OpenSceneGraph/include/osgDB/InputStream
Robert Osfield dd996a3289 Introduced CMake option OSG_PROVIDE_READFILE option that defaults to ON, but when switched to OFF disables the building of the osgDB::read*File() methods,
forcing users to use osgDB::readRef*File() methods.  The later is preferable as it closes a potential threading bug when using paging databases in conjunction
with the osgDB::Registry Object Cache.  This threading bug occurs when one thread gets an object from the Cache via an osgDB::read*File() call where only
a pointer to the object is passed back, so taking a reference to the object is delayed till it gets reassigned to a ref_ptr<>, but at the same time another
thread calls a flush of the Object Cache deleting this object as it's referenceCount is now zero.  Using osgDB::readREf*File() makes sure the a ref_ptr<> is
passed back and the referenceCount never goes to zero.

To ensure the OSG builds when OSG_PROVIDE_READFILE is to OFF the many cases of osgDB::read*File() usage had to be replaced with a ref_ptr<> osgDB::readRef*File()
usage.  The avoid this change causing lots of other client code to be rewritten to handle the use of ref_ptr<> in place of C pointer I introduced a serious of
templte methods in various class to adapt ref_ptr<> to the underly C pointer to be passed to old OSG API's, example of this is found in include/osg/Group:

    bool addChild(Node* child); // old method which can only be used with a Node*

    tempalte<class T> bool addChild(const osg::ref_ptr<T>& child) { return addChild(child.get()); } // adapter template method

These changes together cover 149 modified files, so it's a large submission. This extent of changes are warrent to make use of the Object Cache
and multi-threaded loaded more robust.



git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@15164 16af8721-9629-0410-8352-f15c8da7e697
2015-10-22 13:42:19 +00:00

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9.7 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2010 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
// Written by Wang Rui, (C) 2010
#ifndef OSGDB_INPUTSTREAM
#define OSGDB_INPUTSTREAM
#include <osg/Endian>
#include <osg/Vec2>
#include <osg/Vec3>
#include <osg/Vec4>
#include <osg/Vec2i>
#include <osg/Vec3i>
#include <osg/Vec4i>
#include <osg/Vec2ui>
#include <osg/Vec3ui>
#include <osg/Vec4ui>
#include <osg/Quat>
#include <osg/Matrix>
#include <osg/BoundingBox>
#include <osg/BoundingSphere>
#include <osg/Array>
#include <osg/PrimitiveSet>
#include <osgDB/ReaderWriter>
#include <osgDB/StreamOperator>
#include <osgDB/Options>
#include <iostream>
#include <sstream>
namespace osgDB
{
class InputException : public osg::Referenced
{
public:
InputException( const std::vector<std::string>& fields, const std::string& err ) : _error(err)
{
for ( unsigned int i=0; i<fields.size(); ++i )
{
_field += fields[i];
_field += " ";
}
}
const std::string& getField() const { return _field; }
const std::string& getError() const { return _error; }
protected:
std::string _field;
std::string _error;
};
class OSGDB_EXPORT InputStream
{
public:
typedef std::map< unsigned int, osg::ref_ptr<osg::Array> > ArrayMap;
typedef std::map< unsigned int, osg::ref_ptr<osg::Object> > IdentifierMap;
enum ReadType
{
READ_UNKNOWN = 0,
READ_SCENE,
READ_IMAGE,
READ_OBJECT
};
InputStream( const osgDB::Options* options );
virtual ~InputStream();
void setFileVersion( const std::string& d, int v ) { _domainVersionMap[d] = v; }
int getFileVersion( const std::string& d=std::string() ) const;
bool isBinary() const { return _in->isBinary(); }
const osgDB::Options* getOptions() const { return _options.get(); }
// Serialization related functions
InputStream& operator>>( bool& b ) { _in->readBool(b); checkStream(); return *this; }
InputStream& operator>>( char& c ) { _in->readChar(c); checkStream(); return *this; }
InputStream& operator>>( signed char& c ) { _in->readSChar(c); checkStream(); return *this; }
InputStream& operator>>( unsigned char& c ) { _in->readUChar(c); checkStream(); return *this; }
InputStream& operator>>( short& s ) { _in->readShort(s); checkStream(); return *this; }
InputStream& operator>>( unsigned short& s ) { _in->readUShort(s); checkStream(); return *this; }
InputStream& operator>>( int& i ) { _in->readInt(i); checkStream(); return *this; }
InputStream& operator>>( unsigned int& i ) { _in->readUInt(i); checkStream(); return *this; }
InputStream& operator>>( long& l ) { _in->readLong(l); checkStream(); return *this; }
InputStream& operator>>( unsigned long& l ) { _in->readULong(l); checkStream(); return *this; }
InputStream& operator>>( float& f ) { _in->readFloat(f); checkStream(); return *this; }
InputStream& operator>>( double& d ) { _in->readDouble(d); checkStream(); return *this; }
InputStream& operator>>( std::string& s ) { _in->readString(s); checkStream(); return *this; }
InputStream& operator>>( std::istream& (*fn)(std::istream&) ) { _in->readStream(fn); checkStream(); return *this; }
InputStream& operator>>( std::ios_base& (*fn)(std::ios_base&) ) { _in->readBase(fn); checkStream(); return *this; }
InputStream& operator>>( ObjectGLenum& value ) { _in->readGLenum(value); checkStream(); return *this; }
InputStream& operator>>( ObjectProperty& prop ) { _in->readProperty(prop); checkStream(); return *this; }
InputStream& operator>>( ObjectMark& mark ) { _in->readMark(mark); checkStream(); return *this; }
InputStream& operator>>( osg::Vec2b& v );
InputStream& operator>>( osg::Vec3b& v );
InputStream& operator>>( osg::Vec4b& v );
InputStream& operator>>( osg::Vec2ub& v );
InputStream& operator>>( osg::Vec3ub& v );
InputStream& operator>>( osg::Vec4ub& v );
InputStream& operator>>( osg::Vec2s& v );
InputStream& operator>>( osg::Vec3s& v );
InputStream& operator>>( osg::Vec4s& v );
InputStream& operator>>( osg::Vec2us& v );
InputStream& operator>>( osg::Vec3us& v );
InputStream& operator>>( osg::Vec4us& v );
InputStream& operator>>( osg::Vec2i& v );
InputStream& operator>>( osg::Vec3i& v );
InputStream& operator>>( osg::Vec4i& v );
InputStream& operator>>( osg::Vec2ui& v );
InputStream& operator>>( osg::Vec3ui& v );
InputStream& operator>>( osg::Vec4ui& v );
InputStream& operator>>( osg::Vec2f& v );
InputStream& operator>>( osg::Vec3f& v );
InputStream& operator>>( osg::Vec4f& v );
InputStream& operator>>( osg::Vec2d& v );
InputStream& operator>>( osg::Vec3d& v );
InputStream& operator>>( osg::Vec4d& v );
InputStream& operator>>( osg::Quat& q );
InputStream& operator>>( osg::Plane& p );
InputStream& operator>>( osg::Matrixf& mat );
InputStream& operator>>( osg::Matrixd& mat );
InputStream& operator>>( osg::BoundingBoxf& bb );
InputStream& operator>>( osg::BoundingBoxd& bb );
InputStream& operator>>( osg::BoundingSpheref& bs );
InputStream& operator>>( osg::BoundingSphered& bs );
InputStream& operator>>( osg::ref_ptr<osg::Image>& ptr ) { ptr = readImage(); return *this; }
InputStream& operator>>( osg::ref_ptr<osg::Array>& ptr ) { if (_fileVersion>=112) ptr = readObjectOfType<osg::Array>(); else ptr = readArray(); return *this; }
InputStream& operator>>( osg::ref_ptr<osg::PrimitiveSet>& ptr ) { if (_fileVersion>=112) ptr = readObjectOfType<osg::PrimitiveSet>(); else ptr = readPrimitiveSet(); return *this; }
template<typename T> InputStream& operator>>( osg::ref_ptr<T>& ptr )
{ ptr = readObjectOfType<T>(); return *this; }
// Convenient methods for reading
bool matchString( const std::string& str ) { return _in->matchString(str); }
void advanceToCurrentEndBracket() { _in->advanceToCurrentEndBracket(); }
void readWrappedString( std::string& str ) { _in->readWrappedString(str); checkStream(); }
void readCharArray( char* s, unsigned int size ) { _in->readCharArray(s, size); }
void readComponentArray( char* s, unsigned int numElements, unsigned int numComponentsPerElements, unsigned int componentSizeInBytes) { _in->readComponentArray( s, numElements, numComponentsPerElements, componentSizeInBytes); }
// readSize() use unsigned int for all sizes.
unsigned int readSize() { unsigned int size; *this>>size; return size; }
// Global reading functions
osg::ref_ptr<osg::Array> readArray();
osg::ref_ptr<osg::PrimitiveSet> readPrimitiveSet();
osg::ref_ptr<osg::Image> readImage(bool readFromExternal=true);
template<typename T>
osg::ref_ptr<T> readObjectOfType()
{
osg::ref_ptr<osg::Object> obj = readObject();
T* ptr = dynamic_cast<T*>(obj.get());
if (ptr) { return ptr; }
else return 0;
}
osg::ref_ptr<osg::Object> readObject( osg::Object* existingObj=0 );
osg::ref_ptr<osg::Object> readObjectFields( const std::string& className, unsigned int id, osg::Object* existingObj=0);
template<typename T>
osg::ref_ptr<T> readObjectFieldsOfType( const std::string& className, unsigned int id, osg::Object* existingObj=0)
{
osg::ref_ptr<osg::Object> obj = readObjectFields(className, id, existingObj);
T* ptr = dynamic_cast<T*>(obj.get());
if (ptr) { return ptr; }
else return 0;
}
/// set an input iterator, used directly when not using InputStream with a traditional file releated stream.
void setInputIterator( InputIterator* ii ) { _in = ii; }
/// start reading from InputStream treating it as a traditional file releated stream, handles headers and versioning
ReadType start( InputIterator* );
void decompress();
// Schema handlers
void readSchema( std::istream& fin );
void resetSchema();
// Exception handlers
inline void throwException( const std::string& msg );
const InputException* getException() const { return _exception.get(); }
// Property & mask variables
ObjectProperty PROPERTY;
ObjectMark BEGIN_BRACKET;
ObjectMark END_BRACKET;
protected:
inline void checkStream();
void setWrapperSchema( const std::string& name, const std::string& properties );
template<typename T>
void readArrayImplementation( T* a, unsigned int numComponentsPerElements, unsigned int componentSizeInBytes );
ArrayMap _arrayMap;
IdentifierMap _identifierMap;
typedef std::map<std::string, int> VersionMap;
VersionMap _domainVersionMap;
int _fileVersion;
bool _useSchemaData;
bool _forceReadingImage;
std::vector<std::string> _fields;
osg::ref_ptr<InputIterator> _in;
osg::ref_ptr<InputException> _exception;
osg::ref_ptr<const osgDB::Options> _options;
// object to used to read field properties that will be discarded.
osg::ref_ptr<osg::Object> _dummyReadObject;
// store here to avoid a new and a leak in InputStream::decompress
std::stringstream* _dataDecompress;
};
void InputStream::throwException( const std::string& msg )
{
_exception = new InputException(_fields, msg);
}
void InputStream::checkStream()
{
_in->checkStream();
if ( _in->isFailed() )
throwException( "InputStream: Failed to read from stream." );
}
}
#endif