bada884342
with startThreading/stopThreading the _drawQueue and _availableQueue are not reset properly. This can lead to a deadlock when threading is started again. So before threading is started again the queues must be reset. This deadlock is also reported earlier by someone else in here: http://forum.openscenegraph.org/viewtopic.php?p=43415#43415" |
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CompositeViewer | ||
Export | ||
GraphicsWindow | ||
Renderer | ||
Scene | ||
Version | ||
View | ||
Viewer | ||
ViewerBase | ||
ViewerEventHandlers |