73e7408bc2
files.
97 lines
3.7 KiB
HTML
97 lines
3.7 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
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<TITLE>class OSGUTIL_EXPORT osgUtil::Optimizer::StateVisitor</TITLE>
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<META NAME="GENERATOR" CONTENT="DOC++ 3.4.8">
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<H2>class OSGUTIL_EXPORT <A HREF="#DOC.DOCU">StateVisitor</A></H2></H2><BLOCKQUOTE>Optimize State in the scene graph by removing duplicate state, replacing it with shared instances, both for StateAttributes, and whole StateSets</BLOCKQUOTE>
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<HR>
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<H2>Inheritance:</H2>
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<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=65>
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<param name=classes value="Mosg::NodeVisitor,M,CStateVisitor,MStateVisitor.html">
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<param name=before value="M,M">
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<param name=after value="Md_,M">
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<param name=indent value="0,1">
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<param name=arrowdir value="down">
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</APPLET>
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<HR>
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<DL>
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<P><DL>
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.17.7.1">StateVisitor</A></B>()
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<DD><I>default to traversing all children</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.17.7.2">reset</A></B>()
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<DD><I>empty visitor, make it ready for next traversal</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.17.7.3">apply</A></B>(osg::Node& node)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.17.7.4">apply</A></B>(osg::Geode& geode)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.17.7.5">optimize</A></B>()
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</DL></P>
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<P><DL>
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<DT><H3>Protected Methods</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.17.7.6">addStateSet</A></B>(osg::StateSet* stateset, osg::Object* obj)
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</DL></P>
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<P><DL>
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<DT><H3>Protected Members</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::map<osg::StateSet*,ObjectSet> StateSetMap StateSetMap <B><A HREF="#DOC.2.17.7.7">_statesets</A></B>
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</DL></P>
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</DL>
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<A NAME="DOC.DOCU"></A>
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<HR>
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<H2>Documentation</H2>
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<BLOCKQUOTE>Optimize State in the scene graph by removing duplicate state,
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replacing it with shared instances, both for StateAttributes,
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and whole StateSets</BLOCKQUOTE>
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<DL>
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<A NAME="StateVisitor"></A>
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<A NAME="DOC.2.17.7.1"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> StateVisitor()</B></TT>
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<DD>default to traversing all children
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<DL><DT><DD></DL><P>
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<A NAME="reset"></A>
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<A NAME="DOC.2.17.7.2"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void reset()</B></TT>
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<DD>empty visitor, make it ready for next traversal
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<DL><DT><DD></DL><P>
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<A NAME="apply"></A>
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<A NAME="DOC.2.17.7.3"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(osg::Node& node)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="apply"></A>
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<A NAME="DOC.2.17.7.4"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(osg::Geode& geode)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="optimize"></A>
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<A NAME="DOC.2.17.7.5"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void optimize()</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="addStateSet"></A>
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<A NAME="DOC.2.17.7.6"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void addStateSet(osg::StateSet* stateset, osg::Object* obj)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_statesets"></A>
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<A NAME="DOC.2.17.7.7"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef std::map<osg::StateSet*,ObjectSet> StateSetMap StateSetMap _statesets</B></TT>
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<DL><DT><DD></DL><P></DL>
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<HR><DL><DT><B>This class has no child classes.</B></DL>
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<DL><DT><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>
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