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if continuous updating is set to false. The problem was being caused by the camera update call never being made if continuous updating was not set to true. This fix adds a flag that is set when dirtyOverlayTexture() is called and checked in the update visitor section of the traversal to determine if the camera should be updated. I tested the fix by making some changes to the osgAnimate example program so it has continuous updating off and calls dirtyOverlayTexture for each frame. The overlay texture now displays properly." |
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applications | ||
bin | ||
dist | ||
doc | ||
examples | ||
include | ||
lib | ||
Make | ||
src | ||
VisualStudio | ||
Xcode | ||
AUTHORS.txt | ||
ChangeLog | ||
GNUmakefile | ||
INSTALL.txt | ||
LICENSE.txt | ||
NEWS.txt | ||
README.txt | ||
runexamples.bat |
Welcome to the OpenSceneGraph (OSG). For up to date information on the project, how to compile and run libraries and examples, and see the documentation on the OpenSceneGraph website. http://www.openscenegraph.org Robert Osfield. robert@openscenegraph.com July 19th 2006.