113 lines
3.2 KiB
HTML
113 lines
3.2 KiB
HTML
<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
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<html>
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<head>
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<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
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<meta name="GENERATOR" content="Mozilla/4.77 [en] (X11; U; Linux 2.4.3-20mdk i686) [Netscape]">
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<title>Plans for future developments</title>
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</head>
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<body text="#000000" bgcolor="#FFFFFF" link="#0000FF" vlink="#990066" alink="#FF0000">
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<img SRC="images/OpenSceneGraphBanner_Distribution.jpg">
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<table>
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<tr>
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<td><a href="index.html">Index</a></td>
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<td><a href="introduction.html">Introduction</a></td>
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<td><a href="contents.html">Contents</a></td>
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<td><a href="install.html">Install</a></td>
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<td><a href="dependencies.html">Dependencies</a></td>
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<td><a href="examples.html">examples</a></td>
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<td><a href="data.html">Data</a></td>
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<td><a href="osgviewer.html">Viewer</a></td>
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<td><a href="stereo.html">Stereo</a></td>
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<td><a href="osgdem.html">osgdem</a></td>
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<td><a href="plan.html">Plan</a></td>
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<td><a href="documentation.html">Reference Guides</a></td>
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</tr>
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</table>
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<h2>
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<u>Plans for future developments</u></h2>
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Now we have reached the beta phase (0.9.x) of OpenScenegGraph project,
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and are now working towards the full 1.0 release, with a likely
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release date in second half of 2003.
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<h3>
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Future work include:</h3>
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<ul>
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<li>
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StateSet composite structure for managing multi-pass effects and alternate rendering implemations.
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This will allow one to manage the use of extensions and provide effecient fallback rendering paths.</li>
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<li>
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Clean up the API for managing multi-stage and multi-pass rendering within
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the scene graph.</li>
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<li>
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Support for clustering in Open Producer and osgProducer.</li>
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<li>
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Enhance osgDB and plugins to allow them to be used with alternate input streams. Add support for native binary
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file format for rapid loading and saving of scene graphs.
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</li>
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<li>
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Development of virtual texture support for rendering in real-time massive images, such as whole earth textures.</li>
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<li>
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Introduce a new library osgEnvironment, which adds support for creating
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shapes and environmental effects such as stars, planets, cloud layers, oceans and
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ground planes.</li>
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<li>
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Integrate unit tests for all classes, using the osgUtx Unit Test Framework.</li>
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</ul>
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<h3>
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Books, tutorials and demonstrations</h3>
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<ul>
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<li>
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Don Burns and Robert Osfield to write the OpenSceneGraph book!</li>
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<li>
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Development of tutorials to published as part of the distribution and on
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the bazaar</li>
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<li>
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Development of technology demonstrations for shows, presentations and training.</li>
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</ul>
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<h3>
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Professional services</h3>
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<ul>
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<li>
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Set up a support contract and support systems for confidential, email,
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phone and onsite support.</li>
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<li>
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Set up the Open Scene Graph Professional License (OSGPL) which is conventional
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proprietary license that allows companies to distribute projects that do
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not comply with the terms of the LGPL, such as turn key systems.</li>
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<li>
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Develop training courses.</li>
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</ul>
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For further details on osgMP, osgSim, OSGPL licensing, professional support,
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training and consultancy services contact Robert Osfield at <a href="mailto:robert@openscenegraph.com">robert@openscenegraph.com</a>
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or Don Burns at <a href="mailto:don@andesengineering.com">don@andesengineering.com.</a>
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</body>
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</html>
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