222 lines
5.9 KiB
C++
222 lines
5.9 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <osg/TransferFunction>
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#include <osg/Notify>
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#include <osg/io_utils>
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using namespace osg;
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///////////////////////////////////////////////////////////////////////
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//
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// TransferFunction base class
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//
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TransferFunction::TransferFunction()
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{
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}
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TransferFunction::TransferFunction(const TransferFunction& tf, const CopyOp& copyop):
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Object(tf,copyop)
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{
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}
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TransferFunction::~TransferFunction()
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{
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}
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///////////////////////////////////////////////////////////////////////
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//
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// TransferFunction1D class
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//
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TransferFunction1D::TransferFunction1D()
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{
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}
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TransferFunction1D::TransferFunction1D(const TransferFunction1D& tf, const CopyOp& copyop):
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TransferFunction(tf,copyop)
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{
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allocate(tf.getNumberImageCells());
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assign(_colorMap);
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}
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void TransferFunction1D::allocate(unsigned int numX)
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{
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_image = new osg::Image;
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_image->allocateImage(numX,1,1,GL_RGBA, GL_FLOAT);
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if (!_colorMap.empty()) assign(_colorMap);
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}
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void TransferFunction1D::clear(const osg::Vec4& color)
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{
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ColorMap newColours;
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newColours[getMinimum()] = color;
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newColours[getMaximum()] = color;
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assign(newColours);
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}
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void TransferFunction1D::assignToImage(float lower_v, const osg::Vec4& lower_c, float upper_v, const osg::Vec4& upper_c)
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{
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float minimum = _colorMap.begin()->first;
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float maximum = _colorMap.rbegin()->first;
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float endPos = float(getNumberImageCells()-1);
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float multiplier = endPos/(maximum - minimum);
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osg::Vec4* imageData = reinterpret_cast<osg::Vec4*>(_image->data());
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float lower_iPos = (lower_v - minimum)*multiplier;
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float upper_iPos = (upper_v - minimum)*multiplier;
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float start_iPos = ceilf(lower_iPos);
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if (start_iPos<0.0f) start_iPos=0.0f;
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if (start_iPos>endPos) return;
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float end_iPos = floorf(upper_iPos);
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if (end_iPos<0.0f) return;
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if (end_iPos>endPos) end_iPos=endPos;
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//osg::notify(osg::NOTICE)<<"TransferFunction1D::assignToImage[lower_v="<<lower_v<<", lower_c="<<lower_c<<", upper_v="<<upper_v<<" upper_c="<<upper_c<<std::endl;
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//osg::notify(osg::NOTICE)<<" lower_iPos="<<lower_iPos<<" start_iPpos="<<start_iPos<<std::endl;
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//osg::notify(osg::NOTICE)<<" upper_iPos="<<upper_iPos<<" end_iPpos="<<end_iPos<<std::endl;
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Vec4 delta_c = (upper_c-lower_c)/(upper_iPos-lower_iPos);
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unsigned int i=static_cast<unsigned int>(start_iPos);
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for(float iPos=start_iPos;
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iPos<=end_iPos;
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++iPos, ++i)
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{
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imageData[i] = lower_c + delta_c*(iPos-lower_iPos);
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//osg::notify(osg::NOTICE)<<" imageData["<<i<<"] = "<<imageData[i]<<std::endl;
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}
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_image->dirty();
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}
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void TransferFunction1D::setColor(float v, const osg::Vec4& color, bool updateImage)
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{
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if (!updateImage)
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{
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_colorMap[v] = color;
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return;
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}
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if (!_image) allocate(1024);
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if (_colorMap.empty() || v<getMinimum() || v>getMaximum())
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{
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_colorMap[v] = color;
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assign(_colorMap);
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return;
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}
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_colorMap[v] = color;
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ColorMap::iterator itr = _colorMap.find(v);
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if (itr != _colorMap.begin())
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{
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ColorMap::iterator previous_itr = itr;
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--previous_itr;
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assignToImage(previous_itr->first, previous_itr->second, v, color);
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}
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ColorMap::iterator next_itr = itr;
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++next_itr;
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if (next_itr != _colorMap.end())
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{
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assignToImage(v, color, next_itr->first, next_itr->second);
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}
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}
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osg::Vec4 TransferFunction1D::getColor(float v) const
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{
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if (_colorMap.empty()) return osg::Vec4(1.0f,1.0f,1.0f,1.0f);
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if (_colorMap.size()==1) return _colorMap.begin()->second;
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if (v <= _colorMap.begin()->first) return _colorMap.begin()->second;
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if (v >= _colorMap.rbegin()->first) return _colorMap.rbegin()->second;
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// need to implement
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std::pair<ColorMap::const_iterator, ColorMap::const_iterator> range = _colorMap.equal_range(v);
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// we have an identical match
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if (v == range.first->first) return range.first->second;
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// range.first will be at the next element after v, so move it before.
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--range.first;
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float vBefore = range.first->first;
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const osg::Vec4& cBefore = range.first->second;
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float vAfter = range.second->first;
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const osg::Vec4& cAfter = range.second->second;
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float r = (v-vBefore)/(vAfter-vBefore);
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return cBefore*(1.0f-r) + cAfter*r;
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}
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void TransferFunction1D::assign(const ColorMap& newColours)
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{
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_colorMap = newColours;
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updateImage();
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}
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void TransferFunction1D::updateImage()
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{
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if (_colorMap.empty()) return;
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if (!_image || _image->data()==0) allocate(1024);
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osg::Vec4* imageData = reinterpret_cast<osg::Vec4*>(_image->data());
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if (_colorMap.size()==1)
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{
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osg::Vec4 color = _colorMap.begin()->second;
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for(int i=0; i<_image->s(); ++i)
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{
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imageData[i] = color;
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}
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_image->dirty();
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return;
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}
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ColorMap::const_iterator lower_itr = _colorMap.begin();
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ColorMap::const_iterator upper_itr = lower_itr;
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++upper_itr;
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for(;
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upper_itr != _colorMap.end();
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++upper_itr)
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{
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float lower_v = lower_itr->first;
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const osg::Vec4& lower_c = lower_itr->second;
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float upper_v = upper_itr->first;
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const osg::Vec4& upper_c = upper_itr->second;
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assignToImage(lower_v, lower_c, upper_v, upper_c);
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lower_itr = upper_itr;
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}
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_image->dirty();
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}
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