OpenSceneGraph/examples/osgtext/osgtext.cpp

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osgUtil/Optimizer>
#include <osgDB/ReadFile>
#include <osgDB/Registry>
#include <osgProducer/Viewer>
#include <osg/Geode>
#include <osg/Projection>
#include <osg/MatrixTransform>
#include <osgText/Font>
#include <osgText/Text>
osg::Group* createHUDText()
{
osgText::Font* font = osgText::readFontFile("fonts/arial.ttf");
osg::Geode* geode = new osg::Geode;
float windowHeight = 1024.0f;
float windowWidth = 1280.0f;
float margin = 50.0f;
osg::Vec4 layoutColor(1.0f,1.0f,0.0f,1.0f);
float layoutCharacterSize = 20.0f;
{
osgText::Text* text = new osgText::Text;
text->setFont(font);
text->setColor(layoutColor);
text->setCharacterSize(layoutCharacterSize);
text->setPosition(osg::Vec3(margin,windowHeight-margin,0.0f));
// the default layout is left to right, typically used in languages
// originating from europe such as English, French, German, Spanish etc..
text->setLayout(osgText::Text::LEFT_TO_RIGHT);
text->setText("text->setLayout(osgText::Text::LEFT_TO_RIGHT);");
geode->addDrawable(text);
}
{
osgText::Text* text = new osgText::Text;
text->setFont(font);
text->setColor(layoutColor);
text->setCharacterSize(layoutCharacterSize);
text->setPosition(osg::Vec3(windowWidth-margin,windowHeight-margin,0.0f));
// right to left layouts would be used for hebrew or arabic fonts.
text->setLayout(osgText::Text::RIGHT_TO_LEFT);
text->setText("text->setLayout(osgText::Text::RIGHT_TO_LEFT);");
geode->addDrawable(text);
}
{
osgText::Text* text = new osgText::Text;
text->setFont(font);
text->setColor(layoutColor);
text->setPosition(osg::Vec3(margin,windowHeight-margin,0.0f));
text->setCharacterSize(layoutCharacterSize);
// vertical font layout would be used for asian fonts.
text->setLayout(osgText::Text::VERTICAL);
text->setText("text->setLayout(osgText::Text::VERTICAL);");
geode->addDrawable(text);
}
osg::Vec4 fontSizeColor(0.0f,1.0f,1.0f,1.0f);
float fontSizeCharacterSize = 30;
osg::Vec3 cursor = osg::Vec3(margin*2,windowHeight-margin*2,0.0f);
{
osgText::Text* text = new osgText::Text;
text->setFont(font);
text->setColor(fontSizeColor);
text->setCharacterSize(fontSizeCharacterSize);
text->setPosition(cursor);
// use text that uses 10 by 10 texels as a target resolution for fonts.
text->setFontSize(10,10); // blocky but small texture memory usage
text->setText("text->setFontSize(10,10); // blocky but small texture memory usage");
geode->addDrawable(text);
}
cursor.y() -= fontSizeCharacterSize;
{
osgText::Text* text = new osgText::Text;
text->setFont(font);
text->setColor(fontSizeColor);
text->setCharacterSize(fontSizeCharacterSize);
text->setPosition(cursor);
// use text that uses 10 by 10 texels as a target resolution for fonts.
text->setFontSize(20,20); // smoother but higher texture memory usage (but still quite low).
text->setText("text->setFontSize(20,20); // smoother but higher texture memory usage (but still quite low).");
geode->addDrawable(text);
}
cursor.y() -= fontSizeCharacterSize;
{
osgText::Text* text = new osgText::Text;
text->setFont(font);
text->setColor(fontSizeColor);
text->setCharacterSize(fontSizeCharacterSize);
text->setPosition(cursor);
// use text that uses 10 by 10 texels as a target resolution for fonts.
text->setFontSize(40,40); // even smoother but again higher texture memory usage.
text->setText("text->setFontSize(40,40); // even smoother but again higher texture memory usage.");
geode->addDrawable(text);
}
osg::Vec4 characterSizeColor(1.0f,0.0f,1.0f,1.0f);
cursor.y() -= fontSizeCharacterSize*2.0f;
{
osgText::Text* text = new osgText::Text;
text->setFont(font);
text->setColor(characterSizeColor);
text->setFontSize(15,15);
text->setPosition(cursor);
// use text that 15 units high.
text->setCharacterSize(15); // tiny
text->setText("text->setCharacterSize(15.0f); // tiny");
geode->addDrawable(text);
}
cursor.y() -= fontSizeCharacterSize;
{
osgText::Text* text = new osgText::Text;
text->setFont(font);
text->setColor(characterSizeColor);
text->setFontSize(30,30);
text->setPosition(cursor);
// use text that uses 10 by 10 texels as a target resolution for fonts.
text->setCharacterSize(30.0f); // tiny
text->setText("text->setCharacterSize(30.0f); // medium size");
geode->addDrawable(text);
}
cursor.y() -= fontSizeCharacterSize;
{
osgText::Text* text = new osgText::Text;
text->setFont(font);
text->setColor(characterSizeColor);
text->setFontSize(40,40);
text->setPosition(cursor);
// use text that uses 10 by 10 texels as a target resolution for fonts.
text->setCharacterSize(40.0f); // tiny
text->setText("text->setCharacterSize(40.0f); // big, but can go much bigger :-)");
geode->addDrawable(text);
}
if (0)
{
osgText::Text* text2 = new osgText::Text;
text2->setPosition(osg::Vec3(0.0f,50.0f,0.0f));
text2->setCharacterSize(12.0f);
text2->setText("10 PRINT \"Hello World\"");
geode->addDrawable(text2);
osgText::Text* text3 = new osgText::Text;
text3->setFont(osgText::readFontFile("fonts/arial.ttf"));
text3->setPosition(osg::Vec3(100.0f,100.0f,0.0f));
text3->setText("This is a test of text AVAV/.|<7C>!<21>$%^&*() - fonts/arial.ttf");
geode->addDrawable(text3);
osgText::Text* text4 = new osgText::Text;
text4->setFont(osgText::readFontFile("fonts/times.ttf"));
text4->setFontSize(128,128);
text4->setPosition(osg::Vec3(200.0f,200.0f,0.0f));
text4->setLayout(osgText::Text::RIGHT_TO_LEFT);
text4->setDrawMode(osgText::Text::TEXT|osgText::Text::ALIGNMENT|osgText::Text::BOUNDINGBOX);
text4->setText("This is a test of text AVAV/.|<7C>!<21>$%^&*() - fonts/times.ttf");
geode->addDrawable(text4);
osgText::Text* text5 = new osgText::Text;
text5->setFont(osgText::readFontFile("fonts/dirtydoz.ttf"));
text5->setPosition(osg::Vec3(300.0f,300.0f,0.0f));
text5->setColor(osg::Vec4(1.0f,0.0f,0.0f,1.0f));
text5->setLayout(osgText::Text::VERTICAL);
text5->setDrawMode(osgText::Text::TEXT|osgText::Text::ALIGNMENT|osgText::Text::BOUNDINGBOX);
text5->setText("This is a test of text AVAV/.|<7C>!<21>$%^&*() - fonts/dirtydoz.ttf");
geode->addDrawable(text5);
}
// osgText::Text::TextString string;
// for(int i=0;i<2048;++i)
// string.push_back(i);
//
// osgText::Text* text6 = new osgText::Text;
// text6->setFont(osgText::readFontFile("/home/robert/Documents/GuopingSun/msmincho.ttc"));
// text6->setFontSize(64,64);
// text6->setText(string);
// text6->setPosition(osg::Vec3(00.0f,400.0f,0.0f));
// geode->addDrawable(text6);
osg::Group* rootNode = new osg::Group;
rootNode->addChild(geode);
return rootNode;
}
osg::Group* create3DText()
{
osg::Geode* geode = new osg::Geode;
osgText::Text* text1 = new osgText::Text;
text1->setFont("fonts/times.ttf");
text1->setAxisAlignment(osgText::Text::XY_PLANE);
text1->setText("XY_PLANE");
geode->addDrawable(text1);
osgText::Text* text2 = new osgText::Text;
text2->setFont("fonts/times.ttf");
text2->setPosition(osg::Vec3(0.0f,0.0f,0.0f));
text2->setAxisAlignment(osgText::Text::YZ_PLANE);
text2->setText("YZ_PLANE");
geode->addDrawable(text2);
osgText::Text* text3 = new osgText::Text;
text3->setFont("fonts/times.ttf");
text3->setPosition(osg::Vec3(00.0f,00.0f,00.0f));
text3->setAxisAlignment(osgText::Text::XZ_PLANE);
text3->setText("XZ_PLANE");
geode->addDrawable(text3);
osgText::Text* text4 = new osgText::Text;
text4->setFont("fonts/times.ttf");
text4->setAxisAlignment(osgText::Text::SCREEN);
text4->setPosition(osg::Vec3(00.0f,00.0f,00.0f));
text4->setText("SCREEN");
geode->addDrawable(text4);
osg::Group* rootNode = new osg::Group;
rootNode->addChild(geode);
return rootNode;
}
int main( int argc, char **argv )
{
// use an ArgumentParser object to manage the program arguments.
osg::ArgumentParser arguments(&argc,argv);
// set up the usage document, in case we need to print out how to use this program.
arguments.getApplicationUsage()->setCommandLineUsage(arguments.getProgramName()+" [options] [filename] ...");
arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information");
// construct the viewer.
osgProducer::Viewer viewer(arguments);
// set up the value with sensible default event handlers.
viewer.setUpViewer(osgProducer::Viewer::STANDARD_SETTINGS);
// get details on keyboard and mouse bindings used by the viewer.
viewer.getUsage(*arguments.getApplicationUsage());
// if user request help write it out to cout.
if (arguments.read("-h") || arguments.read("--help"))
{
arguments.getApplicationUsage()->write(cout);
return 1;
}
// any option left unread are converted into errors to write out later.
arguments.reportRemainingOptionsAsUnrecognized();
// report any errors if they have occured when parsing the program aguments.
if (arguments.errors())
{
arguments.writeErrorMessages(cout);
return 1;
}
// read the scene from the list of file specified commandline args.
osg::ref_ptr<osg::Node> rootNode = osgDB::readNodeFiles(arguments);
// prepare scene.
{
if (rootNode.valid())
{
// optimize the scene graph, remove rendundent nodes and state etc.
osgUtil::Optimizer optimizer;
optimizer.optimize(rootNode.get());
}
// make sure the root node is group so we can add extra nodes to it.
osg::Group* group = dynamic_cast<osg::Group*>(rootNode.get());
if (!group)
{
group = new osg::Group;
if (rootNode.valid()) group->addChild(rootNode.get());
rootNode = group;
}
{
// create the hud.
osg::Projection* projection = new osg::Projection;
projection->setMatrix(osg::Matrix::ortho2D(0,1280,0,1024));
osg::MatrixTransform* modelview_abs = new osg::MatrixTransform;
modelview_abs->setReferenceFrame(osg::Transform::RELATIVE_TO_ABSOLUTE);
modelview_abs->setMatrix(osg::Matrix::identity());
modelview_abs->addChild(createHUDText());
projection->addChild(modelview_abs);
group->addChild(projection);
}
osg::MatrixTransform* scale = new osg::MatrixTransform;
scale->setMatrix(osg::Matrix::scale(1.0f,1.0f,1.0f));
scale->addChild(create3DText());
group->addChild(scale);
}
// set the scene to render
viewer.setSceneData(rootNode.get());
// create the windows and run the threads.
viewer.realize(Producer::CameraGroup::ThreadPerCamera);
while( !viewer.done() )
{
// wait for all cull and draw threads to complete.
viewer.sync();
// update the scene by traversing it with the the update visitor which will
// call all node update callbacks and animations.
viewer.update();
// fire off the cull and draw traversals of the scene.
viewer.frame();
}
return 0;
}