64 lines
2.9 KiB
HTML
64 lines
2.9 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
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<HTML>
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<TITLE>class OSGPRODUCER_EXPORT osgProducer::OsgCameraGroup::RealizeCallback</TITLE>
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<META NAME="GENERATOR" CONTENT="DOC++ 3.4.6">
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<BODY BGCOLOR="#ffffff">
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<H2>class OSGPRODUCER_EXPORT <A HREF="#DOC.DOCU">osgProducer::OsgCameraGroup::RealizeCallback</A></H2></H2><BLOCKQUOTE>RealizeCallback class one should override to provide an the implemention of realize callbacks.RealizeCallback class one should override to provide an the implemention of realize callbacks.</BLOCKQUOTE>
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<HR>
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<H2>Inheritance:</H2>
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<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=65>
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<param name=classes value="Mosg::Referenced,M,CRealizeCallback,MRealizeCallback.html">
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<param name=before value="M,M">
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<param name=after value="Md_,M">
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<param name=indent value="0,1">
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<param name=arrowdir value="down">
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</APPLET>
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<HR>
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<DL>
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<P><DL>
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.3.41.1">operator()</A></B>( <!1><A HREF="OsgCameraGroup.html">OsgCameraGroup</A>& cg, <!1><A HREF="OsgSceneHandler.html">OsgSceneHandler</A>& sh, const Producer::RenderSurface & rs)
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</DL></P>
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<P><DL>
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<DT><H3>Protected Methods</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.3.41.2">~RealizeCallback</A></B>()
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</DL></P>
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</DL>
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<A NAME="DOC.DOCU"></A>
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<HR>
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<H2>Documentation</H2>
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<BLOCKQUOTE>RealizeCallback class one should override to provide an the implemention of realize callbacks.
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Note, this callback overrides the normal call to OsgSceneHandler::init() so it become the your
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responisibility to call this within your callback if required, it is a safe assumption to
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always call OsgSceneHandler::init() within your callback..RealizeCallback class one should override to provide an the implemention of realize callbacks.
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Note, this callback overrides the normal call to OsgSceneHandler::init() so it become the your
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responisibility to call this within your callback if required, it is a safe assumption to
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always call OsgSceneHandler::init() within your callback..</BLOCKQUOTE>
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<DL>
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<A NAME="operator()"></A>
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<A NAME="DOC.2.3.41.1"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void operator()( <!1><A HREF="OsgCameraGroup.html">OsgCameraGroup</A>& cg, <!1><A HREF="OsgSceneHandler.html">OsgSceneHandler</A>& sh, const Producer::RenderSurface & rs)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="~RealizeCallback"></A>
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<A NAME="DOC.2.3.41.2"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~RealizeCallback()</B></TT>
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<DL><DT><DD></DL><P></DL>
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<HR><DL><DT><B>This class has no child classes.</B></DL>
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<DL><DT><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>
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<BR>
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This page was generated with the help of <A HREF="http://www.linuxsupportline.com/~doc++">DOC++</A>.
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