OpenSceneGraph/src
2010-01-26 16:59:17 +00:00
..
OpenThreads From David Fries, "I was trying to create a lot of threads under 32 bit Linux, but could 2009-11-20 10:27:43 +00:00
osg From Lars Nilsson, "Attached is a small program doing intersection calculations, both with and without KdTree. The geometry is a TRIANGLE_STRIP consisting of five vertices, all with the same rather high Z-value. If the intersection calculation uses KdTree, it fails. When I changed osg::Vec3 to osg::Vec3d in a few places in osg::KdTree it finds the correct intersection point." 2010-01-26 13:05:05 +00:00
osgAnimation From Cedric Pinson, remove unused file Skinning, cleanup file Timeline.cpp 2009-12-22 14:09:46 +00:00
osgDB Refactored the DotOsgWrapper support in osgDB::Registry so it's now provided by the osgDB::DeprecatedDotOsgWrapperManager. 2010-01-25 17:07:25 +00:00
osgFX Added missing .get() to fix build when compiling with no automatic type convention in ref_ptr<> 2010-01-13 11:45:19 +00:00
osgGA From Sukender, warning fix. 2010-01-13 10:46:40 +00:00
osgIntrospection From Philip Lowman, "Here's the promised cleanup of the OSG's CMakeLists.txt files for the src/ folder. I'll submit the others separately. 2009-03-23 16:01:02 +00:00
osgManipulator From Stephan Huber, "attached you'll find a bugfix for removeTransformUpdating and another 2009-11-19 17:42:25 +00:00
osgParticle From Martin Scheffler, "osgParticle: method to set start and end tile for particle texture (for animated particles). I also updated examples/osgParticle to show the feature. 2009-11-24 15:00:11 +00:00
osgPlugins From Wang Rui, refactored the InputStream/OutputStream operations so that the binar/ascii foramts are implemented via subclasses. 2010-01-25 11:03:21 +00:00
osgPresentation <iterator>, <stdlib.h> and <ctype.h> includes required for QNX compiler 2009-11-17 14:06:07 +00:00
osgShadow From Marius Heise, "osgShadow was using single precision variables for light positioning and orientation. This was causing precision problems (shadow jumping) with big databases (eg. geocentric created vpb). This patch fixes this by using double precision variables for light positioning and orientation. It works for all algorithms dreived form osgShadow::StandardShadowMap. 2010-01-08 11:37:35 +00:00
osgSim From Christian Ehrlicher, "during profiling my program I found out that there's a lot of memory 2009-11-27 16:47:38 +00:00
osgTerrain From Jason Beverage, "I posted a question on osg users about resources not being properly released when using osgTerrain databases and multiple viewers are used a few weeks ago and I've found that at least part of the problem comes down to the fact that the nodes that are traversed by the GeometryTechnique are never actually added to the scene graph, and thus don't have releaseGLObjects called on them. I'm submitting a few changes that takes care of this by allowing the TerrainTechnique to provide a releaseGLObjects implementation. I've applied these changes in osgEarth and this example program no longer crashes on the second run, although I get corrupt geometry (see attached shot) which could be down to a driver issue. If I increment the context ID for the second viewer, I no longer get the corrupt geometry. 2009-11-20 11:08:40 +00:00
osgText Added setting of the charcode during construction of osgText::Font::Glyph() 2010-01-14 15:15:42 +00:00
osgUtil From Laurens Voerman, "I've removed an underscore in 2010-01-26 11:16:38 +00:00
osgViewer From Jan Peciva, "I am sending one more improvement (separately from Inventor plugin). 2010-01-26 15:08:25 +00:00
osgVolume Added return at end of to fix warning 2009-09-24 10:11:32 +00:00
osgWidget From Trajce Nikolov, various improvements of the workings of osgWidget::Input. 2010-01-26 16:59:17 +00:00
osgWrappers Updated wrappers 2010-01-26 16:41:53 +00:00
CMakeLists.txt From Wang Rui, new native binary/ascii format infrastructure and wrappers. 2010-01-20 20:13:33 +00:00