OpenSceneGraph/doc/doc++/osgParticle/AngularAccelOperator.html
Robert Osfield ed10594139 Updated docs
2004-08-06 06:53:36 +00:00

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<TITLE>class osgParticle::AngularAccelOperator</TITLE>
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<H2>class <A HREF="#DOC.DOCU">osgParticle::AngularAccelOperator</A></H2></H2><BLOCKQUOTE>An operator class that applies a constant angular acceleration to the particles</BLOCKQUOTE>
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<H2>Inheritance:</H2>
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=95>
<param name=classes value="Mosg::Object,M,COperator,MOperator.html,CAngularAccelOperator,MAngularAccelOperator.html">
<param name=before value="M,M,M">
<param name=after value="Md_SP,Md_,M">
<param name=indent value="0,1,2">
<param name=arrowdir value="down">
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<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.2.1">META_Object</A></B>(<!1><A HREF="osgParticle.html">osgParticle</A>, <!1><A HREF="AngularAccelOperator.html">AngularAccelOperator</A>)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <B><A HREF="#DOC.2.2.6">AngularAccelOperator</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <B><A HREF="#DOC.2.2.7">AngularAccelOperator</A></B>(const <!1><A HREF="AngularAccelOperator.html#DOC.2.2.7">AngularAccelOperator</A> &amp;copy, const osg::CopyOp &amp;copyop)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const osg::Vec3&amp; <B><A HREF="#DOC.2.2.8">getAngularAcceleration</A></B>() const
<DD><I>Get the angular acceleration vector</I>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.2.9">setAngularAcceleration</A></B>(const osg::Vec3 &amp;v)
<DD><I>Set the angular acceleration vector</I>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.2.10">operate</A></B>(<!1><A HREF="Particle.html">Particle</A>* P, double dt)
<DD><I>Apply the angular acceleration to a particle.</I>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.2.11">beginOperate</A></B>(<!1><A HREF="Program.html">Program</A>* prg)
<DD><I>Perform some initializations.</I>
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<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.2.2">~AngularAccelOperator</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="AngularAccelOperator.html">AngularAccelOperator</A>&amp; <B><A HREF="#DOC.2.2.3">operator=</A></B>(const <!1><A HREF="AngularAccelOperator.html">AngularAccelOperator</A> &amp;)
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<HR><H3>Inherited from <A HREF="Operator.html">Operator</A>:</H3>
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<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>libraryName</B>() const
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<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>className</B>() const
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<IMG ALT="o" SRC=icon2.gif>virtual bool <B>isSameKindAs</B>(const osg::Object* obj) const
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<IMG ALT="o" SRC=icon2.gif>virtual void <B>endOperate</B>()
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<IMG ALT="o" SRC=icon2.gif>inline bool <B>isEnabled</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline void <B>setEnabled</B>(bool v)
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<A NAME="DOC.DOCU"></A>
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<H2>Documentation</H2>
<BLOCKQUOTE>An operator class that applies a constant angular acceleration to
the particles</BLOCKQUOTE>
<DL>
<A NAME="META_Object"></A>
<A NAME="DOC.2.2.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_Object(<!1><A HREF="osgParticle.html">osgParticle</A>, <!1><A HREF="AngularAccelOperator.html">AngularAccelOperator</A>)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="~AngularAccelOperator"></A>
<A NAME="DOC.2.2.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~AngularAccelOperator()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="operator="></A>
<A NAME="DOC.2.2.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="AngularAccelOperator.html">AngularAccelOperator</A>&amp; operator=(const <!1><A HREF="AngularAccelOperator.html">AngularAccelOperator</A> &amp;)</B></TT>
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<A NAME="AngularAccelOperator"></A>
<A NAME="DOC.2.2.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline AngularAccelOperator()</B></TT>
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<A NAME="AngularAccelOperator"></A>
<A NAME="DOC.2.2.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline AngularAccelOperator(const <!1><A HREF="AngularAccelOperator.html#DOC.2.2.7">AngularAccelOperator</A> &amp;copy, const osg::CopyOp &amp;copyop)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getAngularAcceleration"></A>
<A NAME="DOC.2.2.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const osg::Vec3&amp; getAngularAcceleration() const </B></TT>
<DD>Get the angular acceleration vector
<DL><DT><DD></DL><P>
<A NAME="setAngularAcceleration"></A>
<A NAME="DOC.2.2.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setAngularAcceleration(const osg::Vec3 &amp;v)</B></TT>
<DD>Set the angular acceleration vector
<DL><DT><DD></DL><P>
<A NAME="operate"></A>
<A NAME="DOC.2.2.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void operate(<!1><A HREF="Particle.html">Particle</A>* P, double dt)</B></TT>
<DD>Apply the angular acceleration to a particle. Do not call this method manually.
<DL><DT><DD></DL><P>
<A NAME="beginOperate"></A>
<A NAME="DOC.2.2.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void beginOperate(<!1><A HREF="Program.html">Program</A>* prg)</B></TT>
<DD>Perform some initializations. Do not call this method manually.
<DL><DT><DD></DL><P></DL>
<HR><DL><DT><B>This class has no child classes.</B></DL>
<DL><DT><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>
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