d703c58936
" and a later post the same osg-submissions thread: "it's been a while since I have made the changes but I think it was due to problems with static builds of OpenThreads on windows. I was using OpenThreads in a communication/synchronisation library (without OpenSceneGraph). It seems I forgot to post a small change in the CMakeLists file of OpenThreads. If a user turns DYNAMIC_OPENTHREADS to OFF (static build) OT_LIBRARY_STATIC will be defined in the Config. Without these changes a windows user will always end up with a "__declspec(dllexport)" or "__declspec(dllimport)" which is a problem for static builds." And another post from Blasius on this topic: "I tested with VS2005 and VS2008. For 32 bit everything works as expected. For x64 and VS2008 I could successfully do the cmake-configure and then the compilation but I had occasional crashes of cmTryCompileExec.exe (during the cmake-configure phase) which seems to be a cmake bug. With VS2005 and 64bit cmake does not set _OPENTHREADS_ATOMIC_USE_WIN32_INTERLOCKED although the interlocked functionality should be there. If I place the source snippet from the CHECK_CXX_SOURCE_RUNS macro to a separate sourcefile I can compile and run the resulting executable successfully. Forcing OPENTHREADS_ATOMIC_USE_WIN32_INTERLOCKED (on VS2005/x64) reveals a bug in "intrin.h" which seems to be fixed in VS2008 but not in VS2005. In case anyone is interested the lines: __MACHINEI(unsigned char _interlockedbittestandset(long *a, long b)) __MACHINEI(unsigned char _interlockedbittestandreset(long *a, long b)) __MACHINEX64(unsigned char _interlockedbittestandset64(__int64 *a, __int64 b)) __MACHINEX64(unsigned char _interlockedbittestandreset64(__int64 *a, __int64 b)) should be changed to: __MACHINEI(unsigned char _interlockedbittestandset(long volatile *a, long b)) __MACHINEI(unsigned char _interlockedbittestandreset(long volatile *a, long b)) __MACHINEX64(unsigned char _interlockedbittestandset64(__int64 volatile *a, __int64 b)) __MACHINEX64(unsigned char _interlockedbittestandreset64(__int64 volatile *a, __int64 b)) The worst thing that can happen is that interlocked funtionality is not detected during cmake-configure and the mutex fallback is used. Which reminds me another small glitch in the Atomic header so I attached a corrected version. Why is the OT_LIBRARY_STATIC added to the config file? It is not needed anywhere. OT_LIBRARY_STATIC is needed if you are doing static-builds on Windows. See my previous post on that. "
45 lines
1.4 KiB
C++
45 lines
1.4 KiB
C++
/* -*-c++-*- OpenThreads library, Copyright (C) 2002 - 2007 The Open Thread Group
|
|
*
|
|
* This library is open source and may be redistributed and/or modified under
|
|
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
|
* (at your option) any later version. The full license is in LICENSE file
|
|
* included with this distribution, and on the openscenegraph.org website.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* OpenSceneGraph Public License for more details.
|
|
*/
|
|
|
|
#ifndef _OPENTHREAD_EXPORTS_H_
|
|
#define _OPENTHREAD_EXPORTS_H_
|
|
|
|
#include <OpenThreads/Config>
|
|
|
|
#ifndef WIN32
|
|
#define OPENTHREAD_EXPORT_DIRECTIVE
|
|
#else
|
|
#if defined( OT_LIBRARY_STATIC )
|
|
#define OPENTHREAD_EXPORT_DIRECTIVE
|
|
#elif defined( OPENTHREADS_EXPORTS )
|
|
#define OPENTHREAD_EXPORT_DIRECTIVE __declspec(dllexport)
|
|
#else
|
|
#define OPENTHREAD_EXPORT_DIRECTIVE __declspec(dllimport)
|
|
|
|
#if 0 // Commented out for now
|
|
|
|
#ifdef _MSC_VER
|
|
#ifdef _DEBUG
|
|
#pragma comment(lib ,"OpenThreadsWin32d")
|
|
#else
|
|
#pragma comment(lib, "OpenThreadsWin32")
|
|
#endif
|
|
#endif
|
|
#endif
|
|
#endif
|
|
#endif
|
|
|
|
#endif
|
|
|
|
|