OpenSceneGraph/src
2013-06-24 12:51:02 +00:00
..
OpenThreads From Kristofer Tingdahl, with additions from Riccardo Corsi and Robert Milharcic, support for Qt5 build 2013-06-10 14:34:25 +00:00
osg From Farshid Lashkari, "I've attached a small patch that extends the Image::readImageFromCurrentTexture method to support more depth texture pixel formats (16, 24, 32, 32F). In order to compile, I moved some depth pixel format definitions from FrameBufferObject to Image. 2013-06-24 09:51:30 +00:00
osgAnimation Convert usage to use const versions of containers 2013-06-24 11:03:59 +00:00
osgDB Convert usage to use const versions of containers 2013-06-24 11:03:59 +00:00
osgFX Clean up up osg::Geometry, removing long deprecated support for array indices and BIND_PER_PRIMITIVE binding that forced OpenGL slow paths. osg::Geometry is now smaller and only supports OpenGL fasts paths. 2013-06-18 11:18:28 +00:00
osgGA Commented out debug output 2013-05-03 20:12:15 +00:00
osgManipulator From Alexander Sinditskiy, "I just noticed that Dragger allways handle events even when 2013-05-21 09:48:16 +00:00
osgParticle Added repolation of the _deadparts stack which would otherwise been invalidatd by the depth sort of particles. 2013-05-23 18:29:47 +00:00
osgPlugins From Cedric Pinson, "I fixed a little issue with the lightwave scene loader. On the version 5 there are id on the command LoadObjectLayer in the scene file and of this version the current code use this field as a part of the filename, and it fails because the file is not found. 2013-06-24 12:51:02 +00:00
osgPresentation Introduced new scheme for handling mouse events with osgViewer. The new scheme enables robust event handling even when using distortion correction render to texture Cameras. 2013-05-03 19:26:27 +00:00
osgQt From Juan Manuel Alvarez, "When handling keyboard events on osgQt, if a key is kept pressed, multiple sequences of KEYDOWN -> KEYUP events are fired. 2013-06-20 10:05:56 +00:00
osgShadow From Wang Rui, "I've found a very covert bug in current VDSM implementation. It makes the computation of positional texgen incorrect if the shadow scene is under one or more child cameras with view/proj offsets. Using current stage instead will fix it." 2012-12-03 10:10:46 +00:00
osgSim Cleaned up usage of BIND_PER_PRIMITIVE where possible. 2013-06-19 16:24:59 +00:00
osgTerrain Added a fix for a multi-threading bug that occured when TerrainTiles were accessed via the Terrain::_updateTerrainTileSet that were being deleted at the same time by the DatabasePager thread. 2012-08-31 16:00:55 +00:00
osgText Fixed TextBase::computeBound() so it take into account all corners of the text box thus ensuring proper handling of rotated text 2013-06-14 09:43:04 +00:00
osgUtil From Lars Nillson, "The change in this submission is to take care of the setting given by a call to 2013-06-24 11:14:13 +00:00
osgViewer From Christian Ruzicka, "when MSAA is activated on iOS, the stencil attachment is not added (Stencil buffer is not working at all). Attached are the needed changes to make MSAA + stencil working on iOS. 2013-06-24 12:31:48 +00:00
osgVolume Ran script to remove trailing spaces and tabs 2012-03-21 17:36:20 +00:00
osgWidget Added assigned of the InteractiveImageHandler as a cull callback to enable the interactive image to know when it's being actively used as part of rendering a frame. 2013-05-23 10:25:03 +00:00
osgWrappers From Wang Rui, "Sorry for my very slow response because of some personal issues. I found that new Geometry serializers can't work with old .osgb files. The modified FastPathHint serializer doesn't correctly read from the stream and thus jumbles following inputs. The file attached can be placed in osgWrappers/serializers/osg to fix that problem. 2013-06-24 08:22:50 +00:00
CMakeLists.txt From Kristofer Tingdahl, with additions from Riccardo Corsi and Robert Milharcic, support for Qt5 build 2013-06-10 14:34:25 +00:00