181 lines
5.8 KiB
C++
181 lines
5.8 KiB
C++
/* OpenSceneGraph example, osgemscripten.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#ifndef OSGEMSCRIPTEN_OSGEMSCRIPTEN_H
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#define OSGEMSCRIPTEN_OSGEMSCRIPTEN_H
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#include "functions.h"
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#include <osgDB/ReadFile>
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#include <osgViewer/Viewer>
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#include <osgGA/TrackballManipulator>
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// VBO setup visitor.
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#include <osg/Geode>
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#include <osg/Geometry>
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#include <osg/NodeVisitor>
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// Initialize OSG plugins statically.
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USE_OSGPLUGIN(osg2)
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USE_SERIALIZER_WRAPPER_LIBRARY(osg)
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// This class prints OpenSceneGraph notifications to console.
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class Logger : public osg::NotifyHandler
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{
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public:
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Logger() { }
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virtual ~Logger() { }
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// Override NotifyHandler::notify() to receive OpenSceneGraph notifications.
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void notify(osg::NotifySeverity severity, const char *message)
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{
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printf("OSG/%s %s", logLevelToString(severity).c_str(), message);
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}
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};
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// This class forces the use of VBO.
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class VBOSetupVisitor : public osg::NodeVisitor
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{
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public:
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VBOSetupVisitor() :
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osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN) { }
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virtual void apply(osg::Geode &geode)
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{
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for (unsigned int i = 0; i < geode.getNumDrawables(); ++i)
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{
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osg::Geometry *geom =
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dynamic_cast<osg::Geometry*>(geode.getDrawable(i));
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if (geom)
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{
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geom->setUseVertexBufferObjects(true);
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}
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}
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NodeVisitor::apply(geode);
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}
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};
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class Application
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{
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public:
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Application()
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{
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setupLogging();
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setupRendering();
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}
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~Application()
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{
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tearDownLogging();
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tearDownRendering();
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}
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bool handleEvent(SDL_Event &e)
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{
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osgViewer::GraphicsWindow *gw =
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dynamic_cast<osgViewer::GraphicsWindow *>(
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mViewer->getCamera()->getGraphicsContext());
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if (!gw)
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{
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return false;
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}
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osgGA::EventQueue &queue = *(gw->getEventQueue());
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switch (e.type)
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{
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case SDL_MOUSEMOTION:
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queue.mouseMotion(e.motion.x, e.motion.y);
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return true;
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case SDL_MOUSEBUTTONDOWN:
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queue.mouseButtonPress(e.button.x, e.button.y, e.button.button);
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printf("OSGWeb. Application. Mouse button down\n");
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return true;
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case SDL_MOUSEBUTTONUP:
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queue.mouseButtonRelease(e.button.x, e.button.y, e.button.button);
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printf("OSGWeb. Application. Mouse button up\n");
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return true;
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default:
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break;
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}
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return false;
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}
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void loadScene(const std::string &fileName)
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{
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// Load scene.
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osg::Node *scene = osgDB::readNodeFile(fileName);
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if (!scene)
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{
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printf("Could not load scene\n");
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return;
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}
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// Use VBO and EBO instead of display lists. CRITICAL for Emscripten
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// to skip FULL_ES2 emulation flag.
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VBOSetupVisitor vbo;
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scene->accept(vbo);
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// Load shaders.
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osg::Program *prog = createShaderProgram(shaderVertex, shaderFragment);
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// Apply shaders.
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scene->getOrCreateStateSet()->setAttribute(prog);
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// Set scene.
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mViewer->setSceneData(scene);
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}
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void setupWindow(int width, int height)
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{
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mViewer->setUpViewerAsEmbeddedInWindow(0, 0, width, height);
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}
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void frame()
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{
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mViewer->frame();
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}
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private:
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void setupLogging()
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{
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// Create custom logger.
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mLogger = new Logger;
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// Provide the logger to OpenSceneGraph.
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osg::setNotifyHandler(mLogger);
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// Only accept notifications of Info level or higher
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// like warnings and errors.
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osg::setNotifyLevel(osg::INFO);
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}
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void setupRendering()
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{
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// Create OpenSceneGraph viewer.
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mViewer = new osgViewer::Viewer;
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// Use single thread: CRITICAL for Emscripten.
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mViewer->setThreadingModel(osgViewer::ViewerBase::SingleThreaded);
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// Create manipulator: CRITICAL for Emscripten.
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mViewer->setCameraManipulator(new osgGA::TrackballManipulator);
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}
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void tearDownLogging()
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{
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// Remove the logger from OpenSceneGraph.
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// This also destroys the logger: no need to deallocate it manually.
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osg::setNotifyHandler(0);
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}
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void tearDownRendering()
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{
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delete mViewer;
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}
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private:
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Logger *mLogger;
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osgViewer::Viewer *mViewer;
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};
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#endif // OSGEMSCRIPTEN_OSGEMSCRIPTEN_H
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