644 lines
31 KiB
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644 lines
31 KiB
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
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<TITLE>class OSGUTIL_EXPORT osgUtil::SceneView</TITLE>
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<META NAME="GENERATOR" CONTENT="DOC++ 3.4.8">
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<H2>class OSGUTIL_EXPORT <A HREF="#DOC.DOCU">osgUtil::SceneView</A></H2></H2><BLOCKQUOTE> SceneView is literally a view of a scene, encapsulating the camera, global state, lights and the scene itself.</BLOCKQUOTE>
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<HR>
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<H2>Inheritance:</H2>
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<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=65>
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<param name=classes value="Mosg::Referenced,M,CSceneView,MSceneView.html">
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<param name=before value="M,M">
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<param name=after value="Md_,M">
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<param name=indent value="0,1">
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<param name=arrowdir value="down">
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</APPLET>
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<HR>
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<DL>
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<P><DL>
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.25.1">SceneView</A></B>(osg::DisplaySettings* ds=NULL)
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<DD><I>Construct a default scene view</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.25.2">setDefaults</A></B>()
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<DD><I>Set scene view to use default global state, light, camera and render visitor</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.25.3">setSceneData</A></B>(osg::Node* node)
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<DD><I>Set the data which to view.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::Node* <B><A HREF="#DOC.2.25.4">getSceneData</A></B>()
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<DD><I>Get the scene data which to view.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const osg::Node* <B><A HREF="#DOC.2.25.5">getSceneData</A></B>() const
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<DD><I>Get the const scene data which to view.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.25.6">setViewport</A></B>(osg::Viewport* viewport)
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<DD><I>Set the viewport of the scene view to use specfied osg::Viewport.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.25.7">setViewport</A></B>(int x, int y, int width, int height)
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<DD><I>Set the viewport of the scene view to specified dimensions.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const osg::Viewport* <B><A HREF="#DOC.2.25.8">getViewport</A></B>() const
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<DD><I>Get the const viewport.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::Viewport* <B><A HREF="#DOC.2.25.9">getViewport</A></B>()
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<DD><I>Get the viewport.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.25.10">getViewport</A></B>(int& x, int& y, int& width, int& height)
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<DD><I>Get the viewport of the scene view.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.25.11">setDisplaySettings</A></B>(osg::DisplaySettings* vs)
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<DD><I>Set the DisplaySettings.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const osg::DisplaySettings* <B><A HREF="#DOC.2.25.12">getDisplaySettings</A></B>() const
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<DD><I>Get the DisplaySettings </I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.25.13">setBackgroundColor</A></B>(const osg::Vec4& color)
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<DD><I>Set the background color used in glClearColor().</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const osg::Vec4& <B><A HREF="#DOC.2.25.14">getBackgroundColor</A></B>() const
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<DD><I>Get the background color</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.25.15">setGlobalStateSet</A></B>(osg::StateSet* state)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::StateSet* <B><A HREF="#DOC.2.25.16">getGlobalStateSet</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const osg::StateSet* <B><A HREF="#DOC.2.25.17">getGlobalStateSet</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.25.19">setLightingMode</A></B>(<!1><A HREF="SceneView.html#DOC.2.25.18">LightingMode</A> mode)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="SceneView.html#DOC.2.25.18">LightingMode</A> <B><A HREF="#DOC.2.25.20">getLightingMode</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.25.21">setLight</A></B>(osg::Light* light)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::Light* <B><A HREF="#DOC.2.25.22">getLight</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const osg::Light* <B><A HREF="#DOC.2.25.23">getLight</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.25.24">setState</A></B>(osg::State* state)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::State* <B><A HREF="#DOC.2.25.25">getState</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const osg::State* <B><A HREF="#DOC.2.25.26">getState</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.25.27">setCamera</A></B>(osg::Camera* camera)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::Camera* <B><A HREF="#DOC.2.25.28">getCamera</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const osg::Camera* <B><A HREF="#DOC.2.25.29">getCamera</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.25.30">setInitVisitor</A></B>(osg::NodeVisitor* av)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::NodeVisitor* <B><A HREF="#DOC.2.25.31">getInitVisitor</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const osg::NodeVisitor* <B><A HREF="#DOC.2.25.32">getInitVisitor</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.25.33">setAppVisitor</A></B>(osg::NodeVisitor* av)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::NodeVisitor* <B><A HREF="#DOC.2.25.34">getAppVisitor</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const osg::NodeVisitor* <B><A HREF="#DOC.2.25.35">getAppVisitor</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.25.36">setCullVisitor</A></B>(<!1><A HREF="CullVisitor.html">osgUtil::CullVisitor</A>* cv)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="CullVisitor.html">osgUtil::CullVisitor</A>* <B><A HREF="#DOC.2.25.37">getCullVisitor</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="CullVisitor.html">osgUtil::CullVisitor</A>* <B><A HREF="#DOC.2.25.38">getCullVisitor</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.25.39">setRenderGraph</A></B>(<!1><A HREF="RenderGraph.html">osgUtil::RenderGraph</A>* rg)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="RenderGraph.html">osgUtil::RenderGraph</A>* <B><A HREF="#DOC.2.25.40">getRenderGraph</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="RenderGraph.html">osgUtil::RenderGraph</A>* <B><A HREF="#DOC.2.25.41">getRenderGraph</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.25.42">setRenderStage</A></B>(<!1><A HREF="RenderStage.html">osgUtil::RenderStage</A>* rs)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="RenderStage.html">osgUtil::RenderStage</A>* <B><A HREF="#DOC.2.25.43">getRenderStage</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="RenderStage.html">osgUtil::RenderStage</A>* <B><A HREF="#DOC.2.25.44">getRenderStage</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.25.45">setLODBias</A></B>(float bias)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.25.46">getLODBias</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.25.47">setCalcNearFar</A></B>(bool calc)
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<DD><I>Set to true if you want SceneView to automatically calculate values for the near/far clipping planes, each frame, set false to use camera's internal near and far planes.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.25.48">getCalcNearFar</A></B>() const
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<DD><I>return true if SceneView automatically calculates near and far clipping planes for each frame</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.25.49">setPrioritizeTextures</A></B>(bool pt)
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<DD><I>set whether the draw method should call renderer->prioritizeTexture</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.25.50">getPrioritizeTextures</A></B>() const
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<DD><I>get whether the draw method should call renderer->prioritizeTexture</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.25.51">projectWindowIntoObject</A></B>(const osg::Vec3& window, osg::Vec3& object) const
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<DD><I>Calculate, via glUnProject, the object coordinates of a window point.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.25.52">projectWindowXYIntoObject</A></B>(int x, int y, osg::Vec3& near_point, osg::Vec3& far_point) const
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<DD><I>Calculate, via glUnProject, the object coordinates of a window x,y when projected onto the near and far planes.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.25.53">projectObjectIntoWindow</A></B>(const osg::Vec3& object, osg::Vec3& window) const
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<DD><I>Calculate, via glProject, the object coordinates of a window.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.25.54">setFrameStamp</A></B>(osg::FrameStamp* fs)
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<DD><I>Set the frame stamp for the current frame</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const osg::FrameStamp* <B><A HREF="#DOC.2.25.55">getFrameStamp</A></B>() const
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<DD><I>Set the frame stamp for the current frame</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.25.56">init</A></B>()
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<DD><I>Do init traversal of attached scene graph using Init NodeVisitor.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.25.57">app</A></B>()
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<DD><I>Do app traversal of attached scene graph using App NodeVisitor</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.25.58">cull</A></B>()
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<DD><I>Do cull traversal of attached scene graph using Cull NodeVisitor</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.25.59">draw</A></B>()
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<DD><I>Do draw traversal of draw bins generated by cull traversal</I>
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</DL></P>
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<P><DL>
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<DT><H3>Public Members</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.25.18">LightingMode</A></B>
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</DL></P>
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<P><DL>
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<DT><H3>Protected Fields</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<osg::Node> <B><A HREF="#DOC.2.25.61">_sceneData</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<osg::StateSet> <B><A HREF="#DOC.2.25.62">_globalState</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<osg::Light> <B><A HREF="#DOC.2.25.63">_light</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<osg::Camera> <B><A HREF="#DOC.2.25.64">_camera</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<osg::DisplaySettings> <B><A HREF="#DOC.2.25.65">_displaySettings</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<osg::State> <B><A HREF="#DOC.2.25.66">_state</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.25.67">_initCalled</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<osg::NodeVisitor> <B><A HREF="#DOC.2.25.68">_initVisitor</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<osg::NodeVisitor> <B><A HREF="#DOC.2.25.69">_appVisitor</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<<!1><A HREF="CullVisitor.html">osgUtil::CullVisitor</A>> <B><A HREF="#DOC.2.25.70">_cullVisitor</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<<!1><A HREF="RenderGraph.html">osgUtil::RenderGraph</A>> <B><A HREF="#DOC.2.25.71">_rendergraph</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<<!1><A HREF="RenderStage.html">osgUtil::RenderStage</A>> <B><A HREF="#DOC.2.25.72">_renderStage</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<osg::FrameStamp> <B><A HREF="#DOC.2.25.73">_frameStamp</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.25.74">_need_compile</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.25.75">_calc_nearfar</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::Vec4 <B><A HREF="#DOC.2.25.76">_backgroundColor</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>double <B><A HREF="#DOC.2.25.77">_near_plane</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>double <B><A HREF="#DOC.2.25.78">_far_plane</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.25.79">_lodBias</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<osg::Viewport> <B><A HREF="#DOC.2.25.80">_viewport</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="SceneView.html#DOC.2.25.18">LightingMode</A> <B><A HREF="#DOC.2.25.81">_lightingMode</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.25.82">_prioritizeTextures</A></B>
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</DL></P>
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<P><DL>
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<DT><H3>Protected Methods</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.25.60">~SceneView</A></B>()
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</DL></P>
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</DL>
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<A NAME="DOC.DOCU"></A>
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<HR>
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<H2>Documentation</H2>
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<BLOCKQUOTE>
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SceneView is literally a view of a scene, encapsulating the
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camera, global state, lights and the scene itself. Provides
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methods for setting up the view and rendering it.</BLOCKQUOTE>
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<DL>
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<A NAME="SceneView"></A>
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<A NAME="DOC.2.25.1"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> SceneView(osg::DisplaySettings* ds=NULL)</B></TT>
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<DD>Construct a default scene view
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<DL><DT><DD></DL><P>
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<A NAME="setDefaults"></A>
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<A NAME="DOC.2.25.2"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setDefaults()</B></TT>
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<DD>Set scene view to use default global state, light, camera
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and render visitor
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<DL><DT><DD></DL><P>
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<A NAME="setSceneData"></A>
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<A NAME="DOC.2.25.3"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setSceneData(osg::Node* node)</B></TT>
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<DD>Set the data which to view. The data will typically be
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an osg::Scene but can be any osg::Node type.
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<DL><DT><DD></DL><P>
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<A NAME="getSceneData"></A>
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<A NAME="DOC.2.25.4"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::Node* getSceneData()</B></TT>
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<DD>Get the scene data which to view. The data will typically be
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an osg::Scene but can be any osg::Node type.
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<DL><DT><DD></DL><P>
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<A NAME="getSceneData"></A>
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<A NAME="DOC.2.25.5"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const osg::Node* getSceneData() const </B></TT>
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<DD>Get the const scene data which to view. The data will typically be
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an osg::Scene but can be any osg::Node type.
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<DL><DT><DD></DL><P>
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<A NAME="setViewport"></A>
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<A NAME="DOC.2.25.6"></A>
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|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setViewport(osg::Viewport* viewport)</B></TT>
|
|
<DD>Set the viewport of the scene view to use specfied osg::Viewport.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setViewport"></A>
|
|
<A NAME="DOC.2.25.7"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setViewport(int x, int y, int width, int height)</B></TT>
|
|
<DD>Set the viewport of the scene view to specified dimensions.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getViewport"></A>
|
|
<A NAME="DOC.2.25.8"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const osg::Viewport* getViewport() const </B></TT>
|
|
<DD>Get the const viewport.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getViewport"></A>
|
|
<A NAME="DOC.2.25.9"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::Viewport* getViewport()</B></TT>
|
|
<DD>Get the viewport.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getViewport"></A>
|
|
<A NAME="DOC.2.25.10"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void getViewport(int& x, int& y, int& width, int& height)</B></TT>
|
|
<DD>Get the viewport of the scene view.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setDisplaySettings"></A>
|
|
<A NAME="DOC.2.25.11"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setDisplaySettings(osg::DisplaySettings* vs)</B></TT>
|
|
<DD>Set the DisplaySettings.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getDisplaySettings"></A>
|
|
<A NAME="DOC.2.25.12"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const osg::DisplaySettings* getDisplaySettings() const </B></TT>
|
|
<DD>Get the DisplaySettings
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setBackgroundColor"></A>
|
|
<A NAME="DOC.2.25.13"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setBackgroundColor(const osg::Vec4& color)</B></TT>
|
|
<DD>Set the background color used in glClearColor().
|
|
Defaults to an off blue color.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getBackgroundColor"></A>
|
|
<A NAME="DOC.2.25.14"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const osg::Vec4& getBackgroundColor() const </B></TT>
|
|
<DD>Get the background color
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setGlobalStateSet"></A>
|
|
<A NAME="DOC.2.25.15"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setGlobalStateSet(osg::StateSet* state)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getGlobalStateSet"></A>
|
|
<A NAME="DOC.2.25.16"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::StateSet* getGlobalStateSet()</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getGlobalStateSet"></A>
|
|
<A NAME="DOC.2.25.17"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const osg::StateSet* getGlobalStateSet() const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="LightingMode"></A>
|
|
<A NAME="DOC.2.25.18"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum LightingMode</B></TT>
|
|
<DL><DT><DD></DL><P><DL>
|
|
|
|
<A NAME="HEADLIGHT"></A>
|
|
<A NAME="DOC.2.25.18.1"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> HEADLIGHT</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="SKY_LIGHT"></A>
|
|
<A NAME="DOC.2.25.18.2"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> SKY_LIGHT</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="NO_SCENEVIEW_LIGHT"></A>
|
|
<A NAME="DOC.2.25.18.3"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> NO_SCENEVIEW_LIGHT</B></TT>
|
|
<DL><DT><DD></DL><P></DL>
|
|
|
|
<A NAME="setLightingMode"></A>
|
|
<A NAME="DOC.2.25.19"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setLightingMode(<!1><A HREF="SceneView.html#DOC.2.25.18">LightingMode</A> mode)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getLightingMode"></A>
|
|
<A NAME="DOC.2.25.20"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="SceneView.html#DOC.2.25.18">LightingMode</A> getLightingMode() const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setLight"></A>
|
|
<A NAME="DOC.2.25.21"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setLight(osg::Light* light)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getLight"></A>
|
|
<A NAME="DOC.2.25.22"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::Light* getLight()</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getLight"></A>
|
|
<A NAME="DOC.2.25.23"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const osg::Light* getLight() const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setState"></A>
|
|
<A NAME="DOC.2.25.24"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setState(osg::State* state)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getState"></A>
|
|
<A NAME="DOC.2.25.25"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::State* getState()</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getState"></A>
|
|
<A NAME="DOC.2.25.26"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const osg::State* getState() const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setCamera"></A>
|
|
<A NAME="DOC.2.25.27"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setCamera(osg::Camera* camera)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getCamera"></A>
|
|
<A NAME="DOC.2.25.28"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::Camera* getCamera()</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getCamera"></A>
|
|
<A NAME="DOC.2.25.29"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const osg::Camera* getCamera() const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setInitVisitor"></A>
|
|
<A NAME="DOC.2.25.30"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setInitVisitor(osg::NodeVisitor* av)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getInitVisitor"></A>
|
|
<A NAME="DOC.2.25.31"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::NodeVisitor* getInitVisitor()</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getInitVisitor"></A>
|
|
<A NAME="DOC.2.25.32"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const osg::NodeVisitor* getInitVisitor() const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setAppVisitor"></A>
|
|
<A NAME="DOC.2.25.33"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setAppVisitor(osg::NodeVisitor* av)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getAppVisitor"></A>
|
|
<A NAME="DOC.2.25.34"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::NodeVisitor* getAppVisitor()</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getAppVisitor"></A>
|
|
<A NAME="DOC.2.25.35"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const osg::NodeVisitor* getAppVisitor() const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setCullVisitor"></A>
|
|
<A NAME="DOC.2.25.36"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setCullVisitor(<!1><A HREF="CullVisitor.html">osgUtil::CullVisitor</A>* cv)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getCullVisitor"></A>
|
|
<A NAME="DOC.2.25.37"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="CullVisitor.html">osgUtil::CullVisitor</A>* getCullVisitor()</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getCullVisitor"></A>
|
|
<A NAME="DOC.2.25.38"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="CullVisitor.html">osgUtil::CullVisitor</A>* getCullVisitor() const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setRenderGraph"></A>
|
|
<A NAME="DOC.2.25.39"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setRenderGraph(<!1><A HREF="RenderGraph.html">osgUtil::RenderGraph</A>* rg)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getRenderGraph"></A>
|
|
<A NAME="DOC.2.25.40"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="RenderGraph.html">osgUtil::RenderGraph</A>* getRenderGraph()</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getRenderGraph"></A>
|
|
<A NAME="DOC.2.25.41"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="RenderGraph.html">osgUtil::RenderGraph</A>* getRenderGraph() const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setRenderStage"></A>
|
|
<A NAME="DOC.2.25.42"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setRenderStage(<!1><A HREF="RenderStage.html">osgUtil::RenderStage</A>* rs)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getRenderStage"></A>
|
|
<A NAME="DOC.2.25.43"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="RenderStage.html">osgUtil::RenderStage</A>* getRenderStage()</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getRenderStage"></A>
|
|
<A NAME="DOC.2.25.44"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="RenderStage.html">osgUtil::RenderStage</A>* getRenderStage() const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setLODBias"></A>
|
|
<A NAME="DOC.2.25.45"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setLODBias(float bias)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getLODBias"></A>
|
|
<A NAME="DOC.2.25.46"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float getLODBias() const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setCalcNearFar"></A>
|
|
<A NAME="DOC.2.25.47"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setCalcNearFar(bool calc)</B></TT>
|
|
<DD>Set to true if you want SceneView to automatically calculate values
|
|
for the near/far clipping planes, each frame, set false to use camera's
|
|
internal near and far planes. Default value is true.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getCalcNearFar"></A>
|
|
<A NAME="DOC.2.25.48"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool getCalcNearFar() const </B></TT>
|
|
<DD>return true if SceneView automatically calculates near and
|
|
far clipping planes for each frame
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setPrioritizeTextures"></A>
|
|
<A NAME="DOC.2.25.49"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setPrioritizeTextures(bool pt)</B></TT>
|
|
<DD>set whether the draw method should call renderer->prioritizeTexture
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getPrioritizeTextures"></A>
|
|
<A NAME="DOC.2.25.50"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool getPrioritizeTextures() const </B></TT>
|
|
<DD>get whether the draw method should call renderer->prioritizeTexture
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="projectWindowIntoObject"></A>
|
|
<A NAME="DOC.2.25.51"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool projectWindowIntoObject(const osg::Vec3& window, osg::Vec3& object) const </B></TT>
|
|
<DD>Calculate, via glUnProject, the object coordinates of a window point.
|
|
Note, current implementation requires that SceneView::draw() has been previously called
|
|
for projectWindowIntoObject to produce valid values. Consistent with OpenGL
|
|
windows coordinates are calculated relative to the bottom left of the window.
|
|
Returns true on successful projection.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="projectWindowXYIntoObject"></A>
|
|
<A NAME="DOC.2.25.52"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool projectWindowXYIntoObject(int x, int y, osg::Vec3& near_point, osg::Vec3& far_point) const </B></TT>
|
|
<DD>Calculate, via glUnProject, the object coordinates of a window x,y
|
|
when projected onto the near and far planes.
|
|
Note, current implementation requires that SceneView::draw() has been previously called
|
|
for projectWindowIntoObject to produce valid values. Consistent with OpenGL
|
|
windows coordinates are calculated relative to the bottom left of the window.
|
|
Returns true on successful projection.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="projectObjectIntoWindow"></A>
|
|
<A NAME="DOC.2.25.53"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool projectObjectIntoWindow(const osg::Vec3& object, osg::Vec3& window) const </B></TT>
|
|
<DD>Calculate, via glProject, the object coordinates of a window.
|
|
Note, current implementation requires that SceneView::draw() has been previously called
|
|
for projectWindowIntoObject to produce valid values. Consistent with OpenGL
|
|
windows coordinates are calculated relative to the bottom left of the window,
|
|
whereas as window API's normally have the top left as the origin,
|
|
so you may need to pass in (mouseX,window_height-mouseY,...).
|
|
Returns true on successful projection.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setFrameStamp"></A>
|
|
<A NAME="DOC.2.25.54"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setFrameStamp(osg::FrameStamp* fs)</B></TT>
|
|
<DD>Set the frame stamp for the current frame
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getFrameStamp"></A>
|
|
<A NAME="DOC.2.25.55"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const osg::FrameStamp* getFrameStamp() const </B></TT>
|
|
<DD>Set the frame stamp for the current frame
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="init"></A>
|
|
<A NAME="DOC.2.25.56"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void init()</B></TT>
|
|
<DD>Do init traversal of attached scene graph using Init NodeVisitor.
|
|
The init traversal is called once for each SceneView, and should
|
|
be used to compile display list, texture objects intialize data
|
|
not otherwise intializaed during scene graph loading. Note, is
|
|
called automatically by app&cull if it hasn't already been called
|
|
elsewhere. Also init() should only ever be called within a valid
|
|
graphics context.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="app"></A>
|
|
<A NAME="DOC.2.25.57"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void app()</B></TT>
|
|
<DD>Do app traversal of attached scene graph using App NodeVisitor
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="cull"></A>
|
|
<A NAME="DOC.2.25.58"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void cull()</B></TT>
|
|
<DD>Do cull traversal of attached scene graph using Cull NodeVisitor
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="draw"></A>
|
|
<A NAME="DOC.2.25.59"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void draw()</B></TT>
|
|
<DD>Do draw traversal of draw bins generated by cull traversal
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="~SceneView"></A>
|
|
<A NAME="DOC.2.25.60"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~SceneView()</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_sceneData"></A>
|
|
<A NAME="DOC.2.25.61"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr<osg::Node> _sceneData</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_globalState"></A>
|
|
<A NAME="DOC.2.25.62"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr<osg::StateSet> _globalState</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_light"></A>
|
|
<A NAME="DOC.2.25.63"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr<osg::Light> _light</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_camera"></A>
|
|
<A NAME="DOC.2.25.64"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr<osg::Camera> _camera</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_displaySettings"></A>
|
|
<A NAME="DOC.2.25.65"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr<osg::DisplaySettings> _displaySettings</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_state"></A>
|
|
<A NAME="DOC.2.25.66"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr<osg::State> _state</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_initCalled"></A>
|
|
<A NAME="DOC.2.25.67"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _initCalled</B></TT>
|
|
<DL><DT><DD></DL><P>
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<A NAME="_initVisitor"></A>
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<A NAME="DOC.2.25.68"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr<osg::NodeVisitor> _initVisitor</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_appVisitor"></A>
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<A NAME="DOC.2.25.69"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr<osg::NodeVisitor> _appVisitor</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_cullVisitor"></A>
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<A NAME="DOC.2.25.70"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr<<!1><A HREF="CullVisitor.html">osgUtil::CullVisitor</A>> _cullVisitor</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_rendergraph"></A>
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<A NAME="DOC.2.25.71"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr<<!1><A HREF="RenderGraph.html">osgUtil::RenderGraph</A>> _rendergraph</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_renderStage"></A>
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<A NAME="DOC.2.25.72"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr<<!1><A HREF="RenderStage.html">osgUtil::RenderStage</A>> _renderStage</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_frameStamp"></A>
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<A NAME="DOC.2.25.73"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr<osg::FrameStamp> _frameStamp</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_need_compile"></A>
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<A NAME="DOC.2.25.74"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _need_compile</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_calc_nearfar"></A>
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<A NAME="DOC.2.25.75"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _calc_nearfar</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_backgroundColor"></A>
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<A NAME="DOC.2.25.76"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::Vec4 _backgroundColor</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_near_plane"></A>
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<A NAME="DOC.2.25.77"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>double _near_plane</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_far_plane"></A>
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<A NAME="DOC.2.25.78"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>double _far_plane</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_lodBias"></A>
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<A NAME="DOC.2.25.79"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _lodBias</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_viewport"></A>
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<A NAME="DOC.2.25.80"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr<osg::Viewport> _viewport</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_lightingMode"></A>
|
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<A NAME="DOC.2.25.81"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="SceneView.html#DOC.2.25.18">LightingMode</A> _lightingMode</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_prioritizeTextures"></A>
|
|
<A NAME="DOC.2.25.82"></A>
|
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _prioritizeTextures</B></TT>
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<DL><DT><DD></DL><P></DL>
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<HR><DL><DT><B>This class has no child classes.</B></DL>
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<DL><DT><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>
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