31a947fda6
behind osgText::Text. I made it so the box would get drawn using whichever BackdropImplementation was selected. However, I did not implement STENCIL_BUFFER. In that case it defaults to drawing the bounding box using POLYGON_OFFSET instead. Also made it so the BOUNDINGBOX and FILLEDBOUNDINGBOX are drawn with a settable color and margin size. While I was at it I tightened up the values applied with DEPTH_RANGE and POLYGON_OFFSET, not just for drawing the bounding box but also for drawing backdrop text (these values must be coupled since the bounding box has to be drawn deeper in Z than the backdrop text). The values in use before seemed like overkill and I was seeing some z-clipping with my background scenery in the case of DEPTH_RANGE. If there was a good reason for the large values please let me know...." |
||
---|---|---|
.. | ||
Export | ||
FadeText | ||
Font | ||
Font3D | ||
KerningType | ||
String | ||
Text | ||
Text3D | ||
TextBase | ||
Version |