OpenSceneGraph/include/osgText/Font

476 lines
17 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGTEXT_FONT
#define OSGTEXT_FONT 1
#include <string>
#include <istream>
#include <osg/Vec2>
#include <osg/Image>
#include <osg/Texture2D>
#include <osg/StateSet>
#include <osg/buffered_value>
#include <osg/TexEnv>
#include <osg/Geometry>
#include <osgDB/ReaderWriter>
#include <osgText/Export>
#include <osgText/KerningType>
#include <OpenThreads/Mutex>
namespace osgText {
class Font;
class Text;
class Glyph3D;
class GlyphTexture;
class OSGTEXT_EXPORT Glyph : public osg::Image
{
public:
Glyph(unsigned int glyphCode);
unsigned int getGlyphCode() const { return _glyphCode; }
void setHorizontalBearing(const osg::Vec2& bearing);
const osg::Vec2& getHorizontalBearing() const;
void setHorizontalAdvance(float advance);
float getHorizontalAdvance() const;
void setVerticalBearing(const osg::Vec2& bearing);
const osg::Vec2& getVerticalBearing() const;
void setVerticalAdvance(float advance);
float getVerticalAdvance() const;
void setTexture(GlyphTexture* texture);
GlyphTexture* getTexture();
const GlyphTexture* getTexture() const;
void setTexturePosition(int posX,int posY);
int getTexturePositionX() const;
int getTexturePositionY() const;
void setMinTexCoord(const osg::Vec2& coord);
const osg::Vec2& getMinTexCoord() const;
void setMaxTexCoord(const osg::Vec2& coord);
const osg::Vec2& getMaxTexCoord() const;
void subload() const;
protected:
virtual ~Glyph();
Font* _font;
unsigned int _glyphCode;
osg::Vec2 _horizontalBearing;
float _horizontalAdvance;
osg::Vec2 _verticalBearing;
float _verticalAdvance;
GlyphTexture* _texture;
int _texturePosX;
int _texturePosY;
osg::Vec2 _minTexCoord;
osg::Vec2 _maxTexCoord;
typedef osg::buffered_value<GLuint> GLObjectList;
mutable GLObjectList _globjList;
};
class OSGTEXT_EXPORT Glyph3D : public osg::Referenced
{
public:
Glyph3D(unsigned int glyphCode):
osg::Referenced(true),
_glyphCode(glyphCode),
_horizontalBearing(0,0),
_horizontalAdvance(0),
_verticalBearing(0,0),
_verticalAdvance(0)
{}
unsigned int getGlyphCode() const { return _glyphCode; }
void setHorizontalBearing(const osg::Vec2& bearing) { _horizontalBearing=bearing; }
const osg::Vec2 & getHorizontalBearing() const { return _horizontalBearing; }
void setHorizontalAdvance(float advance) { _horizontalAdvance=advance; }
float getHorizontalAdvance() const { return _horizontalAdvance; }
void setVerticalBearing(const osg::Vec2& bearing) { _verticalBearing=bearing; }
const osg::Vec2& getVerticalBearing() const { return _verticalBearing; }
void setVerticalAdvance(float advance) { _verticalAdvance=advance; }
float getVerticalAdvance() const { return _verticalAdvance; }
void setBoundingBox(osg::BoundingBox & bb) { _bb=bb; }
const osg::BoundingBox & getBoundingBox() const { return _bb; }
/** Set whether to use a mutex to ensure ref() and unref() are thread safe.*/
virtual void setThreadSafeRefUnref(bool threadSafe);
void setRawVertexArray(osg::Vec3Array* vertices) { _rawVertexArray = vertices; }
osg::Vec3Array* getRawVertexArray() { return _rawVertexArray.get(); }
/** Get the PrimitiveSetList for the raw face which hasn't been tessellated. */
osg::Geometry::PrimitiveSetList & getRawFacePrimitiveSetList() { return _rawFacePrimitiveSetList; }
/** Get the PrimitiveSetList for the front face. */
osg::Geometry::PrimitiveSetList & getFrontPrimitiveSetList() { return _frontPrimitiveSetList; }
/** Get the PrimitiveSetList for the wall face. */
osg::Geometry::PrimitiveSetList & getWallPrimitiveSetList() { return _wallPrimitiveSetList; }
/** Get et the PrimitiveSetList for the back face. */
osg::Geometry::PrimitiveSetList & getBackPrimitiveSetList() { return _backPrimitiveSetList; }
/** Set the VertexArray of the glyph. */
void setVertexArray(osg::Vec3Array * va) { _vertexArray = va; }
/** Get the VertexArray of the glyph. */
osg::Vec3Array * getVertexArray() { return _vertexArray.get(); }
/** Set the VertexArray of the glyph. */
void setNormalArray(osg::Vec3Array * na) { _normalArray = na; }
/** Get the NormalArray for the wall face. */
osg::Vec3Array * getNormalArray() { return _normalArray.get(); }
float getHorizontalWidth() { return (-_horizontalBearing.x() + _horizontalAdvance); }
float getHorizontalHeight() { return (-_horizontalBearing.y() + _bb.yMax()); }
float getVerticalWidth() { return (-_verticalBearing.x() + _bb.xMax()); }
float getVerticalHeight() { return (-_verticalBearing.y() + _verticalAdvance); }
void setWidth(float width) { _width = width; }
float getWidth() { return _width; }
void setHeight(float height) { _height = height; }
float getHeight() { return _height; }
protected:
virtual ~Glyph3D() {}
unsigned int _glyphCode;
osg::Vec2 _horizontalBearing;
float _horizontalAdvance;
osg::Vec2 _verticalBearing;
float _verticalAdvance;
osg::BoundingBox _bb;
// osg::Vec2 _advance;
float _width;
float _height;
osg::ref_ptr<osg::Vec3Array> _vertexArray;
osg::ref_ptr<osg::Vec3Array> _normalArray;
osg::Geometry::PrimitiveSetList _frontPrimitiveSetList;
osg::Geometry::PrimitiveSetList _wallPrimitiveSetList;
osg::Geometry::PrimitiveSetList _backPrimitiveSetList;
osg::ref_ptr<osg::Vec3Array> _rawVertexArray;
osg::Geometry::PrimitiveSetList _rawFacePrimitiveSetList;
};
class OSGTEXT_EXPORT GlyphTexture : public osg::Texture2D
{
public:
GlyphTexture();
const char* className() const { return "GlyphTexture"; }
/** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/
virtual int compare(const osg::StateAttribute& rhs) const;
/** Set the margin around each glyph, to ensure that texture filtering doesn't bleed adjacent glyph's into each other.*/
void setGlyphImageMargin(unsigned int margin) { _margin = margin; }
unsigned int getGlyphImageMargin() const { return _margin; }
void setGlyphImageMarginRatio(float margin) { _marginRatio = margin; }
float getGlyphImageMarginRatio() const { return _marginRatio; }
bool getSpaceForGlyph(Glyph* glyph, int& posX, int& posY);
void addGlyph(Glyph* glyph,int posX, int posY);
virtual void apply(osg::State& state) const;
/** Set whether to use a mutex to ensure ref() and unref() are thread safe.*/
virtual void setThreadSafeRefUnref(bool threadSafe);
/** Resize any per context GLObject buffers to specified size. */
virtual void resizeGLObjectBuffers(unsigned int maxSize);
protected:
virtual ~GlyphTexture();
// parameter used to compute the size and position of empty space
// in the texture which could accommodate new glyphs.
int _margin;
float _marginRatio;
int _usedY;
int _partUsedX;
int _partUsedY;
typedef std::vector< osg::ref_ptr<Glyph> > GlyphRefList;
typedef std::vector< const Glyph* > GlyphPtrList;
typedef osg::buffered_object< GlyphPtrList > GlyphBuffer;
GlyphRefList _glyphs;
mutable GlyphBuffer _glyphsToSubload;
mutable OpenThreads::Mutex _mutex;
};
/** Read a font from specified file. The filename may contain a path.
* It will search for the font file in the following places in this order:
* - In the current directory
* - All paths defined in OSG_FILE_PATH or OSGFILEPATH environment variable
* - Filename with path stripped: In the current directory
* - Filename with path stripped: All paths defined in OSG_FILE_PATH or OSGFILEPATH
*
* Then the file will be searched in OS specific directories in the following order:
* - Again in the current directory
* - Windows: In C:/winnt/fonts
* - Windows: In C:/windows/fonts
* - Windows: In the fonts directory of the windows install directory
* - Other OS: In /usr/share/fonts/ttf
* - Other OS: In /usr/share/fonts/ttf/western
* - Other OS: In /usr/share/fonts/ttf/decoratives
*
* If the given file could not be found, the path part will be stripped and
* the file will be searched again in the OS specific directories.
*/
extern OSGTEXT_EXPORT Font* readFontFile(const std::string& filename, const osgDB::ReaderWriter::Options* userOptions = 0);
/** read a font from specified stream.*/
extern OSGTEXT_EXPORT Font* readFontStream(std::istream& stream, const osgDB::ReaderWriter::Options* userOptions = 0);
extern OSGTEXT_EXPORT osg::ref_ptr<Font> readRefFontFile(const std::string& filename, const osgDB::ReaderWriter::Options* userOptions = 0);
extern OSGTEXT_EXPORT osg::ref_ptr<Font> readRefFontStream(std::istream& stream, const osgDB::ReaderWriter::Options* userOptions = 0);
extern OSGTEXT_EXPORT std::string findFontFile(const std::string& str);
/** Pure virtual base class for fonts.
* Concrete implementation are the DefaultFont found in src/osgText/DefaultFont.cpp
* and FreeTypeFont found in src/osgPlugins/freetype/FreeTypeFont.cpp*/
class OSGTEXT_EXPORT Font : public osg::Object
{
// declare the interface to a font.
public:
// forward declare nested classes.
class FontImplementation;
public:
Font(FontImplementation* implementation=0);
virtual osg::Object* cloneType() const { return 0; } // cloneType() not appropriate
virtual osg::Object* clone(const osg::CopyOp&) const { return 0; } // clone() not appropriate
virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const Font*>(obj)!=NULL; }
virtual const char* className() const { return "Font"; }
virtual const char* libraryName() const { return "osgText"; }
virtual std::string getFileName() const;
static osg::ref_ptr<Font>& getDefaultFont();
void setTexEnv(osg::TexEnv* texenv) { if (texenv) _texenv = texenv; }
inline osg::TexEnv* getTexEnv() { return _texenv.get(); }
inline const osg::TexEnv* getTexEnv() const { return _texenv.get(); }
void setStateSet(osg::StateSet* stateset) { _stateset = stateset; }
osg::StateSet* getStateSet() { return _stateset.get(); }
const osg::StateSet* getStateSet() const { return _stateset.get(); }
/** Get a kerning (adjustment of spacing of two adjacent character) for specified charcodes, w.r.t the current font size hint.*/
virtual osg::Vec2 getKerning(unsigned int leftcharcode,unsigned int rightcharcode, KerningType kerningType);
/** Get a Glyph for specified charcode, and the font size nearest to the current font size hint.*/
virtual Glyph* getGlyph(const FontResolution& fontSize, unsigned int charcode);
/** Get a Glyph3D for specified charcode.*/
virtual Glyph3D* getGlyph3D(unsigned int charcode);
/** Return true if this font provides vertical alignments and spacing or glyphs.*/
virtual bool hasVertical() const;
/** Return the scale to apply on the glyph to have a charactere size equal to 1 */
virtual float getScale() const { return _implementation->getScale(); };
/** Set the margin around each glyph,
* to ensure that texture filtering doesn't bleed adjacent glyph's into each other.
* Default margin is 1 texels.*/
void setGlyphImageMargin(unsigned int margin);
unsigned int getGlyphImageMargin() const;
/** Set the margin ratio around each glyph, relative to the glyph's size.
* to ensure that texture filtering doesn't bleed adjacent glyph's into each other.
* Default margin is 0.05.*/
void setGlyphImageMarginRatio(float margin);
float getGlyphImageMarginRatio() const;
/** Set the size of texture to create to store the glyph images when rendering.
* Note, this doesn't affect already created Texture Glhph's.*/
void setTextureSizeHint(unsigned int width,unsigned int height);
unsigned int getTextureWidthHint() const;
unsigned int getTextureHeightHint() const;
/** Set the minification texture filter to use when creating the texture to store the glyph images when rendering.
* Note, this doesn't affect already created Texture Glhph's.*/
void setMinFilterHint(osg::Texture::FilterMode mode);
osg::Texture::FilterMode getMinFilterHint() const;
/** Set the magnification texture filter to use when creating the texture to store the glyph images when rendering.
* Note, this doesn't affect already created Texture Glhph's.*/
void setMagFilterHint(osg::Texture::FilterMode mode);
osg::Texture::FilterMode getMagFilterHint() const;
unsigned int getFontDepth() const { return _depth; }
void setNumberCurveSamples(unsigned int numSamples) { _numCurveSamples = numSamples; }
unsigned int getNumberCurveSamples() const { return _numCurveSamples; }
// make Text a friend to allow it add and remove its entry in the Font's _textList.
friend class FontImplementation;
void setImplementation(FontImplementation* implementation);
FontImplementation* getImplementation();
const FontImplementation* getImplementation() const;
/** Set whether to use a mutex to ensure ref() and unref() are thread safe.*/
virtual void setThreadSafeRefUnref(bool threadSafe);
/** Resize any per context GLObject buffers to specified size. */
virtual void resizeGLObjectBuffers(unsigned int maxSize);
/** If State is non-zero, this function releases OpenGL objects for
* the specified graphics context. Otherwise, releases OpenGL objexts
* for all graphics contexts. */
virtual void releaseGLObjects(osg::State* state=0) const;
typedef OpenThreads::Mutex FontMutex;
protected:
virtual ~Font();
void addGlyph(const FontResolution& fontRes, unsigned int charcode, Glyph* glyph);
typedef std::vector< osg::ref_ptr<GlyphTexture> > GlyphTextureList;
typedef std::vector< osg::ref_ptr<osg::StateSet> > StateSetList;
typedef std::map< unsigned int, osg::ref_ptr<Glyph> > GlyphMap;
typedef std::map< unsigned int, osg::ref_ptr<Glyph3D> > Glyph3DMap;
typedef std::map< FontResolution, GlyphMap > FontSizeGlyphMap;
mutable OpenThreads::Mutex _glyphMapMutex;
osg::ref_ptr<osg::TexEnv> _texenv;
osg::ref_ptr<osg::StateSet> _stateset;
FontSizeGlyphMap _sizeGlyphMap;
GlyphTextureList _glyphTextureList;
Glyph3DMap _glyph3DMap;
// current active size of font
FontResolution _fontSize;
unsigned int _margin;
float _marginRatio;
unsigned int _textureWidthHint;
unsigned int _textureHeightHint;
osg::Texture::FilterMode _minFilterHint;
osg::Texture::FilterMode _magFilterHint;
unsigned int _depth;
unsigned int _numCurveSamples;
osg::ref_ptr<FontImplementation> _implementation;
// declare the nested classes.
public:
class FontImplementation : public osg::Referenced
{
public:
FontImplementation():
osg::Referenced(true),
_facade(0) {}
virtual std::string getFileName() const = 0;
/** Get a Glyph for specified charcode, and the font size nearest to the current font size hint.*/
virtual Glyph* getGlyph(const FontResolution& fontRes, unsigned int charcode) = 0;
/** Get a Glyph3D for specified charcode.*/
virtual Glyph3D* getGlyph3D(unsigned int charcode) = 0;
/** Get a kerning (adjustment of spacing of two adjacent character) for specified charcodes, w.r.t the current font size hint.*/
virtual osg::Vec2 getKerning(unsigned int leftcharcode,unsigned int rightcharcode, KerningType kerningType) = 0;
/** Return true if this font provides vertical alignments and spacing or glyphs.*/
virtual bool hasVertical() const = 0;
/** Return scale of font, used by 3D text.*/
virtual float getScale() const = 0;
void addGlyph(const FontResolution& fontRes, unsigned int charcode, Glyph* glyph)
{
_facade->addGlyph(fontRes, charcode, glyph);
}
Font* _facade;
};
};
}
#endif