OpenSceneGraph/doc/doc++/osgUtil/FlattenStaticTransformsVisitor.html

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<TITLE>class OSGUTIL_EXPORT osgUtil::Optimizer::FlattenStaticTransformsVisitor</TITLE>
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<H2>class OSGUTIL_EXPORT <A HREF="#DOC.DOCU">FlattenStaticTransformsVisitor</A></H2></H2><BLOCKQUOTE>Flatten Static Trasform nodes by applying their transform to the geometry on the leaves of the scene graph, then removing the now redundent transforms</BLOCKQUOTE>
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<H2>Inheritance:</H2>
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=65>
<param name=classes value="Mosg::NodeVisitor,M,CFlattenStaticTransformsVisitor,MFlattenStaticTransformsVisitor.html">
<param name=before value="M,M">
<param name=after value="Md_,M">
<param name=indent value="0,1">
<param name=arrowdir value="down">
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<DT><H3>Public Fields</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>TransformList <B><A HREF="#DOC.2.17.4.2">_transformList</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.17.4.3">_ignoreDynamicTransforms</A></B>
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<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.17.4.4">FlattenStaticTransformsVisitor</A></B>(bool ignoreDynamicTransforms=true)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.17.4.5">apply</A></B>(osg::Geode&amp; geode)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.17.4.6">apply</A></B>(osg::Billboard&amp; billboard)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.17.4.7">apply</A></B>(osg::LOD&amp; lod)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.17.4.8">apply</A></B>(osg::Transform&amp; transform)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.17.4.9">removeTransforms</A></B>()
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<DT><H3>Public Members</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::set&lt;osg::Transform*&gt; TransformList MatrixStack <B><A HREF="#DOC.2.17.4.1">_matrixStack</A></B>
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<A NAME="DOC.DOCU"></A>
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<H2>Documentation</H2>
<BLOCKQUOTE>Flatten Static Trasform nodes by applying their transform to the
geometry on the leaves of the scene graph, then removing the
now redundent transforms</BLOCKQUOTE>
<DL>
<A NAME="_matrixStack"></A>
<A NAME="DOC.2.17.4.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef std::set&lt;osg::Transform*&gt; TransformList MatrixStack _matrixStack</B></TT>
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<A NAME="_transformList"></A>
<A NAME="DOC.2.17.4.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>TransformList _transformList</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_ignoreDynamicTransforms"></A>
<A NAME="DOC.2.17.4.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _ignoreDynamicTransforms</B></TT>
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<A NAME="FlattenStaticTransformsVisitor"></A>
<A NAME="DOC.2.17.4.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> FlattenStaticTransformsVisitor(bool ignoreDynamicTransforms=true)</B></TT>
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<A NAME="apply"></A>
<A NAME="DOC.2.17.4.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(osg::Geode&amp; geode)</B></TT>
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<A NAME="apply"></A>
<A NAME="DOC.2.17.4.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(osg::Billboard&amp; billboard)</B></TT>
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<A NAME="apply"></A>
<A NAME="DOC.2.17.4.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(osg::LOD&amp; lod)</B></TT>
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<A NAME="apply"></A>
<A NAME="DOC.2.17.4.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(osg::Transform&amp; transform)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="removeTransforms"></A>
<A NAME="DOC.2.17.4.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void removeTransforms()</B></TT>
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<HR><DL><DT><B>This class has no child classes.</B></DL>
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