMemberPair(type,member));
|
|
if (itr!=attributeMap.end())
|
|
{
|
|
AttributeStack& as = itr->second;
|
|
as.last_applied_attribute = 0L;
|
|
|
|
// will need to update this attribute on next apply so set it to changed.
|
|
as.changed = true;
|
|
}
|
|
}
|
|
|
|
bool State::getLastAppliedMode(const ModeMap& modeMap,StateAttribute::GLMode mode) const
|
|
{
|
|
ModeMap::const_iterator itr = modeMap.find(mode);
|
|
if (itr!=modeMap.end())
|
|
{
|
|
const ModeStack& ms = itr->second;
|
|
return ms.last_applied_value;
|
|
}
|
|
else
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
const StateAttribute* State::getLastAppliedAttribute(const AttributeMap& attributeMap,StateAttribute::Type type, unsigned int member) const
|
|
{
|
|
AttributeMap::const_iterator itr = attributeMap.find(StateAttribute::TypeMemberPair(type,member));
|
|
if (itr!=attributeMap.end())
|
|
{
|
|
const AttributeStack& as = itr->second;
|
|
return as.last_applied_attribute;
|
|
}
|
|
else
|
|
{
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
void State::dirtyAllModes()
|
|
{
|
|
for(ModeMap::iterator mitr=_modeMap.begin();
|
|
mitr!=_modeMap.end();
|
|
++mitr)
|
|
{
|
|
ModeStack& ms = mitr->second;
|
|
ms.last_applied_value = !ms.last_applied_value;
|
|
ms.changed = true;
|
|
|
|
}
|
|
|
|
for(TextureModeMapList::iterator tmmItr=_textureModeMapList.begin();
|
|
tmmItr!=_textureModeMapList.end();
|
|
++tmmItr)
|
|
{
|
|
for(ModeMap::iterator mitr=tmmItr->begin();
|
|
mitr!=tmmItr->end();
|
|
++mitr)
|
|
{
|
|
ModeStack& ms = mitr->second;
|
|
ms.last_applied_value = !ms.last_applied_value;
|
|
ms.changed = true;
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
void State::dirtyAllAttributes()
|
|
{
|
|
for(AttributeMap::iterator aitr=_attributeMap.begin();
|
|
aitr!=_attributeMap.end();
|
|
++aitr)
|
|
{
|
|
AttributeStack& as = aitr->second;
|
|
as.last_applied_attribute = 0;
|
|
as.changed = true;
|
|
}
|
|
|
|
|
|
for(TextureAttributeMapList::iterator tamItr=_textureAttributeMapList.begin();
|
|
tamItr!=_textureAttributeMapList.end();
|
|
++tamItr)
|
|
{
|
|
AttributeMap& attributeMap = *tamItr;
|
|
for(AttributeMap::iterator aitr=attributeMap.begin();
|
|
aitr!=attributeMap.end();
|
|
++aitr)
|
|
{
|
|
AttributeStack& as = aitr->second;
|
|
as.last_applied_attribute = 0;
|
|
as.changed = true;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
|
|
Polytope State::getViewFrustum() const
|
|
{
|
|
Polytope cv;
|
|
cv.setToUnitFrustum();
|
|
cv.transformProvidingInverse((*_modelView)*(*_projection));
|
|
return cv;
|
|
}
|
|
|
|
|
|
|
|
void State::disableAllVertexArrays()
|
|
{
|
|
disableVertexPointer();
|
|
disableTexCoordPointersAboveAndIncluding(0);
|
|
disableVertexAttribPointersAboveAndIncluding(0);
|
|
disableColorPointer();
|
|
disableFogCoordPointer();
|
|
disableNormalPointer();
|
|
disableSecondaryColorPointer();
|
|
}
|
|
|
|
void State::dirtyAllVertexArrays()
|
|
{
|
|
dirtyVertexPointer();
|
|
dirtyTexCoordPointersAboveAndIncluding(0);
|
|
dirtyVertexAttribPointersAboveAndIncluding(0);
|
|
dirtyColorPointer();
|
|
dirtyFogCoordPointer();
|
|
dirtyNormalPointer();
|
|
dirtySecondaryColorPointer();
|
|
}
|
|
|
|
void State::setInterleavedArrays( GLenum format, GLsizei stride, const GLvoid* pointer)
|
|
{
|
|
disableAllVertexArrays();
|
|
|
|
#if defined(OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE) && !defined(OSG_GLES1_AVAILABLE)
|
|
glInterleavedArrays( format, stride, pointer);
|
|
#else
|
|
OSG_NOTICE<<"Warning: State::setInterleavedArrays(..) not implemented."<<std::endl;
|
|
#endif
|
|
|
|
// the crude way, assume that all arrays have been effected so dirty them and
|
|
// disable them...
|
|
dirtyAllVertexArrays();
|
|
}
|
|
|
|
void State::initializeExtensionProcs()
|
|
{
|
|
if (_extensionProcsInitialized) return;
|
|
|
|
setGLExtensionFuncPtr(_glClientActiveTexture,"glClientActiveTexture","glClientActiveTextureARB");
|
|
setGLExtensionFuncPtr(_glActiveTexture, "glActiveTexture","glActiveTextureARB");
|
|
setGLExtensionFuncPtr(_glFogCoordPointer, "glFogCoordPointer","glFogCoordPointerEXT");
|
|
setGLExtensionFuncPtr(_glSecondaryColorPointer, "glSecondaryColorPointer","glSecondaryColorPointerEXT");
|
|
setGLExtensionFuncPtr(_glVertexAttribPointer, "glVertexAttribPointer","glVertexAttribPointerARB");
|
|
setGLExtensionFuncPtr(_glEnableVertexAttribArray, "glEnableVertexAttribArray","glEnableVertexAttribArrayARB");
|
|
setGLExtensionFuncPtr(_glMultiTexCoord4f, "glMultiTexCoord4f","glMultiTexCoord4fARB");
|
|
setGLExtensionFuncPtr(_glVertexAttrib4f, "glVertexAttrib4f");
|
|
setGLExtensionFuncPtr(_glVertexAttrib4fv, "glVertexAttrib4fv");
|
|
setGLExtensionFuncPtr(_glDisableVertexAttribArray, "glDisableVertexAttribArray","glDisableVertexAttribArrayARB");
|
|
setGLExtensionFuncPtr(_glBindBuffer, "glBindBuffer","glBindBufferARB");
|
|
|
|
setGLExtensionFuncPtr(_glDrawArraysInstanced, "glDrawArraysInstanced","glDrawArraysInstancedARB","glDrawArraysInstancedEXT");
|
|
setGLExtensionFuncPtr(_glDrawElementsInstanced, "glDrawElementsInstanced","glDrawElementsInstancedARB","glDrawElementsInstancedEXT");
|
|
|
|
if ( osg::getGLVersionNumber() >= 2.0 || osg::isGLExtensionSupported(_contextID,"GL_ARB_vertex_shader") || OSG_GLES2_FEATURES)
|
|
{
|
|
glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS,&_glMaxTextureUnits);
|
|
glGetIntegerv(GL_MAX_TEXTURE_COORDS,&_glMaxTextureCoords);
|
|
}
|
|
else if ( osg::getGLVersionNumber() >= 1.3 ||
|
|
osg::isGLExtensionSupported(_contextID,"GL_ARB_multitexture") ||
|
|
osg::isGLExtensionSupported(_contextID,"GL_EXT_multitexture") ||
|
|
OSG_GLES1_FEATURES)
|
|
{
|
|
GLint maxTextureUnits = 0;
|
|
glGetIntegerv(GL_MAX_TEXTURE_UNITS,&maxTextureUnits);
|
|
_glMaxTextureUnits = maxTextureUnits;
|
|
_glMaxTextureCoords = maxTextureUnits;
|
|
}
|
|
else
|
|
{
|
|
_glMaxTextureUnits = 1;
|
|
_glMaxTextureCoords = 1;
|
|
}
|
|
|
|
_extensionProcsInitialized = true;
|
|
}
|
|
|
|
bool State::setClientActiveTextureUnit( unsigned int unit )
|
|
{
|
|
if (unit!=_currentClientActiveTextureUnit)
|
|
{
|
|
if (_glClientActiveTexture && unit < (unsigned int)_glMaxTextureCoords)
|
|
{
|
|
_glClientActiveTexture(GL_TEXTURE0+unit);
|
|
_currentClientActiveTextureUnit = unit;
|
|
}
|
|
else
|
|
{
|
|
return unit==0;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void State::setFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *ptr)
|
|
{
|
|
#ifdef OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE
|
|
if (_useVertexAttributeAliasing)
|
|
{
|
|
setVertexAttribPointer(_fogCoordAlias._location, 1, type, GL_FALSE, stride, ptr);
|
|
}
|
|
else
|
|
{
|
|
if (_glFogCoordPointer)
|
|
{
|
|
|
|
if (!_fogArray._enabled || _fogArray._dirty)
|
|
{
|
|
_fogArray._enabled = true;
|
|
glEnableClientState(GL_FOG_COORDINATE_ARRAY);
|
|
}
|
|
//if (_fogArray._pointer!=ptr || _fogArray._dirty)
|
|
{
|
|
_fogArray._pointer=ptr;
|
|
_glFogCoordPointer( type, stride, ptr );
|
|
}
|
|
_fogArray._lazy_disable = false;
|
|
_fogArray._dirty = false;
|
|
}
|
|
}
|
|
#else
|
|
setVertexAttribPointer(_fogCoordAlias._location, 1, type, GL_FALSE, stride, ptr);
|
|
#endif
|
|
}
|
|
|
|
void State::setSecondaryColorPointer( GLint size, GLenum type,
|
|
GLsizei stride, const GLvoid *ptr )
|
|
{
|
|
#ifdef OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE
|
|
if (_useVertexAttributeAliasing)
|
|
{
|
|
setVertexAttribPointer(_secondaryColorAlias._location, size, type, GL_FALSE, stride, ptr);
|
|
}
|
|
else
|
|
{
|
|
if (_glSecondaryColorPointer)
|
|
{
|
|
if (!_secondaryColorArray._enabled || _secondaryColorArray._dirty)
|
|
{
|
|
_secondaryColorArray._enabled = true;
|
|
glEnableClientState(GL_SECONDARY_COLOR_ARRAY);
|
|
}
|
|
//if (_secondaryColorArray._pointer!=ptr || _secondaryColorArray._dirty)
|
|
{
|
|
_secondaryColorArray._pointer=ptr;
|
|
_glSecondaryColorPointer( size, type, stride, ptr );
|
|
}
|
|
_secondaryColorArray._lazy_disable = false;
|
|
_secondaryColorArray._dirty = false;
|
|
}
|
|
}
|
|
#else
|
|
setVertexAttribPointer(_secondaryColorAlias._location, size, type, GL_FALSE, stride, ptr);
|
|
#endif
|
|
}
|
|
|
|
/** wrapper around glEnableVertexAttribArrayARB(index);glVertexAttribPointerARB(..);
|
|
* note, only updates values that change.*/
|
|
void State::setVertexAttribPointer( unsigned int index,
|
|
GLint size, GLenum type, GLboolean normalized,
|
|
GLsizei stride, const GLvoid *ptr )
|
|
{
|
|
if (_glVertexAttribPointer)
|
|
{
|
|
// OSG_NOTICE<<"State::setVertexAttribPointer("<<index<<",...)"<<std::endl;
|
|
|
|
if ( index >= _vertexAttribArrayList.size()) _vertexAttribArrayList.resize(index+1);
|
|
EnabledArrayPair& eap = _vertexAttribArrayList[index];
|
|
|
|
if (!eap._enabled || eap._dirty)
|
|
{
|
|
eap._enabled = true;
|
|
// OSG_NOTICE<<" _glEnableVertexAttribArray( "<<index<<" )"<<std::endl;
|
|
_glEnableVertexAttribArray( index );
|
|
}
|
|
//if (eap._pointer != ptr || eap._normalized!=normalized || eap._dirty)
|
|
{
|
|
// OSG_NOTICE<<" _glVertexAttribPointer( "<<index<<" )"<<std::endl;
|
|
_glVertexAttribPointer( index, size, type, normalized, stride, ptr );
|
|
eap._pointer = ptr;
|
|
eap._normalized = normalized;
|
|
}
|
|
eap._lazy_disable = false;
|
|
eap._dirty = false;
|
|
}
|
|
}
|
|
|
|
/** wrapper around DisableVertexAttribArrayARB(index);
|
|
* note, only updates values that change.*/
|
|
void State::disableVertexAttribPointer( unsigned int index )
|
|
{
|
|
if (_glDisableVertexAttribArray)
|
|
{
|
|
if ( index >= _vertexAttribArrayList.size()) _vertexAttribArrayList.resize(index+1);
|
|
EnabledArrayPair& eap = _vertexAttribArrayList[index];
|
|
|
|
if (eap._enabled || eap._dirty)
|
|
{
|
|
eap._enabled = false;
|
|
eap._dirty = false;
|
|
// OSG_NOTICE<<" _glDisableVertexAttribArray( "<<index<<" )"<<std::endl;
|
|
_glDisableVertexAttribArray( index );
|
|
}
|
|
}
|
|
}
|
|
|
|
void State::disableVertexAttribPointersAboveAndIncluding( unsigned int index )
|
|
{
|
|
if (_glDisableVertexAttribArray)
|
|
{
|
|
while (index<_vertexAttribArrayList.size())
|
|
{
|
|
EnabledArrayPair& eap = _vertexAttribArrayList[index];
|
|
if (eap._enabled || eap._dirty)
|
|
{
|
|
eap._enabled = false;
|
|
eap._dirty = false;
|
|
// OSG_NOTICE<<" State::disableVertexAttribPointersAboveAndIncluding(): _glDisableVertexAttribArray( "<<index<<" )"<<std::endl;
|
|
_glDisableVertexAttribArray( index );
|
|
}
|
|
++index;
|
|
}
|
|
}
|
|
}
|
|
|
|
void State::lazyDisablingOfVertexAttributes()
|
|
{
|
|
// OSG_NOTICE<<"lazyDisablingOfVertexAttributes()"<<std::endl;
|
|
if (!_useVertexAttributeAliasing)
|
|
{
|
|
_vertexArray._lazy_disable = true;
|
|
_normalArray._lazy_disable = true;
|
|
_colorArray._lazy_disable = true;
|
|
_secondaryColorArray._lazy_disable = true;
|
|
_fogArray._lazy_disable = true;
|
|
for(EnabledTexCoordArrayList::iterator itr = _texCoordArrayList.begin();
|
|
itr != _texCoordArrayList.end();
|
|
++itr)
|
|
{
|
|
itr->_lazy_disable = true;
|
|
}
|
|
}
|
|
|
|
for(EnabledVertexAttribArrayList::iterator itr = _vertexAttribArrayList.begin();
|
|
itr != _vertexAttribArrayList.end();
|
|
++itr)
|
|
{
|
|
itr->_lazy_disable = true;
|
|
}
|
|
}
|
|
|
|
void State::applyDisablingOfVertexAttributes()
|
|
{
|
|
//OSG_NOTICE<<"start of applyDisablingOfVertexAttributes()"<<std::endl;
|
|
if (!_useVertexAttributeAliasing)
|
|
{
|
|
if (_vertexArray._lazy_disable) disableVertexPointer();
|
|
if (_normalArray._lazy_disable) disableNormalPointer();
|
|
if (_colorArray._lazy_disable) disableColorPointer();
|
|
if (_secondaryColorArray._lazy_disable) disableSecondaryColorPointer();
|
|
if (_fogArray._lazy_disable) disableFogCoordPointer();
|
|
for(unsigned int i=0; i<_texCoordArrayList.size(); ++i)
|
|
{
|
|
if (_texCoordArrayList[i]._lazy_disable) disableTexCoordPointer(i);
|
|
}
|
|
}
|
|
for(unsigned int i=0; i<_vertexAttribArrayList.size(); ++i)
|
|
{
|
|
if (_vertexAttribArrayList[i]._lazy_disable) disableVertexAttribPointer(i);
|
|
}
|
|
// OSG_NOTICE<<"end of applyDisablingOfVertexAttributes()"<<std::endl;
|
|
}
|
|
|
|
|
|
bool State::computeSecondaryColorSupported() const
|
|
{
|
|
_isSecondaryColorSupportResolved = true;
|
|
_isSecondaryColorSupported = osg::isGLExtensionSupported(_contextID,"GL_EXT_secondary_color");
|
|
return _isSecondaryColorSupported;
|
|
}
|
|
|
|
bool State::computeFogCoordSupported() const
|
|
{
|
|
_isFogCoordSupportResolved = true;
|
|
_isFogCoordSupported = osg::isGLExtensionSupported(_contextID,"GL_EXT_fog_coord");
|
|
return _isFogCoordSupported;
|
|
}
|
|
|
|
bool State::computeVertexBufferObjectSupported() const
|
|
{
|
|
_isVertexBufferObjectSupportResolved = true;
|
|
_isVertexBufferObjectSupported = OSG_GLES2_FEATURES || OSG_GL3_FEATURES || osg::isGLExtensionSupported(_contextID,"GL_ARB_vertex_buffer_object");
|
|
return _isVertexBufferObjectSupported;
|
|
}
|
|
|
|
bool State::checkGLErrors(const char* str) const
|
|
{
|
|
GLenum errorNo = glGetError();
|
|
if (errorNo!=GL_NO_ERROR)
|
|
{
|
|
const char* error = (char*)gluErrorString(errorNo);
|
|
if (error)
|
|
{
|
|
OSG_NOTIFY(WARN)<<"Warning: detected OpenGL error '" << error<<"'";
|
|
}
|
|
else
|
|
{
|
|
OSG_NOTIFY(WARN)<<"Warning: detected OpenGL error number 0x" << std::hex << errorNo << std::dec;
|
|
}
|
|
|
|
if (str)
|
|
{
|
|
OSG_NOTIFY(WARN)<<" at "<<str<< std::endl;
|
|
}
|
|
else
|
|
{
|
|
OSG_NOTIFY(WARN)<<" in osg::State."<< std::endl;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool State::checkGLErrors(StateAttribute::GLMode mode) const
|
|
{
|
|
GLenum errorNo = glGetError();
|
|
if (errorNo!=GL_NO_ERROR)
|
|
{
|
|
const char* error = (char*)gluErrorString(errorNo);
|
|
if (error)
|
|
{
|
|
OSG_NOTIFY(WARN)<<"Warning: detected OpenGL error '"<< error <<"' after applying GLMode 0x"<<hex<<mode<<dec<< std::endl;
|
|
}
|
|
else
|
|
{
|
|
OSG_NOTIFY(WARN)<<"Warning: detected OpenGL error number 0x"<< std::hex << errorNo <<" after applying GLMode 0x"<<hex<<mode<<dec<< std::endl;
|
|
}
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool State::checkGLErrors(const StateAttribute* attribute) const
|
|
{
|
|
GLenum errorNo = glGetError();
|
|
if (errorNo!=GL_NO_ERROR)
|
|
{
|
|
const char* error = (char*)gluErrorString(errorNo);
|
|
if (error)
|
|
{
|
|
OSG_NOTIFY(WARN)<<"Warning: detected OpenGL error '"<< error <<"' after applying attribute "<<attribute->className()<<" "<<attribute<< std::endl;
|
|
}
|
|
else
|
|
{
|
|
OSG_NOTIFY(WARN)<<"Warning: detected OpenGL error number 0x"<< std::hex << errorNo <<" after applying attribute "<<attribute->className()<<" "<<attribute<< std::dec << std::endl;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
void State::applyModelViewAndProjectionUniformsIfRequired()
|
|
{
|
|
if (!_lastAppliedProgramObject) return;
|
|
|
|
if (_modelViewMatrixUniform.valid()) _lastAppliedProgramObject->apply(*_modelViewMatrixUniform);
|
|
if (_projectionMatrixUniform) _lastAppliedProgramObject->apply(*_projectionMatrixUniform);
|
|
if (_modelViewProjectionMatrixUniform) _lastAppliedProgramObject->apply(*_modelViewProjectionMatrixUniform);
|
|
if (_normalMatrixUniform) _lastAppliedProgramObject->apply(*_normalMatrixUniform);
|
|
}
|
|
|
|
namespace State_Utils
|
|
{
|
|
bool replace(std::string& str, const std::string& original_phrase, const std::string& new_phrase)
|
|
{
|
|
bool replacedStr = false;
|
|
std::string::size_type pos = 0;
|
|
while((pos=str.find(original_phrase, pos))!=std::string::npos)
|
|
{
|
|
std::string::size_type endOfPhrasePos = pos+original_phrase.size();
|
|
if (endOfPhrasePos<str.size())
|
|
{
|
|
char c = str[endOfPhrasePos];
|
|
if ((c>='0' && c<='9') ||
|
|
(c>='a' && c<='z') ||
|
|
(c>='A' && c<='Z'))
|
|
{
|
|
pos = endOfPhrasePos;
|
|
continue;
|
|
}
|
|
}
|
|
|
|
replacedStr = true;
|
|
str.replace(pos, original_phrase.size(), new_phrase);
|
|
}
|
|
return replacedStr;
|
|
}
|
|
|
|
void replaceAndInsertDeclaration(std::string& source, const std::string& originalStr, const std::string& newStr, const std::string& declarationPrefix)
|
|
{
|
|
if (replace(source, originalStr, newStr))
|
|
{
|
|
source.insert(0, declarationPrefix + newStr + std::string(";\n"));
|
|
}
|
|
}
|
|
}
|
|
|
|
bool State::convertVertexShaderSourceToOsgBuiltIns(std::string& source) const
|
|
{
|
|
OSG_NOTICE<<"State::convertShaderSourceToOsgBuiltIns()"<<std::endl;
|
|
|
|
OSG_NOTICE<<"++Before Converted source "<<std::endl<<source<<std::endl<<"++++++++"<<std::endl;
|
|
|
|
// replace ftransform as it only works with built-ins
|
|
State_Utils::replace(source, "ftransform()", "gl_ModelViewProjectionMatrix * gl_Vertex");
|
|
|
|
State_Utils::replaceAndInsertDeclaration(source, "gl_Normal", "osg_Normal", "attribute vec3 ");
|
|
State_Utils::replaceAndInsertDeclaration(source, "gl_Vertex", "osg_Vertex", "attribute vec4 ");
|
|
State_Utils::replaceAndInsertDeclaration(source, "gl_Color", "osg_Color", "attribute vec4 ");
|
|
State_Utils::replaceAndInsertDeclaration(source, "gl_SecondaryColor", "osg_SecondaryColor", "attribute vec4 ");
|
|
State_Utils::replaceAndInsertDeclaration(source, "gl_FogCoord", "osg_FogCoord", "attribute float ");
|
|
|
|
State_Utils::replaceAndInsertDeclaration(source, "gl_MultiTexCoord0", "osg_MultiTexCoord0", "attribute vec4 ");
|
|
State_Utils::replaceAndInsertDeclaration(source, "gl_MultiTexCoord1", "osg_MultiTexCoord1", "attribute vec4 ");
|
|
State_Utils::replaceAndInsertDeclaration(source, "gl_MultiTexCoord2", "osg_MultiTexCoord2", "attribute vec4 ");
|
|
State_Utils::replaceAndInsertDeclaration(source, "gl_MultiTexCoord3", "osg_MultiTexCoord3", "attribute vec4 ");
|
|
State_Utils::replaceAndInsertDeclaration(source, "gl_MultiTexCoord4", "osg_MultiTexCoord4", "attribute vec4 ");
|
|
State_Utils::replaceAndInsertDeclaration(source, "gl_MultiTexCoord5", "osg_MultiTexCoord5", "attribute vec4 ");
|
|
State_Utils::replaceAndInsertDeclaration(source, "gl_MultiTexCoord6", "osg_MultiTexCoord6", "attribute vec4 ");
|
|
State_Utils::replaceAndInsertDeclaration(source, "gl_MultiTexCoord7", "osg_MultiTexCoord7", "attribute vec4 ");
|
|
|
|
// replace built in uniform
|
|
State_Utils::replaceAndInsertDeclaration(source, "gl_ModelViewMatrix", "osg_ModelViewMatrix", "uniform mat4 ");
|
|
State_Utils::replaceAndInsertDeclaration(source, "gl_ModelViewProjectionMatrix", "osg_ModelViewProjectionMatrix", "uniform mat4 ");
|
|
State_Utils::replaceAndInsertDeclaration(source, "gl_ProjectionMatrix", "osg_ProjectionMatrix", "uniform mat4 ");
|
|
State_Utils::replaceAndInsertDeclaration(source, "gl_NormalMatrix", "osg_NormalMatrix", "uniform mat3 ");
|
|
|
|
OSG_NOTICE<<"-------- Converted source "<<std::endl<<source<<std::endl<<"----------------"<<std::endl;
|
|
|
|
return true;
|
|
}
|
|
|
|
void State::setUpVertexAttribAlias(VertexAttribAlias& alias, GLuint location, const std::string glName, const std::string osgName, const std::string& declaration)
|
|
{
|
|
alias = VertexAttribAlias(location, glName, osgName, declaration);
|
|
_attributeBindingList[osgName] = location;
|
|
}
|
|
|
|
void State::applyProjectionMatrix(const osg::RefMatrix* matrix)
|
|
{
|
|
if (_projection!=matrix)
|
|
{
|
|
if (matrix)
|
|
{
|
|
_projection=matrix;
|
|
}
|
|
else
|
|
{
|
|
_projection=_identity;
|
|
}
|
|
|
|
if (_useModelViewAndProjectionUniforms)
|
|
{
|
|
if (_projectionMatrixUniform.valid()) _projectionMatrixUniform->set(*_projection);
|
|
updateModelViewAndProjectionMatrixUniforms();
|
|
}
|
|
#ifdef OSG_GL_MATRICES_AVAILABLE
|
|
glMatrixMode( GL_PROJECTION );
|
|
glLoadMatrix(_projection->ptr());
|
|
glMatrixMode( GL_MODELVIEW );
|
|
#endif
|
|
}
|
|
}
|
|
|
|
void State::loadModelViewMatrix()
|
|
{
|
|
if (_useModelViewAndProjectionUniforms)
|
|
{
|
|
if (_modelViewMatrixUniform.valid()) _modelViewMatrixUniform->set(*_modelView);
|
|
updateModelViewAndProjectionMatrixUniforms();
|
|
}
|
|
|
|
#ifdef OSG_GL_MATRICES_AVAILABLE
|
|
glLoadMatrix(_modelView->ptr());
|
|
#endif
|
|
}
|
|
|
|
void State::applyModelViewMatrix(const osg::RefMatrix* matrix)
|
|
{
|
|
if (_modelView!=matrix)
|
|
{
|
|
if (matrix)
|
|
{
|
|
_modelView=matrix;
|
|
}
|
|
else
|
|
{
|
|
_modelView=_identity;
|
|
}
|
|
|
|
loadModelViewMatrix();
|
|
}
|
|
}
|
|
|
|
void State::applyModelViewMatrix(const osg::Matrix& matrix)
|
|
{
|
|
_modelViewCache->set(matrix);
|
|
_modelView = _modelViewCache;
|
|
|
|
loadModelViewMatrix();
|
|
}
|
|
|
|
#include <osg/io_utils>
|
|
|
|
void State::updateModelViewAndProjectionMatrixUniforms()
|
|
{
|
|
if (_modelViewProjectionMatrixUniform.valid()) _modelViewProjectionMatrixUniform->set((*_modelView) * (*_projection));
|
|
if (_normalMatrixUniform.valid())
|
|
{
|
|
Matrix mv(*_modelView);
|
|
mv.setTrans(0.0, 0.0, 0.0);
|
|
|
|
Matrix matrix;
|
|
matrix.invert(mv);
|
|
|
|
Matrix3 normalMatrix(matrix(0,0), matrix(1,0), matrix(2,0),
|
|
matrix(0,1), matrix(1,1), matrix(2,1),
|
|
matrix(0,2), matrix(1,2), matrix(2,2));
|
|
|
|
_normalMatrixUniform->set(normalMatrix);
|
|
}
|
|
}
|
|
|
|
void State::drawQuads(GLint first, GLsizei count, GLsizei primCount)
|
|
{
|
|
// OSG_NOTICE<<"State::drawQuads("<<first<<", "<<count<<")"<<std::endl;
|
|
|
|
unsigned int array = first % 4;
|
|
unsigned int offsetFirst = ((first-array) / 4) * 6;
|
|
unsigned int numQuads = (count/4);
|
|
unsigned int numIndices = numQuads * 6;
|
|
unsigned int endOfIndices = offsetFirst+numIndices;
|
|
Indices& indices = _quadIndices[array];
|
|
if (endOfIndices>65536)
|
|
{
|
|
OSG_NOTICE<<"Warning: State::drawQuads("<<first<<", "<<count<<") too large handle in remapping to ushort glDrawElements."<<std::endl;
|
|
endOfIndices = 65536;
|
|
}
|
|
|
|
if (endOfIndices >= indices.size())
|
|
{
|
|
// we need to expand the _indexArray to be big enough to cope with all the quads required.
|
|
unsigned int numExistingQuads = indices.size()/6;
|
|
unsigned int numRequiredQuads = endOfIndices/6;
|
|
indices.reserve(endOfIndices);
|
|
for(unsigned int i=numExistingQuads; i<numRequiredQuads; ++i)
|
|
{
|
|
unsigned int base = i*4 + array;
|
|
indices.push_back(base);
|
|
indices.push_back(base+1);
|
|
indices.push_back(base+3);
|
|
|
|
indices.push_back(base+1);
|
|
indices.push_back(base+2);
|
|
indices.push_back(base+3);
|
|
|
|
// OSG_NOTICE<<" adding quad indices ("<<base<<")"<<std::endl;
|
|
}
|
|
}
|
|
|
|
// if (array!=0) return;
|
|
|
|
// OSG_NOTICE<<" glDrawElements(GL_TRIANGLES, "<<numIndices<<", GL_UNSIGNED_SHORT, "<<&(indices[base])<<")"<<std::endl;
|
|
glDrawElementsInstanced(GL_TRIANGLES, numIndices, GL_UNSIGNED_SHORT, &(indices[offsetFirst]), primCount);
|
|
}
|
|
|
|
void State::ModeStack::print(std::ostream& fout) const
|
|
{
|
|
fout<<" valid = "<<valid<<std::endl;
|
|
fout<<" changed = "<<changed<<std::endl;
|
|
fout<<" last_applied_value = "<<last_applied_value<<std::endl;
|
|
fout<<" global_default_value = "<<global_default_value<<std::endl;
|
|
fout<<" valueVec { "<<std::endl;
|
|
for(ModeStack::ValueVec::const_iterator itr = valueVec.begin();
|
|
itr != valueVec.end();
|
|
++itr)
|
|
{
|
|
if (itr!=valueVec.begin()) fout<<", ";
|
|
fout<<*itr;
|
|
}
|
|
fout<<" }"<<std::endl;
|
|
}
|
|
|
|
void State::AttributeStack::print(std::ostream& fout) const
|
|
{
|
|
fout<<" changed = "<<changed<<std::endl;
|
|
fout<<" last_applied_attribute = "<<last_applied_attribute;
|
|
if (last_applied_attribute) fout<<", "<<last_applied_attribute->className()<<", "<<last_applied_attribute->getName()<<std::endl;
|
|
fout<<" last_applied_shadercomponent = "<<last_applied_shadercomponent<<std::endl;
|
|
if (last_applied_shadercomponent) fout<<", "<<last_applied_shadercomponent->className()<<", "<<last_applied_shadercomponent->getName()<<std::endl;
|
|
fout<<" global_default_attribute = "<<global_default_attribute.get()<<std::endl;
|
|
fout<<" attributeVec { ";
|
|
for(AttributeVec::const_iterator itr = attributeVec.begin();
|
|
itr != attributeVec.end();
|
|
++itr)
|
|
{
|
|
if (itr!=attributeVec.begin()) fout<<", ";
|
|
fout<<"("<<itr->first<<", "<<itr->second<<")";
|
|
}
|
|
fout<<" }"<<std::endl;
|
|
}
|
|
|
|
|
|
void State::UniformStack::print(std::ostream& fout) const
|
|
{
|
|
fout<<" UniformVec { ";
|
|
for(UniformVec::const_iterator itr = uniformVec.begin();
|
|
itr != uniformVec.end();
|
|
++itr)
|
|
{
|
|
if (itr!=uniformVec.begin()) fout<<", ";
|
|
fout<<"("<<itr->first<<", "<<itr->second<<")";
|
|
}
|
|
fout<<" }"<<std::endl;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void State::print(std::ostream& fout) const
|
|
{
|
|
#if 0
|
|
GraphicsContext* _graphicsContext;
|
|
unsigned int _contextID;
|
|
|
|
bool _shaderCompositionEnabled;
|
|
bool _shaderCompositionDirty;
|
|
osg::ref_ptr<ShaderComposer> _shaderComposer;
|
|
#endif
|
|
|
|
#if 0
|
|
osg::Program* _currentShaderCompositionProgram;
|
|
StateSet::UniformList _currentShaderCompositionUniformList;
|
|
#endif
|
|
|
|
#if 0
|
|
ref_ptr<FrameStamp> _frameStamp;
|
|
|
|
ref_ptr<const RefMatrix> _identity;
|
|
ref_ptr<const RefMatrix> _initialViewMatrix;
|
|
ref_ptr<const RefMatrix> _projection;
|
|
ref_ptr<const RefMatrix> _modelView;
|
|
ref_ptr<RefMatrix> _modelViewCache;
|
|
|
|
bool _useModelViewAndProjectionUniforms;
|
|
ref_ptr<Uniform> _modelViewMatrixUniform;
|
|
ref_ptr<Uniform> _projectionMatrixUniform;
|
|
ref_ptr<Uniform> _modelViewProjectionMatrixUniform;
|
|
ref_ptr<Uniform> _normalMatrixUniform;
|
|
|
|
Matrix _initialInverseViewMatrix;
|
|
|
|
ref_ptr<DisplaySettings> _displaySettings;
|
|
|
|
bool* _abortRenderingPtr;
|
|
CheckForGLErrors _checkGLErrors;
|
|
|
|
|
|
bool _useVertexAttributeAliasing;
|
|
VertexAttribAlias _vertexAlias;
|
|
VertexAttribAlias _normalAlias;
|
|
VertexAttribAlias _colorAlias;
|
|
VertexAttribAlias _secondaryColorAlias;
|
|
VertexAttribAlias _fogCoordAlias;
|
|
VertexAttribAliasList _texCoordAliasList;
|
|
|
|
Program::AttribBindingList _attributeBindingList;
|
|
#endif
|
|
fout<<"ModeMap _modeMap {"<<std::endl;
|
|
for(ModeMap::const_iterator itr = _modeMap.begin();
|
|
itr != _modeMap.end();
|
|
++itr)
|
|
{
|
|
fout<<" GLMode="<<itr->first<<", ModeStack {"<<std::endl;
|
|
itr->second.print(fout);
|
|
fout<<" }"<<std::endl;
|
|
}
|
|
fout<<"}"<<std::endl;
|
|
|
|
fout<<"AttributeMap _attributeMap {"<<std::endl;
|
|
for(AttributeMap::const_iterator itr = _attributeMap.begin();
|
|
itr != _attributeMap.end();
|
|
++itr)
|
|
{
|
|
fout<<" TypeMemberPaid=("<<itr->first.first<<", "<<itr->first.second<<") AttributeStack {"<<std::endl;
|
|
itr->second.print(fout);
|
|
fout<<" }"<<std::endl;
|
|
}
|
|
fout<<"}"<<std::endl;
|
|
|
|
fout<<"UniformMap _uniformMap {"<<std::endl;
|
|
for(UniformMap::const_iterator itr = _uniformMap.begin();
|
|
itr != _uniformMap.end();
|
|
++itr)
|
|
{
|
|
fout<<" name="<<itr->first<<", UniformStack {"<<std::endl;
|
|
itr->second.print(fout);
|
|
fout<<" }"<<std::endl;
|
|
}
|
|
fout<<"}"<<std::endl;
|
|
|
|
#if 0
|
|
TextureModeMapList _textureModeMapList;
|
|
TextureAttributeMapList _textureAttributeMapList;
|
|
|
|
AppliedProgramObjectSet _appliedProgramObjectSet;
|
|
const Program::PerContextProgram* _lastAppliedProgramObject;
|
|
#endif
|
|
|
|
|
|
fout<<"StateSetStack _stateSetStack {"<<std::endl;
|
|
for(StateSetStack::const_iterator itr = _stateStateStack.begin();
|
|
itr != _stateStateStack.end();
|
|
++itr)
|
|
{
|
|
fout<<(*itr)->getName()<<" "<<*itr<<std::endl;
|
|
}
|
|
fout<<"}"<<std::endl;
|
|
|
|
|
|
#if 0
|
|
unsigned int _maxTexturePoolSize;
|
|
unsigned int _maxBufferObjectPoolSize;
|
|
|
|
struct EnabledArrayPair
|
|
{
|
|
EnabledArrayPair():_lazy_disable(false),_dirty(true),_enabled(false),_normalized(0),_pointer(0) {}
|
|
EnabledArrayPair(const EnabledArrayPair& eap):_lazy_disable(eap._lazy_disable),_dirty(eap._dirty), _enabled(eap._enabled),_normalized(eap._normalized),_pointer(eap._pointer) {}
|
|
EnabledArrayPair& operator = (const EnabledArrayPair& eap) { _lazy_disable = eap._lazy_disable;_dirty=eap._dirty; _enabled=eap._enabled; _normalized=eap._normalized;_pointer=eap._pointer; return *this; }
|
|
|
|
bool _lazy_disable;
|
|
bool _dirty;
|
|
bool _enabled;
|
|
GLboolean _normalized;
|
|
const GLvoid* _pointer;
|
|
};
|
|
|
|
typedef std::vector<EnabledArrayPair> EnabledTexCoordArrayList;
|
|
typedef std::vector<EnabledArrayPair> EnabledVertexAttribArrayList;
|
|
|
|
EnabledArrayPair _vertexArray;
|
|
EnabledArrayPair _normalArray;
|
|
EnabledArrayPair _colorArray;
|
|
EnabledArrayPair _secondaryColorArray;
|
|
EnabledArrayPair _fogArray;
|
|
EnabledTexCoordArrayList _texCoordArrayList;
|
|
EnabledVertexAttribArrayList _vertexAttribArrayList;
|
|
|
|
unsigned int _currentActiveTextureUnit;
|
|
unsigned int _currentClientActiveTextureUnit;
|
|
GLBufferObject* _currentVBO;
|
|
GLBufferObject* _currentEBO;
|
|
GLBufferObject* _currentPBO;
|
|
|
|
mutable bool _isSecondaryColorSupportResolved;
|
|
mutable bool _isSecondaryColorSupported;
|
|
bool computeSecondaryColorSupported() const;
|
|
|
|
mutable bool _isFogCoordSupportResolved;
|
|
mutable bool _isFogCoordSupported;
|
|
bool computeFogCoordSupported() const;
|
|
|
|
mutable bool _isVertexBufferObjectSupportResolved;
|
|
mutable bool _isVertexBufferObjectSupported;
|
|
bool computeVertexBufferObjectSupported() const;
|
|
#endif
|
|
|
|
#if 0
|
|
unsigned int _dynamicObjectCount;
|
|
osg::ref_ptr<DynamicObjectRenderingCompletedCallback> _completeDynamicObjectRenderingCallback;
|
|
|
|
GLBeginEndAdapter _glBeginEndAdapter;
|
|
ArrayDispatchers _arrayDispatchers;
|
|
#endif
|
|
}
|