OpenSceneGraph/src/osgText/Font.cpp

952 lines
30 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osgText/Font>
#include <osgText/Text>
#include <osg/State>
#include <osg/Notify>
#include <osg/ApplicationUsage>
#include <osgDB/ReadFile>
#include <osgDB/FileUtils>
#include <osgDB/FileNameUtils>
#include <osg/GLU>
#include <string.h>
#include <OpenThreads/ReentrantMutex>
#include "DefaultFont.h"
using namespace osgText;
using namespace std;
static osg::ApplicationUsageProxy Font_e0(osg::ApplicationUsage::ENVIRONMENTAL_VARIABLE,"OSG_TEXT_INCREMENTAL_SUBLOADING <type>","ON | OFF");
osg::ref_ptr<Font>& Font::getDefaultFont()
{
static OpenThreads::Mutex s_DefaultFontMutex;
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(s_DefaultFontMutex);
static osg::ref_ptr<Font> s_defaultFont = new DefaultFont;
return s_defaultFont;
}
static OpenThreads::ReentrantMutex s_FontFileMutex;
std::string osgText::findFontFile(const std::string& str)
{
// try looking in OSGFILEPATH etc first for fonts.
std::string filename = osgDB::findDataFile(str);
if (!filename.empty()) return filename;
OpenThreads::ScopedLock<OpenThreads::ReentrantMutex> lock(s_FontFileMutex);
static osgDB::FilePathList s_FontFilePath;
static bool initialized = false;
if (!initialized)
{
initialized = true;
#if defined(WIN32)
osgDB::convertStringPathIntoFilePathList(
".;C:/winnt/fonts;C:/windows/fonts",
s_FontFilePath);
char *ptr;
if ((ptr = getenv( "windir" )))
{
std::string winFontPath = ptr;
winFontPath += "\\fonts";
s_FontFilePath.push_back(winFontPath);
}
#else
osgDB::convertStringPathIntoFilePathList(
".:/usr/share/fonts/ttf:/usr/share/fonts/ttf/western:/usr/share/fonts/ttf/decoratives",
s_FontFilePath);
#endif
}
filename = osgDB::findFileInPath(str,s_FontFilePath);
if (!filename.empty()) return filename;
// Try filename without pathname, if it has a path
filename = osgDB::getSimpleFileName(str);
if(filename!=str)
{
filename = osgDB::findFileInPath(filename,s_FontFilePath);
if (!filename.empty()) return filename;
}
else
{
filename = osgText::findFontFile(std::string("fonts/")+filename);
if (!filename.empty()) return filename;
}
// Not found, return empty string
OSG_INFO<<"Warning: font file \""<<str<<"\" not found."<<std::endl;
return std::string();
}
osgText::Font* osgText::readFontFile(const std::string& filename, const osgDB::ReaderWriter::Options* userOptions)
{
if (filename.empty()) return 0;
std::string foundFile = findFontFile(filename);
if (foundFile.empty())
foundFile = filename;
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(s_FontFileMutex);
osg::ref_ptr<osgDB::ReaderWriter::Options> localOptions;
if (!userOptions)
{
localOptions = new osgDB::ReaderWriter::Options;
localOptions->setObjectCacheHint(osgDB::ReaderWriter::Options::CACHE_OBJECTS);
}
osg::Object* object = osgDB::readObjectFile(foundFile, userOptions ? userOptions : localOptions.get());
// if the object is a font then return it.
osgText::Font* font = dynamic_cast<osgText::Font*>(object);
if (font) return font;
// otherwise if the object has zero references then delete it by doing another unref().
if (object && object->referenceCount()==0) object->unref();
return 0;
}
osgText::Font* osgText::readFontStream(std::istream& stream, const osgDB::ReaderWriter::Options* userOptions)
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(s_FontFileMutex);
osg::ref_ptr<osgDB::ReaderWriter::Options> localOptions;
if (!userOptions)
{
localOptions = new osgDB::ReaderWriter::Options;
localOptions->setObjectCacheHint(osgDB::ReaderWriter::Options::CACHE_OBJECTS);
}
// there should be a better way to get the FreeType ReaderWriter by name...
osgDB::ReaderWriter *reader = osgDB::Registry::instance()->getReaderWriterForExtension("ttf");
if (reader == 0) return 0;
osgDB::ReaderWriter::ReadResult rr = reader->readObject(stream, userOptions ? userOptions : localOptions.get());
if (rr.error())
{
OSG_WARN << rr.message() << std::endl;
return 0;
}
if (!rr.validObject()) return 0;
osg::Object *object = rr.takeObject();
// if the object is a font then return it.
osgText::Font* font = dynamic_cast<osgText::Font*>(object);
if (font) return font;
// otherwise if the object has zero references then delete it by doing another unref().
if (object && object->referenceCount()==0) object->unref();
return 0;
}
osg::ref_ptr<Font> osgText::readRefFontFile(const std::string& filename, const osgDB::ReaderWriter::Options* userOptions)
{
if (filename.empty()) return 0;
std::string foundFile = findFontFile(filename);
if (foundFile.empty())
foundFile = filename;
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(s_FontFileMutex);
osg::ref_ptr<osgDB::ReaderWriter::Options> localOptions;
if (!userOptions)
{
localOptions = new osgDB::ReaderWriter::Options;
localOptions->setObjectCacheHint(osgDB::ReaderWriter::Options::CACHE_OBJECTS);
}
osg::ref_ptr<osg::Object> object = osgDB::readRefObjectFile(foundFile, userOptions ? userOptions : localOptions.get());
// if the object is a font then return it.
osgText::Font* font = dynamic_cast<osgText::Font*>(object.get());
if (font) return osg::ref_ptr<Font>(font);
return 0;
}
osg::ref_ptr<Font> osgText::readRefFontStream(std::istream& stream, const osgDB::ReaderWriter::Options* userOptions)
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(s_FontFileMutex);
osg::ref_ptr<osgDB::ReaderWriter::Options> localOptions;
if (!userOptions)
{
localOptions = new osgDB::ReaderWriter::Options;
localOptions->setObjectCacheHint(osgDB::ReaderWriter::Options::CACHE_OBJECTS);
}
// there should be a better way to get the FreeType ReaderWriter by name...
osgDB::ReaderWriter *reader = osgDB::Registry::instance()->getReaderWriterForExtension("ttf");
if (reader == 0) return 0;
osgDB::ReaderWriter::ReadResult rr = reader->readObject(stream, userOptions ? userOptions : localOptions.get());
if (rr.error())
{
OSG_WARN << rr.message() << std::endl;
return 0;
}
if (!rr.validObject()) return 0;
// if the object is a font then return it.
osgText::Font* font = dynamic_cast<osgText::Font*>(rr.getObject());
if (font) return osg::ref_ptr<Font>(font);
return 0;
}
Font::Font(FontImplementation* implementation):
osg::Object(true),
_margin(1),
_marginRatio(0.02),
_textureWidthHint(1024),
_textureHeightHint(1024),
_minFilterHint(osg::Texture::LINEAR_MIPMAP_LINEAR),
_magFilterHint(osg::Texture::LINEAR),
_depth(1),
_numCurveSamples(10)
{
setImplementation(implementation);
_texenv = new osg::TexEnv;
_stateset = new osg::StateSet;
_stateset->setRenderingHint(osg::StateSet::TRANSPARENT_BIN);
char *ptr;
if( (ptr = getenv("OSG_MAX_TEXTURE_SIZE")) != 0)
{
unsigned int osg_max_size = atoi(ptr);
if (osg_max_size<_textureWidthHint) _textureWidthHint = osg_max_size;
if (osg_max_size<_textureHeightHint) _textureHeightHint = osg_max_size;
}
}
Font::~Font()
{
if (_implementation.valid()) _implementation->_facade = 0;
}
void Font::setImplementation(FontImplementation* implementation)
{
if (_implementation.valid()) _implementation->_facade = 0;
_implementation = implementation;
if (_implementation.valid()) _implementation->_facade = this;
}
Font::FontImplementation* Font::getImplementation()
{
return _implementation.get();
}
const Font::FontImplementation* Font::getImplementation() const
{
return _implementation.get();
}
std::string Font::getFileName() const
{
if (_implementation.valid()) return _implementation->getFileName();
return std::string();
}
void Font::setGlyphImageMargin(unsigned int margin)
{
_margin = margin;
}
unsigned int Font::getGlyphImageMargin() const
{
return _margin;
}
void Font::setGlyphImageMarginRatio(float ratio)
{
_marginRatio = ratio;
}
float Font::getGlyphImageMarginRatio() const
{
return _marginRatio;
}
void Font::setTextureSizeHint(unsigned int width,unsigned int height)
{
_textureWidthHint = width;
_textureHeightHint = height;
char *ptr;
if( (ptr = getenv("OSG_MAX_TEXTURE_SIZE")) != 0)
{
unsigned int osg_max_size = atoi(ptr);
if (osg_max_size<_textureWidthHint) _textureWidthHint = osg_max_size;
if (osg_max_size<_textureHeightHint) _textureHeightHint = osg_max_size;
}
}
unsigned int Font::getTextureWidthHint() const
{
return _textureWidthHint;
}
unsigned int Font::getTextureHeightHint() const
{
return _textureHeightHint;
}
void Font::setMinFilterHint(osg::Texture::FilterMode mode)
{
_minFilterHint = mode;
}
osg::Texture::FilterMode Font::getMinFilterHint() const
{
return _minFilterHint;
}
/** Set the magnification texture filter to use when creating the texture to store the glyph images when rendering.
* Note, this doesn't affect already created Texture Glhph's.*/
void Font::setMagFilterHint(osg::Texture::FilterMode mode)
{
_magFilterHint = mode;
}
osg::Texture::FilterMode Font::getMagFilterHint() const
{
return _magFilterHint;
}
Glyph* Font::getGlyph(const FontResolution& fontRes, unsigned int charcode)
{
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_glyphMapMutex);
FontSizeGlyphMap::iterator itr = _sizeGlyphMap.find(fontRes);
if (itr!=_sizeGlyphMap.end())
{
GlyphMap& glyphmap = itr->second;
GlyphMap::iterator gitr = glyphmap.find(charcode);
if (gitr!=glyphmap.end()) return gitr->second.get();
}
}
Glyph* glyph = _implementation.valid() ? _implementation->getGlyph(fontRes, charcode) : 0;
if (glyph)
{
addGlyph(fontRes, charcode, glyph);
return glyph;
}
else return 0;
}
Glyph3D* Font::getGlyph3D(unsigned int charcode)
{
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_glyphMapMutex);
Glyph3DMap::iterator itr = _glyph3DMap.find(charcode);
if (itr!=_glyph3DMap.end()) return itr->second.get();
}
Glyph3D* glyph = _implementation.valid() ? _implementation->getGlyph3D(charcode) : 0;
if (glyph)
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_glyphMapMutex);
_glyph3DMap[charcode] = glyph;
return glyph;
}
return 0;
}
void Font::setThreadSafeRefUnref(bool threadSafe)
{
osg::Object::setThreadSafeRefUnref(threadSafe);
if (_texenv.valid()) _texenv->setThreadSafeRefUnref(threadSafe);
if (_stateset.valid()) _stateset->setThreadSafeRefUnref(threadSafe);
for(GlyphTextureList::const_iterator itr=_glyphTextureList.begin();
itr!=_glyphTextureList.end();
++itr)
{
(*itr)->setThreadSafeRefUnref(threadSafe);
}
}
void Font::resizeGLObjectBuffers(unsigned int maxSize)
{
if (_stateset.valid()) _stateset->resizeGLObjectBuffers(maxSize);
for(GlyphTextureList::const_iterator itr=_glyphTextureList.begin();
itr!=_glyphTextureList.end();
++itr)
{
(*itr)->resizeGLObjectBuffers(maxSize);
}
}
void Font::releaseGLObjects(osg::State* state) const
{
if (_stateset.valid()) _stateset->releaseGLObjects(state);
for(GlyphTextureList::const_iterator itr=_glyphTextureList.begin();
itr!=_glyphTextureList.end();
++itr)
{
(*itr)->releaseGLObjects(state);
}
// const_cast<Font*>(this)->_glyphTextureList.clear();
// const_cast<Font*>(this)->_sizeGlyphMap.clear();
}
osg::Vec2 Font::getKerning(unsigned int leftcharcode,unsigned int rightcharcode, KerningType kerningType)
{
if (_implementation.valid()) return _implementation->getKerning(leftcharcode,rightcharcode,kerningType);
else return osg::Vec2(0.0f,0.0f);
}
bool Font::hasVertical() const
{
if (_implementation.valid()) return _implementation->hasVertical();
else return false;
}
void Font::addGlyph(const FontResolution& fontRes, unsigned int charcode, Glyph* glyph)
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_glyphMapMutex);
_sizeGlyphMap[fontRes][charcode]=glyph;
int posX=0,posY=0;
GlyphTexture* glyphTexture = 0;
for(GlyphTextureList::iterator itr=_glyphTextureList.begin();
itr!=_glyphTextureList.end() && !glyphTexture;
++itr)
{
if ((*itr)->getSpaceForGlyph(glyph,posX,posY)) glyphTexture = itr->get();
}
if (glyphTexture)
{
//cout << " found space for texture "<<glyphTexture<<" posX="<<posX<<" posY="<<posY<<endl;
}
if (!glyphTexture)
{
glyphTexture = new GlyphTexture;
static int numberOfTexturesAllocated = 0;
++numberOfTexturesAllocated;
OSG_INFO<< " Font " << this<< ", numberOfTexturesAllocated "<<numberOfTexturesAllocated<<std::endl;
// reserve enough space for the glyphs.
glyphTexture->setGlyphImageMargin(_margin);
glyphTexture->setGlyphImageMarginRatio(_marginRatio);
glyphTexture->setTextureSize(_textureWidthHint,_textureHeightHint);
glyphTexture->setFilter(osg::Texture::MIN_FILTER,_minFilterHint);
glyphTexture->setFilter(osg::Texture::MAG_FILTER,_magFilterHint);
glyphTexture->setMaxAnisotropy(8);
_glyphTextureList.push_back(glyphTexture);
if (!glyphTexture->getSpaceForGlyph(glyph,posX,posY))
{
OSG_WARN<<"Warning: unable to allocate texture big enough for glyph"<<std::endl;
return;
}
}
// add the glyph into the texture.
glyphTexture->addGlyph(glyph,posX,posY);
}
GlyphTexture::GlyphTexture():
_margin(1),
_marginRatio(0.02f),
_usedY(0),
_partUsedX(0),
_partUsedY(0)
{
setWrap(WRAP_S, CLAMP_TO_EDGE);
setWrap(WRAP_T, CLAMP_TO_EDGE);
}
GlyphTexture::~GlyphTexture()
{
}
// return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.
int GlyphTexture::compare(const osg::StateAttribute& rhs) const
{
if (this<&rhs) return -1;
else if (this>&rhs) return 1;
return 0;
}
bool GlyphTexture::getSpaceForGlyph(Glyph* glyph, int& posX, int& posY)
{
int maxAxis = std::max(glyph->s(), glyph->t());
int margin = _margin + (int)((float)maxAxis * _marginRatio);
int width = glyph->s()+2*margin;
int height = glyph->t()+2*margin;
// first check box (_partUsedX,_usedY) to (width,height)
if (width <= (getTextureWidth()-_partUsedX) &&
height <= (getTextureHeight()-_usedY))
{
// can fit in existing row.
// record the position in which the texture will be stored.
posX = _partUsedX+margin;
posY = _usedY+margin;
// move used markers on.
_partUsedX += width;
if (_usedY+height>_partUsedY) _partUsedY = _usedY+height;
return true;
}
// start an new row.
if (width <= getTextureWidth() &&
height <= (getTextureHeight()-_partUsedY))
{
// can fit next row.
_partUsedX = 0;
_usedY = _partUsedY;
posX = _partUsedX+margin;
posY = _usedY+margin;
// move used markers on.
_partUsedX += width;
if (_usedY+height>_partUsedY) _partUsedY = _usedY+height;
return true;
}
// doesn't fit into glyph.
return false;
}
void GlyphTexture::addGlyph(Glyph* glyph, int posX, int posY)
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
_glyphs.push_back(glyph);
for(unsigned int i=0;i<_glyphsToSubload.size();++i)
{
_glyphsToSubload[i].push_back(glyph);
}
// set up the details of where to place glyph's image in the texture.
glyph->setTexture(this);
glyph->setTexturePosition(posX,posY);
glyph->setMinTexCoord( osg::Vec2( static_cast<float>(posX)/static_cast<float>(getTextureWidth()),
static_cast<float>(posY)/static_cast<float>(getTextureHeight()) ) );
glyph->setMaxTexCoord( osg::Vec2( static_cast<float>(posX+glyph->s())/static_cast<float>(getTextureWidth()),
static_cast<float>(posY+glyph->t())/static_cast<float>(getTextureHeight()) ) );
}
void GlyphTexture::apply(osg::State& state) const
{
// get the contextID (user defined ID of 0 upwards) for the
// current OpenGL context.
const unsigned int contextID = state.getContextID();
if (contextID>=_glyphsToSubload.size())
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
// graphics context is beyond the number of glyphsToSubloads, so
// we must now copy the glyph list across, this is a potential
// threading issue though is multiple applies are happening the
// same time on this object - to avoid this condition number of
// graphics contexts should be set before create text.
for(unsigned int i=_glyphsToSubload.size();i<=contextID;++i)
{
GlyphPtrList& glyphPtrs = _glyphsToSubload[i];
for(GlyphRefList::const_iterator itr=_glyphs.begin();
itr!=_glyphs.end();
++itr)
{
glyphPtrs.push_back(itr->get());
}
}
}
const Extensions* extensions = getExtensions(contextID,true);
bool generateMipMapSupported = extensions->isGenerateMipMapSupported();
// get the texture object for the current contextID.
TextureObject* textureObject = getTextureObject(contextID);
bool newTextureObject = (textureObject == 0);
if (newTextureObject)
{
GLint maxTextureSize = 256;
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize);
if (maxTextureSize < getTextureWidth() || maxTextureSize < getTextureHeight())
{
OSG_WARN<<"Warning: osgText::Font texture size of ("<<getTextureWidth()<<", "<<getTextureHeight()<<") too large, unable to create font texture."<<std::endl;
OSG_WARN<<" Maximum supported by hardward by native OpenGL implementation is ("<<maxTextureSize<<","<<maxTextureSize<<")."<<std::endl;
OSG_WARN<<" Please set OSG_MAX_TEXTURE_SIZE lenvironment variable to "<<maxTextureSize<<" and re-run application."<<std::endl;
return;
}
// being bound for the first time, need to allocate the texture
_textureObjectBuffer[contextID] = textureObject = osg::Texture::generateTextureObject(
this, contextID,GL_TEXTURE_2D,1,GL_ALPHA,getTextureWidth(), getTextureHeight(),1,0);
textureObject->bind();
applyTexParameters(GL_TEXTURE_2D,state);
// need to look at generate mip map extension if mip mapping required.
switch(_min_filter)
{
case NEAREST_MIPMAP_NEAREST:
case NEAREST_MIPMAP_LINEAR:
case LINEAR_MIPMAP_NEAREST:
case LINEAR_MIPMAP_LINEAR:
if (generateMipMapSupported)
{
glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS,GL_TRUE);
}
else glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, LINEAR);
break;
default:
// not mip mapping so no problems.
break;
}
unsigned int imageDataSize = getTextureHeight()*getTextureWidth();
unsigned char* imageData = new unsigned char[imageDataSize];
for(unsigned int i=0; i<imageDataSize; ++i)
{
imageData[i] = 0;
}
// OSG_NOTICE<<"Texture width = "<<getTextureWidth()<<std::endl;
// OSG_NOTICE<<"Texture height = "<<getTextureHeight()<<std::endl;
// allocate the texture memory.
glTexImage2D( GL_TEXTURE_2D, 0, GL_ALPHA,
getTextureWidth(), getTextureHeight(), 0,
GL_ALPHA,
GL_UNSIGNED_BYTE,
imageData );
delete [] imageData;
}
else
{
// reuse texture by binding.
textureObject->bind();
if (getTextureParameterDirty(contextID))
{
applyTexParameters(GL_TEXTURE_2D,state);
}
}
static const GLubyte* s_renderer = 0;
static bool s_subloadAllGlyphsTogether = false;
if (!s_renderer)
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
s_renderer = glGetString(GL_RENDERER);
OSG_INFO<<"glGetString(GL_RENDERER)=="<<s_renderer<<std::endl;
if (s_renderer && strstr((const char*)s_renderer,"IMPACT")!=0)
{
// we're running on an Octane, so need to work around its
// subloading bugs by loading all at once.
s_subloadAllGlyphsTogether = true;
}
if (s_renderer &&
((strstr((const char*)s_renderer,"Radeon")!=0) ||
(strstr((const char*)s_renderer,"RADEON")!=0) ||
(strstr((const char*)s_renderer,"ALL-IN-WONDER")!=0)))
{
// we're running on an ATI, so need to work around its
// subloading bugs by loading all at once.
s_subloadAllGlyphsTogether = true;
}
if (s_renderer && strstr((const char*)s_renderer,"Sun")!=0)
{
// we're running on an solaris x server, so need to work around its
// subloading bugs by loading all at once.
s_subloadAllGlyphsTogether = true;
}
const char* str = getenv("OSG_TEXT_INCREMENTAL_SUBLOADING");
if (str)
{
s_subloadAllGlyphsTogether = strcmp(str,"OFF")==0 || strcmp(str,"Off")==0 || strcmp(str,"off")==0;
}
}
// now subload the glyphs that are outstanding for this graphics context.
GlyphPtrList& glyphsWereSubloading = _glyphsToSubload[contextID];
if (!glyphsWereSubloading.empty() || newTextureObject)
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
if (!s_subloadAllGlyphsTogether)
{
if (newTextureObject)
{
for(GlyphRefList::const_iterator itr=_glyphs.begin();
itr!=_glyphs.end();
++itr)
{
(*itr)->subload();
}
}
else // just subload the new entries.
{
// default way of subloading as required.
//std::cout<<"subloading"<<std::endl;
for(GlyphPtrList::iterator itr=glyphsWereSubloading.begin();
itr!=glyphsWereSubloading.end();
++itr)
{
(*itr)->subload();
}
}
// clear the list since we have now subloaded them.
glyphsWereSubloading.clear();
}
else
{
OSG_INFO<<"osgText::Font loading all glyphs as a single subload."<<std::endl;
// Octane has bugs in OGL driver which mean that subloads smaller
// than 32x32 produce errors, and also cannot handle general alignment,
// so to get round this copy all glyphs into a temporary image and
// then subload the whole lot in one go.
int tsize = getTextureHeight() * getTextureWidth();
unsigned char *local_data = new unsigned char[tsize];
memset( local_data, 0L, tsize);
for(GlyphRefList::const_iterator itr=_glyphs.begin();
itr!=_glyphs.end();
++itr)
{
//(*itr)->subload();
// Rather than subloading to graphics, we'll write the values
// of the glyphs into some intermediate data and subload the
// whole thing at the end
for( int t = 0; t < (*itr)->t(); t++ )
{
for( int s = 0; s < (*itr)->s(); s++ )
{
int sindex = (t*(*itr)->s()+s);
int dindex =
((((*itr)->getTexturePositionY()+t) * getTextureWidth()) +
((*itr)->getTexturePositionX()+s));
const unsigned char *sptr = &(*itr)->data()[sindex];
unsigned char *dptr = &local_data[dindex];
(*dptr) = (*sptr);
}
}
}
// clear the list since we have now subloaded them.
glyphsWereSubloading.clear();
// Subload the image once
glTexSubImage2D( GL_TEXTURE_2D, 0, 0, 0,
getTextureWidth(),
getTextureHeight(),
GL_ALPHA, GL_UNSIGNED_BYTE, local_data );
delete [] local_data;
}
}
else
{
// OSG_INFO << "no need to subload "<<std::endl;
}
// if (generateMipMapTurnedOn)
// {
// glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS,GL_FALSE);
// }
}
void GlyphTexture::setThreadSafeRefUnref(bool threadSafe)
{
osg::Texture2D::setThreadSafeRefUnref(threadSafe);
}
void GlyphTexture::resizeGLObjectBuffers(unsigned int maxSize)
{
osg::Texture2D::resizeGLObjectBuffers(maxSize);
_glyphsToSubload.resize(maxSize);
}
// all the methods in Font::Glyph have been made non inline because VisualStudio6.0 is STUPID, STUPID, STUPID PILE OF JUNK.
Glyph::Glyph(unsigned int glyphCode):
_font(0),
_glyphCode(glyphCode),
_horizontalBearing(0.0f,0.f),
_horizontalAdvance(0.f),
_verticalBearing(0.0f,0.f),
_verticalAdvance(0.f),
_texture(0),
_texturePosX(0),
_texturePosY(0),
_minTexCoord(0.0f,0.0f),
_maxTexCoord(0.0f,0.0f)
{
setThreadSafeRefUnref(true);
}
Glyph::~Glyph()
{
}
void Glyph::setHorizontalBearing(const osg::Vec2& bearing) { _horizontalBearing=bearing; }
const osg::Vec2& Glyph::getHorizontalBearing() const { return _horizontalBearing; }
void Glyph::setHorizontalAdvance(float advance) { _horizontalAdvance=advance; }
float Glyph::getHorizontalAdvance() const { return _horizontalAdvance; }
void Glyph::setVerticalBearing(const osg::Vec2& bearing) { _verticalBearing=bearing; }
const osg::Vec2& Glyph::getVerticalBearing() const { return _verticalBearing; }
void Glyph::setVerticalAdvance(float advance) { _verticalAdvance=advance; }
float Glyph::getVerticalAdvance() const { return _verticalAdvance; }
void Glyph::setTexture(GlyphTexture* texture) { _texture = texture; }
GlyphTexture* Glyph::getTexture() { return _texture; }
const GlyphTexture* Glyph::getTexture() const { return _texture; }
void Glyph::setTexturePosition(int posX,int posY) { _texturePosX = posX; _texturePosY = posY; }
int Glyph::getTexturePositionX() const { return _texturePosX; }
int Glyph::getTexturePositionY() const { return _texturePosY; }
void Glyph::setMinTexCoord(const osg::Vec2& coord) { _minTexCoord=coord; }
const osg::Vec2& Glyph::getMinTexCoord() const { return _minTexCoord; }
void Glyph::setMaxTexCoord(const osg::Vec2& coord) { _maxTexCoord=coord; }
const osg::Vec2& Glyph::getMaxTexCoord() const { return _maxTexCoord; }
void Glyph::subload() const
{
GLenum errorNo = glGetError();
if (errorNo!=GL_NO_ERROR)
{
#ifdef OSG_GLU_AVAILABLE
const GLubyte* msg = gluErrorString(errorNo);
if (msg) { OSG_WARN<<"before Glyph::subload(): detected OpenGL error: "<<msg<<std::endl; }
else { OSG_WARN<<"before Glyph::subload(): detected OpenGL error number: "<<errorNo<<std::endl; }
#else
OSG_WARN<<"before Glyph::subload(): detected OpenGL error number: "<<errorNo<<std::endl;
#endif
}
if(s() <= 0 || t() <= 0)
{
OSG_INFO<<"Glyph::subload(): texture sub-image width and/or height of 0, ignoring operation."<<std::endl;
return;
}
glPixelStorei(GL_UNPACK_ALIGNMENT,getPacking());
glTexSubImage2D(GL_TEXTURE_2D,0,
_texturePosX,_texturePosY,
s(),t(),
(GLenum)getPixelFormat(),
(GLenum)getDataType(),
data());
errorNo = glGetError();
if (errorNo!=GL_NO_ERROR)
{
#ifdef OSG_GLU_AVAILABLE
const GLubyte* msg = gluErrorString(errorNo);
if (msg) { OSG_WARN<<"after Glyph::subload() : detected OpenGL error: "<<msg<<std::endl; }
else { OSG_WARN<<"after Glyph::subload() : detected OpenGL error number: "<<errorNo<<std::endl; }
#else
OSG_WARN<<"after Glyph::subload() : detected OpenGL error number: "<<errorNo<<std::endl;
#endif
OSG_WARN<< "\tglTexSubImage2D(0x"<<hex<<GL_TEXTURE_2D<<dec<<" ,"<<0<<"\t"<<std::endl<<
"\t "<<_texturePosX<<" ,"<<_texturePosY<<std::endl<<
"\t "<<s()<<" ,"<<t()<<std::endl<<hex<<
"\t 0x"<<(GLenum)getPixelFormat()<<std::endl<<
"\t 0x"<<(GLenum)getDataType()<<std::endl<<
"\t 0x"<<(unsigned long)data()<<");"<<dec<<std::endl;
}
}
void Glyph3D::setThreadSafeRefUnref(bool threadSafe)
{
if (_vertexArray.valid()) _vertexArray->setThreadSafeRefUnref(threadSafe);
if (_normalArray.valid()) _normalArray->setThreadSafeRefUnref(threadSafe);
}